Editing XCrawl:Sparkle Motion:Vazier "Vaz" Oussiryn

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== Combat Block ==
 
== Combat Block ==
  
Drow Executioner 7<br>
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Drow Executioner 6<br>
'''HP:''' 55 '''Bloodied:''' 27 '''Healing Surges:''' 8 '''Surge Value:''' 13<br>
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'''HP:''' 50 '''Bloodied:''' 25 '''Healing Surges:''' 8 '''Surge Value:''' 12<br>
 
'''AC:''' 21 '''Fort:''' 16 '''Reflex:''' 19 '''Will:''' 19<br>
 
'''AC:''' 21 '''Fort:''' 16 '''Reflex:''' 19 '''Will:''' 19<br>
'''Speed:''' 6 '''Initiative:''' +11 '''Passive Insight:''' 13 '''Passive Perception:''' 20<br>
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'''Speed:''' 6 '''Initiative:''' +7 '''Passive Insight:''' 13 '''Passive Perception:''' 20<br>
 
'''Vision:''' Darkvision<br>
 
'''Vision:''' Darkvision<br>
 
'''Notes:''' Attack Finesse (add +1d8 to damage of any attack 1/turn), Death Attack (may automatically reduce any enemy brought to 10 HP or less to 0 HP)
 
'''Notes:''' Attack Finesse (add +1d8 to damage of any attack 1/turn), Death Attack (may automatically reduce any enemy brought to 10 HP or less to 0 HP)
  
 
== Ability Scores ==
 
== Ability Scores ==
Strength 8 -1/+2<br>
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Strength 8 -1/+1<br>
Constitution 13 +1/+4<br>
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Constitution 13 +1/+3<br>
Dexterity 19 +4/+7<br>
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Dexterity 19 +4/+6<br>
Intelligence 10 +0/+3<br>
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Intelligence 10 +0/+2<br>
Wisdom 11 0/+3<br>
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Wisdom 11 0/+2<br>
Charisma 19 +4/+7<br>
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Charisma 19 +4/+6<br>
  
 
== Skills ==
 
== Skills ==
 
'''Trained'''<br>
 
'''Trained'''<br>
Stealth +14, Perception +10, Thievery +12, Acrobatics +12, Bluff +12<br>
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Stealth +13, Perception +9, Thievery +11, Acrobatics +11, Bluff +11<br>
 
'''Untrained'''<br>
 
'''Untrained'''<br>
Arcana +3, Diplomacy +7, Dungeoneering +3, Endurance +4, Heal +3, History +3, Insight +3, Intimidate +9, Nature +3, Religion +3, Streetwise +7, Athletics +2<br>
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Arcana +2, Diplomacy +6, Dungeoneering +2, Endurance +3, Heal +2, History +2, Insight +2, Intimidate +8, Nature +2, Religion +2, Streetwise +6, Athletics +1<br>
 
 
 
== Feats ==
 
== Feats ==
 
Level 1: Ruthless Hunter - Hand Crossbow damage is 1d8<br>
 
Level 1: Ruthless Hunter - Hand Crossbow damage is 1d8<br>
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Level 6: Hidden Sniper - Partial Concealment against targets grants Combat Advantage with ranged attacks<br>   
 
Level 6: Hidden Sniper - Partial Concealment against targets grants Combat Advantage with ranged attacks<br>   
 
Feat User Choice: Ki Focus Expertise - +1 to hit with Ki Focuses, +1 damage per tier against Bloodied opponents<br>
 
Feat User Choice: Ki Focus Expertise - +1 to hit with Ki Focuses, +1 damage per tier against Bloodied opponents<br>
Feat User Choice: Improved Initiative - +4 to Initiative
 
  
 
== Powers ==
 
== Powers ==
 
====At-Will====
 
====At-Will====
*Melee Basic Attack: +13 vs. AC, 1d8+6 damage (+1d8 with Attack Finesse)
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*Melee Basic Attack: +11 vs. AC, 1d8+5 damage (+1d8 with Attack Finesse)
*Ranged Basic Attack: +12 vs. AC, 1d8+8 damage, Range 10/20 (+1d8 with Attack Finesse)
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*Ranged Basic Attack: +10 vs. AC, 1d8+7 damage, Range 10/20 (+1d8 with Attack Finesse)
*Bola Takedown: +13 vs. Reflex, 1d4 damage and the target falls Prone, Range 4/8 (+1d8 with Attack Finesse, must be used with a bola)
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*Bola Takedown: +11 vs. Reflex, 1d4 damage and the target falls Prone, Range 4/8 (+1d8 with Attack Finesse, must be used with a bola)
*Precision Dart: +13 vs. Reflex, 1d4+5 damage.  If this attack hits and is used to deliver a poison, the first saving throw the enemy makes against that poison is at a -4 penalty.  If the attack misses, the poison is still delivered to the target.  Range 5/10 (+1d8 with Attack Finesse, must be used with a blowgun)
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*Precision Dart: +11 vs. Reflex, 1d4+5 damage.  If this attack hits and is used to deliver a poison, the first saving throw the enemy makes against that poison is at a -4 penalty.  If the attack misses, the poison is still delivered to the target.  Range 5/10 (+1d8 with Attack Finesse, must be used with a blowgun)
*Quick Shot: +12 vs. AC, 1d8+8 damage and you may shift up to 2 squares.  Using this power doesn't provoke Opportunity Attacks.  Range 1 (+1d8 with Attack Finesse, must be used with a hand crossbow)
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*Quick Shot: +10 vs. AC, 1d8+7 damage and you may shift up to 2 squares.  Using this power doesn't provoke Opportunity Attacks.  Range 1 (+1d8 with Attack Finesse, must be used with a hand crossbow)
 
*Ghost of the Rooftops: Once per round you may climb or make a long jump, moving a number of squares up to your speed, without making an Athletics check.
 
*Ghost of the Rooftops: Once per round you may climb or make a long jump, moving a number of squares up to your speed, without making an Athletics check.
  
 
====Encounter====
 
====Encounter====
*Assassin's Strike: No Action, triggered against a creature hit with a weapon by you within 5 squares.  Add 3d10 damage to the triggering attack.  If the target is helpless, this damage is maximized.  Only a short or extended rest can allow you to regain this power.
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*Assassin's Strike: No Action, triggered against a creature hit with a weapon by you within 5 squares.  Add 2d10 damage to the triggering attack.  If the target is helpless, this damage is maximized.  Only a short or extended rest can allow you to regain this power.
 
*Strike from the Shadows: No Action, triggered when you hit a creature granting Combat Advantage to you with a ranged or melee weapon attack power.  The creature is Weakened until the end of your next turn and you may shift up to 2 squares.
 
*Strike from the Shadows: No Action, triggered when you hit a creature granting Combat Advantage to you with a ranged or melee weapon attack power.  The creature is Weakened until the end of your next turn and you may shift up to 2 squares.
 
*Warlock's Curse
 
*Warlock's Curse
 
*Cloak of Shades: Minor Action Utility.  Until the end of your next turn you gain concealment against all creatures and are Invisible to creatures that are more than 5 squares away from you.
 
*Cloak of Shades: Minor Action Utility.  Until the end of your next turn you gain concealment against all creatures and are Invisible to creatures that are more than 5 squares away from you.
 
*Cloud of Darkness: Minor Action Close Burst 1.  Creates a cloud of darkness until the end of your next turn.  This cloud blocks line of sight, squares within it are totally obscured, and creatures within the cloud are Blinded.  You are immune to these effects.
 
*Cloud of Darkness: Minor Action Close Burst 1.  Creates a cloud of darkness until the end of your next turn.  This cloud blocks line of sight, squares within it are totally obscured, and creatures within the cloud are Blinded.  You are immune to these effects.
*Killer's Ambush: Rogue 7 Encounter power, Melee or Ranged attack, Rattling, targets one creature from which you are hidden, requires the use of a crossbow, light blade, or sling.  Dexterity vs. AC (+12 using hand crossbow, +13 using rapier), 3[W] + Dexterity modifier damage and shift one square (3d8+8 using hand crossbow, 3d8+6 using rapier).
 
 
 
====Daily====
 
====Daily====
 
*Bloodroot Poison
 
*Bloodroot Poison

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