Difference between revisions of "Terasi Herlindha"
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==Skill Groups== | ==Skill Groups== | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
− | *'''Agility: + | + | *'''Agility: +15%''' |
− | **Dance (30%/5%): | + | **Dance (30%/5%):- |
− | *** | + | ***Folk: 70% |
− | **Dodge (15%): | + | ***Courtly: 30% |
− | **Climb (25%): | + | **Dodge (15%): 30% |
− | **Jump (25%): | + | **Climb (25%): 40% |
− | **<u>Tumbling</u> (25%): | + | **Jump (25%): 40% |
+ | **<u>Tumbling</u> (25%): 50% | ||
− | *'''Aim: + | + | *'''Aim: +15%''' |
− | **Catch (25%): | + | **Catch (25%): 40% |
− | **Throw (25%): | + | **Throw (25%): 50% |
− | *'''Knowledge: + | + | *'''Knowledge: +15%''' |
− | **Evaluate (10%):- | + | **Evaluate (10%): (-20 on evaluations) |
− | ***Treasure: | + | ***Treasure: 05% |
− | ***Trade Goods: | + | ***Trade Goods: 05% |
− | ***Art: | + | ***Art: 15% |
**Read/Write Language (10/0%):- | **Read/Write Language (10/0%):- | ||
− | *** | + | ***Orlanthi (own): 55% |
**Animal Lore (5%):- | **Animal Lore (5%):- | ||
− | ***Find cattle food: | + | ***Find cattle food: 20% |
− | ***Hunting: | + | ***Hunting: 20% |
− | ***Tending/Herding: | + | ***Tending/Herding: 20% |
− | ***Training: | + | ***Training: 20% |
− | **Folk Lore (30%) By culture/race | + | **Folk Lore (30%)By culture/race:- |
+ | ***Homelands: 65% | ||
+ | ***Human Lore: 60% | ||
**Mineral Lore (5%):- | **Mineral Lore (5%):- | ||
− | ***Mining: | + | ***Mining: 20% |
− | ***Caving: | + | ***Caving: 20% |
− | ***Assess Mineral: | + | ***Assess Mineral: 20% |
**Plant Lore (5%):- | **Plant Lore (5%):- | ||
− | ***Find healing plants: | + | ***Find healing plants: 20% |
− | ***Identify plants: | + | ***Identify plants: 20% |
− | ***Farming: | + | ***Farming: 20% |
**World lore (5%):- | **World lore (5%):- | ||
− | ***Find Water: | + | ***Find Water: 20% |
− | ***Survival: | + | ***Survival: 20% |
− | ***Weatherlore: | + | ***Weatherlore: 20% |
**<u>Healing lore</u>: (10%):- | **<u>Healing lore</u>: (10%):- | ||
***Identify disease: n% | ***Identify disease: n% |
Revision as of 21:42, 29 January 2009
- Main Page; The Valley of Cradles
* Agility: +15% o Dance (30%/5%): 70% / 30 + Style:- Folk / Courtly o Dodge (15%): 30% o Climb (25%): 40% o Jump (25%): 40% o Tumbling (25%): 50%
* Aim: +15% o Catch (25%): 40% o Throw (25%): 50% o Bow (10%): 70%
* Knowledge: +15% o Evaluate (10%):- (-20% on Evaluates) + Treasure: 5% + Trade Goods: 5% + Art: 15% o Read/Write Language (10/0%):- + Own Language: 55% o Animal Lore (5%):- + Find cattle food: 20% + Hunting: 20% + Tending/Herding: 20% + Training: 20% o Folk Lore (30%) + Homelands.: 65% + Human Lore.: 60% o Mineral Lore (5%):- + Mining: 20% + Caving: 20% + Assess Mineral: 20% o Plant Lore (5%):- + Find healing plants: 20% + Identify plants: 20% + Farming: 20% o World lore (5%):- 20% + Find Water: n% + Survival: n% + Weatherlore: n% o Healing lore: (10%):- + Identify disease: n% + Indentify poison: n% + Doctoring: n% o Martial arts (0%): n% o River Lore (20%): n% o Spirit Lore (5%): n% o Star lore (Navigation)(10%):- + Trailblazing: n% + Seaborne: n%
* Manipulation[Body]: +20% o Boating (10%): 30% o Sailing (5%): 25% o Craft, Physical (30%/10%) Sp:- + Woodworking: 60% + Luthier (Craft Lyre): 65% + Peaceful Cut/butchery: n% + Shiphandling: n% o Swimming (15%): 35% o Teamster/packhandler: n% o Riding (5%): 25% o Running (25%): 45% o Drive Cart/wagon (15%): 40%
* Manipulation[Fine]: +15% o First aid (10%): 25% o Treat disease/poison (5): 20% o Sleight of hand (15%):- 40% + Hide item: n% + Pick pockets: n% + Palm object: n% o Craft, Fine (30%/10)% Sp:- + Map making: n% + Netmaking: n% + Gemsmith/Jewelcraft: n% + Brewing: n% + Trapsmith: n% + Locksmith: n% o Devices (5):- + Puzzles: 30% + Trap set/disarm: n% o Feign Death (10)% o Foil Restraints (0): n% o Play Lyre (Var): 65%
* Perception: +20% o Listen (25)%: 45% o Scan (25)%: 45% o Sense (5%):- + Ambush: n% + Chaos: n% + Assassin: n% o Spot (5):- + Hidden items: n% + Trap: n% o Taste analysis (5%): n% o Tracking (10%): n%
* Stealth: -5% o Camouflage (10%): 5% o Hide (15%): 10% o Move quietly (15%): 10% o Ambush (5)%: n% o Shadowing (10%): n% o Swim Quietly (Sp.): n%
* Communication: +25% o Bargain (10%): 35% o Orate (10%): 70% o Sing (5%): 70% o Speak Lang. (Int x 5 [Home langs, 80% other.): 105% + Tradetongue 40% + Other 40% o Understand beast speech (10%): n% o Voice Mimicry (5%): n%
* Social: +25% o Acting (10%): 45% o Bribery (20%): 45% o Fast talk (20%): 60% o Disguise (10%): 35% o Wise (30%/10%/5%):- + Streetwise: 35% + Courtliness: 70% + Nomad ways: n%
- Back to The_Valley_of_Cradles
Contents
Background
Background -- Young daughter of a lesser noble family. Left to seek her fortune as a player, rather than be married off. Some rumour indicates that she was asked to leave, but none involved speak of it.
Character Details
- Name: Terasi Herlindha
- Race: Human
- Cults:-
- Rune Level:
- Initiate: Erlin the Harper
- Lay Member:
- Social Condition: Poor noble, not well considered
- Sex: Female
- Previous Experience: Player's Guild
Characteristics
Str: 13, Con: 15, Siz: 10, Int: 16, Pow: 17, Dex: 12:, Cha: 18.
- Damage Bonus/Minus: Nil
- Hit Point Bonus/minus: +/-HPs
- Experience bonus: +/-%
- Encumbrance limit:
Skill Groups
- Agility: +15%
- Dance (30%/5%):-
- Folk: 70%
- Courtly: 30%
- Dodge (15%): 30%
- Climb (25%): 40%
- Jump (25%): 40%
- Tumbling (25%): 50%
- Dance (30%/5%):-
- Aim: +15%
- Catch (25%): 40%
- Throw (25%): 50%
- Knowledge: +15%
- Evaluate (10%): (-20 on evaluations)
- Treasure: 05%
- Trade Goods: 05%
- Art: 15%
- Read/Write Language (10/0%):-
- Orlanthi (own): 55%
- Animal Lore (5%):-
- Find cattle food: 20%
- Hunting: 20%
- Tending/Herding: 20%
- Training: 20%
- Folk Lore (30%)By culture/race:-
- Homelands: 65%
- Human Lore: 60%
- Mineral Lore (5%):-
- Mining: 20%
- Caving: 20%
- Assess Mineral: 20%
- Plant Lore (5%):-
- Find healing plants: 20%
- Identify plants: 20%
- Farming: 20%
- World lore (5%):-
- Find Water: 20%
- Survival: 20%
- Weatherlore: 20%
- Healing lore: (10%):-
- Identify disease: n%
- Indentify poison: n%
- Doctoring: n%
- Martial arts (0%): n%
- River Lore (20%): n%
- Spirit Lore (5%): n%
- Star lore (Navigation)(10%):-
- Trailblazing: n%
- Seaborne: n%
- Evaluate (10%): (-20 on evaluations)
- Manipulation[Body]: +/-n%
- Boating (10%): n%
- Sailing (5%): n%
- Craft, Physical (30%/10%) Sp:-
- Armour/weapon/shield making: n%
- Masonry/architect: n%
- Peaceful Cut/butchery: n%
- Shiphandling: n%
- Swimming (15%): n%
- Teamster/packhandler: n%
- Riding (5%): n%
- Running (25%): n%
- Drive Cart/wagon (15%): n%
- Manipulation[Fine]: +/-n%
- First aid (10%): n%
- Treat disease/poison (5): n%
- Sleight of hand (15%):-
- Hide item: n%
- Pick pockets: n%
- Palm object: n%
- Craft, Fine (30%/10)% Sp:-
- Map making: n%
- Netmaking: n%
- Gemsmith/Jewelcraft: n%
- Brewing: n%
- Trapsmith: n%
- Locksmith: n%
- Devices (5):-
- Lock pick: n%
- Trap set/disarm: n%
- Feign Death (10)%
- Foil Restraints (0): n%
- Play Instrument (Var): n%
- Perception: +/-n%
- Listen (25)%: n%
- Scan (25)%: n%
- Sense (5%):-
- Ambush: n%
- Chaos: n%
- Assassin: n%
- Spot (5):-
- Hidden items: n%
- Trap: n%
- Taste analysis (5%): n%
- Tracking (10%): n%
- Stealth: +/-n%
- Camouflage (10%): n%
- Hide (15%): n%
- Move quietly (15%): n%
- Ambush (5)%: n%
- Shadowing (10%): n%
- Swim Quietly (Sp.): n%
- Communication: +/-n%
- Bargain (10%): n%
- Orate (10%): n%
- Sing (5%): n%
- Speak Lang. (Int x 5 [Home langs, 00% other.): n%
- Understand beast speech (10%): n%
- Voice Mimicry (5%): n%
- Social: +/-n%
- Acting (10%): n%
- Bribery (20%): n%
- Fast talk (20%): n%
- Disguise (10%): n%
- Wise (30%/10%/5%):-
- Streetwise: n%
- Courtliness: n%
- Nomad ways: n%
Hit Points and Armour
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 19-20 |
Left Arm | Armour Type | number | number | number | 16-18 |
Right Arm | Armour Type | number | number | number | 13-15 |
Chest | Armour Type | number | number | number | 12 |
Abdomen | Armour Type | number | number | number | 09-11 |
Left Leg | Armour Type | number | number | number | 05-08 |
Right Leg | Armour Type | number | number | number | 01-04 |
- Total Hit Points: nHP
Weapons and Shields
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
- Strike Ranks: Siz:(n)+Dex:(n)=(n)
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
weapon/shield | damage | sr | ap | atk% | pry% | range | enc |
RH Dagger | 1d4+2 | sr | 12 | atk% | pry% | melee | 0 |
Fist | 1d3 | sr | arm | atk% | pry% | melee | 0 |
Kick | 1d6 | sr | leg | atk% | pry% | melee | 0 |
Head Butt | 1d4 | sr | head | atk% | pry% | melee | 0 |
Grapple | Special | sr | special | atk% | pry% | melee | 0 |
Magic
- Power:-
- Current Characteristic POW:
- Current Available POW:
- Current Stored POW:
Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- List your Battle Magic Spells here.
- Rune Magic:
- List your Rune Magic Spells here.
Mounts
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment
- Weapons:
- List your weapons and shields here
- Armour:
- List you armour and clothing here
- Other:
- List everything else here.