Volk

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Basilisk_Hill_Breakdown

Rank[edit]

  • Race: Human
  • Class: Fighter
  • Level: 2
  • XP: 2k/4k
  • Alignment: N
  • Henchman #2
  • Titles/Holdings: None

Attributes[edit]

  • STR 11 (0)
  • INT 9 (0,Literate)
  • WIS 12 (0)
  • DEX 13 (+1 AC, Missile, Initiative)
  • CON 17 (+2)
  • CHA 10 (0)

Skills[edit]

  • Languages: Native
  • General Skills:
    • Riding - Volk can attack, cast, and perform tricks on horseback.
    • Animal Handling (WIS)
    • Survival/Wilderness Survival (WIS): Expert (5+)
  • Class Abilities:
    • Cleave once per round, up to a max = HD
    • Once per day a fighter can automatically negate a single physical attack that would otherwise hit.
    • Fighting Style: Sword & Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC.
    • Combat Maneuvers:
      • Defensive Stance (Int). By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.
      • Stun (Str). On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.
      • Trip (Str). On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.
  • Knacks:
    • Toughness: Fighter's HD becomes 1d10.

Combat[edit]

  • AC
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis 14
    • Poison & Death 12
    • Blast & Breath
    • Wands 13
    • Staves,Rods,Spells 16

Spells[edit]

  • N/A

Equipment[edit]

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually