Editing ZAL'KAZZIR
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= Zal'Kazzir Ghulvenne, Sarcosan Channeler = | = Zal'Kazzir Ghulvenne, Sarcosan Channeler = | ||
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== Description == | == Description == | ||
− | A handsome Sarcosan approaching his middle years. Black hair frames a well-worn but highly attractive face, punctuated by two inky black eyes that are both disconcerting and fascinating | + | A handsome Sarcosan approaching his middle years. Black hair frames a well-worn but highly attractive face, punctuated by two inky black eyes that are both disconcerting and fascinating. He seems to radiate confidence, self-assurance and charisma. Usually dressed in fine courtier's clothes of black and red, including trousers, tunic, robe and cloak, all cut in Sarcosan style. His clothing often has extensive gold embroidery and ample gold jewelry and adornments. He is currently looking ominous in Robes seized from Vrolk's chambers in the Spire, with a deep hood taken from a nearby chapel. He carries no visible weapons, and minimal gear. |
== Background == | == Background == | ||
− | Born to nobility in Sharuun, Zal'Kazzir was bred to a life of intrigue. Reared on the politics of the court of the false Sussar, Zal'Kazzir quickly learned the lessons of power politics, learning to read faces and situations even as he learned to read poetry from the court library. He likely would've pursued a political career if not for a trauma during his adolescence: his mother Tannah, always a kind woman with a love of learning was discovered while teaching several young children, including Zal'Kazzir and his | + | Born to lesser nobility in Sharuun, Zal'Kazzir was bred to a life of intrigue. Reared on the politics of the court of the false Sussar, Zal'Kazzir quickly learned the lessons of power politics, learning to read faces and situations even as he learned to read poetry from the court library. He likely would've pursued a political career if not for a trauma during his adolescence: his mother Tannah, always a kind woman with a love of learning was discovered while teaching several young children, including Zal'Kazzir and his sister Zara, to read. Zal'Kazzir was able to hide before the Legate, Olaf Black-Blade, and his orcish entourage spotted him, but his mother and sister and the others were not so lucky. Olaf murdered Tannah, and then used his dark magic to curse the area, causing her to rise as a hungering fell. At Olaf's command, the Tannah-Thing fell upon the helpless children, mauling and devouring them. From that day forward, Zal'Kazzir swore vengeance on the Corpse-God and all his works. |
− | He continued his political activities, but became a parasite on the system, rather that a true part of it; he began trading in illicit alcohol, drugs and information, forming a clandestine network of corruption and sowing discord and chaos whenever possible | + | He continued his political activities, but became a parasite on the system, rather that a true part of it; he began trading in illicit alcohol, drugs and information, forming a clandestine network of corruption and sowing discord and chaos whenever possible. He used his privilages of travel to act as a wandering trader, smuggler and spy, secretly supplying the resistance with information. His brother Zaki did not approve of his activities, and much to his family's detriment, left to find glory and honour with the free riders on the plains. In order to avoid reprisals, Zal'Kazzir planted a story that Zaki had committed suicide, and quickly covered up his brother's existance, even going so far as to cremate the corpse of a refugee to throw off suspicion, further cementing Zaki's hatred of his brother. |
− | He met, fell in love with, and eventually married Aisha of Sezsen, the low-ranked daughter of a powerful Sharuun house, but the match was a poor one, and their marriage | + | He met, fell in love with, and eventually married Aisha of Sezsen, the low-ranked daughter of a powerful Sharuun house, but the match was a poor one, and their marriage is largely unhappy, thought they maintain it for decorum's sake. They have two children, a daughter, Zia, aged 10 and a son, Zahir, aged 11. Zal'Kazzir dotes on his daughter, a bright girl with a rapacious intellect, and loves, but is somewhat distant from his son, a mischevious, bullheaded boy. |
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+ | He lives in Sharuun with his wife, children and his aged father, Zoltan, in the family estate, called 'Whitefields' due to the preponderance of waterlilies that surround it. | ||
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== 10 questions == | == 10 questions == | ||
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* What is the worst thing the Corpse-God could do to your hero? ''(this could include things done to loved ones)'' | * What is the worst thing the Corpse-God could do to your hero? ''(this could include things done to loved ones)'' | ||
− | ** An eternity of torment with no possible escape (fell is high on the list) | + | ** An eternity of torment with no possible escape (fell is high on the list) [This is why the concept of being entombed alive scares him so much] |
* Describe a victory that your hero would like to have against The Shadow: | * Describe a victory that your hero would like to have against The Shadow: | ||
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* ''' One-Eye ''' - A (seemingly) mad street preacher, dressed in tattered legates' robes, always yelling for people to repent and worship the shadow, though in such a mad way that he never convinces anyone. Knows a lot of the goings on in Sharuun, and will tell those he likes, if the price is right: sometimes favors, sometimes food, sometimes booze, never gold. | * ''' One-Eye ''' - A (seemingly) mad street preacher, dressed in tattered legates' robes, always yelling for people to repent and worship the shadow, though in such a mad way that he never convinces anyone. Knows a lot of the goings on in Sharuun, and will tell those he likes, if the price is right: sometimes favors, sometimes food, sometimes booze, never gold. | ||
* ''' Togumx-Gub ''' - An honorless Hobgoblin who deals in all things illicit and unsavory. He peddles his trade from a secure warehouse in Zorgetch. | * ''' Togumx-Gub ''' - An honorless Hobgoblin who deals in all things illicit and unsavory. He peddles his trade from a secure warehouse in Zorgetch. | ||
− | * ''' Dahmir of Weton-Bleh ''' - A high-ranking official in the Sharuun government, Lord Dahmir is an aristocrat of the old school, and does whatever he deems necesary to preserve the traditions that he values | + | * ''' Dahmir of Weton-Bleh ''' - A high-ranking official in the Sharuun government, Lord Dahmir is an aristocrat of the old school, and does whatever he deems necesary to preserve the traditions that he values. |
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===Family=== | ===Family=== | ||
− | * ''' Aisha '''- Zal'kazzir's wife of 12 years | + | * ''' Aisha '''- Zal'kazzir's wife of 12 years, pretty, in the harried mother kind of way. Average height, long dark hair. An accomplished horsewoman and the third daughter of House Sezsen, Aisha and Zal'kazzir fell in love in the court at Sharuun, and their wedding was even attended by the sussar himself. They turned out to be a rotten match, however, and they fight almost constantly. Aisha is more blunt that Zal'kazzir, and he is morre cunning, meaning that they almost never see eye to eye. |
− | * ''' Zahir ''' - Zal'Kazzir's son, | + | * ''' Zahir ''' - Zal'Kazzir's son, currently aged 11, a bright, precocious boy, with a knack for mischeif and an impish grin. Good-hearted but bull-headed. |
− | * ''' Zia ''' - Zal'kazzir's daughter, currently aged | + | * ''' Zia ''' - Zal'kazzir's daughter, currently aged 10, a clever, thoughtful, quiet, insightful girl who loves to smile. Loves flowers and poetry. She is literate is courtier, and reads voraciously. She is Zal'kazzir's 'little light' :) |
− | * ''' Zoltan ''' - Zal'Kazzir's Father. Old, but well-respected as wise and learned. Once worked as the exchequer for Sharuun. Cares for the family while Zal'kazzir is away, but has a poor relationship with Aisha, who he sees as a shrew | + | * ''' Zoltan ''' - Zal'Kazzir's Father. Old, but well-respected as wise and learned. Once worked as the exchequer for Sharuun. Cares for the family while Zal'kazzir is away, but has a poor relationship with Aisha, who he sees as a shrew. |
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===Allies=== | ===Allies=== | ||
* ''' Sahi Amir ''' - An old Sahi of Sharuun, and a friend of Zal'kazzir's father, Amir is wise in the lore of the heavens, and is known to tend the wounded and sick on occasion. Much smarter that he appears, and more ruthless than his smile lets on, Amir is a well-respected elder in the community. | * ''' Sahi Amir ''' - An old Sahi of Sharuun, and a friend of Zal'kazzir's father, Amir is wise in the lore of the heavens, and is known to tend the wounded and sick on occasion. Much smarter that he appears, and more ruthless than his smile lets on, Amir is a well-respected elder in the community. | ||
* ''' Qadira the Witch ''' - A mystic, herbalist and fortune-teller. Qadira claims she speaks to spirits, and she very well may, but she brews noxious poisons and antidotes, and she knows much about many things, and makes a stimulating dinner companion. A middle-aged woman of matronly build, Qadira has had a fondness toward Zal'kazzir for several years, but their relationship has never progressed beyond friendship. | * ''' Qadira the Witch ''' - A mystic, herbalist and fortune-teller. Qadira claims she speaks to spirits, and she very well may, but she brews noxious poisons and antidotes, and she knows much about many things, and makes a stimulating dinner companion. A middle-aged woman of matronly build, Qadira has had a fondness toward Zal'kazzir for several years, but their relationship has never progressed beyond friendship. | ||
− | * ''' Lakz ''' - A crafty, malevolent, opportunistic goblin with a chip on his shoulder about his lot in life, who is remarkably loyal to those who take care of him. Lakz is the cheif of waste disposal for Sharuun; it is his job to ensure that all of the other goblins keep things tidy and don't step out of line. As such, he is very good at making things dissapear, and at finding unusual things. What started as an occasional bribe for services turned into a friendship of sorts, and Lakz had hidden Zal'kazzir's activities on more than one occasion, acts that Zal'kazzir deeply appreciates. Zal'kazzir has been very generous with both praise and goods to Lakz over the years, and more than anything else, he treats him as an equal | + | * ''' Lakz ''' - A crafty, malevolent, opportunistic goblin with a chip on his shoulder about his lot in life, who is remarkably loyal to those who take care of him. Lakz is the cheif of waste disposal for Sharuun; it is his job to ensure that all of the other goblins keep things tidy and don't step out of line. As such, he is very good at making things dissapear, and at finding unusual things. What started as an occasional bribe for services turned into a friendship of sorts, and Lakz had hidden Zal'kazzir's activities on more than one occasion, acts that Zal'kazzir deeply appreciates. Zal'kazzir has been very generous with both praise and goods to Lakz over the years, and more than anything else, he treats him as an equal. |
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===Enemies=== | ===Enemies=== | ||
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* ''' Olaf Black-Blade ''' - Dorn Soldier-Legate who murdered Zal'Kazzir's mother for teaching children to read, and then forced the boy to watch as she rose as fell and ate several childen, including his sister. Olaf is the source of much of Zal'kazzir's hatred of the shadow. It was from him that he learned the shadow's true face. | * ''' Olaf Black-Blade ''' - Dorn Soldier-Legate who murdered Zal'Kazzir's mother for teaching children to read, and then forced the boy to watch as she rose as fell and ate several childen, including his sister. Olaf is the source of much of Zal'kazzir's hatred of the shadow. It was from him that he learned the shadow's true face. | ||
* ''' Calma the Healer ''' - A good-hearted and well respected woman, mistress of the largest infirmary in Sharuun. Calma lost her only son to mordayn overdose, mordayn she traced back to Zal'kazzir. The addict who gave her the information later dissappeared without a trace, and no body was ever found. Thus deprived of evidence, Calma has nonetheless dedicated her energies to stemming the Sharuun drug trade (with Zal'kazzir near it's center) and blames Zal'kazzir for the death of her son. Her efforts have been largely ineffectual, but she is well respected and seen as virtuous. | * ''' Calma the Healer ''' - A good-hearted and well respected woman, mistress of the largest infirmary in Sharuun. Calma lost her only son to mordayn overdose, mordayn she traced back to Zal'kazzir. The addict who gave her the information later dissappeared without a trace, and no body was ever found. Thus deprived of evidence, Calma has nonetheless dedicated her energies to stemming the Sharuun drug trade (with Zal'kazzir near it's center) and blames Zal'kazzir for the death of her son. Her efforts have been largely ineffectual, but she is well respected and seen as virtuous. | ||
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===Locations=== | ===Locations=== | ||
− | * ''' Whitefield''' - The name given to the Ghulvenne Estate due to the preponderance of waterlily-covered ponds surrounding it. | + | * ''' Whitefield''' - The name given to the Ghulvenne Estate due to the preponderance of waterlily-covered ponds surrounding it. Small as noble estates go, it is rambling and can be confusing at first, but is warm and inviting, with marble floors, elegant draperies and large windows. |
− | * ''' "Pray" ''' - The name of a hidden sidestreet near the Sharuun waterfront; the location of the black market. | + | * ''' "Pray" ''' - The name of a hidden sidestreet near the Sharuun waterfront; the location of the black market. always used in parlance with the wrong time association, as in "yes, this afternoon I'm going to go and pray" meaning tomorrow morning I'm going to the black market. |
− | * ''' Quadira's Shop ''' - A dusty shop filled with all sorts of strange items (much like a modern day occult shop) Also contains living quarters, a secret alchemical lab and a library. | + | * ''' Quadira's Shop ''' - A dusty shop filled with all sorts of strange items (much like a modern day occult shop) Also contains living quarters, a secret alchemical lab and a library. |
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− | + | == Covenant Items Ideas == | |
+ | ==== Lyre of Peace ==== | ||
+ | A simple, well polished Lyre which can calm emotions and promote cooperation and friendship. | ||
− | + | ==== Iron Mask ==== | |
+ | A nearly expressionless black iron mask that shields the wearer from mental influence and scrying, and also inspires awe and terror. | ||
− | + | ==== Cloak of the Bat ==== | |
+ | Long black cloak that allows the user the powers of bats (Flight, Blindsight, hiding and possibly a bite attack) | ||
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− | === | + | == Covenant Items Posessed== |
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== Gear == | == Gear == | ||
− | * '' | + | * ''Armor/Clothes:'' |
− | ** Ornate | + | ** Dirty courtier clothing |
− | + | ** Ornate Legate's Hood | |
+ | ** Several spare robes taken from the Curate Librarian of Vrolk's tower | ||
* ''Weapons:'' | * ''Weapons:'' | ||
** Splintersteed Dirk | ** Splintersteed Dirk | ||
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* ''Charms:'' | * ''Charms:'' | ||
** True Charm of Immunity to Vermin Poison, shaped as a small bracelet made of bone beads to look like a centipede. | ** True Charm of Immunity to Vermin Poison, shaped as a small bracelet made of bone beads to look like a centipede. | ||
** True Charm that causes onlookers to be unable to describe the bearer, a small stone top. | ** True Charm that causes onlookers to be unable to describe the bearer, a small stone top. | ||
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* ''Other'' | * ''Other'' | ||
− | + | ** Hidden Pouch containing Devilweed, Sannish, and a few other drugs. | |
− | ** Hidden Pouch containing drugs | ||
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** Enchantment Save Penalizing Flower given to him by Eranon | ** Enchantment Save Penalizing Flower given to him by Eranon | ||
** Copper signet ring | ** Copper signet ring | ||
** A Hearthstone in the shape of a large brass skeleton key | ** A Hearthstone in the shape of a large brass skeleton key | ||
− | ** | + | ** An unnaturaly heavy hourglass (40 lbs.) filled with white sand that falls UP. The name Lolth is inscribed on the base in high elven. |
+ | ** A Jar of Horse Balm | ||
+ | * '''Whitefield, a noble estate in Sharuun''' | ||
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+ | == Items of Interest from Vrolk's Lab == | ||
* ''Books'' | * ''Books'' | ||
− | ** '''Folio of Ancient Religion''' | + | ** '''Treatise on Demonology''' |
− | ** '''The Diary of Kenes Kakishi''' | + | ** '''Folio of Ancient Religion''' |
+ | ** '''The Diary of Kenes Kakishi''' (The private journal of a well-known countess, filled with court intrigue, gossip, debauchery and treason; a raunchy and incriminating glimpse inside the private lives of the local nobility) | ||
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+ | * ''Items'' | ||
+ | ** Black Robes | ||
+ | ** Monocle | ||
+ | ** Assorted Jewelry and Charms | ||
+ | ** Curved Sacrificial Dagger | ||
== To-Do List == | == To-Do List == | ||
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+ | * ''Zal'Kazzir'' | ||
+ | ** | ||
+ | ** Design style elements | ||
+ | ** | ||
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+ | * ''Adam'' | ||
+ | ** Expand private pages | ||
+ | ** Make a map/prop for Whitefields | ||
+ | ** Design style elements | ||
+ | ** Create list of NPCs for Kev | ||
== Bluebooking Links (Private) == | == Bluebooking Links (Private) == | ||
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[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_14.44]] | [[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_14.44]] | ||
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== Private Character Information == | == Private Character Information == | ||
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[[Zal'Kazzir's Dark Gambit|Dreams of Glory]] | [[Zal'Kazzir's Dark Gambit|Dreams of Glory]] | ||
− | [[Zal'Kazzir's | + | [[Zak'Kazzir's Worries and Fears|Cries of Fear]] |
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+ | [[Zal'Kazzir's Hopes and Dreams|Wishes of Hope]] | ||
= D'hal, Zal'Kazzir's Familiar = | = D'hal, Zal'Kazzir's Familiar = | ||
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'''Speed''': 15 ft. (3 squares), climb 15 ft., swim 15 ft. | '''Speed''': 15 ft. (3 squares), climb 15 ft., swim 15 ft. | ||
− | '''Armor Class''': | + | '''Armor Class''': 21 (+2 size, +3 Dex, +6 natural), touch 15, flat-footed 16 |
'''Base Attack/Grapple''': +3/–8 | '''Base Attack/Grapple''': +3/–8 | ||
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'''Saves''': Fort +2, Ref +5, Will +5 | '''Saves''': Fort +2, Ref +5, Will +5 | ||
− | '''Abilities''': Str 4, Dex 17, Con 11, Int | + | '''Abilities''': Str 4, Dex 17, Con 11, Int 9, Wis 12, Cha 2 |
'''Skills''': Balance (8 ranks) +11, Climb (8 ranks) +11, Hide (4 ranks) +15, Listen (5 ranks) +6, Spot (5 ranks) +6, Swim (8 ranks) +5 | '''Skills''': Balance (8 ranks) +11, Climb (8 ranks) +11, Hide (4 ranks) +15, Listen (5 ranks) +6, Spot (5 ranks) +6, Swim (8 ranks) +5 | ||
− | '''Skills From Master''': Bluff ( | + | '''Skills From Master''': Bluff (10 Ranks) +6, Concentration (3 Ranks) +3, Deceipher Script (1 Rank) +0, Diplomacy (10 Ranks) +6, Disguise (1 Rank) -3, Forgery (1 Rank) +0, Gather Information (10 Ranks) +6, Handle Animal (1 Rank) -3, Intimidate (2 Ranks) -2, Know: Religion (2 Ranks) +1, Know: Arcana (5 Ranks) +4, Know: Nobility (1 Rank) +0, Know: Shadow (7 Ranks) +6, Prof: Trader (2 Ranks) +3, Ride (2 Ranks) +5, Sense Motive (9 Ranks) +10, Spellcraft (9 Ranks) +8. |
'''Feats''': Improved Initiative, Weapon Finesse (Bite) | '''Feats''': Improved Initiative, Weapon Finesse (Bite) |