Difference between revisions of "Running Sheet Spatchi"
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*Knight of Amber-Graduate of Rasak | *Knight of Amber-Graduate of Rasak | ||
*Gray Guild-Amber | *Gray Guild-Amber | ||
− | * | + | *Elite serving Lord Vek Hendrake |
− | |||
− | ''''' | + | =='''Points{111}'''== |
− | =='''Statistics { | + | '''''Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage''''' |
− | *Psyche: | + | |
− | *Strength: | + | =='''Statistics {35}'''== |
− | *Endurance: | + | *Psyche: 7 |
− | *Warfare: | + | *Strength: 13 |
+ | *Endurance:10 | ||
+ | *Warfare:5 | ||
Line 33: | Line 34: | ||
*15) stats psyche, Endurance. | *15) stats psyche, Endurance. | ||
*15)10 Mal Reiss. 5 limited Sorcery. | *15)10 Mal Reiss. 5 limited Sorcery. | ||
− | *35) Stats psyche, str, endurance | + | *35) Stats psyche, str, endurance, warfare |
=='''Powers {26}'''== | =='''Powers {26}'''== | ||
Line 44: | Line 45: | ||
=='''Skills {30}'''== | =='''Skills {30}'''== | ||
*3 Cooking. Mexican, Amber | *3 Cooking. Mexican, Amber | ||
− | **2 | + | **2 Cooking Sea Food |
− | **2 | + | **2 Grilling & BBQ |
− | **1 | + | **1 Cast Iron Cooking |
**1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | **1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire. | ||
− | *3 Parkour | + | *3 Parkour & Acrobatics |
− | ** | + | **2 Gymnastics & Tumbling |
− | ** | + | **2 Group Parkour |
− | **1 | + | **1 Parkour Cycling |
**1 Military Skill-Gymnastics | **1 Military Skill-Gymnastics | ||
*2 Horsemanship- Hard Riding | *2 Horsemanship- Hard Riding | ||
Line 58: | Line 59: | ||
*2 Medical Training | *2 Medical Training | ||
**1 Pip Skill-Medical Training | **1 Pip Skill-Medical Training | ||
− | *1 | + | *2 Gardening. Vegetables |
− | *1 | + | **1 Gardening-Peppers |
− | *1 | + | *1 Large Scale Gardening. |
− | * | + | *1 Archery Sport-[[CCC]] |
− | * | + | *2 Camping |
− | *1 | + | ** Hunting- Clean & prep |
− | * | + | *1 Cycling |
− | *1 | + | *2 Games of Skill-Thrown Darts, Thrown Knives |
− | *1 | + | **1 Frisbee, other thrown games |
− | *1 | + | *1 Dice Games |
− | *1 | + | *1 Card Games-poker, Tonk |
− | *1 | + | *1 Motorcycle |
− | *1 | + | *1 Automotive driving |
− | *1 | + | *1 Glider pilot |
− | *1 | + | *1 Sail Boating |
+ | *1 Swimming-Surfing | ||
*1 Pip Skill-Military Technology | *1 Pip Skill-Military Technology | ||
*1 Pip Skill-Military Command and Communications. | *1 Pip Skill-Military Command and Communications. | ||
− | + | *1 Stringed Instrument: Harp,Zither | |
− | + | *1 Wind Instrument: Harmonica, JewsHarp | |
+ | |||
+ | |||
+ | ===Thievish Tops=== | ||
+ | *Duplicate Poisons | ||
+ | *Bypass Traps 90%+30 | ||
+ | *Dagger Sure Strike x6 | ||
+ | *Streetwise 75% | ||
+ | *Acrobatics & Parkour Advance Parkour | ||
+ | *Game of Skill +45% | ||
+ | *Move Silently +80% | ||
+ | *Pick Locks 95% | ||
+ | *Pick Pockets 99% | ||
+ | *Tracking 95% | ||
+ | *Juggle 99% | ||
+ | *Dagger Attack Quick-draw | ||
+ | *Dagger Sure Strike x5 | ||
+ | *Dagger Throwing Accuracy +20 Critical + | ||
+ | *Lip Reading 90% | ||
+ | *Sap 90% ko | ||
+ | *Sleight of Hand 99% | ||
+ | *Grappling Hook +30% | ||
+ | *Dodge Missiles +5% | ||
+ | *Climbing Walls & Obstacles+90% | ||
+ | *Dodge Missiles +5% | ||
+ | *Fist Attack +2 | ||
+ | *Jimmy Portals +50% | ||
=='''Allies & Enemies {0/0 = 0}'''== | =='''Allies & Enemies {0/0 = 0}'''== | ||
Line 86: | Line 114: | ||
=='''Companions'''== | =='''Companions'''== | ||
+ | ===Serving Vek Hendrake=== | ||
+ | ==='''Stable Horses''' "San-ad" (21)=== | ||
+ | *4 Amber Vitality | ||
+ | *2 Double Speed | ||
+ | *2 Double Stamina- | ||
+ | *2 Combat Reflexes-No horse Julian or his people trained would be unfamiliar to battle dangers. | ||
+ | *2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them | ||
+ | *2 Able to Speak & Sing-These horses understand Thari to the degree a horse can. | ||
+ | *2 follow shadow Path- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber. | ||
+ | *1 up to Mold Shadow Stuff. Mostly to make food in Shadow | ||
+ | *2 Rapid Heal- | ||
+ | *2 Good Stuff- They have 2 pips of good stuff that may not be spent elsewhere | ||
− | =='''Items {}'''== | + | =====Claimed 6 pips- Spent===== |
+ | *1 up to Combat Reflexes | ||
+ | *1 up to Vs Guns | ||
+ | *1 up to Able to Speak & Sing | ||
+ | *1 up to Rapid Heal | ||
+ | *1 up to Follow Shadow path | ||
+ | *1 up to Mold Shadow Stuff | ||
+ | |||
+ | =='''Items {18(35)}'''== | ||
+ | ====''' Fighting Knife''' 11 ==== | ||
+ | *2} Double Speed 2 | ||
+ | *2} Combat Reflexes 2 | ||
+ | *4} Deadly Damage | ||
+ | *2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife. Eating knife | ||
+ | *1} ability-Return to hand/ Return | ||
+ | **11 | ||
− | |||
===Rasak Knife (5)=== | ===Rasak Knife (5)=== | ||
[[File:BenBlade1.jpg|150px]] | [[File:BenBlade1.jpg|150px]] | ||
Line 96: | Line 150: | ||
*4 Deadly Damage 4 | *4 Deadly Damage 4 | ||
*1 Ability-1 Return to Hand/Return to Forge on death | *1 Ability-1 Return to Hand/Return to Forge on death | ||
+ | *2 N/N Forms: Rasak Blade, doubles fighting knife | ||
**5 x3 horde 15. Benedict & The Rasak Graduates | **5 x3 horde 15. Benedict & The Rasak Graduates | ||
− | ===Graduate Cord=== | + | |
+ | ===Graduate Cord (2)=== | ||
[[File:BPMC-cord.jpg|150px]] | [[File:BPMC-cord.jpg|150px]] | ||
Line 104: | Line 160: | ||
No magical powers to begin with. It is often magicked later.. | No magical powers to begin with. It is often magicked later.. | ||
− | ====Magicked by Vek==== | + | ====Magicked by Vek (2)==== |
+ | *2 Ability: Cleanse self and anyone within 10 meters. | ||
+ | ==='''War Bow & Quiver-7'''=== | ||
+ | **4 Deadly Damage | ||
+ | **2 Double Speed-Due to bow's ease of movement. | ||
+ | **1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards. | ||
+ | A elite weapon for Archers. | ||
+ | ===''' Gray Boots'''. (12)=== | ||
+ | *2 Double Speed. Expresses as really easy to run in. | ||
+ | *2 VS Guns. Expresses protecting feet from ground debris. | ||
+ | *2 Double Damage. When used for kicking. | ||
+ | *1 Self Healing. Damage to the boots is easy to repair | ||
+ | *2 N/N Form: Thigh high slops, Casual shoes, slippers | ||
+ | *2 Ability: Run on all surfaces, leaving no trace | ||
+ | *1 Ability: Call to Don/ Return | ||
+ | **12 | ||
+ | Gray Guild Boots. | ||
+ | ===='''Vek's Suit'''. (16)==== | ||
+ | *2 Vitality | ||
+ | *4 Invulnerable. 5 transfer | ||
+ | *4 Limited Shapechange. Sailing jacket. Medieval doublet | ||
+ | *1 Ability: Call to don/Return | ||
+ | *1 Ability: 2'x2'x2' | ||
+ | *1 Ability: 2'x2'x12' | ||
+ | *1 Ability: 8'x8'x8' | ||
+ | *1 Ability: 1'x1'x1' Breast pocket | ||
+ | *1 Ability: Clean on demand. Coat and wearer | ||
+ | **16 | ||
=='''Shadows{0}'''== | =='''Shadows{0}'''== |
Latest revision as of 23:07, 6 April 2024
Sancha Do Helech
Father:
Mother:
Children:
Description:
Hobbies:
Contents
Ranks[edit]
- Knight of Amber-Graduate of Rasak
- Gray Guild-Amber
- Elite serving Lord Vek Hendrake
Points{111}[edit]
Total:111 = 35 Stats +26 Powers+30 Skills+{18(35)} Items +(+0/0 allies/Enemies) +0 Shadows+2 Stuff +0 Storage
Statistics {35}[edit]
- Psyche: 7
- Strength: 13
- Endurance:10
- Warfare:5
Advancement[edit]
65 Stuff with Alvah & pattern guard.:
- 15) stats psyche, Endurance.
- 15)10 Mal Reiss. 5 limited Sorcery.
- 35) Stats psyche, str, endurance, warfare
Powers {26}[edit]
- 8 Thievish Skills : Spatchi Spells
- 1 Cantrips : Spatchi Spells
- 2 Low Order Magery : Spatchi Spells
- 10 Mal at Reiss : Spatchi Spells
- 5 Limited Sorcery
Skills {30}[edit]
- 3 Cooking. Mexican, Amber
- 2 Cooking Sea Food
- 2 Grilling & BBQ
- 1 Cast Iron Cooking
- 1 Pip Skill-Cooking. Butchering. General gardening. Preparation. Cast Iron. Open Fire.
- 3 Parkour & Acrobatics
- 2 Gymnastics & Tumbling
- 2 Group Parkour
- 1 Parkour Cycling
- 1 Military Skill-Gymnastics
- 2 Horsemanship- Hard Riding
- 1 Pip Skill-Military Horsemanship
- 1 Horsemanship- dressage.
- 2 Medical Training
- 1 Pip Skill-Medical Training
- 2 Gardening. Vegetables
- 1 Gardening-Peppers
- 1 Large Scale Gardening.
- 1 Archery Sport-CCC
- 2 Camping
- Hunting- Clean & prep
- 1 Cycling
- 2 Games of Skill-Thrown Darts, Thrown Knives
- 1 Frisbee, other thrown games
- 1 Dice Games
- 1 Card Games-poker, Tonk
- 1 Motorcycle
- 1 Automotive driving
- 1 Glider pilot
- 1 Sail Boating
- 1 Swimming-Surfing
- 1 Pip Skill-Military Technology
- 1 Pip Skill-Military Command and Communications.
- 1 Stringed Instrument: Harp,Zither
- 1 Wind Instrument: Harmonica, JewsHarp
Thievish Tops[edit]
- Duplicate Poisons
- Bypass Traps 90%+30
- Dagger Sure Strike x6
- Streetwise 75%
- Acrobatics & Parkour Advance Parkour
- Game of Skill +45%
- Move Silently +80%
- Pick Locks 95%
- Pick Pockets 99%
- Tracking 95%
- Juggle 99%
- Dagger Attack Quick-draw
- Dagger Sure Strike x5
- Dagger Throwing Accuracy +20 Critical +
- Lip Reading 90%
- Sap 90% ko
- Sleight of Hand 99%
- Grappling Hook +30%
- Dodge Missiles +5%
- Climbing Walls & Obstacles+90%
- Dodge Missiles +5%
- Fist Attack +2
- Jimmy Portals +50%
Allies & Enemies {0/0 = 0}[edit]
Allies[edit]
various
Enemies[edit]
various
Companions[edit]
Serving Vek Hendrake[edit]
Stable Horses "San-ad" (21)[edit]
- 4 Amber Vitality
- 2 Double Speed
- 2 Double Stamina-
- 2 Combat Reflexes-No horse Julian or his people trained would be unfamiliar to battle dangers.
- 2 Vs Guns-Mostly this is used for protection from road hazard like thorn bushes or other things that might hurt them
- 2 Able to Speak & Sing-These horses understand Thari to the degree a horse can.
- 2 follow shadow Path- These horses will try to find who ever is riding them if separated. In the end, they will attempt to find their stable in Castle Amber.
- 1 up to Mold Shadow Stuff. Mostly to make food in Shadow
- 2 Rapid Heal-
- 2 Good Stuff- They have 2 pips of good stuff that may not be spent elsewhere
Claimed 6 pips- Spent[edit]
- 1 up to Combat Reflexes
- 1 up to Vs Guns
- 1 up to Able to Speak & Sing
- 1 up to Rapid Heal
- 1 up to Follow Shadow path
- 1 up to Mold Shadow Stuff
Items {18(35)}[edit]
Fighting Knife 11[edit]
- 2} Double Speed 2
- 2} Combat Reflexes 2
- 4} Deadly Damage
- 2) N/N : Rapier, Short Sword(Often Worn), Bowie Knife, carving knife. Eating knife
- 1} ability-Return to hand/ Return
- 11
Rasak Knife (5)[edit]
- 4 Deadly Damage 4
- 1 Ability-1 Return to Hand/Return to Forge on death
- 2 N/N Forms: Rasak Blade, doubles fighting knife
- 5 x3 horde 15. Benedict & The Rasak Graduates
Graduate Cord (2)[edit]
A symbolic uniform cord worn by graduates in all situations. 16" long.
No magical powers to begin with. It is often magicked later..
Magicked by Vek (2)[edit]
- 2 Ability: Cleanse self and anyone within 10 meters.
War Bow & Quiver-7[edit]
- 4 Deadly Damage
- 2 Double Speed-Due to bow's ease of movement.
- 1 Ability of quiver: Recall Arrows 5 at a time. Usually accompanied with a quiver of 40 long yards.
A elite weapon for Archers.
Gray Boots. (12)[edit]
- 2 Double Speed. Expresses as really easy to run in.
- 2 VS Guns. Expresses protecting feet from ground debris.
- 2 Double Damage. When used for kicking.
- 1 Self Healing. Damage to the boots is easy to repair
- 2 N/N Form: Thigh high slops, Casual shoes, slippers
- 2 Ability: Run on all surfaces, leaving no trace
- 1 Ability: Call to Don/ Return
- 12
Gray Guild Boots.
Vek's Suit. (16)[edit]
- 2 Vitality
- 4 Invulnerable. 5 transfer
- 4 Limited Shapechange. Sailing jacket. Medieval doublet
- 1 Ability: Call to don/Return
- 1 Ability: 2'x2'x2'
- 1 Ability: 2'x2'x12'
- 1 Ability: 8'x8'x8'
- 1 Ability: 1'x1'x1' Breast pocket
- 1 Ability: Clean on demand. Coat and wearer
- 16
Shadows{0}[edit]
Stuff{2}[edit]
Miscellany[edit]
Thin and wiry, fast and deadly. Problems with authority.
- First assigned to Alvah, Daughter of Delwin. Released to Serve and Unit Pattern Guard Leader
- Currently assigned to Pattern Guard Leader and to Vek Hendrake.