SHoD PC06

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Brook Moonglitter

BrookMoonglitter.jpg

Ancestry | Mundane Pixie | Seasoned/4 Adv

Pos Traits:Diminutive; Low Light Vision; Adaptable

Neg Traits:Vulnerable to Cold Iron; -1 Pace; Mild Mannered; Curious

Attributes

Agility D6a.png - D1b.png || Smarts D10a.png || Spirit D6a.png || Strength D4a.png - D1b.png || Vigor D6a.png - D1b.png

Derived Stats

Pace D4b.png / Running D4a.png - D1b.png || Parry D2b.png || Size - D4a.png || Toughness D5b.png (D4b.png) || Scale - D6a.png

Core Skills

Athletics D4a.png || Common Knowledge D4a.png || Notice D8a.png || Persuasion D4a.png || Stealth D4a.png

Other Skills

Infusion D10a.png || Occult D10a.png || Riding D10a.png || Repair D10a.png

Languages

Sylvan (Native) | Common D6a.png | Elven D6a.png | Draconic D6a.png | Undercommon D6a.png | Riedran D6a.png

Hindrances

Personal
Rebellious (Minor) - Once the literal definition of a free spirit, Brook has an issue with authority. Subtract 2 from Persuasion rolls made to influence any person in a position of authority.
Elderly (Major) - When the magic was wrenched from Brook, body and soul, it damaged something; leaving her weaker than she once was. Her Pace is reduced by 1, and she subtracts 1 from running rolls (minimum 1). She also suffers a −1 penalty to Agility, Strength (including damage), and Vigor rolls, but not linked skills.
Driven (Minor) - The dark wizard who stole Brook's magic, and those like her, must be stopped.
Arcane Background
Armor Interference (Minor) - Heavy armor interferes with an artificer’s channeling and manipulation of magic while imbuing infusions. Artificers subtract 4 from their Imbuing rolls and from their Agility and Agility-based skill rolls if wearing heavy armor or using a heavy shield.
Ancestry
Curious: All pixies, whether magical or mundane, suffer from incurable curiosity. Brook's has been directed toward the discovery and understanding of enchanted objects.
Mild Mannered: No matter how irate, a six-inch tall pixie without its native magic is not very intimidating. -2 to Intimidation.
Reduced Pace: Pixies are small. Pace is reduced by 1 and running die is reduced one step.
Vulnerability: Fae are vulnerable to Cold Iron, suffering an additional 4 damage from those sources.

Traits

Tiny: Tiny races (Size −4) have a maximum Strength of d4. They subtract 4 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Tiny characters weighs and costs a tenth the listed value. Reduce the Min Str for Tiny Armor four die types (minimum d4).
Low Light Vision: ignore penalties for Dim and Dark Illumination (but not Pitch Darkness).

Edges

Arcane Background Artificer (10 pp)
Craft Magic Items: can create temporary Arcane Devices and craft more permanent magical items.
Wand Mastery: The crafter has become adept at eking out power from wands. When wielding a wand, the crafter has a +2 bonus to skill rolls to activate the power.
Born in the Saddle: Free reroll on Riding rolls, mount’s Pace increase by 2, Running die increases one step.
Arcane Background Wandsmith (Tinkerer) (15 pp)
JINX: A wandsmith can make a Repair roll on any mechanical device he can touch. If successful, the machine suffers a malfunction and stops working until it’s fixed (a Repair roll as an action, at −2 if the tinkerer got a raise).
Homunculus: Caster crafts a small pet that grants her 5 Power Points and other abilities. FUMP

Artificer Powers

Trappings: All infusions require touch, and must be placed within an object, construct, or living construct. Once imbued, the object remains pleasantly warm to the touch and smell faintly of summer flowers.


BOOST! Boost Trait | PP (1) | Range (Touch) | Duration (5 minutes)
Additional Trappings: None
Limitations:Boost only, Range: Touch
Description: Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.
BLOCK! Barrier | PP (1) | Range (Touch) | Duration (5 minutes)
Additional Trappings: A wall of dense stone rises up, originating from the spot touched.
Limitations:Range: Touch
Description: Creates wall 5″ (10 yards) long, 1″ (2 yards) tall, Hardness 10 barrier (12 with a raise).
DAMAGE (+0/+1): The barrier causes 2d4 damage to anyone who contacts it. If the barrier is Immaterial, this modifier costs +0 instead of +1.
HARDENED (+1): The wall is Hardness 12 (or 14 with a raise).
SHAPED (+1): The barrier forms a circle, square, or rectangle. It can’t have a roof or floor, and can’t Bind or Entangle anything within (use the entangle power for that).
SIZE (+1): The length and height of the barrier doubles.
FIX! Repairing | PP (3) | Range (Touch) | Duration (Instant)
Additional Trappings: The item or construct repaired briefly heats up to an uncomfortable degree before reforming into its proper shape.
Description: Repairing fixes damage to objects, including constructs and living constructs, that have taken damage but are not entirely broken or destroyed. For a Wild Card, each use of repairing removes a Wound with a success, two with a raise. The power may be cast additional times to remove additional Wounds. For Extras or objects, the Prophesier must first determine if the construct or object is already destroyed. If so, no repair may be attempted. Otherwise, a successful arcane skill roll repairs the construct or object. If the target is a living construct that was inert, a successful repairing revives them.
GREATER REPAIRING (+10): Greater repairing can rebuild objects that are completely broken but only if all parts are still available. This spell may also be used to restore constructs (but not living constructs) that have perished.

Wandsmith (Tinkerer) Powers

Trappings: All tinkerer powers require a wandlike object as a focus.


BOLT! Bolt | PP (1) | Range (Smarts x2) | Duration (instant)
Additional Trappings: lightning shoots out of the business end of the "wand", zapping the unfortunate victim!
Description: Sends damaging bursts of energy toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.
DAMAGE (+2) The bolt causes 3d6 damage (4d6 with a raise).
FREEZE! Entangle | PP (2) | Range (Smarts) | Duration (instant)
Additional Trappings: A tremendous blast of freezing cold briefly connects the caster's wand and the unfortunate victim, causing muscles to seize and a complete loss of mobility;
Description: Restrains a target with ice (Hardness 8). If cast successfully, the target is Entangled. With a raise, he’s Bound. Victims may break free on their turn as detailed below.
AREA OF EFFECT (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.
DAMAGE (+2): Entangled targets take 2d4 damage at the end of their turn.
TOUGH (+1): The entangling material is particularly resilient. Increase its Hardness to 10.
Entangled: The victim can’t move and is Vulnerable as long as he remains Entangled.
Bound: The victim may not move, is Distracted and Vulnerable as long as he remains Bound, and cannot make physical actions other than trying to break free.
Breaking Free: Attempting to break free is an action using Strength at −2 or Athletics. With success, an Entangled hero is free of one entanglement or grappler. A Bound character improves to Entangled with a success; with a raise, he’s free.

Universal Power Modifiers

FATIGUE (+2) The modifier may be attached to any power that can cause damage or is resisted by the target. If she’s affected by the power in any way, she also suffers Fatigue. This cannot cause Incapacitation, however.
GLOW/SHROUD (+1) Glow creates soft light (caster’s choice of color) in a Small Blast Template centered on the target. It subtracts 2 from her Stealth totals and negates 1 point of Illumination penalties for those attacking the glowing character. Shroud dims and slightly obscures the target so that attacks against her suffer a −1 penalty and she adds +1 to her Stealth rolls.
HINDER/HURRY (+1) The target is slowed in some way, perhaps due to intense cold, a slippery surface, or even binding matter or energy. His base Pace is reduced by 2. A caster can Hurry the recipient instead, granting increased energy, sure footing, or more powerful muscles. His Pace is increased by 2. Effects of either modifier aren’t cumulative.
RANGE (+1/+2) Double the power’s listed Range for +1 Power Point, or triple it for +2. This modifier may not be used on powers with a Range of Touch or the Cone or Stream Template.
HASTY (+2) The caster can activate the power as a limited free action instead of an action. The arcane skill roll is subject to multi-action penalties as usual, but doesn’t cause any itself
SELECTIVE (+1) With intense focus, the caster can choose not to affect any or all targets within a power’s area of effect (picking all enemies instead of allies in a blast, for example).

Equipment/Gear

Armor

Darkleaf Breastplate (+4) (light)

Weapons

Tiny Fists: Str-4 damage
Tiny Knife: Str+1d4-4 damage

Gear

Tiny Repair Shop: various tools used for repair & fabrication. Nested inside FUMP.
Tiny Artificer's Shop: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169). Nested inside FUMP.
Warforged repair Kit: Grants a +1 bonus on Repair rolls made to remove a warforged's Wounds.
Tack, riding
Sewing Kit
Clothing (Light & Winter)
Hammock
Tiny Targath Charm: a small portion of targath carried or worn protects the possessor with a +2 bonus on Vigor rolls to resist infection from a disease.
Wand Bandolier
Enchanting materials
Healing Potion (1)

Magic Items

Ring of Sustenance: This ring provides its wearer with life-sustaining nourishment. It also refreshes the body and mind, so its wearer need only sleep two hours per day to gain the benefit of eight hours.

Arcane Devices

Wand of FREEZE!: 4 Power Points invested from Tinkerer Pool.
Wand of BOLT!: 6 Power Points invested from Tinkerer Pool.
Stick of FIX!: 3 Power Points invested from Artificer Pool. Wand of Repairing (1 charge).
Brooch of BOOST: 1 Power Point invested from Artificer Pool. Note: brooch is literally a medium shield for a tiny person, but works as a brooch for an average-sized human.
Rock of BLOCK: 1 Power Point invested from Artificer Pool. Note: a pretty rock, sized just right for an average human to throw.

Advances

  1. Vigor d6
  2. Born in the Saddle
  3. Arcane Background [Tinkerer]
  4. Homunculus

Backstory

Brook Moonglitter has no earthly idea how old she actually is. Fey are practically immortal, so why would she care? That mindset changed when Thelanis and Eberron became coterminous, creating a manifest zone and a convenient path for several mischievous fey to wander through. And oh how the joyous prankery ensued. Shoe strings were knotted, all the left socks were stolen, and most everything you could imagine was moved just a tad to the left when nobody was looking.

This merriment continued until Brook happened upon an ominous tower. She immediately found a way within, looking for innocent entertainment at the expense of the owner. This... this didn't go well. Within short order, the tower's resident wizard had captured her. Brook didn't fear death - Fey were simply reborn within Thelanis should they perish - but the wizard had something altogether worse in mind for her intruder.

Brook began to waste away almost immediately, as all pixies do upon capture, but no time was wasted. A bizarre and horrible experiment was enacted, wringing the magic from Brook's body and soul, to be used somewhere else. Brook was discarded, likely assumed dead, but she crawled out of the refuse bin she had been so casually disposed of within.

Her limitless life, vitality, inherent magic, and very innocence were all just gone. Her wings, magic in of themselves, were likewise stolen from her. And now, severed from what she was, Brook truly knew what fear was. She feared death. How could she be reborn if what she was, the story she represented, was so warped from its source?

Brook fled the castle, dropping a random book into a rushing river that flowed past, and floated along on its magically protected pages for many miles. When she finally left the relative safety of the river, she read the title of the book she'd pilfered: a Primer on Artifice, Enchantment, and Wandsmithing.

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