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WarpSystem:Character Creation
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#First off, you must find out which [[WarpSystem:Campaign Style|Campaign Style]] you will be playing in. This will tell you how many Option Points you have, as well as how much money. #You may select a [[WarpSystem:Race|Race]]. This will tell you your natural abilities and starting [[WarpSystem:Attributes|Attribute]] bonuses. You may also select one or more [[WarpSystem:Race|Sub-Races]]. #You may select one or more [[WarpSystem:Class|Classes]]. These are occupations, training regimes or other groups of [[WarpSystem:Skills|Skills]] and [[WarpSystem:Advantages|Advantages]]. Some will be [[WarpSystem:Race|Race]] specific, while others will be open to anyone. #You must calculate your [[WarpSystem:Attributes|Attributes]], adding any [[WarpSystem:Race|Race]] bonuses or penalites to a base of 2. You may also increase any [[WarpSystem:Attributes|Attributes]] at a cost of ten OP per point. #You must now calculate your [[WarpSystem:Derived Attributes|Derived Attributes]], and may increase them with OPs (see the page for calculation and OP costs). #You may now increase existing and select new [[WarpSystem:Skills|Skills]]; see the page for OP costs. #You may take on [[WarpSystem:Disadvantages|Disadvantages]]; these will give you extra points to spend. #You may purchase any number of [[WarpSystem:Advantages|Advantages]]. #You may purchase [[WarpSystem:Augmentations|Augmentations]], [[WarpSystem:Magic|Magic]] and [[WarpSystem:Psionics|Psionics]]. #You must calculate [[WarpSystem:Humanity Loss|Humanity Loss]]. #You may buy [[WarpSystem:Equipment|Equipment]]. Note that after step three, you do not have to proceed in the order of the list, for example you may take a [[WarpSystem:Disadvantages|Disadvantage]] and spend the OP earned on [[WarpSystem:Attributes|Attributes]]. [[Category:WarpSystem]]
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