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==Brook Moonglitter==
 
==Brook Moonglitter==
  
[[File:BrookMoonglitter.png|250px]]
+
[[File:BrookMoonglitter2.jpg|250px]]
 +
*I never want to feel powerless again.
 +
*I use arcane magic as a crutch to fill the void left when mine was taken.
  
 
==Ancestry | Mundane Pixie | Seasoned/4 Adv==
 
==Ancestry | Mundane Pixie | Seasoned/4 Adv==
'''Pos Traits:''' Diminutive; Low Light Vision; ''
+
'''Pos Traits:'''Diminutive; Low Light Vision; Adaptable''
  
'''Neg Traits:''' Common Knowledge Untrained; Vulnerable to Cold Iron; -1 Pace
+
'''Neg Traits:'''Vulnerable to Cold Iron; -1 Pace; Unimposing (Mild Mannered); Outsider (Major)
  
 
==Attributes==
 
==Attributes==
'''Agility''' [[file:d8a.png|20px]] || '''Smarts''' [[file:d10a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] ||  '''Strength''' [[file:d4a.png|20px]] || '''Vigor''' [[file:d6a.png|20px]]
+
'''Agility''' [[file:d6a.png|20px]] || '''Smarts''' [[file:d10a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] ||  '''Strength''' [[file:d4a.png|20px]] || '''Vigor''' [[file:d4a.png|20px]]
  
 
==Derived Stats==
 
==Derived Stats==
Pace [[file:d4b.png|20px]] / Running [[file:d4a.png|16px]] || Parry [[file:d2b.png|20px]] || Size - [[file:d4a.png|20px]] || Toughness [[file:d5b.png|20px]] (4)
+
Pace [[file:d5b.png|20px]] || Run [[file:d4a.png|20px]] || Parry [[file:d7b.png|20px]] ([[file:d2b.png|20px]]) + [[file:d1b.png|20px]] || Size - [[file:d4a.png|20px]] || Toughness [[file:d4b.png|20px]] ([[file:d4b.png|20px]]) || Scale  - [[file:d6a.png|20px]]
  
 
==Core Skills==
 
==Core Skills==
'''Athletics''' [[file:d4a.png|20px]] || '''Notice''' [[file:d8a.png|20px]] || '''Persuasion''' [[file:d4a.png|20px]] || '''Stealth''' [[file:d6a.png|20px]]
+
'''Athletics''' [[file:d4a.png|20px]] || '''Common Knowledge''' [[file:d4a.png|20px]] || '''Notice''' [[file:d6a.png|20px]] || '''Persuasion''' [[file:d4a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]]
  
 
==Other Skills==
 
==Other Skills==
'''Infusion''' [[file:d10a.png|20px]] || '''Occult''' [[file:d10a.png|20px]] || '''Riding''' [[file:d10a.png|20px]] '''Repair''' [[file:d8a.png|20px]]
+
'''Fighting''' [[file:d6a.png|20px]] '''Infusion''' [[file:d10a.png|20px]] || '''Occult''' [[file:d6a.png|20px]] || '''Riding''' [[file:d6a.png|20px]] + [[file:d1b.png|20px]] || '''Spellcasting''' [[file:d10a.png|20px]]
  
 
==Languages==
 
==Languages==
  
Neogi (Native) | Common [[file:d6a.png|16px]] | Elf [[file:d6a.png|16px]] | Dwarf [[file:d6a.png|16px]]
+
Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Draconic [[file:d6a.png|16px]] | Undercommon [[file:d6a.png|16px]] | Riedran [[file:d6a.png|16px]]
 +
 
 +
==Wealth==
 +
|| [[file:d4a.png|30px]] || [[file:d6a.png|20px]] || [[file:d8a.png|20px]] || [[file:d10a.png|20px]] || [[file:d12a.png|20px]] ||
  
 
==Hindrances==  
 
==Hindrances==  
:'''Heroic''' (Major) - Having survived such a harrowing ordeal, Brook wants to bring the gentle summer light, warmth, and joy to the world that she remembers from her time ''before''.
+
:'''Personal'''
:'''Elderly''' (Major) - When the magic was wrenched from Brook, body and soul, it damaged something; leaving her weaker than she once was.
+
::'''Rebellious''' (Minor): Once a literal free spirit, Brook has an issue with authority. Subtract 2 from Persuasion rolls made to influence any person in a position of authority.
:'''Driven''' (Minor) - The wizard who stole Brook's magic, and those like her, must be stopped.
+
::'''Loyal''' (Minor): Grateful for Cyre and her people taking her in after being stranded on this plane, Brook is loyal to his friends and allies. She took it particularly hard when Cyre fell and became the Mournland.
 +
::'''Driven''' (Minor): The dark wizard who stole Brook's magic, and those like her, must be stopped. This sometimes requires crossing unpleasant lines.
 +
::'''Secret''' (Minor): Brook made a pact with a nefarious entity to gain more power.
 +
:'''Arcane Background'''
 +
::'''Armor Interference''' (Minor) - Heavy armor interferes with an artificer’s channeling and manipulation of magic while imbuing infusions. Artificers subtract 4 from their Imbuing rolls and from their Agility and Agility-based skill rolls if wearing heavy armor or using a heavy shield.
 +
::'''Critical Failure''': Sorcerers who roll a Critical Failure on a Spellcasting roll are Fatigued, Stunned, and gain Corruption (see below).
 +
::'''Corruption''': gain a new Minor Hindrance (or increase Minor to Major) anytime an arcane skill roll Critically Fails, until the character’s next Advance.
 +
:'''Ancestry'''
 +
::'''Outsider''' (Major): Pixies are cute novelties to most humanoid races. They subtract 2 from Persuasion rolls and may not have basic rights outside their own people.
 +
::'''Mild Mannered''': No matter how irate, a six-inch tall pixie without its native magic is not very intimidating. -2 to Intimidation.
 +
::'''Reduced Pace''': Pixies are ''small'' and have a leg span to match! Pace is reduced by 1 and running die is reduced one step.
 +
::'''Vulnerability''': Fae are vulnerable to Cold Iron, suffering an additional 4 damage from those sources.
 +
 
 +
==Traits==
 +
:'''Ancestry'''
 +
::'''Tiny''': Tiny races (Size −4) have a maximum Strength of d4. They subtract 4 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Tiny characters weighs and costs a tenth the listed value. Reduce the Min Str for Tiny Armor four die types (minimum d4).
 +
::'''Low Light Vision''': ignore penalties for Dim and Dark Illumination (but not Pitch Darkness).
 +
::'''Adaptable''': Characters start with a free Novice Edge of their choice.
 +
:'''Warlock (Sorcerer)
 +
::'''Overpower''': increase a Spellcasting total after it’s rolled by +1 for 1 Power Point, +2 for 3 Power Points, or +3 for 5 Power Points. It may not be used to improve a Critical Failure.
  
 
==Edges==
 
==Edges==
:'''Arcane Background''' [Artificer] (10 pp)
+
:'''Arcane Background''' Artificer (10 pp)
:'''Homunculus''': Caster crafts a small pet that grants her 5 Power Points and other abilities.
 
 
:'''Craft Magic Items''': can create temporary Arcane Devices and craft more permanent magical items.
 
:'''Craft Magic Items''': can create temporary Arcane Devices and craft more permanent magical items.
:'''Wand Mastery''': The crafter has become adept at eking out power from wands. When wielding a wand, the crafter has a +2 bonus to skill rolls to activate the power.
+
:'''Giant Killer''': +1d6 damage vs. creatures three Sizes larger or more.
 +
:'''Steady Hands''': Ignore Unstable Platform penalty; reduce running penalty to –1.
 +
:'''Arcane Background''' Warlock (Sorcerer) (15 pp)
 +
:'''Homunculus''': Caster crafts a small pet that grants her 5 Power Points and other abilities. [[SHoD_PC06A | FUMP]]
  
==Powers==
+
==Artificer Powers==
'''Trappings:''' ''All infusions require touch, and must be placed within an object, construct, or living construct. Once imbued, the object remains pleasantly warm to the touch and smell faintly of summer flowers.''
+
'''Trappings:''' ''All infusions require touch, and must be placed within an object, construct, or living construct. Once imbued, the object remains pleasantly warm to the touch for the spell's duration.''
  
 
----
 
----
 +
:'''Boost Trait''' | PP (1) | Range (Touch) | Duration (5 minutes)
 +
::Additional Trappings: ''None''
 +
::Limitations:''Boost only, Range: Touch''
 +
::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.''
  
:''Haste'' '''Speed''' | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes)
+
:'''Protection''' | PP (1) +1 to arcane skill roll| Range (Touch) | Duration (5 Minutes)
::Additional Trappings: ''The near-invisible webbing produced by this power glows faintly in dim light or darker.''  
+
::Additional Trappings: ''The item infused glows with multicolor runes.''
 +
::Limitations:''Range: Touch''
 +
::Description: ''Protection creates a field of energy or armor around a character, giving him 2 points of Armor. With a raise, the bonus is applied to Toughness instead (and therefore immune to Armor Piercing modifiers).''
 +
 
 +
:'''Repairing''' | PP (3) | Range (Touch) | Duration (Instant)
 +
::Additional Trappings: ''The item or construct repaired briefly heats up to an uncomfortable degree before reforming into its proper shape.''
 +
::Description: ''Repairing fixes damage to objects, including constructs and living constructs, that have taken damage but are not entirely broken or destroyed. For a Wild Card, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. For Extras or objects, the Prophesier must first determine if the construct or object is already destroyed. If so, no repair may be attempted. Otherwise, a successful arcane skill roll repairs the construct or object. If the target is a living construct that was inert, a successful repairing revives them.''
 +
:::GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished.
 +
 
 +
:'''Smite''' | PP (1) | Range (Touch) | Duration (5 Minutes)
 +
::Additional Trappings: ''The weapon infused glows with multicolor runes.''
 +
::Limitations:''Range: Touch''
 +
::Description: ''While the power is in effect, the weapon’s damage is increased by +2, or +4 with a raise.''
 +
 
 +
:'''Speed''' | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes)
 +
::Additional Trappings: ''The item infused seems to vibrate with barely contained energy.''
 
::Limitations:''Speed only, Range: Touch''
 
::Limitations:''Speed only, Range: Touch''
::Description: ''Speed doubles the target’s movement (Pace and running). With a raise the character also ignores the −2 running penalty.
+
::Description: ''Speed doubles the target’s movement (Pace and running). With a raise the character also ignores the −2 running penalty.''
::Modifier: ''Quickness (+2)'': character’s total Multi-Action penalty each turn is reduced by 2 (she can do two actions at no penalty or three at −2 each)
+
:::''QUICKNESS (+2)'': character’s total Multi-Action penalty each turn is reduced by 2 (she can do two actions at no penalty or three at −2 each)''
 +
 
 +
==Warlock (Sorcerer) Powers==
 +
'''Trappings:''' ''All Warlock powers glow with an ominous eldritch energy.''
 +
 
 +
----
 +
 
 +
:'''Bolt''' | PP (1) | Range (Smarts x2) | Duration (instant)
 +
::Additional Trappings: ''lightning shoots out of the business end of the wand, zapping the unfortunate victim.''
 +
::Description: ''Sends damaging bursts of energy toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.''
 +
:::DAMAGE (+2) The bolt causes 3d6 damage (4d6 with a raise).
 +
 
 +
:'''Entangle''' | PP (2) | Range (Smarts) | Duration (instant)
 +
::Additional Trappings: ''A tremendous blast of freezing cold briefly connects the caster's wand and the unfortunate victim, encasing them is frost and a imobilizing them.'';
 +
::Description: Restrains a target with ice (Hardness 8). If cast successfully, the target is Entangled. With a raise, he’s Bound. Victims may break free on their turn as detailed below.
 +
:::AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.''
 +
:::DAMAGE (+2): Entangled targets take 2d4 damage at the end of their turn.
 +
:::TOUGH (+1): The entangling material is particularly resilient. Increase its Hardness to 10.
  
:''Bolster'' '''Boost Trait''' | PP (1) | Range (Touch) | Duration (5 minutes)
+
:::Entangled: The victim can’t move and is Vulnerable as long as he remains Entangled.
::Additional Trappings: ''None'';
+
:::Bound: The victim may not move, is Distracted and Vulnerable as long as he remains Bound, and cannot make physical actions other than trying to break free.
::Limitations:''Boost only, Range: Touch''
+
:::Breaking Free: Attempting to break free is an action using Strength at −2 or Athletics. With success, an Entangled hero is free of one entanglement or grappler. A Bound character improves to Entangled with a success; with a raise, he’s free.
::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.''
 
  
:''Barricade'' '''Barrier''' | PP (1) | Range (Touch) | Duration (5 minutes)
+
:'''Environmental Protection''' | PP (1) | Range (Touch) | Duration (1 or 8 hours)
::Additional Trappings: ''None'';  
+
::Additional Trappings: ''A shimmer of otherworldly energy infuses the target.'';  
 
::Limitations:''Range: Touch''
 
::Limitations:''Range: Touch''
::Description: ''Creates wall 5″ (10 yards) long, 1″ (2 yards) tall, Hardness 10 barrier (12 with a raise).''
+
::Description: Environmental protection allows the target to breathe, speak, and move at his normal Pace in an otherwise fatal environment. It protects him from intense heat, cold, radiation, pressure, and lack of oxygen. A raise increases the Duration to eight hours.
 +
:::ADDITIONAL RECIPIENTS (+1): The power may affect more than one target for 1 additional Power Point each.
 +
:::ENVIRONMENTAL RESISTANCE (+1): The power now offers environmental resistance, reducing damage from one energy source (fire, cold, electricity, etc.) by 4 (6 with a raise).
 +
 
 +
==Universal Power Modifiers==
 +
:FATIGUE (+2) The modifier may be attached to any power that can cause damage or is resisted by the target. If she’s affected by the power in any way, she also suffers Fatigue. This cannot cause Incapacitation, however.
 +
:GLOW/SHROUD (+1) Glow creates soft light (caster’s choice of color) in a Small Blast Template centered on the target. It subtracts 2 from her Stealth totals and negates 1 point of Illumination penalties for those attacking the glowing character. Shroud dims and slightly obscures the target so that attacks against her suffer a −1 penalty and she adds +1 to her Stealth rolls.
 +
:HINDER/HURRY (+1) The target is slowed in some way, perhaps due to intense cold, a slippery surface, or even binding matter or energy. His base Pace is reduced by 2. A caster can Hurry the recipient instead, granting increased energy, sure footing, or more powerful muscles. His Pace is increased by 2. Effects of either modifier aren’t cumulative.
 +
:RANGE (+1/+2) Double the power’s listed Range for +1 Power Point, or triple it for +2. This modifier may not be used on powers with a Range of Touch or the Cone or Stream Template.
 +
:HASTY (+2) The caster can activate the power as a limited free action instead of an action. The arcane skill roll is subject to multi-action penalties as usual, but doesn’t cause any itself
 +
:SELECTIVE (+1) With intense focus, the caster can choose not to affect any or all targets within a power’s area of effect (picking all enemies instead of allies in a blast, for example).
  
 
==Equipment/Gear==
 
==Equipment/Gear==
 
===Armor===
 
===Armor===
:Darkleaf Breastplate (+4)
+
:Darkleaf Breastplate (+4) (light)
 +
:Medium Masterwork Shield made of Mithral (+2/-2)
  
 
===Weapons===
 
===Weapons===
: Star knives (4) | STR + 1d4
+
:Tiny Fists: Str-4 damage
 +
:Tiny Knife: Str+1d4-4 damage
 +
:Masterwork Tiny Rapier: Str+1d4-4 damage; +1 Parry; AP 1
  
 
===Gear===
 
===Gear===
: Saddlebags
+
:Tiny Artificer's Shop: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169). Nested inside FUMP.
 +
:Tiny hygiene kit
 +
:Masterwork Saddle (tack, riding): +1 to Riding checks
 +
:Sewing Kit
 +
:Clothing (Light & Winter)
 +
:Tiny camping cot
 +
:Tiny camp stool
 +
:Tiny cutlery and dishes
 +
:Tiny Targath Charm: a small portion of targath carried or worn protects the possessor with a +2 bonus on Vigor rolls to resist infection from a disease.
 +
:Wand Holsters
 +
:Enchanting materials
 +
:Identification Papers
 +
:Traveling Papers
 +
:A beautifully engraved goblet, ready for enchanting.
 +
:Healing Potion (1)
  
: Wineskin (2)
+
===Magic Items===
 +
:'''Ring of Sustenance:''' This ring provides its wearer with life-sustaining nourishment. It also refreshes the body and mind, so its wearer need only sleep two hours per day to gain the benefit of eight hours.
  
: Trail Rations (6/d)
+
===Arcane Devices===
 +
*Lightning Breath: Bolt power imbued inside Homunculus. 3 WP invested.
  
: Thief Tools
+
==Advances==
 
+
#Arcane Background (Warlock)
: Inquisitive's Kit
+
#Extra Powers
 
+
#Steady Hands
: Healing Potion (1)
+
#Homunculus
 
 
===Magic Items===
 
: '''Amulet of the Riverlands:''' ''Enables the wearer to walk across liquid surfaces as though over solid ground.''
 
  
 
==Backstory==
 
==Backstory==
Nguyen had no real notion how far the colony had fled, refugees in a land that tolerated them but didn't necessarily accept them. It had been far. Their native appearance seemed to inspire a gut reaction of primal fear, but once folk got to know them better, and their reputation caught them up, mistrust typically became the prejudice of choice.
+
Brook Moonglitter has no earthly idea how old she actually is. Fey are practically immortal, so why would she care? That mindset changed when Thelanis and Eberron became coterminous, creating a manifest zone and a convenient path for several mischievous fey to wander through. And oh how the joyous prankery ensued. Shoe strings were knotted, all the left socks were stolen, and most everything you could imagine was moved just a tad to the left when nobody was looking.
  
Local thieves proved the most eager to form relationships with his folk.
+
This merriment continued until Brook happened upon an ominous tower. She immediately found a way within, looking for innocent entertainment at the expense of the owner. This... this didn't go well. Within short order, the tower's resident wizard had captured her. Brook didn't fear death - Fey were simply reborn within Thelanis should they perish - but the wizard had something altogether worse in mind for her intruder.
  
Which made sense. Most of them were well suited to the work.
+
Brook began to waste away almost immediately, as all pixies do upon capture, but no time was wasted. A bizarre and horrible experiment was enacted, wringing the magic from Brook's body and soul, to be used somewhere else. Brook was discarded, likely assumed dead, but she crawled out of the refuse bin she had been so casually disposed of within.
  
Nguyen himself was adept enough at certain aspects common to these jobs, but his heart wasn't in it. He wanted to discover things, to pry secrets from the earth, and to understand the beings that shared his time and place.
+
Her limitless life, vitality, inherent magic, and very innocence were all just gone. Her wings, magic in of themselves, were likewise stolen from her. And now, severed from what she was, Brook truly knew what fear was. She feared death. How could she be reborn if what she was, the story she represented, was so warped from its source?
  
He wanted to be around folk who, upon seeing him, defaulted to kindness and acceptance - ''no matter how weird they were themselves''.
+
Brook fled the castle, dropping a random book into a rushing river that flowed past, and floated along on its magically protected pages for many miles. When she finally left the relative safety of the river, she read the title of the book she'd pilfered: a Primer on Artifice.
  
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]

Latest revision as of 21:06, 27 June 2024

< < < Back to Main Page

Brook Moonglitter[edit]

BrookMoonglitter2.jpg

  • I never want to feel powerless again.
  • I use arcane magic as a crutch to fill the void left when mine was taken.

Ancestry | Mundane Pixie | Seasoned/4 Adv[edit]

Pos Traits:Diminutive; Low Light Vision; Adaptable

Neg Traits:Vulnerable to Cold Iron; -1 Pace; Unimposing (Mild Mannered); Outsider (Major)

Attributes[edit]

Agility D6a.png || Smarts D10a.png || Spirit D6a.png || Strength D4a.png || Vigor D4a.png

Derived Stats[edit]

Pace D5b.png || Run D4a.png || Parry D7b.png (D2b.png) + D1b.png || Size - D4a.png || Toughness D4b.png (D4b.png) || Scale - D6a.png

Core Skills[edit]

Athletics D4a.png || Common Knowledge D4a.png || Notice D6a.png || Persuasion D4a.png || Stealth D4a.png

Other Skills[edit]

Fighting D6a.png Infusion D10a.png || Occult D6a.png || Riding D6a.png + D1b.png || Spellcasting D10a.png

Languages[edit]

Sylvan (Native) | Common D6a.png | Elven D6a.png | Draconic D6a.png | Undercommon D6a.png | Riedran D6a.png

Wealth[edit]

|| D4a.png || D6a.png || D8a.png || D10a.png || D12a.png ||

Hindrances[edit]

Personal
Rebellious (Minor): Once a literal free spirit, Brook has an issue with authority. Subtract 2 from Persuasion rolls made to influence any person in a position of authority.
Loyal (Minor): Grateful for Cyre and her people taking her in after being stranded on this plane, Brook is loyal to his friends and allies. She took it particularly hard when Cyre fell and became the Mournland.
Driven (Minor): The dark wizard who stole Brook's magic, and those like her, must be stopped. This sometimes requires crossing unpleasant lines.
Secret (Minor): Brook made a pact with a nefarious entity to gain more power.
Arcane Background
Armor Interference (Minor) - Heavy armor interferes with an artificer’s channeling and manipulation of magic while imbuing infusions. Artificers subtract 4 from their Imbuing rolls and from their Agility and Agility-based skill rolls if wearing heavy armor or using a heavy shield.
Critical Failure: Sorcerers who roll a Critical Failure on a Spellcasting roll are Fatigued, Stunned, and gain Corruption (see below).
Corruption: gain a new Minor Hindrance (or increase Minor to Major) anytime an arcane skill roll Critically Fails, until the character’s next Advance.
Ancestry
Outsider (Major): Pixies are cute novelties to most humanoid races. They subtract 2 from Persuasion rolls and may not have basic rights outside their own people.
Mild Mannered: No matter how irate, a six-inch tall pixie without its native magic is not very intimidating. -2 to Intimidation.
Reduced Pace: Pixies are small and have a leg span to match! Pace is reduced by 1 and running die is reduced one step.
Vulnerability: Fae are vulnerable to Cold Iron, suffering an additional 4 damage from those sources.

Traits[edit]

Ancestry
Tiny: Tiny races (Size −4) have a maximum Strength of d4. They subtract 4 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Tiny characters weighs and costs a tenth the listed value. Reduce the Min Str for Tiny Armor four die types (minimum d4).
Low Light Vision: ignore penalties for Dim and Dark Illumination (but not Pitch Darkness).
Adaptable: Characters start with a free Novice Edge of their choice.
Warlock (Sorcerer)
Overpower: increase a Spellcasting total after it’s rolled by +1 for 1 Power Point, +2 for 3 Power Points, or +3 for 5 Power Points. It may not be used to improve a Critical Failure.

Edges[edit]

Arcane Background Artificer (10 pp)
Craft Magic Items: can create temporary Arcane Devices and craft more permanent magical items.
Giant Killer: +1d6 damage vs. creatures three Sizes larger or more.
Steady Hands: Ignore Unstable Platform penalty; reduce running penalty to –1.
Arcane Background Warlock (Sorcerer) (15 pp)
Homunculus: Caster crafts a small pet that grants her 5 Power Points and other abilities. FUMP

Artificer Powers[edit]

Trappings: All infusions require touch, and must be placed within an object, construct, or living construct. Once imbued, the object remains pleasantly warm to the touch for the spell's duration.


Boost Trait | PP (1) | Range (Touch) | Duration (5 minutes)
Additional Trappings: None
Limitations:Boost only, Range: Touch
Description: Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.
Protection | PP (1) +1 to arcane skill roll| Range (Touch) | Duration (5 Minutes)
Additional Trappings: The item infused glows with multicolor runes.
Limitations:Range: Touch
Description: Protection creates a field of energy or armor around a character, giving him 2 points of Armor. With a raise, the bonus is applied to Toughness instead (and therefore immune to Armor Piercing modifiers).
Repairing | PP (3) | Range (Touch) | Duration (Instant)
Additional Trappings: The item or construct repaired briefly heats up to an uncomfortable degree before reforming into its proper shape.
Description: Repairing fixes damage to objects, including constructs and living constructs, that have taken damage but are not entirely broken or destroyed. For a Wild Card, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. For Extras or objects, the Prophesier must first determine if the construct or object is already destroyed. If so, no repair may be attempted. Otherwise, a successful arcane skill roll repairs the construct or object. If the target is a living construct that was inert, a successful repairing revives them.
GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished.
Smite | PP (1) | Range (Touch) | Duration (5 Minutes)
Additional Trappings: The weapon infused glows with multicolor runes.
Limitations:Range: Touch
Description: While the power is in effect, the weapon’s damage is increased by +2, or +4 with a raise.
Speed | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes)
Additional Trappings: The item infused seems to vibrate with barely contained energy.
Limitations:Speed only, Range: Touch
Description: Speed doubles the target’s movement (Pace and running). With a raise the character also ignores the −2 running penalty.
QUICKNESS (+2): character’s total Multi-Action penalty each turn is reduced by 2 (she can do two actions at no penalty or three at −2 each)

Warlock (Sorcerer) Powers[edit]

Trappings: All Warlock powers glow with an ominous eldritch energy.


Bolt | PP (1) | Range (Smarts x2) | Duration (instant)
Additional Trappings: lightning shoots out of the business end of the wand, zapping the unfortunate victim.
Description: Sends damaging bursts of energy toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.
DAMAGE (+2) The bolt causes 3d6 damage (4d6 with a raise).
Entangle | PP (2) | Range (Smarts) | Duration (instant)
Additional Trappings: A tremendous blast of freezing cold briefly connects the caster's wand and the unfortunate victim, encasing them is frost and a imobilizing them.;
Description: Restrains a target with ice (Hardness 8). If cast successfully, the target is Entangled. With a raise, he’s Bound. Victims may break free on their turn as detailed below.
AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.
DAMAGE (+2): Entangled targets take 2d4 damage at the end of their turn.
TOUGH (+1): The entangling material is particularly resilient. Increase its Hardness to 10.
Entangled: The victim can’t move and is Vulnerable as long as he remains Entangled.
Bound: The victim may not move, is Distracted and Vulnerable as long as he remains Bound, and cannot make physical actions other than trying to break free.
Breaking Free: Attempting to break free is an action using Strength at −2 or Athletics. With success, an Entangled hero is free of one entanglement or grappler. A Bound character improves to Entangled with a success; with a raise, he’s free.
Environmental Protection | PP (1) | Range (Touch) | Duration (1 or 8 hours)
Additional Trappings: A shimmer of otherworldly energy infuses the target.;
Limitations:Range: Touch
Description: Environmental protection allows the target to breathe, speak, and move at his normal Pace in an otherwise fatal environment. It protects him from intense heat, cold, radiation, pressure, and lack of oxygen. A raise increases the Duration to eight hours.
ADDITIONAL RECIPIENTS (+1): The power may affect more than one target for 1 additional Power Point each.
ENVIRONMENTAL RESISTANCE (+1): The power now offers environmental resistance, reducing damage from one energy source (fire, cold, electricity, etc.) by 4 (6 with a raise).

Universal Power Modifiers[edit]

FATIGUE (+2) The modifier may be attached to any power that can cause damage or is resisted by the target. If she’s affected by the power in any way, she also suffers Fatigue. This cannot cause Incapacitation, however.
GLOW/SHROUD (+1) Glow creates soft light (caster’s choice of color) in a Small Blast Template centered on the target. It subtracts 2 from her Stealth totals and negates 1 point of Illumination penalties for those attacking the glowing character. Shroud dims and slightly obscures the target so that attacks against her suffer a −1 penalty and she adds +1 to her Stealth rolls.
HINDER/HURRY (+1) The target is slowed in some way, perhaps due to intense cold, a slippery surface, or even binding matter or energy. His base Pace is reduced by 2. A caster can Hurry the recipient instead, granting increased energy, sure footing, or more powerful muscles. His Pace is increased by 2. Effects of either modifier aren’t cumulative.
RANGE (+1/+2) Double the power’s listed Range for +1 Power Point, or triple it for +2. This modifier may not be used on powers with a Range of Touch or the Cone or Stream Template.
HASTY (+2) The caster can activate the power as a limited free action instead of an action. The arcane skill roll is subject to multi-action penalties as usual, but doesn’t cause any itself
SELECTIVE (+1) With intense focus, the caster can choose not to affect any or all targets within a power’s area of effect (picking all enemies instead of allies in a blast, for example).

Equipment/Gear[edit]

Armor[edit]

Darkleaf Breastplate (+4) (light)
Medium Masterwork Shield made of Mithral (+2/-2)

Weapons[edit]

Tiny Fists: Str-4 damage
Tiny Knife: Str+1d4-4 damage
Masterwork Tiny Rapier: Str+1d4-4 damage; +1 Parry; AP 1

Gear[edit]

Tiny Artificer's Shop: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169). Nested inside FUMP.
Tiny hygiene kit
Masterwork Saddle (tack, riding): +1 to Riding checks
Sewing Kit
Clothing (Light & Winter)
Tiny camping cot
Tiny camp stool
Tiny cutlery and dishes
Tiny Targath Charm: a small portion of targath carried or worn protects the possessor with a +2 bonus on Vigor rolls to resist infection from a disease.
Wand Holsters
Enchanting materials
Identification Papers
Traveling Papers
A beautifully engraved goblet, ready for enchanting.
Healing Potion (1)

Magic Items[edit]

Ring of Sustenance: This ring provides its wearer with life-sustaining nourishment. It also refreshes the body and mind, so its wearer need only sleep two hours per day to gain the benefit of eight hours.

Arcane Devices[edit]

  • Lightning Breath: Bolt power imbued inside Homunculus. 3 WP invested.

Advances[edit]

  1. Arcane Background (Warlock)
  2. Extra Powers
  3. Steady Hands
  4. Homunculus

Backstory[edit]

Brook Moonglitter has no earthly idea how old she actually is. Fey are practically immortal, so why would she care? That mindset changed when Thelanis and Eberron became coterminous, creating a manifest zone and a convenient path for several mischievous fey to wander through. And oh how the joyous prankery ensued. Shoe strings were knotted, all the left socks were stolen, and most everything you could imagine was moved just a tad to the left when nobody was looking.

This merriment continued until Brook happened upon an ominous tower. She immediately found a way within, looking for innocent entertainment at the expense of the owner. This... this didn't go well. Within short order, the tower's resident wizard had captured her. Brook didn't fear death - Fey were simply reborn within Thelanis should they perish - but the wizard had something altogether worse in mind for her intruder.

Brook began to waste away almost immediately, as all pixies do upon capture, but no time was wasted. A bizarre and horrible experiment was enacted, wringing the magic from Brook's body and soul, to be used somewhere else. Brook was discarded, likely assumed dead, but she crawled out of the refuse bin she had been so casually disposed of within.

Her limitless life, vitality, inherent magic, and very innocence were all just gone. Her wings, magic in of themselves, were likewise stolen from her. And now, severed from what she was, Brook truly knew what fear was. She feared death. How could she be reborn if what she was, the story she represented, was so warped from its source?

Brook fled the castle, dropping a random book into a rushing river that flowed past, and floated along on its magically protected pages for many miles. When she finally left the relative safety of the river, she read the title of the book she'd pilfered: a Primer on Artifice.

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