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Wilbert Hoaxville
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Wilbert Hoaxville is a character played by Master Of Desaster in Marching Spinward's [[Eschaton|Eschaton PbP game on RPG.net]]. "Everything I give you will be treated with the same amount of disrespect, I know that." == Character == *Wilbert Hoaxville *Chaotic Good Male Human Wizard 3 *Experience 3000/6000 == Ability Scores == (28 point buy) *STR 13 (+1) [ 5 pts.] *DEX 14 (+2) [ 6 pts.] *CON 10 (+0) [ 2 pts.] *INT 17 (+3) [13 pts.] *WIS 10 (+0) [ 2 pts.] *CHA 8 (-1) [ 0 pts.] == Combat == * Hit points: 9 (3d4) * Initiative: +2 * Speed: 30 ft (run x4) * AC 13 (Bracers of Armor), touch 12 , flat-footed 11 * Fort +1, Ref +3, Will +3 Base Attack Bonus: +1 ===Melee=== * Dagger: +2 to hit, damage 1d4+1 (slashing or piercing), critical 19-20 x2 * Quarterstaff: -2/-6 to hit, damage 1d6+2 (slashing or piercing), critical 19-20 x2 * Unarmed: +2 to hit, damage 1d3+1 nonlethal, critical x2 ==Skills== ;Magic related: Concentration (CON) +5 :Decipher Script (INT) +8 :Spellcraft (INT) +10 (synergy k(arcana)) :UMD on scrolls (CHA) +1 (synergy spellcraft) ;Social: Diplomacy (CHA) +1 (robe) :Gather Information (CHA) -1 (no mods yet) :Sense Motive (WIS) +2 (robe) ;Perception (WIS): Listen (WIS) +0 : Spot (WIS) +0 ;Practical: :Profession: (WIS) Blacksmith +5 :Craft alchemy (INT) +3/+5 (normal/ with lab) :Craft sculpting (INT) +6 :Survival (above grounds) +0 (no mods yet), ;Education: Knowledge arcana (INT) +8 :Knowledge local (INT) +6 :Knowledge nature (INT) +8 ;Languages: Common, Elven, Draconic, Terran. ==Feats== * Spell Penetration * Scribe Scroll * Summon familiar * Skill Focus (Concentration) * Craft Wonderous Item ==Class Features== '''Wizard''' ;Class skills: Concentration, Craft, Decipher Script, Knowledge(*), Profession, Spellcraft ;Weapon proficiencies: Club, Dagger, l/h Crossbow, Quarterstaff ;Bonus feats and similar: Scribe Scroll, Summon familiar ;Caster Lvl Check: 1d20+5 (+2 from Spell Penetration) ;Spells per day :{| class="wikitable" style="text-align:center;cell-border: thin 1px grey; width:400px;" border="1" |- |rowspan="2"|'''Wizard'''||colspan="10"| '''Spell Level''' |- | 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 |- |'''By Class''' || 4 || 2 || 1 || - || - || - || - || - || - || - |- |'''Bonus''' || - || 1 || 1 || 1 || 1 || - || - || - || - || - |- |'''Spells/Day'''|| 4 || 3 || 2 || - || - || - || - || - || - || - |- |'''Safe DC''' || 13 || 14 || 15 || - || - || - || - || - || - || - |} ===Spellbook=== ;0th lvl: all from PHB ;1st lvl: [http://www.d20srd.org/srd/spells/alarm.htm Alarm], [http://www.d20srd.org/srd/spells/comprehendLanguages.htm Comprehend Languages], [http://www.d20srd.org/srd/spells/enlargePerson.htm Enlarge Person], [http://www.d20srd.org/srd/spells/grease.htm Grease], [http://www.d20srd.org/srd/spells/identify.htm Identify(M)], [http://www.d20srd.org/srd/spells/reducePerson.htm Reduce Person], [http://www.d20srd.org/srd/spells/shield.htm Shield], [http://www.d20srd.org/srd/spells/silentImage.htm Silent Image] ;2nd lvl: [http://www.d20srd.org/srd/spells/summonMonsterII.htm Summon Monster II], [http://www.d20srd.org/srd/spells/glitterdust.htm Glitterdust] ===Spell Sets=== These are Variants of typical sets of prepared spells. ==== Initial Sets ==== '''Combat Set''' *'''0th lvl''': 1x Resistance, 1x Detect Magic, 1x Flare, 1x Touch of Fatigue *'''1st lvl''': 1x Shield, 1x Grease, 1x Comprehend Languages *'''2nd lvl''': 1x Summon Monster II, 1x Glitter Dust '''Initial Investigation Set''' *'''0th lvl''': 1x Detect Magic, 1x Detect Poison, 1x Knock, 1x Read Magic *'''1st lvl''': 2x Comprehend Languages, 1x if material available Identify else Reduce Person *'''2nd lvl''': 2x Glitter Dust '''Initial Scout Set''' *'''0th lvl''': 1x Detect Magic, 2x Light, 1x Prestigidation *'''1st lvl''': 1x Grease, 1x Silent Image, 2x Reduce Person *'''2nd lvl''': 1x Summon Monster II, 1x Glitter Dust '''Initial Trickster Set''' *'''0th lvl''': 1x Detect Magic, 2x Light, 1x Prestigidation *'''1st lvl''': 1x Alarm, 1x Grease, 1x Silent Image, 1x Enlarge Person *'''2nd lvl''': 1x Summon Monster II, 1x Glitter Dust ==Gear== ;Cash: 26 gp 5 sp *Bracers of Armor (+1, 1000 gp) *Dagger (standard) *Quarterstaff (standard). *Negotiator Robe (see Background, +2 Diplomacy, +2 Sense Motive, est. 1000 gp) ;Traveler equipment (always by his side):Saddlebags, Bedroll, Blankets (winter), Candles 10x, Sealing Wax, Watershin 2x, Torch 4x. ;Mount (always by his side): Light Horse (75gp), Military Saddle (20gp). ;At home (somewhere associated to the organisation): Horse Feed for 1 month (15 sp), Alchemists Lab (500gp), Chest with good lock (82gp, contains backup spellbook, stuff from lab) ==Background== Wilberts parents were lucky, though he doesn't remember them that well. But somehow he was picked by a patient gnomish mage called "Hammerli, the dabbler" and during his youth he learned the the arcane arts. His masters byname is a humorous missinterpretation. Hammerli is just has a nerdy side and created all kind of more-or-less valuable magical gear. One day it was time for Wilbert to go on and see the world around himself, but his master knew that Wilbert had a weak point: He isn't that great in handling financial stuff. So he crafted a little Robe that should help Wilbert to not end up without any cash at all. Wilbert traveled around a bit. Sometimes helping out here and there, but nothing mayor (for lvl 15+ standards of mayor and minor). Well he didn't really make money. But a fight here and there that could not be avoided made Wilbert spend some cash on useful stuff. One day a bird brought a message to him. He should return to his old master. Since that day Wilberts live changed a bit. Obviously his master wished him to continue his supportive work for the watch. == Future == * You'll see
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