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Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
 
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
 
 
*Coming soon,Warlock Illusionists & Clerics.
 
*Coming soon-AD&D Magic Spells and Spell Law Spells.
 
  
 
==Magery in Jeweled Amber==
 
==Magery in Jeweled Amber==
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system
+
Magery is a shadow magic system found in a large percentage of shadows where magic is common.
  
 
Magical Spell Progression
 
Magical Spell Progression
*1 Pip-10th Level
 
**6,4,3,2,2,1
 
*2 Pip-20th Level
 
**11,7,6,5,3,3,2,1
 
*3 Pips-30th Level
 
**16,10,8,7,5,5,3,2,1
 
*4 Pips-40th Level
 
**21,15,13,11,7,7,5,3,2,2
 
*5 Pips-50th Level
 
**26,21,17,13,11,11,8,6,4,2,1
 
*6 pips -60th level
 
**32,25,22,17,14,14,11,9,7,5,3,1
 
 
==First, Second & Third Level Spells==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! First Level
 
! First Level
! Second Level
 
 
! Second Level
 
! Second Level
 
! Third Level
 
! Third Level
! Third Level
+
! Fourth Level
! Third Level
+
! Fifth Level
 
|-
 
|-
 
| Activate Wand
 
| Activate Wand
 
| Activate staff (1 type)
 
| Activate staff (1 type)
| Measure (Complex/Simple)
+
| row 1, cell 3
 
| Row 1, Cell 4
 
| Row 1, Cell 4
| Lightning Bolt
+
| Row 1, Cell 5
| Protection, 1” Radius
 
 
|-
 
|-
 
| Blaze
 
| Blaze
 
| Aurora (Light Wall)
 
| Aurora (Light Wall)
| Mini Strength
+
| row 2, cell 3
| Ball Lightning
+
| row 2, cell 4
| Lightning Dart
+
| row 2, cell 5
| Protection/Normal Missiles
 
 
|-
 
|-
 
| Charm Animal Class
 
| Charm Animal Class
| Parachute
+
| row 3, cell 2
 
| row 3, cell 3
 
| row 3, cell 3
| Ball of Fire
+
| row 3, cell 4
| Magic Analysis
+
| row 3, cell 5
|Rope Trick
 
 
|-
 
|-
 
| Charm Animal (specific type)
 
| Charm Animal (specific type)
 
| Awaken
 
| Awaken
| Phantasmal Spell
+
| row 4, cell 3
| Clairaudience
+
| row 4, cell 4
| Magic Mouth
+
| row 4, cell 5
| Speed
 
 
|-
 
|-
 
| Charm Person/Specific Intelligent Race
 
| Charm Person/Specific Intelligent Race
 
| Continual Light
 
| Continual Light
| Photographic Memory
+
| row 5, cell 3
| Clairvoyance
+
| row 5, cell 4
| Maxi-Ball
+
| row 5, cell 5
|Water Breathing
 
 
|-
 
|-
 
| Detect (Complex)
 
| Detect (Complex)
 
| Create Sound
 
| Create Sound
| Protection/Insects
+
| row 6, cell 3
| Charm Undead
+
| row 6, cell 4
| Maxi-Sleep
+
| row 6, cell 5
| Web
 
 
 
 
|-
 
|-
 
| Detect (Simple)
 
| Detect (Simple)
 
| Darkness
 
| Darkness
| See Invisible
+
| row 7, cell 3
| Cold Cone
+
| row 7, cell 4
| Measure (Concealed)
+
| row 7, cell 5
| Whirlwind
 
 
|-
 
|-
 
| Hold Portal
 
| Hold Portal
 
| Deodorant
 
| Deodorant
| Silence, 3” Radius
+
| row 7, cell 3
| Continual Darkness
+
| row 7, cell 4
| Measure (Mental)
+
| row 7, cell 5
| Wizard Light
 
 
|-
 
|-
 
| Individual Silence
 
| Individual Silence
 
| Detect (Concealed or Mental)
 
| Detect (Concealed or Mental)
| Speak Languages
+
| row 7, cell 3
| Dark Cone
+
| row 7, cell 4
| Mental Static
+
| row 7, cell 5
 
|-
 
|-
 
| Light
 
| Light
 
| ESP
 
| ESP
| Speak with Animals
+
| row 7, cell 3
| Darkwall
+
| row 7, cell 4
| Micro-Magic Missile
+
| row 7, cell 5
 
|-
 
|-
 
| Match (light fire)
 
| Match (light fire)
 
| Extinguish Fire
 
| Extinguish Fire
| St. Elmo’s Fire
+
| row 7, cell 3
| Dispel Magic
+
| row 7, cell 4
| Micro-Magic Missiles
+
| row 7, cell 5
 
|-
 
|-
 
| Muscle Spasm
 
| Muscle Spasm
 
| Fireworks
 
| Fireworks
| Super Sleep
+
| row 7, cell 3
| Double Protection
+
| row 7, cell 4
| Micro-Super Sleep
+
| row 7, cell 5
 
|-
 
|-
 
| Protection
 
| Protection
 
| Flaming
 
| Flaming
| Torch
+
| row 7, cell 3
| Fire Ball
+
| row 7, cell 4
| Micro-Phantasm
+
| row 7, cell 5
 
|-
 
|-
 
| Read Languages
 
| Read Languages
 
| Flash
 
| Flash
| Wind
+
| row 7, cell 3
| Fire Dart
+
| row 7, cell 4
| Midi-Strength
+
| row 7, cell 5
 
|-
 
|-
 
| Read Magic
 
| Read Magic
 
| Freeze Water
 
| Freeze Water
| Wizard Lock
+
| row 7, cell 3
| Flame
+
| row 7, cell 4
| Mini-Ball
+
| row 7, cell 5
 
|-
 
|-
 
| Silence, 1” Radius
 
| Silence, 1” Radius
 
| Gliding
 
| Gliding
|  
+
| row 7, cell 3
| Fly
+
| row 7, cell 4
| Mini-Bolt
+
| row 7, cell 5
 
|-
 
|-
 
| Sleep
 
| Sleep
 
| Hallucination
 
| Hallucination
|  
+
 
| Heat Cone
+
| row 7, cell 3
| Mini-Cold Cone
+
| row 7, cell 4
 +
| row 7, cell 5
 
|-
 
|-
| Sound Amplification
+
|Sound Amplification
| Invisibility
+
| row 7, cell 2Invisibility
|  
+
 
| Hold Person
+
| row 7, cell 3
| Mini-Heat Cone
+
| row 7, cell 4
|-
+
| row 7, cell 5
| Spark (Electric Match)
+
|
| Knock
+
|Spark (Electric Match)
|  
+
| row 7, cell 2Knock
| Illusion
+
 
| Mini-Wide Cold Cone
+
| row 7, cell 3
 +
| row 7, cell 4
 +
| row 7, cell 5
 
|-
 
|-
 
| Super Match
 
| Super Match
| Levitate
+
| row 7, cell 2Levitate
|  
+
 
| Infravision
+
| row 7, cell 3
| Mini-Wide Heat Cone
+
| row 7, cell 4
 +
| row 7, cell 5
 
|-
 
|-
| Telescope
+
|Telescope
| Locate Object
+
| row 7, cell 2Locate Object
|  
+
 
| Invisibility, 1” Radius
+
| row 7, cell 3
| Mirror Image
+
| row 7, cell 4
 +
| row 7, cell 5|
 
|-
 
|-
 
| Ventriloquism
 
| Ventriloquism
| Magic Missile
+
| row 7, cell 2Magic Missile
|  
+
| row 7, cell 3
| Light Beam
+
| row 7, cell 4
| Projected Mini-Strength
+
| row 7, cell 5
|-
+
 
 
|}
 
|}
 
==Fourth Level Spells==
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Fourth Level
+
! First Level
! Fourth Level
+
! Second Level
! Fourth Level
+
! Third Level
! Fourth Level
 
 
! Fourth Level
 
! Fourth Level
 
! Fifth Level
 
! Fifth Level
 
|-
 
|-
| Acid Resistance
+
| row 1, cell 1Activate Wand
| Fire Wall
+
| row 1, cell 2Blaze
| Maxi-Heat Cone
+
| row 1, cell 3Charm Animal Class
| Projected Midi Strength
+
| Row 1, Cell 4
| Poison Resistance
+
| Row 1, Cell 5
|  
 
 
|-
 
|-
| Activate Any Staff
+
| row 2, cell 1
| Gaseous Form
+
| row 2, cell 2
| Mega-Ball
+
| row 2, cell 3
| Maxi-Heat Cone
+
| row 2, cell 4
| Polymorph Self
+
| row 2, cell 5
|
 
|-
 
| Animal Control
 
| Giant Strength
 
| Mega-Sleep
 
| Mega-Ball
 
| Projected Midi Strength
 
|
 
|-
 
| Area Darkness
 
| Growth of Plants
 
| Micro-Ball
 
| Mega-Sleep
 
| Protection/Missiles
 
|
 
|-
 
| Charm Monster
 
| Hallucinatory Terrain
 
| Micro-Maxi Sleep
 
| Micro-Ball
 
| Remove Curse
 
|
 
|-
 
| Clumsiness
 
| Haste (3” × 3” or 2” × 4”)
 
| Mini-Paralysis Cone
 
| Micro-Maxi Sleep
 
| Slow
 
|
 
|-
 
| Cold Beam, 12”
 
| Healing (1 Point/Turn)
 
| Mini-Wide Paralysis Cone
 
| Mini-Paralysis Cone
 
| Strength Multiply (×1-4)
 
|
 
|-
 
| Cold Resistance
 
| Heat Beam, 12”
 
| One-Way Darkness
 
| Mini-Wide Paralysis Cone
 
| Telepathy
 
|
 
|-
 
| Confusion
 
| Ice Wall
 
| Paralysis Cone
 
| One-Way Darkness
 
| Vertigo
 
|
 
|-
 
| Delusion
 
| Immobilization
 
| Percentile Negation
 
| Paralysis Cone
 
| Wall Of Thorns
 
|
 
|-
 
| Dimension Door
 
| Immobilize
 
| Personal Force Field
 
| Percentile Negation
 
| Wide Cold Cone
 
|
 
|-
 
| Electric Micro-Ball
 
| Lightning Resistance
 
| Personal Paralysis
 
| Wide Dark Cone
 
| Wide Heat Cone
 
|
 
|-
 
| Electric Mini-Ball
 
| Massmorph
 
| Plant Control
 
| Personal Force Field
 
| Wizard Eye
 
|
 
|-
 
| Fear Cone
 
| Maxi-Cold Cone
 
| Poison Resistance
 
| Personal Paralysis
 
| X-Ray Vision
 
|
 
|-
 
| Fire Resistance
 
| Maxi-Dark Cone
 
| Polymorph Self
 
| Plant Control
 
|
 
|
 
 
|}
 
|}
  
  
==Fifth Level==
 
  
{| class="wikitable"
+
Spell Name First Level
|-
+
 
! Fifth Level
+
 
! Fifth Level
+
 
! Fifth Level
+
Charm Animal (specific type)
! Fifth Level
+
Charm Person/Specific Intelligent Race
|-
+
Detect (Complex)
|Air Walking|
+
Detect (Simple)
|Animate Dead
+
Hold Portal
|Blindness
+
Individual Silence
|Broadfield Hallucination
+
Light
|-
+
Match (light fire)
|Charm Being
+
Muscle Spasm
|Cloudkill
+
Protection
|Cold Cone, 12”
+
Read Languages
|Conjure Elemental
+
Read Magic
|-
+
Silence, 1” Radius
|Crimson Bands
+
Sleep
|Dark Cone, 12”
+
Sound Amplification
|Detection Jamming
+
Spark (Electric Match)
|Diminish Others
+
Super Match
|-
+
Telescope
|Dragon Control
+
Ventriloquism
|Energy Bolt
+
 
|Energy Cone
+
 
|Energy Dart
+
Spell Name Second Level
|-
+
Activate staff (1 type)
|Energy Resistance
+
Aurora (Light Wall)
|Extension
+
Awaken
|Feeblemind
+
Continual Light
|Flame, 12”
+
Create Sound
|-
+
Darkness
|Giant Control
+
Deodorant
|Growth of Animals
+
Detect (Concealed or Mental)
|Heat Cone, 12”
+
ESP
|Hold Monster
+
Extinguish Fire
|-
+
Fireworks
|Human Control
+
Flaming
|Ice Storm
+
Flash
|Iron Wall
+
Freeze Water
|Locate Person
+
Gliding
|-
+
Hallucination
|Macro-Ball
+
Invisibility
|Macro-Sleep
+
Knock
|Mass Invisibility
+
Levitate
|Maxi-Paralysis Cone
+
Locate Object
|-
+
Magic Missile
|Maze
+
Measure (Complex/Simple)
|Micro-Cold Beam
+
Mini Strength
|Micro-Heat Beam
+
Parachute
|Micro-Immobilization
+
Phantasmal Spell
|-
+
Photographic Memory
|Micro-Personal Paralysis
+
Protection/Insects
|Mini-Energy Bolt
+
See Invisible
|Mini-Energy Cone
+
Silence, 3” Radius
|Mini-Wide Energy Cone
+
Speak Languages
|-
+
Speak with Animals
|Paralysis Cone, 12”
+
St. Elmo’s Fire
|Passwall
+
Super Sleep
|Pathfinding
+
Torch
|Personal Wizard Lock
+
Wind
|-
+
Wizard Lock
|Polymorph Others
+
 
|Projected Clairaudience
+
Spell Name Third Level
|Projected Clairvoyance
+
Ball Lightning
|Projected strength ×1-4
+
Ball of Fire
|-
+
Clairaudience
|Recharge
+
Clairvoyance
|Scroll Lock
+
Charm Undead
|Silver Magnet
+
Cold Cone
|Speak With Dead
+
Continual Darkness
|-
+
Dark Cone
|Stonewall
+
Darkwall
|Super Strength (×1-5)
+
Dispel Magic
|Telekinesis
+
Double Protection
|Teleport
+
Fire Ball
|-
+
Fire Dart
|Transmute Iron To Lead
+
Flame
|Transmute Rock To Mud
+
Fly
|Undead Control
+
Heat Cone
|Variable Ball
+
Hold Person
|-
+
Illusion
|Variable Bolt
+
Infravision
|Variable Cold Cone
+
Invisibility, 1” Radius
|Variable Heat Cone
+
Light Beam
|Vortex
+
Lightning Bolt
|-
+
Lightning Dart
|Weakness
+
Magic Analysis
|Wide Paralysis Cone
+
Magic Mouth
|}
+
Maxi-Ball
 +
Maxi-Sleep
 +
Measure (Concealed)
 +
Measure (Mental)
 +
Mental Static
 +
Micro-Magic Missile
 +
Micro-Magic Missiles
 +
Micro-Super Sleep
 +
Micro-Phantasm
 +
Midi-Strength
 +
Mini-Ball
 +
Mini-Bolt
 +
Mini-Cold Cone
 +
Mini-Heat Cone
 +
Mini-Wide Cold Cone
 +
Mini-Wide Heat Cone
 +
Mirror Image
 +
Projected Mini-Strength
 +
Protection, 1” Radius
 +
Protection/Normal Missiles
 +
Rope Trick
 +
Speed
 +
Water Breathing
 +
Web
 +
Whirlwind
 +
Wizard Light
  
==Sixth Level Spells==
+
Spell Name Fourth Level
{| class="wikitable"
+
Acid Resistance
|-
+
Activate Any Staff
! Sixth Level
+
Animal Control
! Sixth Level
+
Area Darkness
! Sixth Level
+
Charm Monster
! Sixth Level
+
Clumsiness
! Sixth Level
+
Cold Beam, 12”
|-
+
Cold Resistance
|Acid Protection
+
Confusion
|Air Wall
+
Delusion
|Animate Object
+
Dimension Door
|Anti-Magic Shell
+
Electric Micro-Ball
|Area Muscle Spasm
+
Electric Mini-Ball
|-
+
Fear Cone
|Astral Eye
+
Fire Resistance
|Bomb
+
Fire Wall
|Cold Pellet
+
Gaseous Form
|Cold Protection
+
Giant Strength
|Control Weather
+
Growth of Plants
|-
+
Hallucinatory Terrain
|Daemon Control
+
Haste (3” × 3” or 2” × 4”)
|Death
+
Healing (1 Point/Turn)
|Disintegrate
+
Heat Beam, 12”
|Double-Size Dimension Door
+
Ice Wall
|Energy Cone, 12”
+
Immobilization
|-
+
Immobilize
|Energy Micro-Ball
+
Lightning Resistance
|Fire Protection
+
Massmorph
|Geas
+
Maxi-Cold Cone
|Homing Ball Lightning
+
Maxi-Dark Cone
|Homing Ball Of Fire
+
Maxi-Heat Cone
|-
+
Mega-Ball
|Impact Resistance
+
Mega-Sleep
|Indetectability
+
Micro-Ball
|Individual Death
+
Micro-Maxi Sleep
|Invisible Stalker
+
Mini-Paralysis Cone
|Lead Wall
+
Mini-Wide Paralysis Cone
|-
+
One-Way Darkness
|Lightning Bolt, 12”
+
Paralysis Cone
|Lightning Protection
+
Percentile Negation
|Locate Monster
+
Personal Force Field
|Lower Water
+
Personal Paralysis
|Maxi-Energy Cone
+
Plant Control
|-
+
Poison Resistance
|Maxi-Strength (1-100)
+
Polymorph Self
|Mega-Cold Cone
+
Projected Midi Strength
|Mega-Dark Cone
+
Protection/Missiles
|Mega-Heat Cone
+
Remove Curse
|Micro-Feeblemind
+
Slow
|-
+
Strength Multiply (×1-4)
|Mini-Bomb
+
Telepathy
|Mini-Stone Cone
+
Vertigo
|Mini-Wide Stone Cone
+
Wall Of Thorns
|Mirror Wall
+
Wide Cold Cone
|Monster Control
+
Wide Dark Cone
|-
+
Wide Heat Cone
|Monstrous Plant Control
+
Wizard Eye
|Move Earth
+
X-Ray Vision
|Negation
 
|Part Water
 
|Passenger Teleportation
 
|-
 
|Poison Gas
 
|Poison Protection
 
|Projected Image
 
|Projected Super-Strength
 
|Protection/Magic Missiles
 
|-
 
|Reflect Detection By Implement
 
|Reincarnation
 
|Smiting
 
|Stone Cone
 
|Stone to Flesh
 
|-
 
|Summoning
 
|Super Fire Ball (4” Radius)
 
|Super Polymorph Self
 
|Sustained Dimension Door
 
|Time Delay
 
|-
 
|Ultra Sleep
 
|Wide Energy Cone
 
|Wizard Wind
 
|}
 
  
==Seventh & Eighth Level Spells==
+
Spell Name Fifth Level
{| class="wikitable"
+
Air Walking
|-
+
Animate Dead
! Seventh Level
+
Blindness
! Seventh Level
+
Broadfield Hallucination
! seventh Level
+
Charm Being
! Seventh Level
+
Cloudkill
|-
+
Cold Cone, 12”
|Activate Magic
+
Conjure Elemental
|Area Feeblemind
+
Crimson Bands
|Area Weakness
+
Dark Cone, 12”
|Castle Protection
+
Detection Jamming
|-
+
Diminish Others
|Communication
+
Dragon Control
|Detect Polymorph
+
Energy Bolt
|Disintegrate Magic Metal
+
Energy Cone
|Energy Bolt, 12”
+
Energy Dart
|-
+
Energy Resistance
|Hellfire
+
Extension
|Hold Being
+
Feeblemind
|Homing Electric Microball
+
Flame, 12”
|Homing Microball
+
Giant Control
|-
+
Growth of Animals
|Illusion, 5-Sense
+
Heat Cone, 12”
|Laser
+
Hold Monster
|Mass Charm
+
Human Control
|Mega-Energy Cone
+
Ice Storm
|-
+
Iron Wall
|Micro-Bomb
+
Locate Person
|Micro-Cold Pellet
+
Macro-Ball
|Mind Blank
+
Macro-Sleep
|Picket Ball Lightning
+
Mass Invisibility
|-
+
Maxi-Paralysis Cone
|Picket Ball Of Fire
+
Maze
|Polymorph Object
+
Micro-Cold Beam
|Pressor Cone
+
Micro-Heat Beam
|Projected Anti-Magic Shell
+
Micro-Immobilization
|-
+
Micro-Personal Paralysis
|Protection/Normal Weapons
+
Mini-Energy Bolt
|Reflector
+
Mini-Energy Cone
|Returning|Reverse Gravity
+
Mini-Wide Energy Cone
|Shielding
+
Paralysis Cone, 12”
|-
+
Passwall
|Sleep, 12” Radius
+
Pathfinding
|Super Charm
+
Personal Wizard Lock
|Summon Demon
+
Polymorph Others
|Temporary Teleportal
+
Projected Clairaudience
|-
+
Projected Clairvoyance
|Variable 12” Lightning Bolt
+
Projected strength ×1-4
|Variable 12” Cold Cone
+
Recharge
|Variable Death Cone
+
Scroll Lock
|Variable 12” Heat Cone
+
Silver Magnet
|-
+
Speak With Dead
|View Past
+
Stonewall
|}
+
Super Strength (×1-5)
 +
Telekinesis
 +
Teleport
 +
Transmute Iron To Lead
 +
Transmute Rock To Mud
 +
Undead Control
 +
Variable Ball
 +
Variable Bolt
 +
Variable Cold Cone
 +
Variable Heat Cone
 +
Vortex
 +
Weakness
 +
Wide Paralysis Cone
  
{| class="wikitable"
+
Spell Name Sixth Level
|-
+
Acid Protection
! Eighth Level
+
Air Wall
! Eighth Level
+
Animate Object
! Eighth Level
+
Anti-Magic Shell
! Eighth Level
+
Area Muscle Spasm
! Eighth Level
+
Astral Eye
|-
+
Bomb
|Activate Detectors
+
Cold Pellet
|Air Jet
+
Cold Protection
|Double Phasing
+
Control Weather
|Double Ranging
+
Daemon Control
|Homing Energy Microball
+
Death
|-
+
Disintegrate
|Homing Picket Ball Lightning
+
Double-Size Dimension Door
|Homing Picket Ball Of Fire
+
Energy Cone, 12”
|Macro Bomb
+
Energy Micro-Ball
|Macro Cold Cone
+
Fire Protection
|Macro Heat Cone
+
Geas
|-
+
Homing Ball Lightning
|Magic-Damping Field
+
Homing Ball Of Fire
|Major Extension
+
Impact Resistance
|Permanent Dimension Door
+
Indetectability
|Permanent Passwall
+
Individual Death
|Power Word
+
Invisible Stalker
|-
+
Lead Wall
|Reflector Wall
+
Lightning Bolt, 12”
|Scroll Knock
+
Lightning Protection
|Shaped Vari-Ball
+
Locate Monster
|Shaped Vari-Bolt
+
Lower Water
|Summon Person
+
Maxi-Energy Cone
|-
+
Maxi-Strength (1-100)
|Symbol
+
Mega-Cold Cone
|Variable 4” Ball
+
Mega-Dark Cone
|Variable Bomb
+
Mega-Heat Cone
|Water Jet
+
Micro-Feeblemind
|
+
Mini-Bomb
|}
+
Mini-Stone Cone
 +
Mini-Wide Stone Cone
 +
Mirror Wall
 +
Monster Control
 +
Monstrous Plant Control
 +
Move Earth
 +
Negation
 +
Part Water
 +
Passenger Teleportation
 +
Poison Gas
 +
Poison Protection
 +
Projected Image
 +
Projected Super-Strength
 +
Protection/Magic Missiles
 +
Reflect Detection By Implement
 +
Reincarnation
 +
Smiting
 +
Stone Cone
 +
Stone to Flesh
 +
Summoning
 +
Super Fire Ball (4” Radius)
 +
Super Polymorph Self
 +
Sustained Dimension Door
 +
Time Delay
 +
Ultra Sleep
 +
Wide Energy Cone
 +
Wizard Wind
  
==Ninth Level and Above Spells==
+
Spell Name Seventh Level
 +
Activate Magic
 +
Area Feeblemind
 +
Area Weakness
 +
Castle Protection
 +
Communication
 +
Detect Polymorph
 +
Disintegrate Magic Metal
 +
Energy Bolt, 12”
 +
Hellfire
 +
Hold Being
 +
Homing Electric Microball
 +
Homing Microball
 +
Illusion, 5-Sense
 +
Laser
 +
Mass Charm
 +
Mega-Energy Cone
 +
Micro-Bomb
 +
Micro-Cold Pellet
 +
Mind Blank
 +
Picket Ball Lightning
 +
Picket Ball Of Fire
 +
Polymorph Object
 +
Pressor Cone
 +
Projected Anti-Magic Shell
 +
Protection/Normal Weapons
 +
Reflector
 +
Returning
 +
Reverse Gravity
 +
Shielding
 +
Sleep, 12” Radius
 +
Super Charm
 +
Summon Demon
 +
Temporary Teleportal
 +
Variable 12” Lightning Bolt
 +
Variable 12” Cold Cone
 +
Variable Death Cone
 +
Variable 12” Heat Cone
 +
View Past
  
These exist but lets not worry about them.  They are either deeply in storage or lost to history
+
Spell Name Eight Level
 +
Activate Detectors
 +
Air Jet
 +
Double Phasing
 +
Double Ranging
 +
Homing Energy Microball
 +
Homing Picket Ball Lightning
 +
Homing Picket Ball Of Fire
 +
Macro Bomb
 +
Macro Cold Cone
 +
Macro Heat Cone
 +
Magic-Damping Field
 +
Major Extension
 +
Permanent Dimension Door
 +
Permanent Passwall
 +
Power Word
 +
Reflector Wall
 +
Scroll Knock
 +
Shaped Vari-Ball
 +
Shaped Vari-Bolt
 +
Summon Person
 +
Symbol
 +
Variable 4” Ball
 +
Variable Bomb
 +
Water Jet
  
 
==Warlock==
 
==Warlock==
Line 577: Line 556:
 
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
 
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
 
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
 
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
 
I don't have this one.  If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful.
 
632 Folkerth st, Sidney, Ohio, 65345
 
 
 
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]
 
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]

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