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[[The Wilderlands of Absalom]] == Rank == *Human Wonderworker 7 *XP: 167 782/200 000 **20000 (start) **202 (OOC 243), +10 (5% xp bonus) **72 (OOC 400) + 4 (5% xp bonus) **104 (OOC 644) + 5 (5% xp bonus) **128 (OOC 894) + 6 (5% xp bonus) **402 (OOC 1063) + 21 (5% xp bonus) **18 (OOC 1147) + 1 (5% xp bonus) **1742 (OOC 1241) + 87 (5% xp bonus) **118 (OOC 1803) + 10 (5% xp bonus) **100 (OOC2 11) + 10 (5% xp bonus) **90 (OOC2 13) + 5 (5% xp bonus) **142 (OOC2 427) + 7 (5% xp bonus) **3073 (OOC2 499) + 154 (5% xp bonus) **274 (OOC2 779) + 13 (5% xp bonus) **100 (OOC2 798) + 5 (5% xp bonus) **200 (OOC2 969) + 10 (5% xp bonus) **320 (OOC2 981) + 16 (5% xp bonus) **120 (OOC2 993) + 6 (5% xp bonus) **457 (OOC2 1134) + 23 (5% xp bonus) **1,818 (OOC2 1280) + 91 (5% xp bonus) **105 (OOC2 1387) + 5 (5% xp bonus) **267 (OOC2 1571) + 13 (5% xp bonus) **435 (OOC2 1663) + 22 (5% xp bonus) **44 (OOC2 1720) + 2 (5% xp bonus) **3761 (OOC2 1723) + 188 (5% xp bonus) **1100 (OOC2 2002) + 56 (5% xp bonus) ** 337 (OOC3 228) + 17 (5% xp bonus) **295 (OOC3 361) + 15 (5% xp bonus) **129 (OOC3 466) + 6 (5% xp bonus) **251 (OOC3 529) + 13 (5% xp bonus) **1558 (OOC3 561) + 78 (5% xp bonus) **793 (Logistics 215) + 40 (5% xp bonus) **4547 (OOC3 746) + 227 (5% xp bonus) **394 (OOC3 1404) + 20 (5% xp bonus) **Level drained; -32171 xp (IC2 719) **Level restored; +12500 xp (IC2 810) **500 (OOC3 1621) + 25 (5% xp bonus) **929 (OOC3 1665) + 46 (5% xp bonus) **2980 (OOC3 1692) + 149 (5% xp bonus) **73 (OOC3 1868) + 4 (5% xp bonus) **697 (OOC3 2150) + 35 (5% xp bonus) **4565 (OOC3 2235), not subject to xp bonus **9061 (OOC3 2740) + 453 (5% xp bonus) **5000 (Logistics 428), not subject to xp bonus **1036 (OOC3 3189) + 52 (5% xp bonus) ** 6,666 (OOC3 3345) + 333 (5% xp bonus) ** 370 (OOC3 3368) **3150 (Tracking 54) + 158 (5% xp bonus) **8929 (Tracking 58) + 446 (5% xp bonus) **5036 (Logistics 636) + 252 (5% xp bonus) **5000 (Episode II planning 40) + 250 (5% xp bonus) **505 (OOC4 238) + 25 (5% xp bonus), doubled for another 530 (OOC4 515) **431 (OOC4 488) + 22 (5% xp bonus), doubled for another 453 (OOC4 515) **1320 (OOC4 579) + 66 (6% xp bonus) ** 6113 (OOC4 723) + 306 (5% xp bonus) **53,682 (OOC4 1082) **6957 (OOC5 162) + 348 (5% xp bonus) ** 2240 (OOC5 655 and 782) + 112 (5% xp bonus) **6818 (Logistics II 122) + 341 (5% xp bonus) **200 (OOC5 1075) + 10 (5% xp bonus) **2,087 (OOC5 1183) + 104 (5% xp bonus) **3730 (OOC5 1243) + 187 (5% xp bonus) *Alignment: Lawful *Age: 59 *A player character under the control of Vektunaxa *He has built roads, bridges, shrines, and town halls -- but always for someone else. It's time to build his own sanctum. == Attributes == *STR 16 (+2) *INT 16 (+2) *WIS 15 (+1) *DEX 11 (+0) *CON 14 (+1) *CHA 12 (+0) == Skills == *Languages **Common **Undertongue **Draconic *General Proficiencies **Adventuring **Theology **Leadership **Land Surveying **Engineeringx3 *Class Proficiencies **Magical Engineeringx2 +2 all saves, ageless w/ lifespan 3x normal men, divine health grants immunity to all diseases including magical, lay on hands 2 x level 1/day, +1 henchman and all are +1 morale; L5 unlock to research spells, scribe scrolls, and brew potions; == Combat == *AC 0 *HP 25 *Movement Rate 120'/40' *Initiative Modifier +0 *Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats." **Staff 8+ (1d6+2) **Dagger 7+ (1d4+3) **Darts 10+ (1d4) *Saves: (+1 to save vs magic from spells or magic items) **Petrification & Paralysis 9+ **Poison & Death 9+ **Blast & Breath 11+ **Staves & Wands 7+ **Spells 8+ == Spells == *First Level Arcane: 3+1 / 3+1 per day **Burning Hands **Light **Magic Missile **Magic Rope ** *Second Level Arcane: 2 / 2 per day **Glitterdust **Gust of Wind **Inaudibility **Invisibility *Third Level Arcane: 2/2 per day **Fireball **Water Breathing **Fly ** *Fourth Level Arcane: 1/1 per day ** ** ** *First Level Divine, 2 / 2 per day **Command Word **Cure Light Wounds **Detect Evil **Detect Magic **Light **Protection from Evil **Purify Food and Water **Remove Fear **Resist Cold **Sanctuary *Second Level Divine, 2 / 2 per day **Augury **Bless **Delay Poison **Find Traps **Hold Person **Resist Fire **Silence 15' Radius **Snake Charm **Speak with Animals **Spiritual Weapon *Third Level Divine, 2 / 2 per day **Continual Light **Cure Blindness **Cure Disease **Feign Death **Glyph of Warding **Growth of Animals **Locate Object **Remove Curse **Speak with Dead **Striking *Fourth Level Divine, 1 / 1 per day **Create Water **Cure Serious Wounds **Dispel Magic **Divination **Neutralize Poison **Protection from Evil, Sustained **Smite Undead **Speak with Plants **Sticks to Snakes **Tongues *Fifth Level Divine, 1/1 per day **Atonement **Commune **Create Food **Dispel Evil **Flame Strike **Insect Plague **Quest **Restore Life and Limb **Strength of Mind **True Seeing == Equipment == **16000 gp ***10000 wagered on magic items *** 3125 to boost henchman xp ***321 gp, 1 sp spent to equip henchman ***963 gp. 4 sp spent on equipment ***1500 gp contributed to general fund ***=90 gp 5 sp remaining, going into the coinpurse Coinpurse: *19 gp *15 sp *1 20 gp gems Funds *2037 gp 5 sp === Equipment organized by purpose === *Weapons (4 items) **Dagger +1 **Goblin Staff +1 of Extra Spells (holder gains one extra 1st level repertoire slot) **10 darts *Travel Gear (28 gp, 36 sp) (10 items, 1 heavy item) **Backpack (holds 4 stone) **Blanket (wool, thick) **Pouch/Purse (holds 1/2 stone) **Rope (50' length) **Sack (small, holds 2 stone) **Sack (large, holds 6 stone) **Stakes (4) and Mallet **Tent **Tinder Box (flint & steel) **2 Water/Wine Skin **2 fat brown candles purchased from a wise woman, said to prevent a lie being told in their presence when lit (ICIII 45) **Coinpurse (0 encumbrance if it holds less than 50 coins) *Clothing (65 gp, 24 sp) **Leather belt **High leather boots **Low leather boots **Fur-lined winter cloak **Long hooded cloak **Tunic and Pants (Armiger) **Tunic and Pants (Armiger) **Robe **Gloves **Hat *Class Equipment (157 gp, 30 sp) (9 items) **4 oz Ink (1 oz.) **Mirror (hand-sized, steel) **Spell Book (blank) **Holy Symbol **Holy Water (3 pints) **Candle (wax, 5lb) *Consumables (36 gp 73 sp 110 cp) **16 lbs wheat bread **24 lbs coarse bread **20 lbs cheese **1 lb pepper **3 lbs sugar **5 lbs dried fruit **2 dozen eggs **20 pints good wine **6 pints rare wine **4 water skins **6 week iron rations *Consumable Magic (3 items) **Scroll of Burning Hands **Potion of Treasure Finding **Wand of Detecting Traps (18 charges) *Mounts (555 gp) **Light Warhorse **Medium Riding Horse **6 medium draft horses **6 draft saddles **war saddle **26 saddlebags *Trade Goods (100 gp) **2 loads (100 gp) of Geegaws ===Equipment organized by location=== Carried by Xallijk (5 stone -- 24 items, 1 heavy item) *Dagger +1 *Goblin Staff +1 of Extra Spells (holder gains one extra 1st level repertoire slot) *10 darts *Pouch/Purse (holds 1/2 stone) *Coinpurse (0 encumbrance if it holds less than 50 coins) *Holy Symbol *Backpack (holds 4 stone) (8 items) **Blanket (wool, thick) **Rope (50' length) **Sack (small, holds 2 stone) **Sack (large, holds 6 stone) **Stakes (4) and Mallet **Tinder Box (flint & steel) **2 Water/Wine Skin **Long hooded cloak **Mirror (hand-sized, steel) **Holy Water (3 pints) **Scroll of Burning Hands **Potion of Treasure Finding **Wand of Detecting Traps (18 charges) **1 week iron rations Worn by Xallijk (0 stone) *Leather belt *High leather boots *Tunic and Pants (Armiger) *Gloves *Hat Light Warhorse (4 stone -- 14 items + 2 heavy items) *War saddle *2 saddlebags **Tent **Low leather boots **Fur-lined winter cloak **Tunic and Pants (Armiger) **Robe **4 oz Ink (1 oz.) **Spell Book (blank) **Candle (wax, 5lb) **5 weeks iron rations Medium Riding Horse (0 stone) Medium draft horse (5 stone -- 16 items + 2 heavy items) *Draft saddle *4 saddlebags **8 lbs wheat bread **5 lbs cheese **1 lb pepper **1 lb dried fruit **1 dozen eggs **1 water skin **3 pints rare wine Medium draft horse (5 stone -- 17 items + 2 heavy items) *Draft saddle *4 saddlebags **8 lbs wheat bread **5 lbs cheese **1 lbs sugar **2 lbs dried fruit **1 dozen eggs **1 water skin **3 pints rare wine Medium draft horse (5 stone -- 18 items + 2 heavy items) *Draft saddle *4 saddlebags **12 lbs coarse bread **5 lbs cheese **1 lbs sugar **1 lb dried fruit **1 water skin **6 pints good wine Medium draft horse (5 stone -- 18 items + 2 heavy items) *Draft saddle *4 saddlebags **12 lbs coarse bread **5 lbs cheese **1 lbs sugar **1 lb dried fruit **1 water skin **6 pints good wine Medium draft horse (2 stone -- 8 items + 1 heavy item) *Draft saddle *4 saddlebags **4 pints good wine Medium draft horse (2 stone -- 8 items + 1 heavy item) *Draft saddle *4 saddlebags **4 pints good wine ==Candle Finances== 25,000 gp from party distribution (Eleventhmonth) -1500 for lumber -1350 for mercenary pay for firstmonth -1350 for mercenary pay for firstmonth -1350 for mercenary pay for firstmonth -4000 for living expenses for firstmonth -4000 for living expenses for secondmonth -4000 for living expenses for thirdmonth + 3465.16 + 1159.08 revenue disbursement in thirdmonth -1350 for mercenary pay for fourthmonth -4000 for living expenses for fourthmonth + 1043.44 gp windfall from gold bar treasure find + 1351.28 gp from salamander lair = 9118.96 gp Mercenaries: *1 platoon of 15 novice horse archers (45 gp base pay) 675 gp per month *1 platoon of 15 novice horse archers (45 gp base pay) 675 gp per month
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