Editing XCrawl:Sparkle Motion:Vazier "Vaz" Oussiryn

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 37: Line 37:
 
== Powers ==
 
== Powers ==
 
====At-Will====
 
====At-Will====
*Melee Basic Attack: +13 vs. AC, 1d8+6 damage (+1d8 with Attack Finesse)
+
*Melee Basic Attack: +12 vs. AC, 1d8+6 damage (+1d8 with Attack Finesse)
*Ranged Basic Attack: +12 vs. AC, 1d8+8 damage, Range 10/20 (+1d8 with Attack Finesse)
+
*Ranged Basic Attack: +11 vs. AC, 1d8+8 damage, Range 10/20 (+1d8 with Attack Finesse)
*Bola Takedown: +13 vs. Reflex, 1d4 damage and the target falls Prone, Range 4/8 (+1d8 with Attack Finesse, must be used with a bola)
+
*Bola Takedown: +12 vs. Reflex, 1d4 damage and the target falls Prone, Range 4/8 (+1d8 with Attack Finesse, must be used with a bola)
*Precision Dart: +13 vs. Reflex, 1d4+5 damage.  If this attack hits and is used to deliver a poison, the first saving throw the enemy makes against that poison is at a -4 penalty.  If the attack misses, the poison is still delivered to the target.  Range 5/10 (+1d8 with Attack Finesse, must be used with a blowgun)
+
*Precision Dart: +12 vs. Reflex, 1d4+5 damage.  If this attack hits and is used to deliver a poison, the first saving throw the enemy makes against that poison is at a -4 penalty.  If the attack misses, the poison is still delivered to the target.  Range 5/10 (+1d8 with Attack Finesse, must be used with a blowgun)
*Quick Shot: +12 vs. AC, 1d8+8 damage and you may shift up to 2 squares.  Using this power doesn't provoke Opportunity Attacks.  Range 1 (+1d8 with Attack Finesse, must be used with a hand crossbow)
+
*Quick Shot: +11 vs. AC, 1d8+8 damage and you may shift up to 2 squares.  Using this power doesn't provoke Opportunity Attacks.  Range 1 (+1d8 with Attack Finesse, must be used with a hand crossbow)
 
*Ghost of the Rooftops: Once per round you may climb or make a long jump, moving a number of squares up to your speed, without making an Athletics check.
 
*Ghost of the Rooftops: Once per round you may climb or make a long jump, moving a number of squares up to your speed, without making an Athletics check.
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)