Difference between revisions of "SHoD PC06A"

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(F.U.M.P. (Flying Unicorn, Miniaturized Prototype)​)
(F.U.M.P. (Flying Unicorn, Miniaturized Prototype)​)
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[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]
  
== F.U.M.P. (Flying Unicorn, Miniaturized Prototype)​==
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== F.U.M.P. (Flying Universal Mystical Pet)​==
  
 
[[File:FUMP2.jpg|250px]]
 
[[File:FUMP2.jpg|250px]]
  
 
==Ancestry | Homunculus | Seasoned==
 
==Ancestry | Homunculus | Seasoned==
'''Traits:''' Construct, Very Small, Darkvision, Horn, Fearless, Extradimensional Space, Armor (2)''
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'''Traits:''' Construct, Very Small, Darkvision, Claws, Fearless, Extradimensional Saddle''
  
 
==Attributes==
 
==Attributes==
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:'''Horn''': Natural Weapon, d4+Str damage
 
:'''Horn''': Natural Weapon, d4+Str damage
 
:'''Fearless''': Homunculi are immune to Fear and Intimidation.
 
:'''Fearless''': Homunculi are immune to Fear and Intimidation.
:'''Extradimensional Space''': Pocket dimension roughly equivalent to a normal-sized person's backpack.
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:'''Extradimensional Saddle''': Pocket dimension roughly equivalent to a normal-sized person's backpack.
:'''Armor''': Armor +2
 
  
 
==Edges==
 
==Edges==
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==Equipment/Gear==
 
==Equipment/Gear==
 
:Tack, Harness, Saddle
 
:Tack, Harness, Saddle
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 +
===Armor===
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Chain Barding (+3)
  
 
===Weapons===
 
===Weapons===
:'''Horn''': d4+Str-3; Natural Weapon; Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5″(10 yards), and successfully hits with its horn.
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:'''Claws''': d4+Str-3; Natural Weapon; Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5″(10 yards), and successfully hits with its horn.
  
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]
 
[[Savage_Hand_of_Doom#Our_Heroes|< < < Back to Main Page]]

Revision as of 15:29, 26 June 2024

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F.U.M.P. (Flying Universal Mystical Pet)​

FUMP2.jpg

Ancestry | Homunculus | Seasoned

Traits: Construct, Very Small, Darkvision, Claws, Fearless, Extradimensional Saddle

Attributes

Agility D8a.png || Smarts D6a.png || Spirit D6a.png || Strength D6a.png || Vigor D12a.png

Derived Stats

Walking Pace D4b.png || Flying Pace D12a.png+D2b.png || Running D10a.png || Parry D6a.png || Size - D3b.png || Toughness D7b.png (D2b.png) || Scale Modifier - D4b.png

Skills

Athletics D8a.png || Notice D6a.png || Stealth D4a.png || Fighting D8a.png

Languages

Sylvan (Native) | Common D6a.png | Elven D6a.png | Riedran D6a.png

Note: FUMP is mute (to anyone except Brook), but can understand several languages.

Traits

Very Small - Very Small races (Size −3) have a maximum Strength of d6. They subtract 3 from their Toughness and damage rolls (melee, ranged, magic, etc.) Gear made for Very Small characters weighs and costs a quarter the listed value. Reduce the Min Str for Very Small Armor three die types (minimum d4).
Construct - Constructs are artificial beings made of inorganic material. They add +2 to recover from being Shaken, ignore one level of Wound modifiers, don’t breathe, and are immune to disease and poison. Wounds must be mended via the Repair skill. Each attempt takes one hour per current Wound level and ignores the “Golden Hour.”
Darkvision: The species can see in the dark a short distance, ignoring all illumination penalties and up to 2 points of penalties from invisibility or similar powers within 10" (20 yards) distant.
Horn: Natural Weapon, d4+Str damage
Fearless: Homunculi are immune to Fear and Intimidation.
Extradimensional Saddle: Pocket dimension roughly equivalent to a normal-sized person's backpack.

Edges

Dodge: −2 to be hit by ranged attacks.
Improved Dodge: The hero adds +2 when evading area effect attacks.
Improved Extraction: Three adjacent foes don’t get free attacks when you withdraw from combat.
Heroic Defiance: You struggle on when others would fall. Once per encounter, the valiant hero may automatically remove the Bound, Entangled, Distracted, or Vulnerable condition. The character may spend a Benny to remove these conditions in the same encounter afterwards.

Note: Two edges are gained from Brook achieving Novice and Seasoned ranks.

Equipment/Gear

Tack, Harness, Saddle

Armor

Chain Barding (+3)

Weapons

Claws: d4+Str-3; Natural Weapon; Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5″(10 yards), and successfully hits with its horn.

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