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{| class="wikitable"
 
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| [[Spire_-_Ups_and_Downs|Main Page]]
 
| [[Ups and Downs - Echo Journal|Journal]]
 
| [[Ups and Downs - Echo Scrapbook|Scrapbook]]
 
|}
 
 
 
 
=Echo=
 
=Echo=
 
A Bound who learnt the trade from her uncle. For years she passed him information on crime and criminals while working her durance, but when she was old enough to take the trials and perform the rites, she vanished from her "Master's" service, and took to the rooftops of Perch...
 
A Bound who learnt the trade from her uncle. For years she passed him information on crime and criminals while working her durance, but when she was old enough to take the trials and perform the rites, she vanished from her "Master's" service, and took to the rooftops of Perch...
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[[File:Echo.png|right]]
 
 
  
 
==Abilities==
 
==Abilities==
  
 
'''Surprise Infiltration'''
 
'''Surprise Infiltration'''
* Nothing can keep you out. Once per session, insert yourself into a situation where you are not currently present, so long as there's some conceivable way you could get in there.  
+
* Nothing can keep you out. Once per session, insert yourself into a situation where you are not currently present, so long as there' some conceivable way you could get in there.  
  
 
'''Bound Blade'''
 
'''Bound Blade'''
* You have captured the god Melkith and forced it into your blade. As a Bound, you gain a god-axe blade when you join the order, and bind a small god inside it with a bloody and dark ritual. The weapon has the Bound tag, and as such you can use your class abilities through it. You cannot use your abilities through another weapon, but if your Bound weapon is lost or destroyed, you can create a new one with a night-long, exhausting rite held back in Perch.  
+
* You have captured a god and forced it into your blade. As a Bound, you gain a god-axe blade when you join the order, and bind a small god inside it with a bloody and dark ritual. The weapon has the Bound tag, and as such you can use your class abilities through it. You cannot use your abilities through another weapon, but if your Bound weapon is lost or destroyed, you can create a new one with a night-long, exhausting rite held back in Perch.  
  
 
'''The Secret of Second Skin'''
 
'''The Secret of Second Skin'''
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'''The Secret of the Crowd'''
 
'''The Secret of the Crowd'''
* [Divine] With a little help from Trish, you can hide in plain sight, so long as there are others around. +1 Shadow. When you wear your mask and stand in a crowd, you will blend into the background (though not become invisible) unless you do something out of the ordinary to attract attention.
+
* With a little help from Trish, you can hide in plain sight, so long as there are others around. +1 Shadow. When you wear your mask and stand in a crowd, you will blend into the background (though not become invisible) unless you do something out of the ordinary to attract attention.
  
 
==Bonds==
 
==Bonds==
 
'''Ponder''' (individual) | Stress: 0
 
* Small-time but not small, Ponder is a thief and fixer. He grew-up in Perch with Echo, but slipped into Redrow as he let his weight slip and his height grow. A vigilante associating with a criminal is a betrayal of Echo's principles, but their friendship (and his distance from Perch) lets her to turn a blind eye...with the excuse that he helps her take down 'real' criminals.
 
  
 
==Equipment==
 
==Equipment==
  
 +
* '''Rimsham''', light leather armour (Armour 2)
 
* '''Trish''', ceremonial red binding ropes, and mask
 
* '''Trish''', ceremonial red binding ropes, and mask
 
* '''Melkith''', God-Axe (D6, Bound)
 
* '''Melkith''', God-Axe (D6, Bound)
* '''Rimsham''', light leather armour (Armour 2)
 
 
* Sturdy leather gloves
 
* Sturdy leather gloves
 
* Climbing gear and more ropes
 
* Climbing gear and more ropes
  
 
==Stress==
 
==Stress==
 
'''Refresh:''' bring a criminal to justice.
 
 
{| class="wikitable"
 
! style="text-align: center; font-weight:bold;" | Free Slots
 
! style="text-align: center; font-weight:bold;" | Resistances
 
! style="text-align: center; font-weight:bold;" | Stress
 
|-
 
| style="text-align: center;" | 2
 
| style="text-align: center;" | Armour
 
| style="text-align: center;" | 0
 
|-
 
| style="text-align: center;" | 1
 
| style="text-align: center;" | Blood
 
| style="text-align: center;" | 0
 
|-
 
| style="text-align: center;" | 0
 
| style="text-align: center;" | Mind
 
| style="text-align: center;" | 0
 
|-
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | Shadow
 
| style="text-align: center;" | 0
 
|-
 
| style="text-align: center;" | -
 
| style="text-align: center;" | Silver
 
| style="text-align: center;" | 0
 
|-
 
| style="text-align: center;" | -
 
| style="text-align: center;" | Reputation
 
| style="text-align: center;" | 0
 
|}
 
  
 
===Fallout===
 
===Fallout===

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