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Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
 
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
 
 
*Coming soon,Warlock Illusionists & Clerics.
 
*Coming soon-AD&D Magic Spells and Spell Law Spells.
 
  
 
==Magery in Jeweled Amber==
 
==Magery in Jeweled Amber==
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system
+
Magery is a shadow magic system found in a large percentage of shadows where magic is common.
  
 
Magical Spell Progression
 
Magical Spell Progression
*1 Pip-10th Level
 
**6,4,3,2,2,1
 
*2 Pip-20th Level
 
**11,7,6,5,3,3,2,1
 
*3 Pips-30th Level
 
**16,10,8,7,5,5,3,2,1
 
*4 Pips-40th Level
 
**21,15,13,11,7,7,5,3,2,2
 
*5 Pips-50th Level
 
**26,21,17,13,11,11,8,6,4,2,1
 
*6 pips -60th level
 
**32,25,22,17,14,14,11,9,7,5,3,1
 
  
==First, Second & Third Level Spells==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|}
 
|}
  
==Fourth Level Spells==
 
  
{| class="wikitable"
+
 
 +
| class="wikitable"
 
|-
 
|-
 
! Fourth Level
 
! Fourth Level
Line 292: Line 275:
 
|}
 
|}
  
 +
Spell Name Fifth Level
 +
Air Walking
 +
Animate Dead
 +
Blindness
 +
Broadfield Hallucination
 +
Charm Being
 +
Cloudkill
 +
Cold Cone, 12”
 +
Conjure Elemental
 +
Crimson Bands
 +
Dark Cone, 12”
 +
Detection Jamming
 +
Diminish Others
 +
Dragon Control
 +
Energy Bolt
 +
Energy Cone
 +
Energy Dart
 +
Energy Resistance
 +
Extension
 +
Feeblemind
 +
Flame, 12”
 +
Giant Control
 +
Growth of Animals
 +
Heat Cone, 12”
 +
Hold Monster
 +
Human Control
 +
Ice Storm
 +
Iron Wall
 +
Locate Person
 +
Macro-Ball
 +
Macro-Sleep
 +
Mass Invisibility
 +
Maxi-Paralysis Cone
 +
Maze
 +
Micro-Cold Beam
 +
Micro-Heat Beam
 +
Micro-Immobilization
 +
Micro-Personal Paralysis
 +
Mini-Energy Bolt
 +
Mini-Energy Cone
 +
Mini-Wide Energy Cone
 +
Paralysis Cone, 12”
 +
Passwall
 +
Pathfinding
 +
Personal Wizard Lock
 +
Polymorph Others
 +
Projected Clairaudience
 +
Projected Clairvoyance
 +
Projected strength ×1-4
 +
Recharge
 +
Scroll Lock
 +
Silver Magnet
 +
Speak With Dead
 +
Stonewall
 +
Super Strength (×1-5)
 +
Telekinesis
 +
Teleport
 +
Transmute Iron To Lead
 +
Transmute Rock To Mud
 +
Undead Control
 +
Variable Ball
 +
Variable Bolt
 +
Variable Cold Cone
 +
Variable Heat Cone
 +
Vortex
 +
Weakness
 +
Wide Paralysis Cone
  
==Fifth Level==
+
Spell Name Sixth Level
 +
Acid Protection
 +
Air Wall
 +
Animate Object
 +
Anti-Magic Shell
 +
Area Muscle Spasm
 +
Astral Eye
 +
Bomb
 +
Cold Pellet
 +
Cold Protection
 +
Control Weather
 +
Daemon Control
 +
Death
 +
Disintegrate
 +
Double-Size Dimension Door
 +
Energy Cone, 12”
 +
Energy Micro-Ball
 +
Fire Protection
 +
Geas
 +
Homing Ball Lightning
 +
Homing Ball Of Fire
 +
Impact Resistance
 +
Indetectability
 +
Individual Death
 +
Invisible Stalker
 +
Lead Wall
 +
Lightning Bolt, 12”
 +
Lightning Protection
 +
Locate Monster
 +
Lower Water
 +
Maxi-Energy Cone
 +
Maxi-Strength (1-100)
 +
Mega-Cold Cone
 +
Mega-Dark Cone
 +
Mega-Heat Cone
 +
Micro-Feeblemind
 +
Mini-Bomb
 +
Mini-Stone Cone
 +
Mini-Wide Stone Cone
 +
Mirror Wall
 +
Monster Control
 +
Monstrous Plant Control
 +
Move Earth
 +
Negation
 +
Part Water
 +
Passenger Teleportation
 +
Poison Gas
 +
Poison Protection
 +
Projected Image
 +
Projected Super-Strength
 +
Protection/Magic Missiles
 +
Reflect Detection By Implement
 +
Reincarnation
 +
Smiting
 +
Stone Cone
 +
Stone to Flesh
 +
Summoning
 +
Super Fire Ball (4” Radius)
 +
Super Polymorph Self
 +
Sustained Dimension Door
 +
Time Delay
 +
Ultra Sleep
 +
Wide Energy Cone
 +
Wizard Wind
  
{| class="wikitable"
+
Spell Name Seventh Level
|-
+
Activate Magic
! Fifth Level
+
Area Feeblemind
! Fifth Level
+
Area Weakness
! Fifth Level
+
Castle Protection
! Fifth Level
+
Communication
|-
+
Detect Polymorph
|Air Walking|
+
Disintegrate Magic Metal
|Animate Dead
+
Energy Bolt, 12”
|Blindness
+
Hellfire
|Broadfield Hallucination
+
Hold Being
|-
+
Homing Electric Microball
|Charm Being
+
Homing Microball
|Cloudkill
+
Illusion, 5-Sense
|Cold Cone, 12”
+
Laser
|Conjure Elemental
+
Mass Charm
|-
+
Mega-Energy Cone
|Crimson Bands
+
Micro-Bomb
|Dark Cone, 12”
+
Micro-Cold Pellet
|Detection Jamming
+
Mind Blank
|Diminish Others
+
Picket Ball Lightning
|-
+
Picket Ball Of Fire
|Dragon Control
+
Polymorph Object
|Energy Bolt
+
Pressor Cone
|Energy Cone
+
Projected Anti-Magic Shell
|Energy Dart
+
Protection/Normal Weapons
|-
+
Reflector
|Energy Resistance
+
Returning
|Extension
+
Reverse Gravity
|Feeblemind
+
Shielding
|Flame, 12”
+
Sleep, 12” Radius
|-
+
Super Charm
|Giant Control
+
Summon Demon
|Growth of Animals
+
Temporary Teleportal
|Heat Cone, 12”
+
Variable 12” Lightning Bolt
|Hold Monster
+
Variable 12” Cold Cone
|-
+
Variable Death Cone
|Human Control
+
Variable 12” Heat Cone
|Ice Storm
+
View Past
|Iron Wall
 
|Locate Person
 
|-
 
|Macro-Ball
 
|Macro-Sleep
 
|Mass Invisibility
 
|Maxi-Paralysis Cone
 
|-
 
|Maze
 
|Micro-Cold Beam
 
|Micro-Heat Beam
 
|Micro-Immobilization
 
|-
 
|Micro-Personal Paralysis
 
|Mini-Energy Bolt
 
|Mini-Energy Cone
 
|Mini-Wide Energy Cone
 
|-
 
|Paralysis Cone, 12”
 
|Passwall
 
|Pathfinding
 
|Personal Wizard Lock
 
|-
 
|Polymorph Others
 
|Projected Clairaudience
 
|Projected Clairvoyance
 
|Projected strength ×1-4
 
|-
 
|Recharge
 
|Scroll Lock
 
|Silver Magnet
 
|Speak With Dead
 
|-
 
|Stonewall
 
|Super Strength (×1-5)
 
|Telekinesis
 
|Teleport
 
|-
 
|Transmute Iron To Lead
 
|Transmute Rock To Mud
 
|Undead Control
 
|Variable Ball
 
|-
 
|Variable Bolt
 
|Variable Cold Cone
 
|Variable Heat Cone
 
|Vortex
 
|-
 
|Weakness
 
|Wide Paralysis Cone
 
|}
 
  
==Sixth Level Spells==
+
Spell Name Eight Level
{| class="wikitable"
+
Activate Detectors
|-
+
Air Jet
! Sixth Level
+
Double Phasing
! Sixth Level
+
Double Ranging
! Sixth Level
+
Homing Energy Microball
! Sixth Level
+
Homing Picket Ball Lightning
! Sixth Level
+
Homing Picket Ball Of Fire
|-
+
Macro Bomb
|Acid Protection
+
Macro Cold Cone
|Air Wall
+
Macro Heat Cone
|Animate Object
+
Magic-Damping Field
|Anti-Magic Shell
+
Major Extension
|Area Muscle Spasm
+
Permanent Dimension Door
|-
+
Permanent Passwall
|Astral Eye
+
Power Word
|Bomb
+
Reflector Wall
|Cold Pellet
+
Scroll Knock
|Cold Protection
+
Shaped Vari-Ball
|Control Weather
+
Shaped Vari-Bolt
|-
+
Summon Person
|Daemon Control
+
Symbol
|Death
+
Variable 4” Ball
|Disintegrate
+
Variable Bomb
|Double-Size Dimension Door
+
Water Jet
|Energy Cone, 12”
 
|-
 
|Energy Micro-Ball
 
|Fire Protection
 
|Geas
 
|Homing Ball Lightning
 
|Homing Ball Of Fire
 
|-
 
|Impact Resistance
 
|Indetectability
 
|Individual Death
 
|Invisible Stalker
 
|Lead Wall
 
|-
 
|Lightning Bolt, 12”
 
|Lightning Protection
 
|Locate Monster
 
|Lower Water
 
|Maxi-Energy Cone
 
|-
 
|Maxi-Strength (1-100)
 
|Mega-Cold Cone
 
|Mega-Dark Cone
 
|Mega-Heat Cone
 
|Micro-Feeblemind
 
|-
 
|Mini-Bomb
 
|Mini-Stone Cone
 
|Mini-Wide Stone Cone
 
|Mirror Wall
 
|Monster Control
 
|-
 
|Monstrous Plant Control
 
|Move Earth
 
|Negation
 
|Part Water
 
|Passenger Teleportation
 
|-
 
|Poison Gas
 
|Poison Protection
 
|Projected Image
 
|Projected Super-Strength
 
|Protection/Magic Missiles
 
|-
 
|Reflect Detection By Implement
 
|Reincarnation
 
|Smiting
 
|Stone Cone
 
|Stone to Flesh
 
|-
 
|Summoning
 
|Super Fire Ball (4” Radius)
 
|Super Polymorph Self
 
|Sustained Dimension Door
 
|Time Delay
 
|-
 
|Ultra Sleep
 
|Wide Energy Cone
 
|Wizard Wind
 
|}
 
 
 
==Seventh & Eighth Level Spells==
 
{| class="wikitable"
 
|-
 
! Seventh Level
 
! Seventh Level
 
! seventh Level
 
! Seventh Level
 
|-
 
|Activate Magic
 
|Area Feeblemind
 
|Area Weakness
 
|Castle Protection
 
|-
 
|Communication
 
|Detect Polymorph
 
|Disintegrate Magic Metal
 
|Energy Bolt, 12”
 
|-
 
|Hellfire
 
|Hold Being
 
|Homing Electric Microball
 
|Homing Microball
 
|-
 
|Illusion, 5-Sense
 
|Laser
 
|Mass Charm
 
|Mega-Energy Cone
 
|-
 
|Micro-Bomb
 
|Micro-Cold Pellet
 
|Mind Blank
 
|Picket Ball Lightning
 
|-
 
|Picket Ball Of Fire
 
|Polymorph Object
 
|Pressor Cone
 
|Projected Anti-Magic Shell
 
|-
 
|Protection/Normal Weapons
 
|Reflector
 
|Returning|Reverse Gravity
 
|Shielding
 
|-
 
|Sleep, 12” Radius
 
|Super Charm
 
|Summon Demon
 
|Temporary Teleportal
 
|-
 
|Variable 12” Lightning Bolt
 
|Variable 12” Cold Cone
 
|Variable Death Cone
 
|Variable 12” Heat Cone
 
|-
 
|View Past
 
|}
 
 
 
{| class="wikitable"
 
|-
 
! Eighth Level
 
! Eighth Level
 
! Eighth Level
 
! Eighth Level
 
! Eighth Level
 
|-
 
|Activate Detectors
 
|Air Jet
 
|Double Phasing
 
|Double Ranging
 
|Homing Energy Microball
 
|-
 
|Homing Picket Ball Lightning
 
|Homing Picket Ball Of Fire
 
|Macro Bomb
 
|Macro Cold Cone
 
|Macro Heat Cone
 
|-
 
|Magic-Damping Field
 
|Major Extension
 
|Permanent Dimension Door
 
|Permanent Passwall
 
|Power Word
 
|-
 
|Reflector Wall
 
|Scroll Knock
 
|Shaped Vari-Ball
 
|Shaped Vari-Bolt
 
|Summon Person
 
|-
 
|Symbol
 
|Variable 4” Ball
 
|Variable Bomb
 
|Water Jet
 
|
 
|}
 
 
 
==Ninth Level and Above Spells==
 
 
 
These exist but lets not worry about them.  They are either deeply in storage or lost to history
 
  
 
==Warlock==
 
==Warlock==
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[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
 
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
 
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
 
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
 
I don't have this one.  If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful.
 
632 Folkerth st, Sidney, Ohio, 65345
 
 
 
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]
 
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]

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