Editing Zal'Kazzir's Response to His Family being murdered

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 +
eroloa
 
==Things to be done in Sharuun:==
 
==Things to be done in Sharuun:==
  
Line 51: Line 52:
 
: Saving Throw: None Spell Resistance: Yes
 
: Saving Throw: None Spell Resistance: Yes
  
: You, or a messenger touched by you, sends a phantasmal message to others in the form of a dream. At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient’s dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.
+
: You, or a messenger touched by you, sends a phantasmal message to others in the form of a dream. At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient’s dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.
  
: Once the message is delivered, the messenger’s mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient’s dream and deliver the message.
+
: Once the message is delivered, the messenger’s mind returns instantly to its body. The duration of the spell is the time required for the messenger to enter the recipient’s dream and deliver the message.
  
: If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient’s dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the spell.
+
: If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient’s dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the spell.
  
: Creatures who don’t sleep (such as elves, but not half-elves) or don’t dream cannot be contacted by this spell.
+
: Creatures who don’t sleep (such as elves, but not half-elves) or don’t dream cannot be contacted by this spell.
  
 
: The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always fails any saving throw) while in the trance.
 
: The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always fails any saving throw) while in the trance.
Line 84: Line 85:
  
 
==The Court of Farah Shanduz, Sussar (Traitor Prince) of Sharuun==
 
==The Court of Farah Shanduz, Sussar (Traitor Prince) of Sharuun==
''More than 177,000 souls stand beneath the head of the Shanduz family in Sharuun.  67% matter. (ie. Sarcosans)  <br> To outsiders of his court the aged Traitor Prince Farah Shanduz is known simply as Prince Shanduz... You call him Farah, or at least he continually reminds you to call him such.  But at the same time Zal'Kazzir KNOWS that his mouth offers the intimacy of first names yet his ego demands you speak his title in every other sentence said to him...  Farah is a man of minor girth, dusky and stout. His lack of fitness attends to his rugged build. His fingers seem prepetually glazed in honeys and oils from the delicacies that he loves so very much.  Yet the man is perhaps on of the finest "amatuer" horsemen you have ever seen. His eye for the Sarcosan steeds are matched by none other, it is this that aided his rise amoung the ruling caste. Taking a new born colt for which he knew would be a stallion with no peer has been his fortune since boyhood.  These skills make up for his lack of care to his appearance when lounging in his den of women, booze and pleasures known only to a rare few.  <br> His family has ruled the city of Sharuun for the last 600 years, and surprisingly, the coming of the Shadow did not change that. The Shanduz family was already among the most loyal supporters of the Shadow as the Third Age came to a close, many of their scions having been indoctrinated into the Order of Shadow. Wishing to offer up his city to his dark god but knowing that less than a tenth of the city’s soldiers and defenders would support him, Farah Shanduz himself sent his armies out to face the Shadow in the Last Battle . . . sending with them poisoners, assassins, and disguised legates. As the Shadow’s armies struck, these valiant defenders fell to spell, sickness, confusion, and dagger, all from within their own midst. As a reward, Izrador blessed Farah Shanduz with the essence of his Shadow, granting him long life and dark powers; the less-than-human prince still rules the city 100 years later. <br>  His 'court' resides overlooking the merchant quarter of Sharuun, it is hot and smells of the vapors that escape the merchant stalls, masked slightly by the scent of oil and candles.''
+
''More than 177,000 souls stand beneath the head of the Shanduz family in Sharuun.  67% matter. (ie. Sarcosans)  <br> To outsiders of his court the aged Traitor Prince Farah Shanduz is known simply as Prince Shanduz... You call him Farah, or at least he continually reminds you to call him such.  But at the same time Zal'Kazzir KNOWS that his mouth offers the intimacy of first names yet his ego demands you speak his title in every other sentence said to him...  Farah is a man of minor girth, dusky and stout. His lack of fitness attends to his rugged build. His fingers seem prepetually glazed in honeys and oils from the delicacies that he loves so very much.  Yet the man is perhaps on of the finest "amatuer" horsemen you have ever seen. His eye for the Sarcosan steeds are matched by none other, it is this that aided his rise amoung the ruling caste. Taking a new born colt for which he knew would be a stallion with no peer has been his fortune since boyhood.  These skills make up for his lack of care to his appearance when lounging in his den of women, booze and pleasures known only to a rare few.  <br> His family has ruled the city of Sharuun for the last 600 years, and surprisingly, the coming of the Shadow did not change that. The Shanduz family was already among the most loyal supporters of the Shadow as the Third Age came to a close, many of their scions having been indoctrinated into the Order of Shadow. Wishing to offer up his city to his dark god but knowing that less than a tenth of the city’s soldiers and defenders would support him, Farah Shanduz himself sent his armies out to face the Shadow in the Last Battle . . . sending with them poisoners, assassins, and disguised legates. As the Shadow’s armies struck, these valiant defenders fell to spell, sickness, confusion, and dagger, all from within their own midst. As a reward, Izrador blessed Farah Shanduz with the essence of his Shadow, granting him long life and dark powers; the less-than-human prince still rules the city 100 years later. <br>  His 'court' resides overlooking the merchant quarter of Sharuun, it is hot and smells of the vapors that escape the merchant stalls, masked slightly by the scent of oil and candles.''
  
 
''It is with great joy that he greats his old 'friend' Zal'Kazzir...''
 
''It is with great joy that he greats his old 'friend' Zal'Kazzir...''
Line 167: Line 168:
  
 
==The Fortress-Villa of Mazish Mezim, Greater legate of the Sharuun District==
 
==The Fortress-Villa of Mazish Mezim, Greater legate of the Sharuun District==
''A short 23 miles North East of Sharuun, some 50 miles before the Ruins of the Benuadi Monastery, lies an estate of massive proportion... It is called Hashu'shef (Heaven's Host) and it's stretch rivals the size of the walled town of Mish in sheer land mass.  Thousands of the finest horse-stock roam freely here ready to be wrangled for the call of the Frozen Horsemaster (Izrador).  The master of this fortress-villa is master to all of the Sharuun District, he is simply Mazish Mezim, Greater Legate of the Order. <br> In the role of greater legate Lord Mezim sits near the top of the order’s power structure, below only Sunulael himself. Today, he has only 14 rivals who bear his rank. Lord Mezim takes responsiblity for overseeing the entire region of Sharuun, governing over Mish, Sharuun, Shuvrel, Benuadi Monastery and The Seals of Dal Henye. <br> He serves the Shadow in the North personally when called upon to do so. Unlike the petty temple legates, his role affords very broad duties and responsiblity for all the order’s activities throughout the Sharuun region. <br> Lord Mezim and those who are fortunate and ruthless enough to reach the rank of greater legate count themselves among the most dangerous mortals in the world, and they do not take the security of their positions for granted. Each supporting extensive networks of underlings—channelers, temple and soldier legates, personal retinues of warriors, thugs, informants, and spies. All well defended against rivals and rebels. Mezim practices this caution that comes well-founded, for those such as he are among the most hated and feared mortals on the continent as well. And while these villains take pains to protect themselves, greater legates are not invulnerable. <br> <br> Your Master Under the Shadow, Lord Mezim has agreed to have an audience with you... Prince Shanduz has paid his boon to your family well!...  <br> <br>  As Zal'Kazzir makes his way to the villa, Mi'shun splits off - she suggests that the two of your 'free' several of the horses from their cells that are the plain lands of Lord Mezim...  Nearly 20 minutes after Mi'shun departed from your company Zal'Kazzir is approached on the fortified road leading to "Hashu'shef" ...  Four riders in black-mail, with red and brown cloaks touched slightly with gold and silver thread, their horses and themselves adorned in regal armor befitting Knights of the Dark Templars, infamous for this rune-etched black armor, rumored to be charged with the hateful malice of the Enemy. <br> At a glance the riders move from their 'arrowhead' riding formation to take up a 'line abreast' shield wall filling across the highway.  Lowering their lances in syncronise tapping the ground ahead of them as they continue to ride slowly, their lances are pulled and stand straight in the air as the column moves within earshot... with an audible:''  '''''"HAA-RU!'''''  ''the horses halt, awaiting Zal'Kazzir to approach...
+
''A short 23 miles North East of Sharuun, some 50 miles before the Ruins of the Benuadi Monastery, lies an estate of massive proportion... It is called Hashu'shef (Heaven's Host) and it's stretch rivals the size of the walled town of Mish in sheer land mass.  Thousands of the finest horse-stock roam freely here ready to be wrangled for the call of the Frozen Horsemaster (Izrador).  The master of this fortress-villa is master to all of the Sharuun District, he is simply Mazish Mezim, Greater Legate of the Order. <br> In the role of greater legate Lord Mezim sits near the top of the order’s power structure, below only Sunulael himself. Today, he has only 14 rivals who bear his rank. Lord Mezim takes responsiblity for overseeing the entire region of Sharuun, governing over Mish, Sharuun, Shuvrel, Benuadi Monastery and The Seals of Dal Henye. <br> He serves the Shadow in the North personally when called upon to do so. Unlike the petty temple legates, his role affords very broad duties and responsiblity for all the order’s activities throughout the Sharuun region. <br> Lord Mezim and those who are fortunate and ruthless enough to reach the rank of greater legate count themselves among the most dangerous mortals in the world, and they do not take the security of their positions for granted. Each supporting extensive networks of underlings—channelers, temple and soldier legates, personal retinues of warriors, thugs, informants, and spies. All well defended against rivals and rebels. Mezim practices this caution that comes well-founded, for those such as he are among the most hated and feared mortals on the continent as well. And while these villains take pains to protect themselves, greater legates are not invulnerable. <br> <br> Your Master Under the Shadow, Lord Mezim has agreed to have an audience with you... Prince Shanduz has paid his boon to your family well!...  <br> <br>  As Zal'Kazzir makes his way to the villa, Mi'shun splits off - she suggests that the two of your 'free' several of the horses from their cells that are the plain lands of Lord Mezim...  Nearly 20 minutes after Mi'shun departed from your company Zal'Kazzir is approached on the fortified road leading to "Hashu'shef" ...  Four riders in black-mail, with red and brown cloaks touched slightly with gold and silver thread, their horses and themselves adorned in regal armor befitting Knights of the Dark Templars, infamous for this rune-etched black armor, rumored to be charged with the hateful malice of the Enemy. <br> At a glance the riders move from their 'arrowhead' riding formation to take up a 'line abreast' shield wall filling across the highway.  Lowering their lances in syncronise tapping the ground ahead of them as they continue to ride slowly, their lances are pulled and stand straight in the air as the column moves within earshot... with an audible:''  '''''"HAA-RU!'''''  ''the horses halt, awaiting Zal'Kazzir to approach...
  
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)