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Character in Mandacaru's MRQ2 game Scant Regard: Back to [[Scant_Regard | wiki]] / [ IC] / [ OOC] / [http://forum.rpg.net/showthread.php?t=545557 Recruit] Jump to char char char char char *Male/Female --yo *Home: --- *Background: --- Profession: --- *Magic: --- ==Characteristics and Attributes== STR '''--''' CON '''--''' SIZ '''--''' INT '''--''' POW '''--''' DEX '''--''' CHA '''--''' *Combat Actions '''--''' *Damage Modifier '''+1D--''' *Improvement Modifier '''+-''' *Movement '''-''' *Dedicated POW '''-''' *Magic Points '''--''' *Strike Rank (XX-#AP)='''--''' *Hero Points: '''-''' ==Skills== Common (Base %) % *'''Athletics''' (Str+Dex --) '''#%''' *'''Brawn''' (Str+Siz --) '''#%''' *'''Culture'''(Poljoni)(Intx2 --) '''#%''' *'''Dance''' (Dex+Cha --) '''#%''' *'''Drive''' (Dex+Pow --) '''#%''' *'''Evade''' (Dex2 --) '''#%''' *'''Evaluate''' (Int+Cha --) '''#%''' *'''First Aid''' (Int+Dex --) '''#%''' *'''Influence''' (Chax2 --) '''#%''' *'''Insight''' (Int+Pow --) '''#%''' *'''Lore (homeland)''' (Intx2 --) '''#%''' *'''Perception''' (Int+Pow --) '''#%''' *'''Persistence''' (Pow x2 --) '''#%''' *'''Resilience''' (Con x2 --) '''#%''' *'''Ride''' (Dex+Pow --) '''#%''' *'''Sing''' (Cha+Pow --) '''#%''' *'''Sleight''' (Dex+Cha --) '''#%''' *'''Stealth''' (Dex+Int --) '''#%''' *'''Swim''' (Str+Con --) '''#%''' *'''Unarmed''' (Str+Dex --) '''#%''' Advanced Skills (Magical below) *'''-----Speak -----''' (Int+Cha --) '''#%''' *'''----''' (---+--- ) '''#%''' ==Combat Styles & Weapons== Combat Styles (Base %) % *'''2H ---''' (Str+Dex --) '''#%''' *'''--- and Shield''' (Str+Dex ) '''#%''' *'''---ranged---''' (DexX2 ) '''#%''' *'''Unarmed''' (Str+Dex --) '''#%''' {| border="1" cellpadding="2" !width="200"|Weapon/Shield !width="50"|Size !width="50"|Reach !width="100"|Damage !width="50"|AP !width="50"|HP !width="70"|Combat % !width="150"|Manoeuvres !width="50"|Range !width="50"|Load !width="50"|ENC |- |weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ... |- |weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ... |} *Total weapon ENC: # ==Hit Points and Armour== {| border="1" cellpadding="2" !width="90"|Location !width="180"|Location Name !width="300"|Armour types !width="50"|A.P. !width="70"|Max H.P. !width="70"|Damage |- |19-20 || Head || ...|| - || - || -0 |- |16-18 || Left Arm ||...|| - || - || -0 |- |13-15 || Right Arm ||...|| - || - || -0 |- |10-12 || Chest || ...|| - || - || -0 |- |07-09 || Abdomen || ...|| - || - || -0 |- |04-06 || Left Leg || ...|| - || - || -0 |- |01-03 || Right Leg || ...|| - || - || -0 |} *Total Armour ENC = (Total AP)/5 = #/5 = '''#''' *Armour Penalty = ==Magic== *'''Common Magic''' (Pow+Cha --) +30glor '''#%''' *Spells: ** @@@ ** @@@ ** @@@ ** @@@ Cults: *'''--- e.g. Initiate of ---''' **Dedicated Pow: '''#'''. **Pact (---god---) (Cha+DedPow ?) '''#%''' **Lore (---god---) (Intx2 ) '''#%''' **Cult Skills: **Specific duties: **Gifts/Compulsions: **Divine Spells: ==Mount== Str: '''Number''', Con: '''Number''', Siz: '''Number''', Pow: '''Number''', Dex: '''Number'''. *Damage Bonus/Minus: '''+/- Damage Dice''' *Hit Point Bonus/minus: '''+/-HPs''' *Move Rate: {| border="1" cellpadding="2" !width="200"|Location Name !width="225"|Armour types !width="50"|H.P. !width="50"|A.P. !width="50"|Enc. !width="100"|Location |- |Head || Armour Type || number || number || number || 17-20 |- |Left Foreleg || Armour Type || number || number || number || 14-16 |- |Right foreleg || Armour Type || number || number || number || 11-13 |- |Forequarters || Armour Type || number || number || number || 08-10 |- |Hindquarters || Armour Type || number || number || number || 05-07 |- |Left Hindleg || Armour Type || number || number || number || 03-04 |- |Right Hindleg || Armour Type || number || number || number || 01-02 |} *Total Hit Points: nHP * Attack Bonus/Minus: +/-% * Parry Bonus/Minus: +/-% * Aim Bonus/Minus: +/-% {| border="1" cellpadding="2" !width="200"|Attack !width="150"|Damage !width="50"|S.R. !width="50"|Attack % |- |Bite || damage || sr || atk% |- |Kick || damage || sr || atk% |- |Rear and plunge || damage || sr || atk% |} ==Equipment== Arms * * Armour * Equipment * * Freebies: *Clothes they wear and a set of spares. *Some personal momentoes, good-luck charms, talismans or similar. *1 weekβs worth of food, either fresh or preserved. *One weapon relevant to their weapon skills and culture. Money ---L ==Contacts, Friends, Enemies & Rivals== ==Family & Background== ==Notes==
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