Editing Wind Colored Magical Girls:Mizuno Ami/ Lovely Dream Child Ami
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• The Kogoshisasorikai (Celestial Scorpions Association) yakuza clan (2): These are people she grew up with, her aunts and uncles and cousins, and she cares about them. But she know realizes that, while they were always kind to her, they do awful things to other people. She hopes now that she's a magical girl she'll be able to find a way to redeem them (though she's reserving her wish for bringing her parents back from the dead).<br> | • The Kogoshisasorikai (Celestial Scorpions Association) yakuza clan (2): These are people she grew up with, her aunts and uncles and cousins, and she cares about them. But she know realizes that, while they were always kind to her, they do awful things to other people. She hopes now that she's a magical girl she'll be able to find a way to redeem them (though she's reserving her wish for bringing her parents back from the dead).<br> | ||
• Nonohara Sakura-sensei (3): Nonohara-sensei is a one of Ami's teachers, a stern, proper, older woman and a bit of a disciplinarian, but also very caring about her students. Her own children and grandchildren have moved her away, leaving her somewhat lonely. Ever since Ami's parents have died, Nonohara-sensei has taken Ami under her wing, taking her out shopping with her or to the movies on weekends. Though Ami does not know it, Nonohara-sensei is contemplating applying to adopt Ami. Ami is simply happy to have an adult who has the time to invest in a relationship with her in a way the busy orphanage staff don't. Nonohara-sensei is aware that Ami's parents were yakuza--she's dug around a bit, looking into the girl's background as she contemplates adopting her.<br> | • Nonohara Sakura-sensei (3): Nonohara-sensei is a one of Ami's teachers, a stern, proper, older woman and a bit of a disciplinarian, but also very caring about her students. Her own children and grandchildren have moved her away, leaving her somewhat lonely. Ever since Ami's parents have died, Nonohara-sensei has taken Ami under her wing, taking her out shopping with her or to the movies on weekends. Though Ami does not know it, Nonohara-sensei is contemplating applying to adopt Ami. Ami is simply happy to have an adult who has the time to invest in a relationship with her in a way the busy orphanage staff don't. Nonohara-sensei is aware that Ami's parents were yakuza--she's dug around a bit, looking into the girl's background as she contemplates adopting her.<br> | ||
− | • Shining Scarlet Meteor Yuu (2): Ami looks up to Yuu as a role model of what a magical girl should be. | + | • Shining Scarlet Meteor Yuu (2): Ami looks up to Yuu as a role model of what a magical girl should be. |
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== Magical Girl Abilities == | == Magical Girl Abilities == | ||
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'''Powers'''<br> | '''Powers'''<br> | ||
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• Battle Sorcery (Priestess Talent): Get a +3 bonus to challenges made for using sorcery during a battle.<br> | • Battle Sorcery (Priestess Talent): Get a +3 bonus to challenges made for using sorcery during a battle.<br> | ||
• Boost (Basic Talent):Free Action, 3/Scene, 1 Overcharge: When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack’s damage as usual. If you have trouble keeping track of how many uses of Boost you have in a scene, you might set 3 special dice out in front of you at the start of each scene, and remove them as you use them<br> | • Boost (Basic Talent):Free Action, 3/Scene, 1 Overcharge: When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack’s damage as usual. If you have trouble keeping track of how many uses of Boost you have in a scene, you might set 3 special dice out in front of you at the start of each scene, and remove them as you use them<br> | ||
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• Dampen Overcharge (Priestess Talent): Free Action, 2/Scene, 1 Overcharge (Support): When an ally takes Overcharge from an action, use this talent to reduce the amount of Overcharge they take from that action to half (round down).<br> | • Dampen Overcharge (Priestess Talent): Free Action, 2/Scene, 1 Overcharge (Support): When an ally takes Overcharge from an action, use this talent to reduce the amount of Overcharge they take from that action to half (round down).<br> | ||
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• Healing Magic (Priestess Talent): Minor Action, 2/Scene: You or one ally within a range of 0-2 regains 1d6+4 Resolve.<br> | • Healing Magic (Priestess Talent): Minor Action, 2/Scene: You or one ally within a range of 0-2 regains 1d6+4 Resolve.<br> | ||
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• Inflict (Common Talent):Free Action, 1 Overcharge (Attack), 1/Scene: Use this after making a successful basic attack. Apply the Bound, Bleeding, or Stunned status to the target of that attack.<br> | • Inflict (Common Talent):Free Action, 1 Overcharge (Attack), 1/Scene: Use this after making a successful basic attack. Apply the Bound, Bleeding, or Stunned status to the target of that attack.<br> | ||
• Link (Priestess): Minor Action: Create a link between two enemies or two allies within a range of 0-2, which can include yourself. You must designate a primary and secondary target for the link when you create it. Any time any effect (damage, status effects, healing, talent effects, | • Link (Priestess): Minor Action: Create a link between two enemies or two allies within a range of 0-2, which can include yourself. You must designate a primary and secondary target for the link when you create it. Any time any effect (damage, status effects, healing, talent effects, | ||
etc.) affects the primary target, you may choose to give the secondary target a copy of the same effect as a free action. A link will end at the end of the scene, or when you create a different link.<br> | etc.) affects the primary target, you may choose to give the secondary target a copy of the same effect as a free action. A link will end at the end of the scene, or when you create a different link.<br> | ||
• Power Dampening (Priestess): Free Action, 1/Scene: If once of the dice on a magical action comes up a 1, you can remove 1 point of Overcharge from an ally.<br> | • Power Dampening (Priestess): Free Action, 1/Scene: If once of the dice on a magical action comes up a 1, you can remove 1 point of Overcharge from an ally.<br> | ||
− | + | • Recover (Basic Talent): 2/Episode. While out of combat, a magical girl can use this to regain 1d6+2 Resolve | |
− | • Recover (Basic Talent): 2/Episode. While out of combat, a magical girl can use this to regain 1d6+2 Resolve | ||
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== Advances == | == Advances == | ||
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• +3 Resolve (18 > 21)<br> | • +3 Resolve (18 > 21)<br> | ||
''Tier 2''<br> | ''Tier 2''<br> | ||
− | • Specialization Talent: Dampen Overcharge | + | • Specialization Talent: Dampen Overcharge |
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== History == | == History == |