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XCrawl:Sparkle Motion:Samri Gloaming
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A character for [[XCrawl:Sparkle Motion|Xcrawl: Sparkle Motion]], a Dungeons and Dragons game of fame and fortune. [[file:Samri Gloaming.jpg|thumb|Samri]] ==Bio== Samri is the daughter of B-list celebrities struggling to get out from under her family's meager shadow. Despite spending more time designing fabulous new adornments for her armor and weapons than training, she nevertheless has made a name for herself on the Xcrawl circuit, where she seems determined to wring every single trace of fame out of the experience. ==Profile== '''Role:''' Defender/Striker '''Paladin Virtue''': Fabulous '''Character tags:''' Fashion icon, Vapid Z-list celebrity, Narcissist, Closeted Xcrawl nerd '''Likes''': Attention, sparkle, the new spring line '''Dislikes''': Ugly people, people more famous than her == Combat Block == Eladrin Paladin/Hexblade 5 '''HP:''' 47 '''Bloodied:''' 23 '''Healing Surges:''' 10 '''Surge Value:''' 11<br> '''AC:''' 22 '''Fort:''' 16 '''Reflex:''' 17 '''Will:''' 20'''<br> '''Speed:''' 5 '''Initiative:''' +3 '''Passive Insight:''' 13 '''Passive Perception:''' 13'''<br> '''Melee Basic Attack:''' see Moonfire Blade<br> '''Ranged basic Attack''': See Eldritch Bolt<br> == Ability Scores == Strength 10 <br> Constitution 14 <br> Dexterity 12 <br> Intelligence 16 <br> Wisdom 8<br> Charisma 20 <br> ==Skills== '''Trained'''<br> Arcana +14, Bluff +12, Diplomacy +12, History +12<br> '''Untrained'''<br> Acrobatics +1, Athletics +0, Dungeoneering +1, Endurance +2, Heal +1, Insight +3, Intimidate +7, Nature +1, Perception +3, Religion +5, Stealth +1, Streetwise +7, Thievery +1<br> ==Feats== *FREEBIE: Versatile Expertise *Level 1: Hybrid Talent (Paladin armor) *Level 2: Pact Blade Manifestation (White Well) *Level 4: Crimson Fire (1d10 curse damage when target is subject to paladin mark) == At-Will Powers == ===Moonfire Blade=== '''At-Will''' Arcane, Implement, Radiant, Weapon '''Standard Action''' Melee weapon '''Target:''' One creature '''Attack''': +11 vs. Reflex '''Hit:''' 1d12 + 6 radiant damage. If the target ends its next turn adjacent to you, it takes 1 radiant damage. '''Special:''' You can use this power as a melee basic attack. ===Ardent Strike=== '''At-Will''' Divine, Weapon '''Standard Action''' Melee weapon '''Target:''' One creature '''Attack''': +11 vs. AC '''Hit''': 1d12 + 6 damage, and the target is subject to your divine sanction until the end of your next turn. '''Special''': When charging, you can use this power in place of a melee basic attack. ===Eldritch Bolt=== '''At-Will''' Arcane, Force, Implement '''Standard Action''' Ranged 10 '''Target:''' One creature '''Attack:''' +9 vs. Reflex '''Hit:''' 1d10 + 6 force damage. '''Special:''' You can use this power as a ranged basic attack. ==Enounter Powers== ===Valorous Smite=== '''Encounter''' Divine, Weapon '''Standard Action''' Melee weapon '''Target''': One creature '''Attack''': +11 vs. AC '''Hit''': 2d12 + 6 damage. Each enemy within 3 squares of you is subject to your divine sanction until the end of your next turn. ===Otherwind Stride=== '''Encounter''' Arcane, Implement, Teleportation '''Standard Action''' Close burst 1 '''Target''': Each creature in the burst '''Attack:''' +9 vs. Fortitude '''Hit:''' 1d8 + 6 damage, and the target is immobilized until the end of your next turn. '''Effect:''' You teleport 8 squares. ==Daily Powers== ===Armor of Agathys=== '''Daily''' Arcane, Cold '''Standard Action''' Personal '''Effect''': You gain 13 temporary hit points. Until the end of the encounter, an enemy that starts its turn adjacent to you takes 1d6 + 2 cold damage. ===Hallowed Circle=== '''Daily''' Divine, Implement, Zone '''Standard Action''' Close burst 3 '''Target:''' Each enemy in the burst '''Attack''': +9 vs. Reflex '''Hit:''' 2d6 + 6 damage. '''Effect''': The burst creates a zone of bright light that lasts until the end of the encounter. You and your allies gain a +1 power bonus to all defenses while within the zone. ==Utility powers== ===Bless Weapon=== '''Daily ''' Divine, Radiant '''Minor Action''' Personal '''Effect:''' Choose one weapon you are wielding. Until the end of the encounter, you gain a +1 power bonus to attack rolls with that weapon, and it deals 1d6 extra radiant damage on a hit. In addition, you can score a critical hit with the weapon on a roll of 18β20 against creatures vulnerable to radiant damage. ===Guardian's Power=== '''Encounter''' Martial<br> '''Immediate Interrupt''' Close burst 2<br> '''Trigger''': An ally within 2 squares of you is hit by an attack and you are not included in the attack. '''Effect''': You and the ally shift up to 2 squares as a free action, swapping positions. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker. ===Fey Step=== '''Encounter ''' Teleportation<br> '''Move Action''' Personal<br> '''Effect''': Teleport up to 5 squares. == Items == *Adventurer's Kit *Fine Clothing *Potion of Resistance (heroic tier) *Potion of Healing (heroic tier) *Symbol of Dire Fate +1 (+1 to hit marked opponent, 1d12 crit vs. marked opponent) *Plate Armor *Light Shield *Blade of the White Well ==Invisible Castle Account== [[http://invisiblecastle.com/profile/OKShark/ | Old Kentucky Shark]]
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