Editing
World Walker
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Background== Twin sons were born to Changing Woman and the Sun God. Monster Slayer and Born for Water were born to the greatest of the First People during the early days of the People (Navajo). The world was filled with monsters and terrible creatures of both this world and the world before. Born into this world, the brothers grew tall and strong. The elder brother, Monster Slayer was named for his purpose and as an '''Incarnate War God''' he and his brother wandered the earth. He slew the creatures that preyed upon mankind and created a world where man was the greatest of predators. The brothers went to sleep, their task well done only for a cabal of wicked men to enchant their sleep and hide away their bodies within the Earth. In a dark and sealed place guarded by wicked magics, each slumbered alone. For if the brothers were ever awake and together, no mortal magic could hold them. It was not until a construction firm accidentally cause a rock slide that Monster Slayer's tomb was uncovered. Rising into the daylight for the first time in ages, he went to greet his father and inquire what he had missed. But he received no answer and after a brief time their was some unpleasantness with men and what they call guns. The translation spell had helped him learn this new language but he had discovered that bullets are quite painful when he was smaller. He had moved towards a city before being confronted by a local hero giving off power and possessing incredible strength. As a '''Stranger in a Strange''' land it took time for him to regain his bearing, though the plight of his people fills him with rage. When not fighting evil, he does what he can improve the plight of the Navajo. He does find the concept of casinos amusing, and suspects Coyote has a hand in the invention. But his awakening has not gone unnoticed. His magic is still not what it might be and he lacks both his artifacts and his brother's help. Those who sense his magic and understand his power know that he will never be any weaker than he is right now. More than that however, for the working of Fate and the Wheel have brought him forth in this new time of creatures and powers. A veritable '''Monster Magnet''', it is as if the world conspires to place such creatures as he worked against in the past into his path. =Character Sheet= '''Attributes''' Prowess 7 Coordination 5 Strength 3 Intellect 4 Awareness 4 Willpower 7 Stamina 10 Determination 2 Origin: Birthright '''Powers''' Growth 8 (Limit: Constant, Preparation<Inuk Chuck>) Wizardry 6 - Magic (Extra: Instant<From Sacrificing Leaping> Limit: Performance <Free>, Situational (At least 15'), Unstable) '''Specialties''' Martial Arts Wrestling Weaponry
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information