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==Players==
 
==Players==
  
*[https://forum.rpg.net/member.php?163209-Apostlyte Apostlyte] playing '''Dei'mark Ilustrum''', Neutral Human Monk
+
*[https://forum.rpg.net/member.php?163209-Apostlyte Apostlyte] playing '''Dei'mark Ilustrum''', Human Monk
 
*[https://forum.rpg.net/member.php?13102-Jay-O-Bedlam Jay O' Bedlam] playing '''Niccolo''', Neutral Human Fighter
 
*[https://forum.rpg.net/member.php?13102-Jay-O-Bedlam Jay O' Bedlam] playing '''Niccolo''', Neutral Human Fighter
 
*[https://forum.rpg.net/member.php?14720-Dorsai Dorsai] playing '''Torgbar Morduk''', Lawful Dwarf Fighter
 
*[https://forum.rpg.net/member.php?14720-Dorsai Dorsai] playing '''Torgbar Morduk''', Lawful Dwarf Fighter
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[https://forum.rpg.net/showthread.php?800046-Recruitment-White-Box-Dungeoneering Recruitment thread]
 
[https://forum.rpg.net/showthread.php?800046-Recruitment-White-Box-Dungeoneering Recruitment thread]
 
==Marching Order==
 
 
''May be double file or other.''
 
 
'''Rank:''' L | M | R
 
 
'''Fore''' — Smutty
 
 
'''Front''' — Torgbar (L) | Owen (M) | Dei'mark (R)
 
 
'''Second''' — Drogos (L) | Niccolo (M) | Theia (R)
 
 
'''Third''' — Eldessa (L) | ''Smutty''* (R)
 
 
'''Fourth''' — Hemdra (L) | Dolwick (M) | Harus (R)
 
 
'''Rear''' — Larn (L) | Carbash (R)
 
 
* when from "Scout" to "Action" mode
 
 
==Party Treasure and XP==
 
 
XP: 120
 
 
Treasure:
 
*gold:
 
*silver:
 
*copper:
 
 
*gems/jewelry
 
 
*other items
 
**tomb key (Torgbar)
 
**map
 
  
 
==Characters==
 
==Characters==
 
===Dei'mark Ilustrum, Neutral Human Monk===
 
played by [https://forum.rpg.net/member.php?163209-Apostlyte Apostlyte]
 
 
Level 1 (119 XP; 2,000 needed; +5%)
 
 
S 10; D 15 (+1); C 16 (+1); I 7; W 10; Ch 10; AC 12; HD 1; HP 7; Hit +0; Save 12
 
 
'''Special:''' unarmed combat (1d6-1), armor class bonus, stealth (2), meditation
 
 
'''Gear:''' backpack ( 10 / 30 ), flint & steel, lantern, oil (8), dried rations (9 days), waterskin, sling (1d6; 30’), pouch of stones ( 15 / 15 ); 45 lbs. (12 Move)
 
 
----
 
  
 
===Niccolo, Neutral Human Fighter===
 
===Niccolo, Neutral Human Fighter===
 
played by [https://forum.rpg.net/member.php?13102-Jay-O-Bedlam Jay O' Bedlam]
 
played by [https://forum.rpg.net/member.php?13102-Jay-O-Bedlam Jay O' Bedlam]
  
Level 1 (119 XP; 2,000 Needed; +5%)
+
Level 1 (100 XP; 2,000 Needed; +5%)
  
 
S 15 (+1); D 13; C 7; I 11; W 13; Ch 10; AC 13; HD 1+1; HP 7; Hit +0; Save 14 (+2 vs. death & poison)
 
S 15 (+1); D 13; C 7; I 11; W 13; Ch 10; AC 13; HD 1+1; HP 7; Hit +0; Save 14 (+2 vs. death & poison)
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'''Hirelings:'''
 
'''Hirelings:'''
  
*'''extra gear:''' hemp rope (4), sack ( 10 / 30 ), sack ( 0 / 30 ), torches (6), bedroll
+
*extra gear: hemp rope (4), sack ( 10 / 30 ), sack ( 0 / 30 ), torches (6), bedroll
*'''Soldier:''' Drogos, a Chaotic male Peasant with a spear, dagger, leather armour and a shield. He carries a large belt pouch. 5 HP; AC 12
+
 
*'''Soldier:''' Theia, a Neutral female Street Thug with a spear, dagger, leather armour and a shield. 3 HP; AC 13
+
2x Soldiers
*'''Torchbearer:''' Hemdra, a Neutral female Anarcho-Syndicalist with a dagger. She hates dogs. 2 HP; AC 10
+
 
*'''Torchbearer:''' Dolwick, a Neutral male Servant with a dagger. He has taken an oath of silence. 4 HP; AC 10
+
2x Servants
  
 
Niccolo is a dark eyed warrior with a sly smile on his face. Slender, almost gaunt, he dresses in black leather armour with a dark red jerkin and leggings. A learned mercenary, he comes from a mediocre background but has since rubbed shoulders with many people of knowledge and influence, and he has devised his own unique warped philosophies on getting ahead in life. He leads a motley band of soldiers and servants in his quest for riches. He's currently finessing the fact that he has completely run out of gold with a mixture of charm and bald faced lies, and is itching to get his hands on some loot in order to pay his followers and advance his station in life.
 
Niccolo is a dark eyed warrior with a sly smile on his face. Slender, almost gaunt, he dresses in black leather armour with a dark red jerkin and leggings. A learned mercenary, he comes from a mediocre background but has since rubbed shoulders with many people of knowledge and influence, and he has devised his own unique warped philosophies on getting ahead in life. He leads a motley band of soldiers and servants in his quest for riches. He's currently finessing the fact that he has completely run out of gold with a mixture of charm and bald faced lies, and is itching to get his hands on some loot in order to pay his followers and advance his station in life.
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played by [https://forum.rpg.net/member.php?148965-Algebraist Alegraist]
 
played by [https://forum.rpg.net/member.php?148965-Algebraist Alegraist]
  
Level 1 (244 XP; 1,500 Needed; +15%)
+
Level 1 (225 XP; 1,500 Needed; +15%)
  
 
S 4 (-1); D 13; C 4 (-1); I 8; W 18 (+1); Ch 18 (+1); AC 15; HD 1; HP 5; Hit +0; Save 15 (+2 vs. poison & paralysis)
 
S 4 (-1); D 13; C 4 (-1); I 8; W 18 (+1); Ch 18 (+1); AC 15; HD 1; HP 5; Hit +0; Save 15 (+2 vs. poison & paralysis)
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'''Special:''' spells, banish undead
 
'''Special:''' spells, banish undead
  
'''Gear:''' chain, shield, mace (1d6), backpack ( 0 / 30 ), trail rations (5 days), waterskin, wooden holy symbol, lantern, lamp oil (2), bedroll, flint & steel, shovel, walking stick, 36 gp; 80 lbs. (9 Move)
+
'''Gear:''' chain, shield, mace (1d6), backpack ( 0 / 30 ), trail rations (5 days), waterskin, wooden holy symbol, lantern, lamp oil (2), bedroll, flint & steel, shovel, walking stick, 36 gp; X lbs. (12 Move)
 
 
'''Hirelings:'''
 
 
 
*'''Torchbearer:''' Harus, Chaotic male Poacher with a shrunken head and a tattoo in strange place. 3 HP; AC 10
 
*'''Soldier:''' Eldessa, Neutral female Criminal on the run with a light crossbow and a dagger. 4 HP; AC 10
 
*'''Soldier:''' Larn, Neutral male Escaped convict with a club, a dagger and leather armour. Thinks he should be in charge* 2HP; AC 12
 
*'''Soldier:''' Carbash, Neutral male Ropemaker with Hand Axe, Dagger, Leather armour & Shield, and a pair of coconuts. 6HP; AC 13
 
  
 
Owen is old, and cranky, and tired of acting as a priest for the younger generation and their newfangled ideas about religion. Tradition matters! This is the way the liturgy has always been given, dammit! (A cynical observer would look at Owen's younger days, when he was something of a revolutionary firebrand, and suspect him of hypocrisy. But he's outlived everyone who remembers his younger days). And he's certainly not inclined to stand around waiting to die of extreme old age. So he's passed the village priesthood onto a younger cleric, and gone off to seek his fate in a dungeon.
 
Owen is old, and cranky, and tired of acting as a priest for the younger generation and their newfangled ideas about religion. Tradition matters! This is the way the liturgy has always been given, dammit! (A cynical observer would look at Owen's younger days, when he was something of a revolutionary firebrand, and suspect him of hypocrisy. But he's outlived everyone who remembers his younger days). And he's certainly not inclined to stand around waiting to die of extreme old age. So he's passed the village priesthood onto a younger cleric, and gone off to seek his fate in a dungeon.
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Played by [https://forum.rpg.net/member.php?433-Mitch Mitch]
 
Played by [https://forum.rpg.net/member.php?433-Mitch Mitch]
  
Level 1(19 XP; 1,250 Needed)
+
Level 1(0 XP; 1,250 Needed)
  
 
S 9; D 10; C 15 (+1); I 12; W 6 (-1); Ch 12; AC 12; HD 1; HP 7; Hit +0; Save 14 (+2 vs. traps; +4 vs. magic
 
S 9; D 10; C 15 (+1); I 12; W 6 (-1); Ch 12; AC 12; HD 1; HP 7; Hit +0; Save 14 (+2 vs. traps; +4 vs. magic
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'''Special:''' Back Stab, Thievery (2), Near Invisibility, Fighting Giants, Deadly Accuracy with Missiles
 
'''Special:''' Back Stab, Thievery (2), Near Invisibility, Fighting Giants, Deadly Accuracy with Missiles
  
'''Gear:''' leather, shortbow (1d6-1; 50’; RoF 2), quiver (20), hand axe (1d6; 10’), thieves’ tools, hemp rope, grappling hook, crowbar, backpack ( 10 / 30 ), waterskin, bedroll, sack ( 1 / 15 ), trail rations (2 days); 47 lbs. (9 Move)
+
'''Gear:''' leather, shortbow (1d6-1; 50’; RoF 2), quiver (20), hand axe (1d6; 10’), thieves’ tools, hemp rope, grappling hook, crowbar, backpack ( 10 / 30 ), waterskin, bedroll, sack ( 1 / 15 ), trail rations (2 days); X lbs. (9 Move)
  
 
'''Description:''' Susanna is a 14-year-old tomboy, who comes from a long line of adventuring types. Her uncle Hugo (retired) taught her the tricks of the trade, much to the dismay of her mother, who despairs of her ever finding a decent husband. She earned the nickname "Smutty" from her off-color comments, as well as the dirty smudges that never completely leave her face.
 
'''Description:''' Susanna is a 14-year-old tomboy, who comes from a long line of adventuring types. Her uncle Hugo (retired) taught her the tricks of the trade, much to the dismay of her mother, who despairs of her ever finding a decent husband. She earned the nickname "Smutty" from her off-color comments, as well as the dirty smudges that never completely leave her face.
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played by [https://forum.rpg.net/member.php?14720-Dorsai Dorsai]
 
played by [https://forum.rpg.net/member.php?14720-Dorsai Dorsai]
  
Level 1 (19 XP; 2,000 Needed)
+
Level 1 (0 XP; 2,000 Needed)
  
 
S 13; D 7; C 15 (+1); I 9; W 8; Ch 10; AC 14; HD 1+1; HP 8; Hit +0; Save 14 (+2 vs. poison & death; +4 vs. magic)
 
S 13; D 7; C 15 (+1); I 9; W 8; Ch 10; AC 14; HD 1+1; HP 8; Hit +0; Save 14 (+2 vs. poison & death; +4 vs. magic)
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'''Special:''' Combat Fury, Fighting Giants, Keen Detection, Languages
 
'''Special:''' Combat Fury, Fighting Giants, Keen Detection, Languages
  
'''Gear:''' Chain, Light Crossbow (1d6-1), Case and bolts for crossbow, Spear (1d6), Dagger (1d6-1), Backpack ( 10 / 30 ), Bedroll, 6 Torches, 2 Waterskins, Flint/Steel, 5 days Trail Rations, 10 gp; 84 lbs (6 Move) or 74 lbs. with dropped pack (9 Move)
+
'''Gear:''' Chain, Light Crossbow (1d6-1), Case and bolts for crossbow, Spear (1d6), Dagger (1d6-1), Backpack ( 10 / 30 ), Bedroll, 6 Torches, 2 Waterskins, Flint/Steel, 5 days Trail Rations, 10 gp; X lbs (9 Move)
  
 
'''Description:''' Torgbar's first foray into the surface world was somewhat disasterous. Hired on as a bodyguard by a traveling noble, he was not entirely clear on the concept that protecting his employer was his first and foremost goal. During an ambush, he pursued a fleeing attacker rather than staying to defend his employer, leaving the latter unprotected, allowing him to be killed by another foe. This failure discouraged others from hiring him; he now seeks an opportunity to rebuild his tarnished reputation
 
'''Description:''' Torgbar's first foray into the surface world was somewhat disasterous. Hired on as a bodyguard by a traveling noble, he was not entirely clear on the concept that protecting his employer was his first and foremost goal. During an ambush, he pursued a fleeing attacker rather than staying to defend his employer, leaving the latter unprotected, allowing him to be killed by another foe. This failure discouraged others from hiring him; he now seeks an opportunity to rebuild his tarnished reputation
  
==Delving Chronicle==
+
----
 
 
===[https://forum.rpg.net/showthread.php?800217-White-Box-Wanderers&p=20922899#post20922899 The Dancing Hare]===
 
*In a tavern in Lindham owned by two dwarfs, the heroes encounter a potential danger
 
*An inebriated opposing crew behaves poorly; a fight erupts
 
*The heroes prevail; the Tinbeater brothers ask the heroes to fetch the Tablet of Grond from a secret tomb
 
*The next day, they are offered supplies and head out
 
 
 
===[https://forum.rpg.net/showthread.php?800217-White-Box-Wanderers&p=20948423#post20948423 Delve 1: The Tomb of Gremuel II]===
 
 
 
'''Entry:''' 15:00 hours
 
 
 
'''Light source:''' oil & lantern (expires end of turn 24)
 
 
 
'''[https://forum.rpg.net/showthread.php?800217-White-Box-Wanderers&p=20948423#post20948423 Turns 1 to 3]'''
 
*Entry: containing five statues — that of Gremuel II and the Tinbeater forefathers: Grinan, Kurda, Duri, and Nainan ([https://wiki.rpg.net/images/thumb/8/85/White_Box_Wanderers_3.jpg/320px-White_Box_Wanderers_3.jpg Area #1])
 
*Traps searched; front door closed but left unlocked
 
*Group decides to investigate southward leading passage: this goes 50 south ending in a door
 

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