Difference between revisions of "Running Sheet Ascorbic"

From RPGnet
Jump to: navigation, search
(Points{})
(Storage)
Line 24: Line 24:
  
 
====Storage====
 
====Storage====
*150.
+
*15
  
 
=='''Statistics{62}'''==
 
=='''Statistics{62}'''==

Revision as of 22:07, 2 July 2024

Ascorbic the Acid Mage.

Ascorbic.jpg

Father:

Mother:

Children:

Description:

Hobbies:

Ranks

Points{}

Total: = 62 Stats+ Powers+46 Skills+{50(100)} Items +0/0 allies/Enemies+6 Shadows +5 Stuff +15 Storage


Advancement

Storage

  • 15

Statistics{62}

  • Psyche: 15
  • Strength: 12
  • Endurance: 28
  • Warfare: 7

Warlock Thief Mage

  • Add 5 pips to Warfare unless rank of Chaos or Human. Minimum of Amber rank Warfare
  • Add 3 pips to Endurance unless rank of Chaos or Human. Minimum of Amber rank Endurance
  • Add 2 pips to Strength unless rank of Chaos or Human. Minimum of Amber rank Endurance

Powers {45(93)}

  • (3) Basic Imprint Plymouth
  • 30 Madwand-Natural mage.
  • (30) Advanced Sorcery-taught by Jeremy
  • (20) Conjuration-Taught by Jeremy
  • (40) Trump Artist-Plymouth Trumps
  • 5 Low Order Magery
  • 2 Illusionism.
  • 2 Listry
  • 3 Cantripy. A true master of Cantripy. Expert in teaching Cantrips. Some people learn Cantrips just by being around him.
  • 2 Low Order Wizardy
  • 1 Ritualism. Familiar with all Dufiro languages but not an expert in them. Generally a good resources on Dufiro but not a lot of practical experience.
  • Green Troll Stone.

Skills {40}

  • 1
  • 2 Tosian Weapon Master- Great Sword
    • 1 Bastard Sword
    • 1
  • 3 Cook-Chef-Tosian
    • 2
    • 2
    • 1
    • 1 Japanese-Sushi
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10

8 Warlock Thief Skills (60th)

Thievish Skills

Ascorbic's Thievish Skills

Allies & Enemies {0/0 = 0}

Allies

  • 6 Lop
  • 6 Boxlifter.
  • 4 Nur Al Din

Enemies

  • various

Companions

Items {}

Graduation Benefits

Items

Graduate Cord

BPMC-cord.jpg

A symbolic uniform cord worn by graduates in all situations. 16" long.

No magical powers to begin with. It is often magicked later..

  • A thin green & white cord added if the individual does a turn as an instructor.
  • A red cord is added if they are a regular instructor.
Rasak Knife (5)

BenBlade1.jpg

  • 4 Deadly Damage 4
  • 1 Ability-1 Return to Hand/Return to Forge on death
    • 5 x3 horde 15. Benedict & The Rasak Graduates


Those who completed the training were given a blade they made there during their training and permission to wear the blade on all military attire. The blade is forged mithril with a blade 5" long and a handle 4" long. Ceremonial and honorary in intent, the blades have their own history as deadly weapons.

Death Wheeler (12)

(44 pips Osric)

Deathwheeler.jpg

  • Vitality 4 (superior materials and durability)
  • Movement 2 (spinning Rings)
  • Deadly Damage 4
  • 1 Ability:Call to hand/Return
  • 1 Alt Form: Personal Choice
  • Shadowwide *4

While a Death wheeler is presented they graduate they are a large cumbersome weapon. It is quite unbalanced and only become wieldly in the Death Wheeler katas. Most keep them in a rack at the Amber Headquarters on Adledross. They can be summoned to hand from there of course.

Aspen brought his home, A very decorative weapon for his collection.


Abilities

Stats

Skills

  • 1 Pip Skill-Rasak-Military Technology
  • 1 Pip Skill -Rasak-Military Command and Communications.
  • 1 Pip Skill-Rasak-Military Horsemanship
  • 1 Pip Skill-Rasak-Gymnastics
  • 1 Pip Skill-Rasak- Medical Training
  • 1 Pip Skill-Rasak-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.

Shadows {}

Stuff{}

Miscellany

  • Mostly a gambler by trade and a known alcoholic. He is known to fence goods and gamble and is an expert in both. Tends to be grumpy. Plays the mandolin and can tell tales well enough that bards often enjoy his company.
  • He was also a madwand, a mage able to see the stands of magic around him, making his magic greatly more powerful then it should be. He can unravel magic used against him or around him, making him nearly invulnerable to magic.
  • Many powers of sorcery and conjuration taught by Tolknor using the Plymouth Squiggle for his own protection. Untrained Madwands are a bad thing.
  • A true master at Cantripy. Is one of the best instructors for Cantripy. Can teach almost anyone Cantrips. A person with a human psyche and an Int of at least 10 can learn at least 10 Cantrips if taught by Ascorbic.
  • Granted Immortality by Tolknor