Difference between revisions of "Terasi Herlindha"

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- Main Page; [[The Valley of Cradles]]
 
- Main Page; [[The Valley of Cradles]]
 
Background -- Young daughter of a lesser noble family.  Left to seek her fortune as a player, rather than be married off.  Some rumour indicates that she was asked to leave, but none involved speak of it.
 
 
[edit]
 
Character Details
 
 
    * Name: Terasi Herlindha
 
    * Race: Human
 
    * Cults:-
 
          o Rune Level:
 
          o Initiate: Erlin
 
          o Lay Member: 
 
    * Social Condition: Poor noble, not well considered.
 
    * Sex: Female
 
    * Previous Experience: Player's Guild
 
 
[edit]
 
Characteristics
 
 
Str: 13, Con: 15, Siz: 10, Int: 16, Pow: 17, Dex: 12:, Cha: 18.
 
 
    * Damage Bonus/Minus: nil
 
    * Hit Point Bonus/minus: ??
 
    * Experience bonus: ??%
 
    * Encumbrance limit: ??
 
 
[edit]
 
Skill Groups
 
  
 
     * Agility: +15%
 
     * Agility: +15%

Revision as of 21:36, 29 January 2009

- Main Page; The Valley of Cradles

   * Agility: +15%
         o Dance (30%/5%): 70% / 30
               + Style:- Folk / Courtly
         o Dodge (15%): 30%
         o Climb (25%): 40%
         o Jump (25%): 40%
         o Tumbling (25%): 50% 


   * Aim: +15%
         o Catch (25%): 40%
         o Throw (25%): 50% 
         o Bow (10%): 70% 


   * Knowledge: +15%
         o Evaluate (10%):- (-20% on Evaluates)
               + Treasure: 5%
               + Trade Goods: 5%
               + Art: 15% 
         o Read/Write Language (10/0%):-
               + Own Language: 55% 
         o Animal Lore (5%):-
               + Find cattle food: 20%
               + Hunting: 20%
               + Tending/Herding: 20%
               + Training: 20% 
         o Folk Lore (30%) 
               + Homelands.: 65%
               + Human Lore.: 60%
         o Mineral Lore (5%):-
               + Mining: 20%
               + Caving: 20%
               + Assess Mineral: 20% 
         o Plant Lore (5%):-
               + Find healing plants: 20%
               + Identify plants: 20%
               + Farming: 20% 
         o World lore (5%):- 20%
               + Find Water: n%
               + Survival: n%
               + Weatherlore: n% 
         o Healing lore: (10%):-
               + Identify disease: n%
               + Indentify poison: n%
               + Doctoring: n% 
         o Martial arts (0%): n%
         o River Lore (20%): n%
         o Spirit Lore (5%): n%
         o Star lore (Navigation)(10%):-
               + Trailblazing: n%
               + Seaborne: n% 


   * Manipulation[Body]: +20%
         o Boating (10%): 30%
         o Sailing (5%): 25%
         o Craft, Physical (30%/10%) Sp:-
               + Woodworking: 60%
               + Luthier (Craft Lyre): 65%
               + Peaceful Cut/butchery: n%
               + Shiphandling: n% 
         o Swimming (15%): 35%
         o Teamster/packhandler: n%
         o Riding (5%): 25%
         o Running (25%): 45%
         o Drive Cart/wagon (15%): 40% 


   * Manipulation[Fine]: +15%
         o First aid (10%): 25%
         o Treat disease/poison (5): 20%
         o Sleight of hand (15%):- 40%
               + Hide item: n%
               + Pick pockets: n%
               + Palm object: n% 
         o Craft, Fine (30%/10)% Sp:-
               + Map making: n%
               + Netmaking: n%
               + Gemsmith/Jewelcraft: n%
               + Brewing: n%
               + Trapsmith: n%
               + Locksmith: n% 
         o Devices (5):-
               + Puzzles: 30%
               + Trap set/disarm: n% 
         o Feign Death (10)%
         o Foil Restraints (0): n%
         o Play Lyre (Var): 65% 


   * Perception: +20%
         o Listen (25)%: 45%
         o Scan (25)%: 45%
         o Sense (5%):-
               + Ambush: n%
               + Chaos: n%
               + Assassin: n% 
         o Spot (5):-
               + Hidden items: n%
               + Trap: n% 
         o Taste analysis (5%): n%
         o Tracking (10%): n% 


   * Stealth: -5%
         o Camouflage (10%): 5%
         o Hide (15%): 10%
         o Move quietly (15%): 10%
         o Ambush (5)%: n%
         o Shadowing (10%): n%
         o Swim Quietly (Sp.): n% 


   * Communication: +25%
         o Bargain (10%): 35%
         o Orate (10%): 70%
         o Sing (5%): 70%
         o Speak Lang. (Int x 5 [Home langs, 80% other.): 105%
           + Tradetongue 40%
           + Other 40%
         o Understand beast speech (10%): n%
         o Voice Mimicry (5%): n% 


   * Social: +25%
         o Acting (10%): 45%
         o Bribery (20%): 45%
         o Fast talk (20%): 60%
         o Disguise (10%): 35%
         o Wise (30%/10%/5%):-
               + Streetwise: 35%
               + Courtliness: 70%
               + Nomad ways: n% 


- Back to The_Valley_of_Cradles

Background

Background -- Young daughter of a lesser noble family. Left to seek her fortune as a player, rather than be married off. Some rumour indicates that she was asked to leave, but none involved speak of it.

Character Details

  • Name: Terasi Herlindha
  • Race: Human
  • Cults:-
    • Rune Level:
    • Initiate: Erlin the Harper
    • Lay Member:
  • Social Condition: Poor noble, not well considered
  • Sex: Female
  • Previous Experience: Player's Guild

Characteristics

Str: 13, Con: 15, Siz: 10, Int: 16, Pow: 17, Dex: 12:, Cha: 18.

  • Damage Bonus/Minus: Nil
  • Hit Point Bonus/minus: +/-HPs
  • Experience bonus: +/-%
  • Encumbrance limit:

Skill Groups

  • Agility: +/-n%
    • Dance (30%/5%): n%
      • Style:-
    • Dodge (15%): n%
    • Climb (25%): n%
    • Jump (25%): n%
    • Tumbling (25%): n%


  • Aim: +/-n%
    • Catch (25%): n%
    • Throw (25%): n%


  • Knowledge: +/-n%
    • Evaluate (10%):-
      • Treasure: n%
      • Trade Goods: n%
      • Art: n%
    • Read/Write Language (10/0%):-
      • Language Name: n%
    • Animal Lore (5%):-
      • Find cattle food: n%
      • Hunting: n%
      • Tending/Herding: n%
      • Training: n%
    • Folk Lore (30%) By culture/race.: n%
    • Mineral Lore (5%):-
      • Mining: n%
      • Caving: n%
      • Assess Mineral: n%
    • Plant Lore (5%):-
      • Find healing plants: n%
      • Identify plants: n%
      • Farming: n%
    • World lore (5%):-
      • Find Water: n%
      • Survival: n%
      • Weatherlore: n%
    • Healing lore: (10%):-
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation[Body]: +/-n%
    • Boating (10%): n%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: n%
      • Masonry/architect: n%
      • Peaceful Cut/butchery: n%
      • Shiphandling: n%
    • Swimming (15%): n%
    • Teamster/packhandler: n%
    • Riding (5%): n%
    • Running (25%): n%
    • Drive Cart/wagon (15%): n%


  • Manipulation[Fine]: +/-n%
    • First aid (10%): n%
    • Treat disease/poison (5): n%
    • Sleight of hand (15%):-
      • Hide item: n%
      • Pick pockets: n%
      • Palm object: n%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: n%
      • Netmaking: n%
      • Gemsmith/Jewelcraft: n%
      • Brewing: n%
      • Trapsmith: n%
      • Locksmith: n%
    • Devices (5):-
      • Lock pick: n%
      • Trap set/disarm: n%
    • Feign Death (10)%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +/-n%
    • Listen (25)%: n%
    • Scan (25)%: n%
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin: n%
    • Spot (5):-
      • Hidden items: n%
      • Trap: n%
    • Taste analysis (5%): n%
    • Tracking (10%): n%


  • Stealth: +/-n%
    • Camouflage (10%): n%
    • Hide (15%): n%
    • Move quietly (15%): n%
    • Ambush (5)%: n%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +/-n%
    • Bargain (10%): n%
    • Orate (10%): n%
    • Sing (5%): n%
    • Speak Lang. (Int x 5 [Home langs, 00% other.): n%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +/-n%
    • Acting (10%): n%
    • Bribery (20%): n%
    • Fast talk (20%): n%
    • Disguise (10%): n%
    • Wise (30%/10%/5%):-
      • Streetwise: n%
      • Courtliness: n%
      • Nomad ways: n%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 19-20
Left Arm Armour Type number number number 16-18
Right Arm Armour Type number number number 13-15
Chest Armour Type number number number 12
Abdomen Armour Type number number number 09-11
Left Leg Armour Type number number number 05-08
Right Leg Armour Type number number number 01-04
  • Total Hit Points: nHP

Weapons and Shields

  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
  • Strike Ranks: Siz:(n)+Dex:(n)=(n)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
RH Dagger 1d4+2 sr 12 atk% pry% melee 0
Fist 1d3 sr arm atk% pry% melee 0
Kick 1d6 sr leg atk% pry% melee 0
Head Butt 1d4 sr head atk% pry% melee 0
Grapple Special sr special atk% pry% melee 0

Magic

  • Power:-
    • Current Characteristic POW:
    • Current Available POW:
    • Current Stored POW:


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • List your Battle Magic Spells here.
  • Rune Magic:
    • List your Rune Magic Spells here.

Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

  • Weapons:
    • List your weapons and shields here
  • Armour:
    • List you armour and clothing here
  • Other:
    • List everything else here.