Difference between revisions of "Alvah's Spells"
m (Tolknor moved page Allah's Spells to Alvah's Spells) |
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*2 Power Ritualism | *2 Power Ritualism | ||
Same as above but her experience with Dufiro might use these talents in time | Same as above but her experience with Dufiro might use these talents in time | ||
+ | ==Thievish== | ||
+ | ===1=== | ||
+ | *Alchemy bartender | ||
+ | *Bow +5% | ||
+ | *Brawling +1 | ||
+ | *Dagger defense | ||
+ | *Fist attack+2 | ||
+ | *Juggle : Basic | ||
+ | *Locksmith Basic | ||
+ | *Move silently 20% | ||
+ | *Short sword defense+1 | ||
+ | *Tie up with rope -basic | ||
+ | *Short sword defense +1 | ||
+ | *Bypass traps 50% | ||
+ | *Defense +1 | ||
+ | *Jimmy portals 50% | ||
+ | *. | ||
+ | ===2=== | ||
+ | * Alchemy Mixologist | ||
+ | * Acrobatic & Parkour-Basic | ||
+ | * Bow+10% | ||
+ | * Short sword Attack +2 | ||
+ | * Dagger Throwing Accuracy+5% | ||
+ | * Bypass Traps 75% | ||
+ | * Juggle 30% | ||
+ | * Locksmithing 10% | ||
+ | * Game of Skill +15% | ||
+ | * Pick locks 60% | ||
+ | * Pick pockets 60% | ||
+ | * Streetwise 20% | ||
+ | * Start Fires 50% | ||
+ | * Slight of Hand 80% | ||
+ | ===3=== | ||
+ | * Alchemy-Chemistry | ||
+ | * Bow +15% | ||
+ | * Acrobatics & Parkour Advanced | ||
+ | * Dagger Attack +2 | ||
+ | * Fist Attack +3 | ||
+ | * Dagger Sure Strike x3 | ||
+ | * Dagger throwing accuracy +10% | ||
+ | * Entertaining 2 charisma | ||
+ | * Locksmithing 20% | ||
+ | * Move silent 40% | ||
+ | * Pick locks 75% | ||
+ | * Pick Pockets 75% | ||
+ | * Juggle 60% | ||
+ | * | ||
+ | * Slight of hand 90% | ||
+ | ===4=== | ||
+ | * Alchemy-Alchemy Minor | ||
+ | * Bow 20% | ||
+ | * Juggle 80% | ||
+ | * Acrobatics & Parkour Beginning Parkour | ||
+ | * Dagger Attack +3 | ||
+ | * Dagger throwing accuracy +15 | ||
+ | * Dagger Sure Strike x4 | ||
+ | * Bypass Traps 90% x | ||
+ | * Entertaining 2 x Charisma x | ||
+ | * Heist from Pack & Bundles 50% x | ||
+ | * Locksmithing 30% x | ||
+ | * Identify Magical Item 20% x | ||
+ | * Pick pockets 90% x | ||
+ | * Slight of hand 95% x | ||
+ | * Streetwise 40% x | ||
+ | * Taste Analysis x | ||
+ | ====Thievish Tops==== | ||
+ | * Alchemy-Alchemy Minor | ||
+ | * Bow 20% | ||
+ | * Juggle 80% | ||
+ | * Acrobatics & Parkour Beginning Parkour | ||
+ | * Dagger Attack +3 | ||
+ | * Dagger throwing accuracy +15 | ||
+ | * Dagger Sure Strike x4 | ||
+ | * Bypass Traps 90% x | ||
+ | * Entertaining 2 x Charisma x | ||
+ | * Heist from Pack & Bundles 50% x | ||
+ | * Locksmithing 30% x | ||
+ | * Identify Magical Item 20% x | ||
+ | * Pick pockets 90% x | ||
+ | * Slight of hand 95% x | ||
+ | * Streetwise 40% x | ||
+ | * Taste Analysis x | ||
+ | * Fist Attack +3 | ||
+ | * Pick Lock 75% | ||
+ | * Start Fires 50% | ||
+ | * Game of Skill 50% | ||
+ | * Short Sword Attack +2 | ||
+ | * | ||
+ | * | ||
+ | * | ||
+ | ******* |
Revision as of 13:03, 3 April 2024
Alvah's Spells
Contents
Amber Advanced Frame
18 spells, any power.
Azcalan basic imprint
Frame can hold 8 Minor Spells and 4 Major Spell
Power Words
- Magic Negation
- Chaos Negation
- Pattern Negation
- Psychic Defense
- Pain attack
- Shade
- Light Strobe
- Spark
- Weaken Structure
- Burst of Psyche
Cantrips
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight (or Bluelight) |
Low Order-Dresdenverse
- 3 Low Order Magic. Dresdenverse.
Probably only works in her home shadows and near by it but she is fairly good at it.
Ritualism
- 2 Power Ritualism
Same as above but her experience with Dufiro might use these talents in time
Thievish
1
- Alchemy bartender
- Bow +5%
- Brawling +1
- Dagger defense
- Fist attack+2
- Juggle : Basic
- Locksmith Basic
- Move silently 20%
- Short sword defense+1
- Tie up with rope -basic
- Short sword defense +1
- Bypass traps 50%
- Defense +1
- Jimmy portals 50%
- .
2
- Alchemy Mixologist
- Acrobatic & Parkour-Basic
- Bow+10%
- Short sword Attack +2
- Dagger Throwing Accuracy+5%
- Bypass Traps 75%
- Juggle 30%
- Locksmithing 10%
- Game of Skill +15%
- Pick locks 60%
- Pick pockets 60%
- Streetwise 20%
- Start Fires 50%
- Slight of Hand 80%
3
- Alchemy-Chemistry
- Bow +15%
- Acrobatics & Parkour Advanced
- Dagger Attack +2
- Fist Attack +3
- Dagger Sure Strike x3
- Dagger throwing accuracy +10%
- Entertaining 2 charisma
- Locksmithing 20%
- Move silent 40%
- Pick locks 75%
- Pick Pockets 75%
- Juggle 60%
- Slight of hand 90%
4
- Alchemy-Alchemy Minor
- Bow 20%
- Juggle 80%
- Acrobatics & Parkour Beginning Parkour
- Dagger Attack +3
- Dagger throwing accuracy +15
- Dagger Sure Strike x4
- Bypass Traps 90% x
- Entertaining 2 x Charisma x
- Heist from Pack & Bundles 50% x
- Locksmithing 30% x
- Identify Magical Item 20% x
- Pick pockets 90% x
- Slight of hand 95% x
- Streetwise 40% x
- Taste Analysis x
Thievish Tops
- Alchemy-Alchemy Minor
- Bow 20%
- Juggle 80%
- Acrobatics & Parkour Beginning Parkour
- Dagger Attack +3
- Dagger throwing accuracy +15
- Dagger Sure Strike x4
- Bypass Traps 90% x
- Entertaining 2 x Charisma x
- Heist from Pack & Bundles 50% x
- Locksmithing 30% x
- Identify Magical Item 20% x
- Pick pockets 90% x
- Slight of hand 95% x
- Streetwise 40% x
- Taste Analysis x
- Fist Attack +3
- Pick Lock 75%
- Start Fires 50%
- Game of Skill 50%
- Short Sword Attack +2
-