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| ==Character Points== | | ==Character Points== |
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| Many things described in the [[Mano a Mano]] Role-Playing System - including [[Mano a Mano:Character CP|characters]], [[Mano a Mano:Equipment CP|equipment]], [[Mano a Mano:Template CP|templates]] and [[Mano a Mano:Abilities|abilities]] - have a Character Point (CP) value. CP is a rough estimate of how valuable that thing is. | | Many things described in the [[Mano a Mano]] Role-Playing System - including [[Mano a Mano:Character Creation|characters]], [[Mano a Mano:Equipment|equipment]] and [[Mano a Mano:Templates|templates]] - have a Character Point (CP) value. CP is a rough estimate of how valuable that thing is. Players often design new PCs with a CP limit of about 300 CP, not including equipment. Minor NPCs usually have about 250 CP. The most powerful PCs and legendary heroes have up to 1000 CP. Powerful superheroes could have as much as 3000 CP. CP might also be used to compare the strength of the characters and equipment on opposing teams. |
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| This value can be used in various ways. For example, players could design characters within a CP limit, or the strength of opposing teams could be compared by the CP of their characters and equipment. Typically an "average beginning character" is worth about 25 CP, not including equipment.
| | {{:Mano a Mano:CP Tables}} |
Latest revision as of 01:13, 20 January 2009
Character Points[edit]
Many things described in the Mano a Mano Role-Playing System - including characters, equipment and templates - have a Character Point (CP) value. CP is a rough estimate of how valuable that thing is. Players often design new PCs with a CP limit of about 300 CP, not including equipment. Minor NPCs usually have about 250 CP. The most powerful PCs and legendary heroes have up to 1000 CP. Powerful superheroes could have as much as 3000 CP. CP might also be used to compare the strength of the characters and equipment on opposing teams.
Template Character Points[edit]
(See Game Design/Templates.)
build |
|
no variability |
-10 CP
|
low variability |
-5 CP
|
medium variability |
0 CP
|
high variability |
5 CP
|
¼ speed |
-30 CP
|
½ speed |
0 CP
|
1 speed |
30 CP
|
2 speed |
60 CP
|
3 speed |
90 CP
|
agility levels |
15 CP
|
strength levels |
10 CP
|
toughness levels |
5 CP
|
running levels |
10 CP
|
swimming levels |
10 CP
|
airspeed levels |
10 CP
|
|
|
abilities |
|
ability levels |
8 CP
|
qualities |
|
flying |
15 CP
|
gliding |
10 CP
|
soaring |
5 CP
|
parachuting |
5 CP
|
perfect regeneration |
10 CP
|
daily regeneration |
10 CP
|
hourly regeneration |
30 CP
|
sudden regeneration |
50 CP
|
mechanical |
5 CP
|
blind |
-70 CP
|
deaf |
-30 CP
|
dumb |
-10 CP
|
mute |
-15 CP
|
inept |
-20 CP
|
unintelligent |
-40 CP
|
|
|
natural armor
partial cover |
5 CP |
× cover × absorption
|
complete cover |
50 CP |
× absorption
|
natural weapons
none |
-50 CP
|
single |
-20 CP
|
multiple |
0 CP
|
each hand |
10 CP
|
leverage levels |
4 CP
|
offense levels |
5 CP
|
meters of range |
1 CP
|
one sharp weapon |
20 CP
|
multiple sharp weapons |
30 CP
|
one padded weapon |
5 CP
|
multiple padded weapons |
8 CP
|
|
Character Character Points[edit]
(See Character Development/Character Creation.)
ability levels |
5 CP
|
more speed |
20 CP
|
less speed |
-20 CP
|
agility levels |
10 CP
|
toughness levels |
3 CP
|
strength levels |
5 CP
|
running levels |
10 CP
|
swimming levels |
10 CP
|
airspeed levels |
10 CP
|
Equipment Character Points[edit]
(See Game Design/Equipment.)
heft levels |
-10 CP |
|
power levels |
10 CP |
|
meters of range |
1 CP |
|
partial cover |
5 CP |
× cover × absorption
|
complete cover |
50 CP |
× absorption
|
offense levels |
5 CP |
|
control levels |
10 CP |
|
sharp |
20 CP |
|
padded |
5 CP |
|
two-handed |
-10 CP |
|
flash |
-5 CP |
|
noise |
-10 CP |
|
smoke |
-20 CP |
|
shots before reloading |
CP value
|
1 |
-2 × the reload time
|
2 |
5 - 2 × the reload time
|
3 |
10 - 2 × the reload time
|
4 |
12 - 2 × the reload time
|
5 |
14 - 2 × the reload time
|
6 |
16 - 2 × the reload time
|
7 |
17 - 2 × the reload time
|
8 |
18 - 2 × the reload time
|
9 |
19 - 2 × the reload time
|
10 or more |
20 - 2 × the reload time
|
no limit |
20
|
|
mass |
CP
|
0.000 kg |
10
|
0.001 kg |
9
|
0.002 kg |
8
|
0.005 kg |
7
|
0.01 kg |
6
|
0.02 kg |
5
|
0.03-0.05 kg |
4
|
0.06-0.10 kg |
3
|
0.11-0.20 kg |
2
|
0.21-0.50 kg |
1
|
0.51-1.00 kg |
0
|
1.01-2.00 kg |
-1
|
3-5 kg |
-2
|
6-10 kg |
-3
|
11-20 kg |
-4
|
21-50 kg |
-5
|
51-100 kg |
-6
|
101-200 kg |
-7
|
201-500 kg |
-8
|
501-1000 kg |
-9
|
1001-2000 kg |
-10
|
2001-5000 kg |
-11
|
5001-10,000 kg |
-12
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10,001-20,000 kg |
-13
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