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===Skills:===
 
===Skills:===
'''Superb (+5)''' Mysteries
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'''Superb (+5)''' Skill 1
  
'''Great (+4)''' Lore
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'''Great (+4)''' Skill 2
  
'''Good (+3)''' Rapport, Will
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'''Good (+3)''' Skill 3, Skill 4
  
'''Fair (+2)''' Empathy, Investigate, Lyre
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'''Fair (+2)''' Skill 5, Skill 6, Skill 7
  
'''Average (+1)''' Athletics, Resources, Shoot, Survival
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'''Average (+1)''' Skill 8, Skill 9, Skill 10, Skill 11
  
 
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===Stunts:===
 
===Stunts:===
''Irrefutable Recall:'' Roll to overcome a GM-decided target to make the equivalent of a declaration about the Al-Jinn. Examples: Your Gods are not real, you have been worshipping Al-Jinn this whole time (extreme); The worst sandstorm in recorded history was the convergence of three rare events not proof of Al-Jinn (moderate); Thats a fantastic story, Mr Smith, like the one about The Fisherman and the Jinni (easy).
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''Stunt Name:'' Stunt description.
  
''Relevant Ritual:'' +2 to Mysteries when speaking out loud the True Language and bending it to his will to create an advantage for the sake of defense of himself or the Al-Jinn which he has sworn to protect.
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''Stunt Name:'' Stunt description.
  
''Commanding Charisma:'' +2 to Rapport when facing a defaming action to his speaking either in public or with individuals. (Defense)
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''Stunt Name:'' Stunt description.
  
''Scientific Method:'' +2 to Investigate when unearthing new discoveries in the field providing lab level stabilization of artifacts to prevent damage for transport to a more secure facility.
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''Stunt Name:'' Stunt description.
  
''Lost in the music:'' Create an advantage to inspire heroic feats or charm for mass suggestion.
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''Stunt Name:'' Stunt description.
  
 
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===Background:===
 
===Background:===
  
''Character History'':
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(Change this to fit whatever is relevant for you character.)
  
Wessam Fakhoury grew up in the Sha'ir tradition learning the histories of the Al-Jinn and their unspoken language which was also the true names of all things. Family life was comfortable, but it was very rigid. All question of Wess taking another route in life other than learning his families quasi mystic beliefs were put to rest when his youngest sister whose rebellious tendencies lead to a summer outing that ended in a mysterious death.
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Gender: <BR>
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Age: <BR>
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Height: <BR>
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Weight:
  
Instead of questioning what ended up being an explainable drowning, Wess shook his misgivings and went with the flow. In primary education, he excelled at history which he carried into a love for archaeology. His great marks lead to an internship with The Egyptian Museum of Antiquities which in turn lead to a great job and lead to him uncovering many great discoveries. His ability to quickly respond to information and secure priceless antiquities in the field helped him make his mark on the community.
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''Appearance'':
  
In his spare time, he took up several antiquated hobbies that gave him great fulfillment. He was able to secure an ancient lyre that he personally restored through grateful benefactors. Not only did he learn to play, but he excelled in giving the timeless instrument a voice that only he could achieve. He also enjoyed the study of BC ranged weaponry, able to wield many implements with better than average proficiency.
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''Character History'':
  
As a Sha'ir, he was considered a field expert. Able to secure specific artifacts to the Al-Jinn quickly was his primary function to the organization. As an on call member, his time was literally a thing of random chance. To fulfill more of his specific knowledge to his families heritage, he played with lyre in hand at local venues retelling fantastic stories of the Al-Jinn and their fading from folk legend to further protect his families secret benefactors that wished to remain that way.
 
  
  
  
 
[[https://wiki.rpg.net/index.php/Fate_Arabian_Pulp_Game Campaign Main Page]]
 
[[https://wiki.rpg.net/index.php/Fate_Arabian_Pulp_Game Campaign Main Page]]

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