Worldwide:John Grinnell

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Birth: [Redacted - Estimated late 1970's]
Nationality: Presumed American (Naturalized post-incident)
Former occupation: Government Operative

Attributes

(64 points)
FIG 5
STR 10
DEX 0
CON 10
INT 0
PER 2
WIL 5

Life 30
Speed 5+2
Initiative 1+8
Defense 12/17

Advantages

Wealth 1

Skills

(23)

Athletics 5
Brawling 5
Crime (Stealth) 4
Influence (Intimidation) 4
Knowledge 1
Notice 4
Warfare 2

Powers

(2+2+4+4=12)

Fast Healing: Regeneration 2
Mental Disconnect: Immunity 2 (?) (Pain, Fear)
Mind Sense: Senses 4 (Detect Sentient/Sapient Mind [Mental, ranged, Radius])
Quick!: Super Speed 2 (Improved Initiative 2, Quickness 2, Speed 2)

Complications

Unsettling Presence: John Grinnell's, or Grin's, appearance and demeanor unnerve most people. Civilians and even allies may find him difficult to be around, regardless of his intentions.
Fragmented Memory: Grin only remembers fragments of his pre-transformation life, including some of his field training but little personal detail. Suit and Symbolism: Grin always wears a sharp suit into the field. Though it gets ruined every time, he replaces it religiously. Unknown Enemy: While Grin doesn't know them, they certainly know him and have a vested interest in Grin's termination.

Background