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Wraith (Dark Champions - New Venice)
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Wraith Lukas Christensen (deceased) VAL CHA Cost Roll Notes 20 STR 10 13- HTH Damage 4d6 END [2] 15 DEX 10 12- 15 CON 5 12- 10 INT 0 11- PER Roll 11- 20 EGO 10 13- 20 PRE 10 13- PRE Attack: 4d6 6 OCV 15 6 DCV 15 6 OMCV 9 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 9 PD 7 9 PD (0 rPD) 9 ED 7 9 ED (0 rED) 10 REC 6 40 END 4 10 BODY 0 30 STUN 5 Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 3m 3m forward, 1 1/2m upward Characteristics Total: 142 Cost Powers 22 Undead: Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial poisons; Longevity: Immortal; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week) - END=0 9 Vitality: Regeneration (1 BODY per Hour), Can Heal Limbs (13 Active Points); Linked (Feeding; -1/2) - END=0 50 Undead: Multipower, 50-point reserve - END= 2f 1) Feeding: Drain EGO 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +1 1/2) (50 Active Points); One Use At A Time (Satiating; -1) [Notes: Life Support Eating] - END=5 3f 2) Terrifying Eyes: Mind Control 10d6 (Human class of minds) (50 Active Points); Eye Contact Required (-1/2) [Notes: Causing intense fear in even the bravest heroes.] - END=5 2f 3) Strength: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) - END=3 Powers Total: 88 Cost Skills 3 Bribery 13- 3 Concealment 11- 3 Conversation 13- 2 Gambling (Sports Betting) 11- 3 Persuasion 13- 3 Sleight Of Hand 12- 3 Streetwise 13- 3 Acrobatics 12- 3 Breakfall 12- 3 Interrogation 13- 3 Mimicry 11- 3 Shadowing 11- 3 Stealth 12- 3 Ventriloquism 11- 3 TF: Common Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles [Notes: Street Punk] 2 WF: Blades, Clubs, Handguns, Unarmed Combat [Notes: Street Punk] Skills Total: 46 Cost Perks 3 Anonymity Perks Total: 3 Cost Talents 18 Combat Luck (9 PD/9 ED) 3 +1/+1d6 Striking Appearance (vs. all characters) Talents Total: 21 Value Complications 10 Enraged: Street Drug Dealers (Uncommon), go 11-, recover 14- [Notes: Especially If Known In Life] 15 Distinctive Features: hel-blár (death-black) & nár-fölr (corpse-pale) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 5 Hunted: Ghost Hunter Frequently (Less Pow; NCI; Watching) [Notes: A TV Show] 15 Hunted: International Association of Exorcists Infrequently (As Pow; NCI; Harshly Punish) 10 Psychological Complication: Fear of Street Drugs (Uncommon; Strong) [Notes: Especially If Used In Life] 5 Unluck: 1d6 Complications Points: 60 Base Points: 300 Experience: 0 Experience Unspent: 0 Total Character Cost: 300
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