Syvik Spells

From RPGnet
Revision as of 22:53, 3 July 2024 by Tolknor (talk | contribs) (Created page with "=='''Powers {5 }'''== ===Cantrips=== 2 Psyche =20 cantrips {| class="wikitable" |Anatomics |Blend |Blind |Catfall |Catfeet |Chain |- |Chill |Clean |Color |Dampen |Dust |Enric...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Powers {5 }

Cantrips

2 Psyche =20 cantrips

Anatomics Blend Blind Catfall Catfeet Chain
Chill Clean Color Dampen Dust Enrich
Exterminate or Zap Extinguish Firefinger Float Gather Gun
Heat Haunting Knot Know Direction Legerdemain Mend
Page Light Purify Water Sharpen Shield Slip Speed
Stitch Sober Stumble Temperature Tie Turn Page
Unseen Hand Weathertell Werelight (or Bluelight)

Basic Imprint Mark of the Sword-Ang Ri

  • Major:
  • Minor:
  • Minor:
    • Once spells are emplaced they do not deteriorate and can not be replaced. This is a "locked" frame.
    • Never drop or have a weapon disarmed.