Editing Volk

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*Class: Fighter
 
*Class: Fighter
 
*Level: 2
 
*Level: 2
*XP: 2k/4k
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*XP: 2000/YY
 
*Alignment: N
 
*Alignment: N
*Henchman #2
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*Henchman
 
*Titles/Holdings: None
 
*Titles/Holdings: None
  
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**
 
**
 
**
 
**
*General Skills:
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*General Skills
**Riding - Volk can attack, cast, and perform tricks on horseback.
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**Pick 3 skills
**Animal Handling (WIS)
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**  
**Survival/Wilderness Survival (WIS): Expert (5+)
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**
*Class Abilities:
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*Class Abilities  
**Cleave once per round, up to a max = HD
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** Fighting Style: Sword & Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC.  
**Once per day a fighter can automatically negate a single physical attack that would otherwise hit.
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**Pick 3 Combat Maneuvers
** Fighting Style: '''Sword & Shield''': One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC.  
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**
**Combat Maneuvers:
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*Knacks
***'''Defensive Stance (Int)'''. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.
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** Toughness: Fighter's HD becomes 1d10.   
***'''Stun (Str)'''. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds.
 
***'''Trip (Str)'''. On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.
 
*Knacks:
 
** '''Toughness''': Fighter's HD becomes 1d10.   
 
 
**
 
**
 
**
 
**
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**Primary Ranged Attack:
 
**Primary Ranged Attack:
 
*Saves:
 
*Saves:
**Petrification & Paralysis 14
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**Petrification & Paralysis
**Poison & Death 12
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**Poison & Death
 
**Blast & Breath
 
**Blast & Breath
**Wands 13
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**Staves & Wands
**Staves,Rods,Spells 16
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**Spells
  
 
== Spells ==
 
== Spells ==
*N/A
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*First Level: Spells Per Day
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**A first level spell in your repertoire
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**Another first-level spell in your repertoire
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**Etc
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*Second Level: Spells Per Day
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**One
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**Two
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**You-know-what-to-do
  
 
== Equipment ==
 
== Equipment ==

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