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Victorian Justice League: A Tale of Two Cities
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A PbP game of Victorian era superheroes run by [https://forum.rpg.net/index.php?members/ryan-l.3797/ Ryan L.] [https://forum.rpg.net/index.php?threads/swade-victorian-justice-league-a-tale-of-two-cities.901474/ IC thread] [https://forum.rpg.net/index.php?threads/swade-victorian-justice-league-a-tale-of-two-cities.901399/ OOC thread] [https://forum.rpg.net/index.php?threads/development-recruitment-swade-supers-in-a-victorian-age.901084/ Development thread] == Player Characters == '''[[Victorian Justice League: Bat-Man | Bat-Man]]''', played by [https://forum.rpg.net/index.php?members/max.462/ Max] '''[[Victorian Justice League: Flash | Flash]]''', played by [https://forum.rpg.net/index.php?members/fireinthedust.62327/ fireinthedust] '''[[Victorian Justice League: Golem | Golem]]''', played by [https://forum.rpg.net/index.php?members/delazur.198238/ Delazur] '''[[Victorian Justice League: Hunter of Mars | Hunter of Mars]]''', played by [https://forum.rpg.net/index.php?members/leliel.77613/ Leliel] '''[[Victorian Justice League: Supergirl | Supergirl]]''', played by [https://forum.rpg.net/index.php?members/kaiya.212957/ Kaiya] '''[[Victorian Justice League: Wonder Woman | Wonder Woman]]''', played by [https://forum.rpg.net/index.php?members/jmucchiello.4018/ jmucchiello] '''[[Victorian Justice League: Zatanna | Zatanna]]''', played by [https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose] == Non-Player Characters == === Gotham City Police Department === '''Detective Colton''' - Sometimes comes to Zatanna for help with occult cases. === Justice League === '''[[Victorian Justice League: Wonder Twins | Wonder Twins]]''' - Ki and the ghost of her brother Kal are junior members of the League who live at the Watchtower. === Legion of Doom === A prominent all-star villain group formed by sworn nemeses of the Justice League. == Places == [[File:Gotham-metropolis-map.webp|thumb|Map of the twin cities, Delaware Bay and surroundings]] === Gotham === Home of the Bat-Man. A major center of heavy industry and shipping, famous for its thick smogs and robust criminal element. === Metropolis === Home of Supergirl and Wonder Woman. A renowned hub of science and education, sometimes titled the "City of Tomorrow". === Watchtower === Our heroes' base of operations as a team, a former lighthouse situated on the south-east tip of an island halfway between Gotham and Metropolis by the famous Metro Narrows Bridge (itself a marvel of modern engineering and manufacture, showcasing the combined potential of both cities). '''Powerful''' - The team gains 5 extra Super Power Points for each member, but also attracts a major Enemy: the [[#Legion of Doom | Legion of Doom]]. '''Contested''' - The team gains a minor Enemy who also claim ownership of the Watchtower: who? ; Features : ''Cavorite Chamber'' - A spherical space carved into the bedrock under the lighthouse, equipped to hold and harness a piece of Cavorite to power the island's main electric generator. : ''Hidden Entrance'' - Secret underground tunnels, traversed by electric rail speeders, that connect Watchtower Island to a number of hidden access points in both cities including the Bat-Man's personal lair. : ''Justice Signal'' - Atop the lighthouse, the former beacon light has been converted into a signal for the League to assemble, an image of what? projected up into the clouds. : ''Library'' - Several floors of the lighthouse furnished with many rugs, desks and comfy chairs, with overflowing bookcases lining the outer walls. Contains an occult library curated by Zatanna (+2 to Occult rolls). : ''Planning Room'' - The top internal floor of the lighthouse houses a number of sofas and a large round conference table. High, private, quiet, a good place for formal meetings or meditation. : ''Pump Room'' - A maintenance space in the foundations of the tower, containing pumps, generators, heaters and tool cabinets, as well as the Wonder Twins' cubbyhole and collection of curios. : ''Science Lab'' - A separate observatory, laboratory and workshop newly built by the League's scientist members (+2 to Science/Research rolls). == Setting Rules == '''Born a Hero''' - ignore Rank requirements for edges during character creation '''Comic Book Combat''' - a bunch of little add-ons including ''Combined Attacks'' (Support can add to damage instead of skill), ''Knockback'' (powerful attacks send people flying), ''Power Stunts'' (spend a benny to use a power in an enhanced or non-standard way) and ''Synergy'' (different types of attacks hitting the same target in the same round can help or hinder each other) '''Conviction''' - token earned for a great triumph or tragedy, spend to add d6 to all trait and damage rolls for 1 round, can pay a benny to keep it going for an extra round '''Creative Combat''' - if you win a Test with a raise, instead of the target being Shaken roll for a random effect (table on page 137 of the core rules) '''Death & Defeat''' - replaces the Incapacitation table with one on page 34 of the SPC; instead of just dying you gain a point of Conviction, ignore all wound and fatigue penalties for one round, and ''then'' you die '''Fanatics''' - dedicated villain minions can take a hit instead of their boss '''Gritty Damage''' - when you take a Wound, also roll on the injury table for a temporary injury (goes away with the Wound) '''Hard Choices''' - GM starts with no bennies, Jokers give no bennies, used player bennies are given to the GM '''High Adventure''' - spend a benny to gain temporary use of a combat edge '''Larger than Life''' - can take an extra major hindrance, for a maximum total of 6 points, at character creation '''Never Surrender''' - if an incapacitated character is dealt a Joker, they can instantly get back up Shaken '''Throwdown''' - ignore the Unarmed Defender rule
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