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[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]
  
==Brook Moonglitter==
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== F.U.M.P. (Flying Universal Mystical Pet)​==
  
[[File:BrookMoonglitter.jpg|250px]]
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[[File:FUMP2.jpg|250px]]
  
==Ancestry | Mundane Pixie | Seasoned/4 Adv==
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==Ancestry | Homunculus | Seasoned==
'''Pos Traits:''' Diminutive; Low Light Vision; Agile; Skill Bonus: Notice +1''
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'''Traits:''' Construct, Very Small, Darkvision, Claws, Fearless, Extradimensional Saddle''
 
 
'''Neg Traits:''' Common Knowledge Untrained; Vulnerable to Cold Iron; -1 Pace; Mild Mannered; Curious
 
  
 
==Attributes==
 
==Attributes==
'''Agility''' [[file:d8a.png|20px]] || '''Smarts''' [[file:d10a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] ||  '''Strength''' [[file:d4a.png|20px]] || '''Vigor''' [[file:d6a.png|20px]]
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'''Agility''' [[file:d8a.png|20px]] || '''Smarts''' [[file:d6a.png|20px]] || '''Spirit''' [[file:d6a.png|20px]] ||  '''Strength''' [[file:d6a.png|20px]] || '''Vigor''' [[file:d12a.png|20px]]
  
 
==Derived Stats==
 
==Derived Stats==
Pace [[file:d4b.png|20px]] / Running [[file:d4a.png|16px]] || Parry [[file:d2b.png|20px]] || Size - [[file:d4a.png|20px]] || Toughness [[file:d5b.png|20px]] (4)
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Walking Pace [[file:d4b.png|20px]] || Flying Pace [[file:d12a.png|20px]] || Running [[file:d8a.png|20px]] || Parry [[file:d6a.png|20px]] || Size - [[file:d3b.png|20px]] || Toughness [[file:d7b.png|20px]] ([[file:d2b.png|20px]]) || Scale Modifier - [[file:d4b.png|20px]]
  
==Core Skills==
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==Skills==
'''Athletics''' [[file:d4a.png|20px]] || '''Notice''' [[file:d10a.png|20px]] + [[file:d1b.png|20px]] || '''Persuasion''' [[file:d4a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]]
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'''Athletics''' [[file:d8a.png|20px]] || '''Notice''' [[file:d6a.png|20px]] || '''Stealth''' [[file:d4a.png|20px]] || '''Fighting''' [[file:d8a.png|20px]]
 
 
==Other Skills==
 
'''Infusion''' [[file:d10a.png|20px]] || '''Occult''' [[file:d10a.png|20px]] || '''Riding''' [[file:d10a.png|20px]] || '''Repair''' [[file:d10a.png|20px]]
 
  
 
==Languages==
 
==Languages==
  
Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Draconic [[file:d6a.png|16px]] | Undercommon [[file:d6a.png|16px]] | Druidic [[file:d6a.png|16px]]
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Sylvan (Native) | Common [[file:d6a.png|16px]] | Elven [[file:d6a.png|16px]] | Riedran [[file:d6a.png|16px]]
  
==Hindrances==
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Note: FUMP is mute (to anyone except Brook), but can understand several languages.
:'''Heroic''' (Major) - Having survived such a harrowing ordeal, Brook wants to bring the gentle summer light, warmth, and joy to the world that she remembers from her time ''before''.
 
:'''Elderly''' (Major) - When the magic was wrenched from Brook, body and soul, it damaged something; leaving her weaker than she once was.  Her Pace is reduced by 1, and she subtracts 1 from running rolls (minimum 1). She also suffers a −1 penalty to Agility, Strength (including damage), and Vigor rolls, but not linked skills.
 
:'''Driven''' (Minor) - The dark wizard who stole Brook's magic, and those like her, must be stopped.
 
  
 
==Traits==  
 
==Traits==  
:'''Tiny''' - Tiny races (Size −4) have a maximum Strength of d4. They subtract 4 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Tiny characters weighs and costs a tenth the listed value. Reduce the Min Str for Tiny Armor four die types (minimum d4).
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:'''Very Small''' - Very Small races (Size −3) have a maximum Strength of d6. They subtract 3 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Very Small characters weighs and costs a quarter the listed value. Reduce the Min Str for Very Small Armor three die types (minimum d4).
:'''Phosphorescence''' - Via arcane, divine, or natural means, the character's body can generate light. This eliminates up to two points of illumination penalties in a Small, Medium, or Large Blast Template around her and subtracts 4 from her Stealth rolls if they’re based on sight. The being's light may be activated or deactivated as a free action.
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:'''Construct''' - Constructs are artificial beings made of inorganic material. They add +2 to recover from being Shaken, ignore one level of Wound modifiers, don’t breathe, and are immune to disease and poison. Wounds must be mended via the Repair skill. Each attempt takes one hour per current Wound level and ignores the “Golden Hour.”
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:'''Darkvision''': The species can see in the dark a short distance, ignoring all illumination penalties and up to 2 points of penalties from invisibility or similar powers within 10" (20 yards) distant.
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:'''Horn''': Natural Weapon, d4+Str damage
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:'''Fearless''': Homunculi are immune to Fear and Intimidation.
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:'''Extradimensional Saddle''': Pocket dimension roughly equivalent to a normal-sized person's backpack.
  
 
==Edges==
 
==Edges==
:'''Arcane Background''' [Artificer] (10 pp)
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:'''Dodge''': −2 to be hit by ranged attacks.
:'''Arcane Background''' [Tinkerer] ''Wandsmith'' (15 pp)
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:'''Improved Extraction''': Three adjacent foes don’t get free attacks when you withdraw from combat.
:'''Homunculus''': Caster crafts a small pet that grants her 5 Power Points and other abilities.
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:'''Heroic Defiance''': You struggle on when others would fall. Once per encounter, the valiant hero may automatically remove the Bound, Entangled, Distracted, or Vulnerable condition. The character may spend a Benny to remove these conditions in the same encounter afterwards.
:'''Craft Magic Items''': can create temporary Arcane Devices and craft more permanent magical items.
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:'''Duck and Cover''': You and an ally can use each other's rolls when Evading.
:'''Wand Mastery''': The crafter has become adept at eking out power from wands. When wielding a wand, the crafter has a +2 bonus to skill rolls to activate the power.
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Note: Two edges are gained from Brook achieving Novice and Seasoned ranks.
  
==Artificer Powers==
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==Equipment/Gear==
'''Trappings:''' ''All infusions require touch, and must be placed within an object, construct, or living construct. Once imbued, the object remains pleasantly warm to the touch and smell faintly of summer flowers.''
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:Tack, Harness, Saddle
 
 
----
 
  
:''HASTE!'' '''Speed''' | PP (1) +1 to arcane skill roll | Range (Touch) | Duration (5 Minutes)
 
::Additional Trappings: ''The item infused seems to vibrate with energy'';
 
::Limitations:''Speed only, Range: Touch''
 
::Description: ''Speed doubles the target’s movement (Pace and running). With a raise the character also ignores the −2 running penalty.''
 
::Modifier: ''Quickness (+2)'': character’s total Multi-Action penalty each turn is reduced by 2 (she can do two actions at no penalty or three at −2 each)''
 
 
:''BOOST!'' '''Boost Trait''' | PP (1) | Range (Touch) | Duration (5 minutes)
 
::Additional Trappings: ''None'';
 
::Limitations:''Boost only, Range: Touch''
 
::Description: ''Boosting an ally’s Trait increases the selected Trait one die type, or two with a raise.''
 
 
:''BLOCK!'' '''Barrier''' | PP (1) | Range (Touch) | Duration (5 minutes)
 
::Additional Trappings: ''A wall of dense stone rises up, originating from the spot touched.'';
 
::Limitations:''Range: Touch''
 
::Description: ''Creates wall 5″ (10 yards) long, 1″ (2 yards) tall, Hardness 10 barrier (12 with a raise).''
 
::Modifiers:
 
:::DAMAGE (+0/+1): The barrier causes 2d4 damage to anyone who contacts it. If the barrier is Immaterial, this modifier costs +0 instead of +1.
 
:::HARDENED (+1): The wall is Hardness 12 (or 14 with a raise).
 
:::SHAPED (+1): The barrier forms a circle, square, or rectangle. It can’t have a roof or floor, and can’t Bind or Entangle anything within (use the entangle power for that).
 
:::SIZE (+1): The length and height of the barrier doubles.
 
 
==Wandsmith Powers==
 
'''Trappings:''' ''All wandsmith powers require a wand-like object as a focus.''
 
 
----
 
 
:''BOLT!'' '''Bolt''' | PP (1) | Range (Smarts) | Duration (instant)
 
::Additional Trappings: ''A crack of lightning shoots out of the business end of the "wand"'';
 
::Description: ''Sends damaging bursts of energy, streaks of holy light, or shards of matter toward one’s foes. There are no Range penalties, but the arcane skill roll is affected by Cover, Illumination, and all other usual penalties. The damage of the bolt is 2d6, or 3d6 with a raise.''
 
::Modifier: ''Damage (+2) The bolt causes 3d6 damage (4d6 with a raise).
 
 
:''ZAP!'' '''Stun''' | PP (2) | Range (Smarts) | Duration (instant)
 
::Additional Trappings: ''A tremendous jolt of electricity briefly connects the caster's wand and the unfortunate victim, causing muscles to spasm and a complete loss of control'';
 
::Description: ''the victim must make a Vigor roll (at −2 with a raise on the arcane skill roll) or be Stunned.
 
::Modifier: ''Area of Effect (+2/+3): For +2 points the power affects everyone in a Medium Blast Template. For +3 points the area of effect is increased to a Large Blast Template.''
 
 
:STUNNED: A Stunned character is Distracted (until end of next turn), Vulnerable (until recovery), and doesn’t count for Gang Up. He also falls prone, can’t take actions, or move. At the start of each of his turns, he makes a Vigor roll as a free action to revive. Success means he is no longer Stunned but remains Vulnerable until the end of his next turn; a raise means he stops being Vulnerable at the end of this turn.
 
 
==Universal Power Modifiers==
 
:FATIGUE (+2) The modifier may be attached to any power that can cause damage or is resisted by the target. If she’s affected by the power in any way, she also suffers Fatigue. This cannot cause Incapacitation, however.
 
:GLOW/SHROUD (+1) Glow creates soft light (caster’s choice of color) in a Small Blast Template centered on the target. It subtracts 2 from her Stealth totals and negates 1 point of Illumination penalties for those attacking the glowing character. Shroud dims and slightly obscures the target so that attacks against her suffer a −1 penalty and she adds +1 to her Stealth rolls.
 
:HINDER/HURRY (+1) The target is slowed in some way, perhaps due to intense cold, a slippery surface, or even binding matter or energy. His base Pace is reduced by 2. A caster can Hurry the recipient instead, granting increased energy, sure footing, or more powerful muscles. His Pace is increased by 2. Effects of either modifier aren’t cumulative.
 
:RANGE (+1/+2) Double the power’s listed Range for +1 Power Point, or triple it for +2. This modifier may not be used on powers with a Range of Touch or the Cone or Stream Template.
 
:HASTY (+2) The caster can activate the power as a limited free action instead of an action. The arcane skill roll is subject to multi-action penalties as usual, but doesn’t cause any itself
 
 
==Equipment/Gear==
 
 
===Armor===
 
===Armor===
:Darkleaf Breastplate (+4) (light)
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Chain Barding (+3)
  
 
===Weapons===
 
===Weapons===
: Wand?
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:'''Claws''': d4+Str-3; Natural Weapon; Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5″(10 yards), and successfully hits with its horn.
 
 
===Gear===
 
:Repair Kit
 
:Sewing Kit
 
:Artificer's Kit: Various tools, vises, and equipment needed to enchant arcane devices (see page 109) and permanent magic items (page 169).
 
:Tack, riding
 
:Clothing (Light & Winter)
 
:Tent & Bedroll
 
:Healing Potion (1)
 
 
 
===Magic Items===
 
:'''Ring of Sustenance:''' ''This ring provides its wearer with life-sustaining nourishment. It also refreshes the body and mind, so its wearer need only sleep two hours per day to gain the benefit of eight hours.''
 
 
 
==Backstory==
 
Nguyen had no real notion how far the colony had fled, refugees in a land that tolerated them but didn't necessarily accept them. It had been far. Their native appearance seemed to inspire a gut reaction of primal fear, but once folk got to know them better, and their reputation caught them up, mistrust typically became the prejudice of choice.
 
 
 
Local thieves proved the most eager to form relationships with his folk.
 
 
 
Which made sense. Most of them were well suited to the work.
 
 
 
Nguyen himself was adept enough at certain aspects common to these jobs, but his heart wasn't in it. He wanted to discover things, to pry secrets from the earth, and to understand the beings that shared his time and place.
 
 
 
He wanted to be around folk who, upon seeing him, defaulted to kindness and acceptance - ''no matter how weird they were themselves''.
 
  
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]

Latest revision as of 15:06, 27 June 2024

< < < Back to Main Page

F.U.M.P. (Flying Universal Mystical Pet)​[edit]

FUMP2.jpg

Ancestry | Homunculus | Seasoned[edit]

Traits: Construct, Very Small, Darkvision, Claws, Fearless, Extradimensional Saddle

Attributes[edit]

Agility D8a.png || Smarts D6a.png || Spirit D6a.png || Strength D6a.png || Vigor D12a.png

Derived Stats[edit]

Walking Pace D4b.png || Flying Pace D12a.png || Running D8a.png || Parry D6a.png || Size - D3b.png || Toughness D7b.png (D2b.png) || Scale Modifier - D4b.png

Skills[edit]

Athletics D8a.png || Notice D6a.png || Stealth D4a.png || Fighting D8a.png

Languages[edit]

Sylvan (Native) | Common D6a.png | Elven D6a.png | Riedran D6a.png

Note: FUMP is mute (to anyone except Brook), but can understand several languages.

Traits[edit]

Very Small - Very Small races (Size −3) have a maximum Strength of d6. They subtract 3 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Very Small characters weighs and costs a quarter the listed value. Reduce the Min Str for Very Small Armor three die types (minimum d4).
Construct - Constructs are artificial beings made of inorganic material. They add +2 to recover from being Shaken, ignore one level of Wound modifiers, don’t breathe, and are immune to disease and poison. Wounds must be mended via the Repair skill. Each attempt takes one hour per current Wound level and ignores the “Golden Hour.”
Darkvision: The species can see in the dark a short distance, ignoring all illumination penalties and up to 2 points of penalties from invisibility or similar powers within 10" (20 yards) distant.
Horn: Natural Weapon, d4+Str damage
Fearless: Homunculi are immune to Fear and Intimidation.
Extradimensional Saddle: Pocket dimension roughly equivalent to a normal-sized person's backpack.

Edges[edit]

Dodge: −2 to be hit by ranged attacks.
Improved Extraction: Three adjacent foes don’t get free attacks when you withdraw from combat.
Heroic Defiance: You struggle on when others would fall. Once per encounter, the valiant hero may automatically remove the Bound, Entangled, Distracted, or Vulnerable condition. The character may spend a Benny to remove these conditions in the same encounter afterwards.
Duck and Cover: You and an ally can use each other's rolls when Evading.

Note: Two edges are gained from Brook achieving Novice and Seasoned ranks.

Equipment/Gear[edit]

Tack, Harness, Saddle

Armor[edit]

Chain Barding (+3)

Weapons[edit]

Claws: d4+Str-3; Natural Weapon; Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5″(10 yards), and successfully hits with its horn.

< < < Back to Main Page