Editing WarpSystem:Augmentations

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 181: Line 181:
 
|Surgery||MA
 
|Surgery||MA
 
|}
 
|}
 
 
  
 
== Neural Cybernetics ==
 
== Neural Cybernetics ==
Line 315: Line 313:
 
|Surgery||M
 
|Surgery||M
 
|}
 
|}
 
 
  
 
== Cyber Eyes ==
 
== Cyber Eyes ==
Line 331: Line 327:
 
|Surgery||MA
 
|Surgery||MA
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 342: Line 337:
 
|HL||0
 
|HL||0
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 353: Line 347:
 
|HL||1
 
|HL||1
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 364: Line 357:
 
|HL||1
 
|HL||1
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 375: Line 367:
 
|HL||0
 
|HL||0
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 386: Line 377:
 
|HL||2
 
|HL||2
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 397: Line 387:
 
|HL||1D6
 
|HL||1D6
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 408: Line 397:
 
|HL||2
 
|HL||2
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 419: Line 407:
 
|HL||1
 
|HL||1
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 430: Line 417:
 
|HL||1
 
|HL||1
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 441: Line 427:
 
|HL||1
 
|HL||1
 
|}
 
|}
 
 
  
 
== Cyber Ears ==
 
== Cyber Ears ==
 
 
{|Border="1"
 
{|Border="1"
 
!colspan=3|Cybernetic Ear
 
!colspan=3|Cybernetic Ear
Line 457: Line 440:
 
|Surgery||MA
 
|Surgery||MA
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 468: Line 450:
 
|HL||1
 
|HL||1
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 479: Line 460:
 
|HL||3
 
|HL||3
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 490: Line 470:
 
|HL||1
 
|HL||1
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 501: Line 480:
 
|HL||0
 
|HL||0
 
|}
 
|}
 
  
 
{|Border="1"
 
{|Border="1"
Line 512: Line 490:
 
|HL||1D6
 
|HL||1D6
 
|}
 
|}
 
 
  
 
== Cyber Limbs ==
 
== Cyber Limbs ==
 
{|Border="1"
 
!colspan=3|Cybernetic Body
 
|-
 
|OP
 
! style="width:35px"|4
 
! rowspan=3 style="width:400px"|Replaces the head, torso and abdomen. Torso and abdomen: T4 DC20, Head T4 DC10. Does not include eyes or ears. If the character has a Neural Processor, surgery is not needed to add chips to it.
 
|-
 
|HL||2D6
 
|-
 
|Surgery||CR
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Cybernetic Hand
 
|-
 
|OP
 
! style="width:35px"|3
 
! rowspan=3 style="width:400px"|Replaces a hand. T2 DC8.
 
|-
 
|HL||2
 
|-
 
|Surgery||MA
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Cybernetic Arm
 
|-
 
|OP
 
! style="width:35px"|3
 
! rowspan=3 style="width:400px"|Replaces an arm. T2 DC 12. Does not include Hand.
 
|-
 
|HL||1D6
 
|-
 
|Surgery||MA
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Cybernetic Foot
 
|-
 
|OP
 
! style="width:35px"|1
 
! rowspan=3 style="width:400px"|Replaces a foot. T2 DC8.
 
|-
 
|HL||1
 
|-
 
|Surgery||MA
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Cybernetic Leg
 
|-
 
|OP
 
! style="width:35px"|2
 
! rowspan=3 style="width:400px"|Replaces a leg. T2 DC 16. Does not include Foot.
 
|-
 
|HL||2
 
|-
 
|Surgery||MA
 
|}
 
 
 
 
== Cyber Limb Options ==
 
 
May be added to any part. Only one Surface and two Spaces per part. Hands and Feet have no Spaces.
 
 
{|Border="1"
 
!colspan=3|Synthetic Hair and Skin (Surface)
 
|-
 
|OP
 
! style="width:35px"|1
 
! rowspan=3 style="width:400px"|Gives the part a perception DV 28. Surgery is only required if the part is attached to a natural body part.
 
|-
 
|HL||0
 
|-
 
|Surgery||M
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Chromatic Plating (Surface)
 
|-
 
|OP
 
! style="width:35px"|2
 
! rowspan=3 style="width:400px"|Increases Toughness by 2 against energy attacks.
 
|-
 
|HL||0
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Chameleon Plating (Surface)
 
|-
 
|OP
 
! style="width:35px"|3
 
! rowspan=3 style="width:400px"|Part can blend in with background, becoming visually and thermally invisible. Gives +6 to Stealth AVs if all of Body is covered.
 
|-
 
|HL||1
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Light Armour
 
|-
 
|OP
 
! style="width:35px"|2
 
! rowspan=3 style="width:400px"|Increases Toughness by 2.
 
|-
 
|HL||1
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Heavy Armour
 
|-
 
|OP
 
! style="width:35px"|4
 
! rowspan=3 style="width:400px"|Increases Toughness by 2. -1 REF if applied to Body. Reduces perception DVs by 4.
 
|-
 
|HL||2
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Shielding
 
|-
 
|OP
 
! style="width:35px"|1
 
! rowspan=3 style="width:400px"|Makes part immune to electrical and EMP damage.
 
|-
 
|HL||0
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Internal Storage (Space)
 
|-
 
|OP
 
! style="width:35px"|2
 
! rowspan=3 style="width:400px"|A small area is available for storage, about the size of a torch in the Arm, a wine bottle in the Leg, or a brick in the torso. Up to two may be added per part.
 
|-
 
|HL||1
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Auto-Holster (Space)
 
|-
 
|OP
 
! style="width:35px"|3
 
! rowspan=3 style="width:400px"|May only be placed in a Leg. Can hold a pistol or knife.
 
|-
 
|HL||2
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Jet System
 
|-
 
|OP
 
! style="width:35px"|7
 
! rowspan=3 style="width:400px"|Gives the character a FLY of 15 and SWIM of 20 with a half hour of use and a two hour recharge. Requires cybernetic Body and both Legs. Takes up one Space in each Leg and in the Body. An extra battery can add a further half hour of use for 3 OP and takes up the other Body Space.
 
|-
 
|HL||1D6
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Pop-Up Gun (Space)
 
|-
 
|OP
 
! style="width:35px"|2+
 
! rowspan=3 style="width:400px"|A Small concealed Cyberweapon is placed on an Arm or Leg, or a Large one on the Body. Automatic Quick-Draw. -2 AVs for Leg and Body weapons.
 
|-
 
|HL||2D6
 
|}
 
  
  
{|Border="1"
 
!colspan=3|Fore-Arm Gun (Space)
 
|-
 
|OP
 
! style="width:35px"|0+
 
! rowspan=3 style="width:400px"|A Large obvious Cyberweapon replaces the fore-arm and hand.
 
|-
 
|HL||2D6+2
 
|}
 
 
 
{|Border="1"
 
!colspan=3|Mounted Gun (Space)
 
|-
 
|OP
 
! style="width:35px"|2+
 
! rowspan=3 style="width:400px"|A Large obvious Cyberweapon is placed on an Arm or Body (on the shoulder). If a Small Cyberweapon is chosen, no Space is required.
 
|-
 
|HL||2D6
 
|}
 
  
 
== Surgery ==
 
== Surgery ==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)