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| *XP: 2k/4k | | *XP: 2k/4k |
| *Alignment: N | | *Alignment: N |
− | *Henchman #2 | + | *Henchman |
| *Titles/Holdings: None | | *Titles/Holdings: None |
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| ** | | ** |
| *General Skills: | | *General Skills: |
− | **Riding - Volk can attack, cast, and perform tricks on horseback. | + | **Pick 3 skills |
− | **Animal Handling (WIS) | + | ** |
− | **Survival/Wilderness Survival (WIS): Expert (5+) | + | ** |
| *Class Abilities: | | *Class Abilities: |
− | **Cleave once per round, up to a max = HD
| + | ** Fighting Style: Sword & Shield: One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. |
− | **Once per day a fighter can automatically negate a single physical attack that would otherwise hit.
| + | **Pick 3 Combat Maneuvers |
− | ** Fighting Style: '''Sword & Shield''': One ally adjacent to, and up to two allies immediately behind, the fighter gains a +1 to AC. | + | ** |
− | **Combat Maneuvers: | |
− | ***'''Defensive Stance (Int)'''. By eschewing any offensive attacks during a round and using this maneuver the character can make themself harder to hit. Make a Defensive Stance roll at the beginning of the character’s turn. If the maneuver roll is successful, the character gains a +2 bonus to their AC for as long as the character remains in their defensive stance. A character in a defensive stance can automatically disengage from melee and move away at half their normal movement.
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− | ***'''Stun (Str)'''. On a successful roll the target automatically acts suffers a –2 penalty to all initiative, attack, and combat maneuver rolls for 1d4 rounds. | |
− | ***'''Trip (Str)'''. On a successful attack the target falls to the ground until their next turn. It takes their entire movement to stand back up. While prone all attacks against the target gain a +2 bonus. Creatures with more than two legs impose a –2 penalty per leg to the maneuver roll.
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| *Knacks: | | *Knacks: |
− | ** '''Toughness''': Fighter's HD becomes 1d10. | + | ** Toughness: Fighter's HD becomes 1d10. |
| ** | | ** |
| ** | | ** |
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| **Primary Ranged Attack: | | **Primary Ranged Attack: |
| *Saves: | | *Saves: |
− | **Petrification & Paralysis 14 | + | **Petrification & Paralysis |
− | **Poison & Death 12 | + | **Poison & Death |
| **Blast & Breath | | **Blast & Breath |
− | **Wands 13 | + | **Staves & Wands |
− | **Staves,Rods,Spells 16 | + | **Spells |
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| == Spells == | | == Spells == |