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| | Pulp RPG played in IRC. This is Spirt of the Centurary how it wasn't ment to be played! |
| '''NAME: Eugene Wrenchley.'''
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| 2.
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|
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| 3.
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| ASPECTS:
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| 4.
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| * Engineering Prodigy
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| 5.
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| * Explosive Troublemaker
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| 6.
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| * Catchphrase "That was an unexpected result"
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| 7.
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| * Putting in Long Hours
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| 8.
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| * Haunted (death of mentor due to someone trying to steal one of my weapon designs)
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| 9.
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| * Personal Cooler (solar-powered fan device, designed for desert travel)
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| 10.
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|
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| 11.
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| STUNTS:
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| 12.
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| * Universal Gadget
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| 13.
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| * Demolitions
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| 14.
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| * Headquarters - Extensive Security
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| 15.
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| * Scientific Genius - Physics
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| 16.
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| * Theory in Practice
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| 17.
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|
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| 18.
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| SKILLS:
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| 19.
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| +5: Engineering
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| 20.
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| +4: Resources
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| +4: Science
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| 22.
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| +3: Resolve
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| 23.
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| +3: Drive
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| 24.
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| +3: Raport
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| 25.
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| +2: Investigation
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| 26.
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| +2: Leadership
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| 27.
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| +2: Academics
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| 28.
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| +2: Pilot
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| 29.
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| +1: Guns
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| 30.
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| +1: Weapons
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| 31.
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| +1: Empathy
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| 32.
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| +1: Contacting
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| 33.
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| +1: Art
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| 34.
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|
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| 35.
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| GADGETS:
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| 36.
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| Personal cooler:
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| Air Conditionor + miniaturization
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| 38.
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|
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| 39.
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|
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| 40.
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| STRESS:
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| 41.
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| Health:
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| 42.
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| Composure:
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| 43.
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| Consequences:
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| 44.
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| Mild:
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| 45.
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| Moderate:
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| 46.
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| Severe:
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| 47.
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|
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| 48.
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| Current Fate Points: 6
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| 49.
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| Refresh Rate: 6
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| 50.
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|
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| 51.
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| PHASE ONE (BACKGROUND):
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| 52.
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| Events: My father was a simple mechanic. I grew up in his garage,
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| working on engines mostly. It quickly became apparent that I had a
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| 54.
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| knack for mechanics.At the age of 7, build my first steam engine from
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| scratch. By the age of 10, I had created a small explosive device,
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| doing no serious damage except to the neighbors cat, whose tail got
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| 57.
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| caught in the blast. I quickly learned the concepts behind shaped
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| charges, and was paid handsomely by a local demolition company to help
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| 59.
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| them with their explosives.
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| 60.
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|
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| 61.
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| Aspect 1: Engineering Prodigy
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| 62.
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| Aspect 2: Explosive Troublemaker
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| 63.
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|
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| 64.
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|
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| 65.
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| PHASE TWO (THE GREAT WAR):
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| 66.
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| Events: Early on, worked with father to help build trucks for the
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| war. Two months in, I completed plans for an amphibious hovercraft. I
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| 68.
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| was "asked" by the government to join a top-secret research team to
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| 69.
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| develop new weapons. Everyone else on the team was three time my
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| 70.
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| age. Nothing we designed was ever actually put into production. It was
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| there that I went from a purely mechanical background to gaining a
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| full understanding of electricity, and the many ways it could be put
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| 73.
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| to use. Towards the end of the war, I began design of a death ray
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| based on the principles of electrically-generated light and
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| high-powered lenses.
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| 76.
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|
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| 77.
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| Aspect 1: Catchphrase
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| 78.
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| Aspect 2: Putting in long hours
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| 79.
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|
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| 80.
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|
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| 81.
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| PHASE THREE (YOUR NOVEL):
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| 82.
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| Events: When his young friend is killed by an international criminal
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| 83.
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| organization out to steal the plans for his death ray, <NAME> gives up
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| 84.
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| designing weapons, and dedicates his life to creating tools to improve
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| 85.
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| human life, starting with the inventions he needs to track down and
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| 86.
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| destroy the plans to his death ray. From clearing the dense jungles of
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| 87.
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| the amazon, to cooling himself for a long treck through the desert,
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| 88.
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| <NAME> has a gadget for any job... but will it be enough?
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| 89.
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|
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| 90.
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| Aspect 1: Haunted
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| 91.
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| Aspect 2: personal cooling device
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|
| '''Dick Longington'''
| | =Setting= |
| 1.
| | Someone else write something :D |
| Skills:
| | =Character pages= |
| 2.
| | Starring: |
| +8 Legendary
| | :3fj as [[FaiDIRCgame/DickLongington|Dick Longington!]] |
| 3.
| | :branan as [[FaiDIRCgame/EugeneWrenchley|Eugene Wrenchley!]] |
| +7 Epic
| | :thecommabandit as [[FaiDIRCgame/VioletShadow|Violet Shadow!]] |
| 4.
| | :Skitch as [[FaiDIRCgame/LeonSpectra|Leon Spectra!]] |
| +6 Fantastic
| | =Joining= |
| 5.
| | We ask that you make a character (At the time of writing, this is ongoing) using the method |
| +5 Superb Athletics
| | described in the [http://www.faterpg.com/dl/sotc-srd.html Spirit of the Centurary Rules]. To keep |
| 6.
| | this page modern, it would be nice (and by nice, we mean "3fj will do his best not to hate you to death" :D) if |
| +4 Great Might Leadership
| | you would kindly go to "http://wiki.rpg.net/index.php/FaiDIRCgame/CHARNAME" (Where CHARNAME is the name of your character,) |
| 7.
| | add your character in the same formatting as the other pages and add yourself on this page; again in the same style shown. |
| +3 Good Guns Alertness Fists
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| 8.
| | Due to the nature of pulp (and by extention, this game) characters can join at any convenient stopping point as long as they are ready to play. |
| +2 Fair Contacting Intimidation Weapons Resolve
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| 9.
| | =Important Links= |
| +1 Average Art Drive Survival Empathy Endurance
| | :[irc://irc.foonetic.net#bigglesRPG The channel!] |
| 10.
| | :[http://www.faterpg.com/dl/sotc-srd.html Spirit of the Centurary Rules!] |
| 0 Mediocre
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| 11.
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| -1 Poor
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| 12.
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| -2 Terrible
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| 13.
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| Razor Tongue
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| 14.
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| The artist has a way with words, and knows how to craft
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| 15.
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| the most exquisite insults. Whenever making a social
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| roll that uses such words, he may automatically
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| complement the effort with his Art skill – this is
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| particularly potent when complementing Intimidation to
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| get a rise out of someone, and in such a case, grants
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| an additional +1 regardless of the level of skill.
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| 21.
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| Brawler
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| 22.
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| You’re at home in any big old burly brawl, with multiple
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| 23.
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| opponents and ideally some beer in you.
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| 24.
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| Whenever you are personally outnumbered in a fight
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| (i.e., when someone gets to attack you at a bonus due
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| 26.
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| to a numerical advantage) your defense rolls with Fists
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| are at +1. When fighting two or more minions, you deal
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| one additional stress on a successful hit.
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| Shot on the Run
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| 30.
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| The character is light on his feet with a gun in his hand, able to keep
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| the gunplay going while evading attempts to harm him.
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| 32.
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| This character may use Guns as a defense skill against physical attacks;
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| 33.
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| normally, Guns cannot be used defensively.
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| 34.
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| Feel the Burn
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| The character can push through incredible pain in order to reach
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| his goal. The character can take one extra moderate, physical
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| consequence (see page XX) before moving on to a severe physical
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| consequence, allowing him to take a total of four consequences
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| 39.
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| in a physical conflict.
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| 40.
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| Death Defiance
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| 41.
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| If the character is ever taken out away from the view of other characters
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| 42.
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| and death appears imminent, certain, or absolute, (such as from dropping
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| 43.
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| off a cliff, apparently failing to escape from an exploding building and
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| 44.
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| so on) then coincidence will conspire to keep the character alive. This
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| 45.
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| stunt does not protect the character from dying “on camera”.
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| 46.
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|
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| 47.
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| The player then spends half of his remaining fate points, rounded
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| 48.
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| up (he must have at least one to do this), and may watch play and think
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| 49.
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| of a good explanation for how he survived.
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| 50.
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|
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| 51.
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| Once he has a story, he may re-enter play in any subsequent scene in
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| as dramatic a fashion as he sees fit, with all of his physical stress
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| 53.
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| cleared and a single consequence to reflect the dangers survived.
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| 54.
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|
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| 55.
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| Tracks!
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| 56.
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| Health: ------
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| 57.
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| Compsure: -----
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| 58.
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| Stress:
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| Mild;
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| 60.
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|
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| Moderate;
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|
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| Severe;
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| 64.
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|
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| 65.
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|
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| 66.
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| Name: Dick Longington
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| Nationality: English
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| 68.
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| Aspects:
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| 69.
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| Smooth Talker
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| 70.
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| Man Mountain
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| 71.
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| Obnoxious Powercharge!
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| 72.
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| An Officer and a Barbarian
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| 73.
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| Fists of Fury
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| 74.
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| Nerves of Steel
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| 76.
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|
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| 77.
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| Background:
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| Early Life;
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| 79.
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| Richard Muggach Menzies Longington was born to Irene Morag Menzies
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| and Tarquin Matthew Longington (esq.) The two of whom had a passionate affair
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| whilst Irene was working as a maid on the Longington estate. The two eloped
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| on the Scottish border, as is the fashion. Being a charactaristically
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| strong lass from the highlands, Irene convinced Tarquin to discuss a starting
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| sum of his farther to move back into the countryside village of Edzell.
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| 85.
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| Sir Longington agreed, on the condition that he was subsequently disinherited
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| 86.
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| and was never to contact him again.
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| 87.
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| And so, Dick grew up in a quiet village with just enough money to get by. This
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| meant that as soon as he was old enough to go to school, he was helping farm,
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| 89.
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| and as soon as he could lift a till, he was plowing fields, making him rather
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| 90.
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| more built than the common boy of his age.
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| 91.
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| As an only child, he sought others to socialise with, developing rather early
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| due to his mothers morningly hearty porridge, served with the traditional tablespoon
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| of salt coupled with farming responsibilities. As part of this, he became savvy
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| with the girls around him at a younger age and had what his mother describes as a
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| "Good Scottish tounge in his head". A side effect of this is that he wasn't as
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| acidemically gifted as others, though maintaining just enough smarts to skate by.
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| 97.
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| Further, his reputation as a charmer lead indirectly to many a fight with other boys
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| 98.
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| of his age, making him a bit of a scrapper.
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| 99.
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|
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| 100.
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| The Great War;
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| 101.
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| Whilst Tarquin was disinhereted and too old for frontline war, he pleded with his father
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| 102.
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| to pull strings that would afford Dick a less dangerous position. Begrugingly, as
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| 103.
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| the only namesake of the Longington name, he granted his wish; pulling stings to
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| 104.
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| get Dick officer training. He was noted for wearing the ceremonial kilt
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| 105.
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| of his regiment, complete with flashes and Skindoo into a charge, and bringing back 60% of his troop.
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| 106.
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| It was at this celebration that the mysterious MI6 opprative, Fists McCoy introduced himself,
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| 107.
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| suggesting that Dick was of great interest, though he was missing an additional skillset that
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| 108.
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| would make him indispensible, urging him train him in the art of fist fighting using the Queensbery
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| rules. Tragically, Dick recieved news that Fists was stabbed by someone in a fist duel
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| 110.
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| and has vowed to avenge him one day.
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| 111.
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|
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| 112.
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| Novel: Dick Longington in The Lethal Game!
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| 113.
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| Blurb:
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| 114.
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| The Centurians are called in by the mayor of New York
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| 115.
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| to combat a violent Irish mob in downtown but quickly learn
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| 116.
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| that they are pawns in a very lethal game!
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