Worldwide:John Grinnell

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Revision as of 15:09, 1 April 2025 by Eplov (talk | contribs) (Skills)
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Birth: [Redacted - Estimated late 1970's]
Nationality: Presumed American (Naturalized post-incident)
Former occupation: Government Operative

Attributes

(68 points)
FIG 5
STR 10
DEX 2
CON 10
INT 0
PER 2
WIL 5

Life 30
Speed 5+2
Initiative 2+2
Defense 14/17

Advantages

Skills

(19)

Athletics 5
Brawling 5
Crime (Stealth) 2
Influence (Intimidation) 2
Knowledge 1
Notice 4
Warfare 2

Powers

(2+2+1+4+4=13)

Fast Healing: Regeneration 2
Mental Disconnect: Immunity 2 (Pain, Fear)
Danger Sense: Senses 1 (Danger Sense)
Quick on his feet!: Super Speed 2 (Improved Initiative 2, Quickness 2, Speed 2)
Trauma Resistant: Protection 4 (Limited to Physical)

Complications

Disquieting Aura (Social/Psychological): Grin’s lack of normal emotional responses—no fear, no pain, no empathy—combined with his ever-present smile and unblinking calm, deeply unsettles others. Even when he's polite and cooperative, people instinctively mistrust or fear him, often misreading his intentions.

Fragmented Memory (Mental): Much of Grin’s life before the incident that changed him is lost. While he retains operational instincts and field training, personal memories, relationships, and key details about his origin remain obscured or absent.

Soft Spot for the Quiet Ones (Emotional): Despite his eerie demeanor, Grin shows unexpected compassion toward the quiet, the overlooked, and the vulnerable—particularly children, animals, and people on the margins of society. This empathy can drive him to take risks or make unorthodox choices to protect them.

Unknown Enemy (Plot): Someone from Grin’s past—someone he no longer remembers—has a vested interest in seeing him dead. Whether they seek revenge, closure, or to erase a loose end, they know who Grin is… even if he doesn’t.

Touchstones (Emotional/Social Complication): Despite everything he is—and everything he isn’t—Grin has found two small anchors to a quieter, more human life. A stray cat named Mittens has adopted him without fear, curling up beside him in ways no person dares. And each week, under a false name, he sits in the back of a late-night support group, listening to others wrestle with pain he can’t quite remember. Neither knows the truth about him, and he’ll do whatever it takes to keep them safe and untouched by the world he walks through.

Background

John Grinnell is the name given to an operative who walked out of a black site years ago with a ruined smile, a broken memory, and a body that wouldn't die. Before the incident, he served in a covert superhuman operations unit—likely a CAT team—where he was trained in field tactics, CQC, and deep-cover infiltration. The mission that changed him involved a psychic weapon of unknown origin. His entire squad died. Grin didn't.

He emerged stronger, eerily calm, and physically altered—but with only scattered fragments of who he used to be. Since then, he’s worked as a deniable asset under close observation. He now contracts with Worldwide, assigned to handle “high-risk phenomena.” He always wears a suit. He never flinches. And he smiles. Always.

Somewhere out there, someone from his past still wants him dead—whether to finish the job, erase a mistake, or tie up a loose end Grin doesn’t remember being.