Difference between revisions of "Terasi Herlindha"

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- Back to [[The_Valley_of_Cradles]]
 
- Back to [[The_Valley_of_Cradles]]
 
==Background==
 
==Background==
Background -- Young daughter of a lesser noble family.  Left to seek her fortune as a player, rather than be married off.  Some rumour indicates that she was asked to leave, but none involved speak of it.
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Young daughter of a lesser noble family.  Left to seek her fortune as a player, rather than be married off.  Some rumour indicates that she was asked to leave, but none involved speak of it.
 +
 
 
==Character Details==
 
==Character Details==
  

Revision as of 22:00, 29 January 2009

- Back to The_Valley_of_Cradles

Background

Young daughter of a lesser noble family. Left to seek her fortune as a player, rather than be married off. Some rumour indicates that she was asked to leave, but none involved speak of it.

Character Details

  • Name: Terasi Herlindha
  • Race: Human
  • Cults:-
    • Rune Level:
    • Initiate: Erlin the Harper
    • Lay Member:
  • Social Condition: Poor noble, not well considered
  • Sex: Female
  • Previous Experience: Player's Guild

Characteristics

Str: 13, Con: 15, Siz: 10, Int: 16, Pow: 17, Dex: 12:, Cha: 18.

  • Damage Bonus/Minus: Nil
  • Hit Point Bonus/minus: +/-HPs
  • Experience bonus: +/-%
  • Encumbrance limit: 11 Enc.

Skill Groups

  • Agility: +15%
    • Dance (30%/5%):-
      • Folk: 70%
      • Courtly: 30%
    • Dodge (15%): 30%
    • Climb (25%): 40%
    • Jump (25%): 40%
    • Tumbling (25%): 50%


  • Aim: +15%
    • Catch (25%): 40%
    • Throw (25%): 50%


  • Knowledge: +15%
    • Evaluate (10%): (-20 on evaluations)
      • Treasure: 05%
      • Trade Goods: 05%
      • Art: 15%
    • Read/Write Language (10/0%):-
      • Orlanthi (own): 55%
    • Animal Lore (5%):-
      • Find cattle food: 20%
      • Hunting: 20%
      • Tending/Herding: 20%
      • Training: 20%
    • Folk Lore (30%)By culture/race:-
      • Homelands: 65%
      • Human Lore: 60%
    • Mineral Lore (5%):-
      • Mining: 20%
      • Caving: 20%
      • Assess Mineral: 20%
    • Plant Lore (5%):-
      • Find healing plants: 20%
      • Identify plants: 20%
      • Farming: 20%
    • World lore (5%):-
      • Find Water: 20%
      • Survival: 20%
      • Weatherlore: 20%
    • Healing lore: (10%):-
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation[Body]: +20%
    • Boating (10%): 30%
    • Sailing (5%): 25%
    • Craft, Physical (30%/10%) Sp:-
      • Woodworking: 60%
      • Luthier (Craft Lyre): 65%
      • Armour/weapon/shield making: n%
      • Masonry/architect: n%
      • Peaceful Cut/butchery: n%
      • Shiphandling: n%
      • Teamster/packhandler: n%
    • Swimming (15%): 35%
    • Riding (5%): 25%
    • Running (25%): 25%
    • Drive Cart/wagon (15%): 40%


  • Manipulation[Fine]: +15%
    • First aid (10%): 25%
    • Treat disease/poison (5): 20%
    • Sleight of hand (15%):-
      • Hide item: 40%
      • Pick pockets: 40%
      • Palm object: 40%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: 25%
      • Netmaking: 25%
      • Gemsmith/Jewelcraft: 25%
      • Brewing: 25%
      • Trapsmith: 25%
      • Locksmith: 25%
    • Devices (5):-
      • Lock pick: 30%
      • Trap set/disarm: 20%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var):-
      • Lyre: 65%


  • Perception: +20%
    • Listen (25)%: 45%
    • Scan (25)%: 45%
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin: n%
    • Spot (5):-
      • Hidden items: 25%
      • Trap: 25%
    • Taste analysis (5%): n%
    • Tracking (10%): n%


  • Stealth: -05%
    • Camouflage (10%): 05%
    • Hide (15%): 10%
    • Move quietly (15%): 10%
    • Ambush (5)%: 00%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +25%
    • Bargain (10%): 35%
    • Orate (10%): 70%
    • Sing (5%): 70%
    • Speak Lang. (Int x 5 [Home langs, 00% other.):-
      • Orlanthi (own): 105%
      • Tradetongue: 40%
      • Other: 40%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +25%
    • Acting (10%): 45%
    • Bribery (20%): 45%
    • Fast talk (20%): 60%
    • Disguise (10%): 35%
    • Wise (30%/10%/5%):-
      • Streetwise: 35%
      • Courtliness: 70%
      • Nomad ways: 30%

Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 19-20
Left Arm Armour Type number number number 16-18
Right Arm Armour Type number number number 13-15
Chest Armour Type number number number 12
Abdomen Armour Type number number number 09-11
Left Leg Armour Type number number number 05-08
Right Leg Armour Type number number number 01-04
  • Total Hit Points: nHP

Weapons and Shields

  • Attack Bonus/Minus: +20%
  • Parry Bonus/Minus: +15%
  • Aim Bonus/Minus: +15%
  • Strike Ranks: Siz:(n)+Dex:(n)=(n)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
2H Bow damage sr ap 70% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
weapon/shield damage sr ap atk% pry% range enc
RH Dagger 1d4+2 sr 12 atk% pry% melee 0
Fist 1d3 sr arm atk% pry% melee 0
Kick 1d6 sr leg atk% pry% melee 0
Head Butt 1d4 sr head atk% pry% melee 0
Grapple Special sr special atk% pry% melee 0

Magic

  • Power:-
    • Current Characteristic POW: 17
    • Current Available POW: 17
    • Current Stored POW: 0


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • List your Battle Magic Spells here.
  • Rune Magic:
    • List your Rune Magic Spells here.

Mounts

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment

  • Weapons:
    • List your weapons and shields here
  • Armour:
    • List you armour and clothing here
  • Other:
    • List everything else here.