Editing Volk

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***'''Defensive Stance (Int)'''. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.
 
***'''Defensive Stance (Int)'''. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.
 
***'''Stun (Str)'''. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.
 
***'''Stun (Str)'''. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.
***'''Trip (Str)'''. On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.
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***'''Trip (Strength)'''. On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.
 
*Knacks:
 
*Knacks:
 
** '''Toughness''': Fighter's HD becomes 1d10.   
 
** '''Toughness''': Fighter's HD becomes 1d10.   

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