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Back to [[World of Project VIGILANCE Factbook]] | Back to [[World of Project VIGILANCE Factbook]] | ||
− | + | Some setting notes… | |
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* '''The ‘Vigilance’ Act of 1971''' – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the ''Federal Office of Metahuman Control'' (FOMC) and the ''Federal Investigations and Security Headquarters'' (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases. | * '''The ‘Vigilance’ Act of 1971''' – passed under the Nixon Administration, this Act was in response to increased Metahuman activities across the U.S., both costumed vigilantes and villains. The act created two federal agencies; the ''Federal Office of Metahuman Control'' (FOMC) and the ''Federal Investigations and Security Headquarters'' (FISH), who were tasked with creating a coordinated response from so-called ‘masked heroes’. FISH would sponsor teams of superheroes in major cities around the country. In agreeing to responding U.S. government requests for aid (if available and capable), FISH would provide these semi-independent teams with money for a base of operation and equipment (basically the ‘team’ will get so many Equipment Points for free that could be spend on a Headquarters, Vehicles, and minor equipment like communicators, night goggles, etc). FISH would also then provide these team legal representation and insures to cover any expenses they might incur while acting on the governments behalf. Team members are allowed to maintain a secret identity, only need to file their ‘supers’ name with the government. Those metahumans who do not register with the government in this way are subject to fines, incarceration, revelations of their true identities if apprehended and are denied access to government faculties and resources in all cases. | ||
* '''FOMC''' – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans. | * '''FOMC''' – Federal Office of Metahuman Control is based out of Washington DC and coordinates metahuman laws and legal issues. They present detailed reports every quarter to a Senate Subcommittee on Metahuman Activity over the last quarter, budget issues for themselves and FISH, and response and research any laws or bills dealing with metahumans. | ||
− | * '''FISH''' – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named ''Hammerheads'' (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. | + | * '''FISH''' – Federal Investigations and Security Headquarters is the elite federal agency that deals mostly with the metahuman community most directly. Their operate off of one of three Super-Flying Carriers code-named ''Hammerheads'' (think of them as Marvel’s SHIELD, and the Flying Fortresses). Headed by General Marcus Hammer, the agency projects stability to the general population of the U.S. in controlling (or at least containing) the metahuman population (and they also run the various federal metahuman prisons in the U.S.). They also have offices in Washington DC and every city where there is a Project VIGINANCE sponsored team. They can provide access to federal databases and files on known meta-villains, along with agent support in cases of emergency. They run the six Meta-Human Prisons spread around the country and also the Super-Max Meta-Prison located at Area 51 on the salt flats of NV. |
− | + | The five other FISH sponsored super teams, the members and their locations… | |
− | + | * the Crusaders – based in L.A., they are lead by '''Manta-Man''' (super-science; battlesuit. An advanced SCUBA suit that also allows him to fly and fire electrical bolts). Other members include '''Evergreen''' (elemental? Has powers over Plants, is very resistant to damage and as a poisonous venom), '''Enforcer''' (accident. Former super-spy who can create powerful force fields), '''Dreamer''' (psionic. Powerful illusionist), '''Blizzard''' (mutant. Cold Controller), and '''LaserFire''' (empowered, alien force? Controls fire and light elementals). | |
+ | * the Protectors – based out of New York City, team leader is '''Captain Cold''' (accident. Cold Control). Other members include '''Empress''' (empowered? Magic and Hellfire? Control), '''Archangel''' (empowered, or alien. Winged flight, low-level super strength, carries a ‘magic’ flaming sword), and the '''Blue Knight''' (super-science; battlesuit. Advanced power armor that looks like Medieval plate-and-chain armor and carries a battleaxe that can project energy bolts). | ||
+ | * the Centurions – bases out of Washington DC, lead by '''Action Man''' (mutant, super-science. With limited Cosmic Energy control – fires blasts and heightened awareness, he also wears an advanced combat battle suit). Other members are '''Avenger''' (accident. Super-strength and limited invulnerability), '''Magnetic Man''' (mutant. Magnetic control), '''Micro-Girl''' (mutant. Shrinking powers but retains her original weight and gets stronger the smaller she shrinks), '''Morning Star''' (super-science; battlesuit. Wears an advanced combat powered armor with two heavy ‘mace’ weapons that can extended out from each arm up to 100ft), and '''Raven''' (skilled. Trained athletic, with superior fighting skills) | ||
+ | * the Guardians – based out of Miami, has no dedicated team leader. Members include '''Jane-Be-Quick''' (accident. Super-speedster), '''Mammoth''' (mutant. Super strength, who looks something like a big-foot), the '''Mouser''' (skilled. Olympic gymnast, with superior fighting abilities), and the '''Pharaoh''' (empowered. Carries the magical ‘Staff of Ra’ that grants him various powers including flight, magical energy control, force-field projection. | ||
+ | * the Watch – based out of Chicago, has no dedicated team leader. Members include '''Warbird''' (super-science and skilled. Older hero whom wears a special suit that provides him winged flight, super-strength and limited resistance, and is very skilled combatant), '''Big Chill''' (mutant. Super-strength and Cold Control), '''Portal''' (accident. Portal teleporter), '''Strobe''' (mutant. Light control), '''Clockwork''' (accident. Techno-kinesis, able to annimate, control, shape and reform any electronic or mechanical device) and the '''Magnus''' (magic. Sorcerer from Earth past, magic wielder) | ||
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+ | Seattle WA facts you might not know (as they are unique to the World of Project Vigilance)… | ||
* the Seattle of this world has a population of 8.6 million (''in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million''), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont. | * the Seattle of this world has a population of 8.6 million (''in real world today, the greater Puget Sound region has a population of 2.2 or 2.3 million''), with the downtown core spreading north through the Downtown core, Belltown, the Seattle Center, Capital Hill, the University District, Queen Anne and Fremont. | ||
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* the location for the newest Project VIGILANCE headquarters is going up in Seattle own '''Smith Towers''' [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere! | * the location for the newest Project VIGILANCE headquarters is going up in Seattle own '''Smith Towers''' [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/bb/SmithTower_Seattle_WA_USA2.jpg/487px-SmithTower_Seattle_WA_USA2.jpg]], and said to be opening to answer the call of the free people everywhere! | ||
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