Difference between revisions of "Zusha"

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INSERT IMAGE URL HERE<br>
 
INSERT IMAGE URL HERE<br>
 
Image source: [http://www.wizards.com/dnd/images/MM5_Gallery/106302.jpg WotC Monster Manual 5 art gallery]<br>
 
Image source: [http://www.wizards.com/dnd/images/MM5_Gallery/106302.jpg WotC Monster Manual 5 art gallery]<br>
Orok in his days before losing his tribe and becoming a Dragon Devourer; in this image he has none of the red, scaly skin, claws, or projected fang-filled muzzle that he now bears. The picture does however give some indication of the verve and power inherent in him even before the beginning of his transformation. It's not hard to see how he became cheiftain of the Fangsmash orcs...
+
PLACEHOLDER: TEXT LEGEND
 
===Basics===
 
===Basics===
Race: HumanOrc<br>
+
Middle-aged human woman, dark skin, black hair and gren to brown eyes<br>
Gender: Female<br>
+
Ranger 2 / Cleric 8, Chaotic Neutral<br>
Alignment: Chaotic Neutral<br>
+
Height: 5'9"<br>
 
 
Height: 5'5"<br>
 
 
Weight: ###lb<br>
 
Weight: ###lb<br>
Hair: ??<br>
 
Skin: Brown<br>
 
Eyes: Greenish<br>
 
 
'''Levels:''' Ranger 2/Cleric 8<br>
 
  
 
XP Total: #####<br>
 
XP Total: #####<br>
Line 20: Line 13:
  
 
===Abilities===
 
===Abilities===
'''Str''' 34 (18 base +4 race +6 class +2 level +4 enhancement) [+12], 40 when raging [+15]<br>
+
'''Str''' 16 (12 base(4)) +4 item) [+3]<br>
'''Dex''' 10 (10 base) [+0]<br>
+
'''Dex''' 16 (14 base(6) +2 item) [+3]<br>
'''Con''' 16 (16 base) [+3], 22 when raging [+6]<br>
+
'''Con''' 14 (14 base(6)) [+2]<br>
'''Int''' 12 (14 base -2 race) [+1]<br>
+
'''Int''' 16 (16 base(10)) [+3]<br>
'''Wis''' 8 (10 base -2 race) [-1]<br>
+
'''Wis''' 16 (14 base(6) +2 lvl) [+3]<br>
'''Cha''' 6 (8 base -2 race) [-2]<br>
+
'''Cha''' 14 (12 base(4) +2 item) [+2]<br>
 +
 
 
===Defenses===
 
===Defenses===
'''AC''' 24 (+3 natural, +9 class defense, +2 deflection) [20 when raging]<br>
+
'''AC''' 24 (+3 dex, +9 class defense, +2 chain shirt)<br>
'''HP''' 140 (1d8+3d10+6d12+30) [170 when raging]<br>
+
'''DR''' 2/- (chain shirt)<br>
 +
'''HP''' 100 (10d8+20)<br>
  
'''Fort''' +12 (11 base +3 Con +2 resistance -1 trait -3 flaw) [+15 when raging]<br>
+
'''Fort''' +11 (3 ranger +6 cleric +2 Con)<br>
'''Ref''' +7 (2 base +0 Dex +2 resistance +1 trait +2 feat)<br>
+
'''Ref''' +8 (3 ranger +2 cleric +3 Dex)<br>
'''Will''' +10 (9 base -1 Wis +2 resistance) [+12 when raging]<br>
+
'''Will''' +9 (0 ranger +6 cleric +3 Wis)<br>
  
 
===Combat===
 
===Combat===
'''Speed''' 40'<br>
+
'''Speed''' 30'<br>
 
'''BAB''' +8/+3<br>
 
'''BAB''' +8/+3<br>
'''Grapple''' +20 [+23 when raging]<br>
+
'''Melee''' +11/+6<br>
 +
'''Ranged''' +11/+6<br>
 +
'''Grapple''' +11<br>
 
'''Attacks:'''  
 
'''Attacks:'''  
*Greatsword +21/+16 melee (2d6+19, 19-20/x2) and bite +15 melee (1d6+6)
 
**''Power Attack 2:'' Greatsword +19/+14 melee (2d6+25, 19-20/x2) and bite +13 melee (1d6+10)
 
**''Power Attack 8:'' Greatsword +13/+8 melee (2d6+37, 19-20/x2) and bite +7 melee (1d6+16)
 
**''Rage and Power Attack 2:'' Greatsword +22/+17 melee (2d6+29, 19-20/x2) and bite +16 melee (1d6+11)
 
**''Rage and Power Attack 8:'' Greatsword +16/+11 melee (2d6+41, 19-20/x2) and bite +10 melee (1d6+17)
 
*2 claws +20 (1d4+12) and bite +15 (1d6+6)
 
*Morningstar +21/+16 melee (1d8+18)
 
*Javelin +9 ranged 30' (1d6+12)
 
  
===Traits===
+
*'''Composite longbow''' (mstrwrk, dragonbane) (+1 to hit, +2 if <30') range 110' +3 strength  No penalty into melée.
*Musclebound (+1 on Str- and Str-based checks, -2 on Dex- and Dex-based checks)
+
**''Normal attack:'' +12/+7 range (1d8+3 20/x3)
*Twitchy (+1 Ref, -1 Fort)
+
**''Rapid Shot:'' As full attack +10/+10/+5 (1d8+3 20/x3)
===Flaws===
+
**''Dragonbane Normal attack:'' +14/+9 (1d8+5+2d6 20/x3)
Meager Fortitude (-3 Fort)<br>
+
**''Dragonbane Rapid Shot:'' As full attack 1d20+12;1d20+12;1d20+7 (1d8+5+2d6 20/x3)
===Feats===
+
 
B Power Attack<br>
+
*'''Heavy flail''' (mstwrk) 19-20/x2 1d10 bludgeoning, +2 to disarm (+6 with feat, +10 as 2H), can use to trip.
F Lightning Reflexes<br>
+
**''Normal attack:'' +12/+7 (19-20/x2 1d10+4)
1 Improved Bull Rush<br>
+
**''Disarm:'' Opposed attack rolls, Zusha at +19/+14, remember size categories and hvy(+4)/lt(-4) weapon -4
3 Reckless Rage*<br>
+
**''Trip:'' Touch weapon atk (no AoO) +4 for feat STR check vs. opponents STR or DEX
6 Leap Attack*<br>
+
 
9 Extra Rage*<br>
+
*'''Falchion''' (mstwrk) 18-20/x2 2d4 slashing.
 +
**''Normal attack:'' +12/+7 (2d4+4 18-20/x2)
 +
 
 +
*Dagger...
 +
 
 +
===Feats & Abilities===
 +
LA+0 Bonus: Combat expertise:When attack or full attack, can transfer up to 5 from hit as dodge to AC<br>
 +
Human: Improved disarm: No AoO for disarm attack, +4 to disarm<br>
 +
Lvl 1: Point blank shot: +1 if within 30'<br>
 +
Lvl 3: Precise shot: No penalty firing into melée<br>
 +
Lvl 6: Improved Trip: +4, no AoO<br>
 +
Lvl 9: Improved Critical (falchion)<br>
 +
Ranger: Favoured enemy Dragons (+2 damage, +2 Bluff, Listen, Sense Motive, Spot, Survival)<br>
 +
Ranger: Track<br>
 +
Ranger: Wild empathy (As diplomacy check, ranger level 2 +X Cha)<br>
 +
Ranger: Combat style archery - as Rapid shot feat - extra attack but all at -2. As full action<br>
 +
Cleric: Turn Undead<br>
 +
Charm domain: +4 CHA 1/day, 1 min. Free action<br>
 +
Liberation domain: +2 morale bonus to saves vs. enchantment spells or effects<br>
  
 
===Skills===
 
===Skills===
Knowledge (arcana) +9 (8 ranks +1 Int)<br>
+
Level 1: (6 + 3 Int +1 human) = 10x4 = 40<br>
Jump +31 (12 ranks, +12 Str, +4 speed, +2 competence, +1 trait)<br>
+
Level 2: (6 + 3 +1) = 10<br>
Climb +22 (7.5 ranks, +12 Str, +2 competence, +1 trait)<br>
+
Levels 3-10: (2+3+1).8 = 48<br>
Spot +14 (10 ranks, -1 Wis, +5 insight) "It's a knack."<br>
+
LA bonus = 10
Speak Language (1 rank)<br>
 
  
Languages: Common, Orc, Goblin, Draconic
+
'''Ranger & Cleric:'''(max 13)<br>
 +
Concentration +8 (6 ranks +2 Con)<br>
 +
Craft (+3 Int)<br>
 +
Heal +13 (10 ranks +3 Wis)<br>
 +
Hide +23 (10 ranks +3 Dex + 10 ring)<br>
 +
Profession (+3 Wis)<br>
 +
 
 +
'''Ranger skills:'''(max 5)<br>
 +
Climb +18 (5 ranks +3 Str +10 ring)<br>
 +
Handle Animal +7 (5 ranks +2 Cha)<br>
 +
Jump +18 (5 ranks +3 Str +10 ring)<br>
 +
Knowledge (dungeoneering) (+3 Int)<br>
 +
Knowledge (geography) +5 (2 ranks +3 Int)<br>
 +
Knowledge (nature) +6 (3 ranks +3 Int)<br>
 +
Listen +8 (5 ranks +3 Wis)<br>
 +
Move Silently +18 (5 ranks +3 Dex +5 item +5 LA bonus)<br>
 +
Ride +8 (5 ranks +3 Dex)<br>
 +
Search +3 (+3 Int)<br>
 +
Spot +3 (+3 Wis)<br>
 +
Survival +8 (5 ranks +3 Wis)<br>
 +
Swim +8 (5 ranks +3 Str)<br>
 +
Use Rope +8(5 ranks +3 Dex)<br>
 +
 
 +
'''Cleric skills:'''(max 11)<br>
 +
Bluff +13 (11 ranks +2 Cha)<br>
 +
Diplomacy +12 (10 ranks +2 Cha)<br>
 +
Disguise +23 (11 ranks +2 Cha +10 ring)<br>
 +
Knowledge (arcana) (+3 Int)<br>
 +
Knowledge (history) (+3 Int)<br>
 +
Knowledge (religion) (+3 Int)<br>
 +
Knowledge (the planes) (+3 Int)<br>
 +
Spellcraft (+3 Int)<br>
 +
 
 +
Speak Language (? rank)<br>
 +
 
 +
Languages: Common, Draconic????
  
 
===Special===
 
===Special===
Arcane Attunement 4/day<br>
+
LA +0 bonus (10 ranks, +5 insight bonus to a skill of my choice; bonus feat)<br>
Armoured Mage (light)<br>
+
 
Spells (3/7 per day, CL 1, DC 11+level, known: 0- acid splash, ray of frost, disrupt undead; 1- true strike, swift expeditious retreat)<br>
 
Darkvision 90'<br>
 
No light sensitivity<br>
 
Elf Slayer (+2 weapon dmg vs elves)<br>
 
Faster Movement +10'<br>
 
Rage 3/day (+6 Str, +6 Con, +2 Will, -4 AC)<br>
 
Claws (1d4) and bite (1d6)<br>
 
Blindsense 30'<br>
 
Breath Weapon 1/day (30' cone of fire, 2d8 damage, Reflex DC18 half)<br>
 
LA +0 bonus (10 ranks, +5 insight bonus to Spot; bonus feat)
 
 
===Equipment===
 
===Equipment===
+1 dragonbane greatsword (8350)<br>
+
To spend 50K<br>
Vest of Resistance +2 (4000)<br>
+
 
Ring of Protection +2 (8000)<br>
+
Cloak of Charisma +2 (4000)<br>
 +
Gloves of Dexterity +2 (4000)<br>
 
Belt of Giant Strength +4 (16000)<br>
 
Belt of Giant Strength +4 (16000)<br>
Armbands of Might* (4100)<br>
+
=24K, leaves 26K<br>
Amulet of Natural Armour +1 (2000)<br>
+
 
2 MW javelins (602)<br>
+
Ring of Chameleon Power +10 hide (free action) & Disguise Self spell (+10,stnd. action) (12700)<br>
Steadfast Boots* (1400)<br>
+
Ring of Jumping +10 (2500)<br>
Brute Gauntlets* (500)<br>
+
Ring of Climbing +10 (2500)<br>
Cloak of Predatory Vigour* (1400)<br>
+
Boots of elvenkind +5 move silently (2500)<br>
Potion of Cure Light Wounds, 2 (100)<br>
+
=20.2K, leaves 5.8K<br>
Potion of Cure Serious Wounds (750)<br>
+
 
Potion of Fly (750)<br>
+
Composite longbow, masterwork, +3STR, dragonbane (2800gp)<br>
MW Cold Iron Morningstar (316)
+
80 arrows = 4gp<br>
 +
Masterwork falchion (375gp) <br>
 +
Masterwork heavy flail (315gp)<br>
 +
= 3494, leaves 2,306gp<br>
 +
 
 +
Silver holy symbol (olive leaf bracelet) (25gp) +? turning<br>
 +
Disguise kit (50gp) +2 disguise, 10 uses<br>
 +
= 75, leaves 2,231gp
 +
 
 +
Mithril (Masterwork) Chain shirt (1,100gp) +2AC, DR 2/-, 0ACP, Max DEX 6<br>
 +
leaves 1,131gp<br>
 +
 
 +
20 x Silver-tipped arrows +2gp each, -1 damage = 40gp<br>
 +
leaves 1091gp<br>
 +
 
 +
 
 +
Potions<br>
 +
Scrolls<br>
 +
 
 +
xxxxgp
 +
 
 +
===Spells and the goddess Ghamzeh===
 +
'''Level 0 (6):'''<br>
 +
Bless / Detect magic / Detect poison / Light / Resistance / Create Water<br>
 +
 
 +
'''Level 1 (5+1):'''<br>
 +
Command / Comprehend Languages / Divine Favour / Obscuring Mist / Sanctuary<br>
 +
D: Charm Person<br>
 +
 
 +
'''Level 2 (4+1):'''<br>
 +
Enthrall / Hold Person / Resist Energy / Spiritual Weapon<br>
 +
D: Invisibility <br>
 +
 
 +
'''Level 3 (4+1):'''<br>
 +
Daylight / Dispel magic / Searing Light / Speak with Dead<br>
 +
D: Suggestion<br>
 +
 
 +
'''Level 4 (2+1):'''<br>
 +
Control Water / Tongues<br>
 +
D: Confusion<br>
  
1732gp
+
'''Domains:''' Trickery, Charm, Liberation
  
 +
'''Goddess:''' Ghamzeh. Ghamzeh dwells in a grove in the mountains near to Zusha's birthplace. She is a nymph and a goddess of seduction and pleasure, charm and trickery. She lives out of time and offers to the few mortals who follow her the possibility to become a spirit such as she.
  
===*References===
 
*Duskblade (class): PHBII, p19
 
*Reckless Rage (feat): Races of Stone, p143
 
*Leap Attack (feat): Complete Adventurer, p110
 
*Extra Rage (feat): Complete Warrior, p98
 
*Armbands of Might (item): MIC, p72
 
*Steadfast Boots (item): MIC, p168
 
*Brute Gauntlets (item): MIC, p83
 
*Cloak of Predatory Vigour (item): MIC, p87
 
 
===Background===
 
===Background===
Orok is, frankly, massive. Even before he infused himself with dragonblood, he was an exceptional member of his race, showing muscle and brawn beyond the capabilities of some adult warriors while he was still but a spawnling in the Fangsmash tribe of orcs. He also exhibited an unusual cunning and a strange magical power which earned him the epithet of "the wyrdtouched" amongst his people. The way of the orcs stayed true, though, and Orok became a warrior worthy of any title in his tribe. As they raided, he excelled himself in every aspect of orcdom, slaying many elves.
+
Zusha's true name is Atoosah, which means princess. Her origins, however, could not have been more humble, last daughter of an aged crone, and no father to give her a name. In the hot, high mountains where she grew up, she guarded her mother's goats from wolves and worse, and grew wild. Her destiny changed one afternoon when she met, and was seduced by, a satyr. Having spent the night in the hills, and with his scent on her, she was cast out by her furious mother and driven off by her cousins. Left to bring her child into the world alone, she stole some of the goats and took herself away, fending for herself, growing ever wilder, until her child was born.
  
On one such raid, however, disaster struck. A red dragon decided that the Fangsmash tribe had violated its territory. It flew down, incinerated the raiding party, then followed the tracks back to the settlement and burned that, too. Every member of the Fangsmash tribe burned that night... except for Orok. He eventually regained consciousness in a field surrounded by his dead family, and swore revenge on all of dragonkind. He took enough time to regain his strength, and then set off to find and slay whatever drakes he might be able to.
+
That night, the satyr returned to claim his son. Though weakened, Atoosah fought the creature tooth and nail to keep her son. Eventually, as the two lay exhausted among the rocks and scrub, the satyr made a proposition. They would, together, take the boy to be reared by the nymph Ghamzeh. This was more than the girl could have hoped for, to have her son raised by a goddess, so she immediately agreed and the trio made the two day journey to the nymph's grove.  
  
That was when he met with the party. On the trail of the wyrmling red, they encountered each other and were able to work out that their goals coincided. After a climactic battle with the dragon - a descendant of the one who burned the Fangsmash tribe - Orok tore out and ate its heart and drank its blood, renaming himself Fang-tearer in memory of his tribe and in recognition of his destiny.
+
For the next few years, Atoosah hunted near to the grove, or idled with Ghamzeh and the other nymphs, and each day her son grew stronger. With time, she grew to realize that, to become a nymph herself and live this life forever, she would have to leave and learn new mysteries, gain new powers and become an immortal. So she left, leaving the first of her children behind. She worshipped Ghamzeh from the many distant places she travelled. She had many adventures and many children by many fathers. These are all now grown, or dead. One stayed with her, her son Faseh. His father was a monstrosity, a vile and twisted, barely human creature whom Atoosah had deceived. But she loved the son dearly. Faseh grew to be a great warrior and taught her some of his art; but one day he challenged the strongest orc in the world, Orok Fangtearer and lost his life before battle even began.  
  
Each time the group slays a dragon, Orok tears out and eats the heart, consuming the heartsblood. This has wrought some strange transformations on him - he now exhibits the scales of a dragon and has sprouted strong claws; his face has distended into a draconic muzzle filled with razor-sharp teeth, and his strength and size have increased significantly. Orok views his transformation with indifference - it grants him the strength to continue his life's-quest, after all.
+
Desolate, Atoosah followed Orok and his mercenary band, unable to think of anything better to do. She did not seek vengeance because her son spokoe to her from the afterlife and told her he was well. She followed the band for a month and saw their deeds. Seeing how they increased every day in power, she perceived this as one path to greatness and so joined them.

Latest revision as of 15:08, 21 May 2009

Back to: Those Who Hunt Dragons
INSERT IMAGE URL HERE
Image source: WotC Monster Manual 5 art gallery
PLACEHOLDER: TEXT LEGEND

Basics[edit]

Middle-aged human woman, dark skin, black hair and gren to brown eyes
Ranger 2 / Cleric 8, Chaotic Neutral
Height: 5'9"
Weight: ###lb

XP Total: #####
XP for next: #####

Abilities[edit]

Str 16 (12 base(4)) +4 item) [+3]
Dex 16 (14 base(6) +2 item) [+3]
Con 14 (14 base(6)) [+2]
Int 16 (16 base(10)) [+3]
Wis 16 (14 base(6) +2 lvl) [+3]
Cha 14 (12 base(4) +2 item) [+2]

Defenses[edit]

AC 24 (+3 dex, +9 class defense, +2 chain shirt)
DR 2/- (chain shirt)
HP 100 (10d8+20)

Fort +11 (3 ranger +6 cleric +2 Con)
Ref +8 (3 ranger +2 cleric +3 Dex)
Will +9 (0 ranger +6 cleric +3 Wis)

Combat[edit]

Speed 30'
BAB +8/+3
Melee +11/+6
Ranged +11/+6
Grapple +11
Attacks:

  • Composite longbow (mstrwrk, dragonbane) (+1 to hit, +2 if <30') range 110' +3 strength No penalty into melée.
    • Normal attack: +12/+7 range (1d8+3 20/x3)
    • Rapid Shot: As full attack +10/+10/+5 (1d8+3 20/x3)
    • Dragonbane Normal attack: +14/+9 (1d8+5+2d6 20/x3)
    • Dragonbane Rapid Shot: As full attack 1d20+12;1d20+12;1d20+7 (1d8+5+2d6 20/x3)
  • Heavy flail (mstwrk) 19-20/x2 1d10 bludgeoning, +2 to disarm (+6 with feat, +10 as 2H), can use to trip.
    • Normal attack: +12/+7 (19-20/x2 1d10+4)
    • Disarm: Opposed attack rolls, Zusha at +19/+14, remember size categories and hvy(+4)/lt(-4) weapon -4
    • Trip: Touch weapon atk (no AoO) +4 for feat STR check vs. opponents STR or DEX
  • Falchion (mstwrk) 18-20/x2 2d4 slashing.
    • Normal attack: +12/+7 (2d4+4 18-20/x2)
  • Dagger...

Feats & Abilities[edit]

LA+0 Bonus: Combat expertise:When attack or full attack, can transfer up to 5 from hit as dodge to AC
Human: Improved disarm: No AoO for disarm attack, +4 to disarm
Lvl 1: Point blank shot: +1 if within 30'
Lvl 3: Precise shot: No penalty firing into melée
Lvl 6: Improved Trip: +4, no AoO
Lvl 9: Improved Critical (falchion)
Ranger: Favoured enemy Dragons (+2 damage, +2 Bluff, Listen, Sense Motive, Spot, Survival)
Ranger: Track
Ranger: Wild empathy (As diplomacy check, ranger level 2 +X Cha)
Ranger: Combat style archery - as Rapid shot feat - extra attack but all at -2. As full action
Cleric: Turn Undead
Charm domain: +4 CHA 1/day, 1 min. Free action
Liberation domain: +2 morale bonus to saves vs. enchantment spells or effects

Skills[edit]

Level 1: (6 + 3 Int +1 human) = 10x4 = 40
Level 2: (6 + 3 +1) = 10
Levels 3-10: (2+3+1).8 = 48
LA bonus = 10

Ranger & Cleric:(max 13)
Concentration +8 (6 ranks +2 Con)
Craft (+3 Int)
Heal +13 (10 ranks +3 Wis)
Hide +23 (10 ranks +3 Dex + 10 ring)
Profession (+3 Wis)

Ranger skills:(max 5)
Climb +18 (5 ranks +3 Str +10 ring)
Handle Animal +7 (5 ranks +2 Cha)
Jump +18 (5 ranks +3 Str +10 ring)
Knowledge (dungeoneering) (+3 Int)
Knowledge (geography) +5 (2 ranks +3 Int)
Knowledge (nature) +6 (3 ranks +3 Int)
Listen +8 (5 ranks +3 Wis)
Move Silently +18 (5 ranks +3 Dex +5 item +5 LA bonus)
Ride +8 (5 ranks +3 Dex)
Search +3 (+3 Int)
Spot +3 (+3 Wis)
Survival +8 (5 ranks +3 Wis)
Swim +8 (5 ranks +3 Str)
Use Rope +8(5 ranks +3 Dex)

Cleric skills:(max 11)
Bluff +13 (11 ranks +2 Cha)
Diplomacy +12 (10 ranks +2 Cha)
Disguise +23 (11 ranks +2 Cha +10 ring)
Knowledge (arcana) (+3 Int)
Knowledge (history) (+3 Int)
Knowledge (religion) (+3 Int)
Knowledge (the planes) (+3 Int)
Spellcraft (+3 Int)

Speak Language (? rank)

Languages: Common, Draconic????

Special[edit]

LA +0 bonus (10 ranks, +5 insight bonus to a skill of my choice; bonus feat)

Equipment[edit]

To spend 50K

Cloak of Charisma +2 (4000)
Gloves of Dexterity +2 (4000)
Belt of Giant Strength +4 (16000)
=24K, leaves 26K

Ring of Chameleon Power +10 hide (free action) & Disguise Self spell (+10,stnd. action) (12700)
Ring of Jumping +10 (2500)
Ring of Climbing +10 (2500)
Boots of elvenkind +5 move silently (2500)
=20.2K, leaves 5.8K

Composite longbow, masterwork, +3STR, dragonbane (2800gp)
80 arrows = 4gp
Masterwork falchion (375gp)
Masterwork heavy flail (315gp)
= 3494, leaves 2,306gp

Silver holy symbol (olive leaf bracelet) (25gp) +? turning
Disguise kit (50gp) +2 disguise, 10 uses
= 75, leaves 2,231gp

Mithril (Masterwork) Chain shirt (1,100gp) +2AC, DR 2/-, 0ACP, Max DEX 6
leaves 1,131gp

20 x Silver-tipped arrows +2gp each, -1 damage = 40gp
leaves 1091gp


Potions
Scrolls

xxxxgp

Spells and the goddess Ghamzeh[edit]

Level 0 (6):
Bless / Detect magic / Detect poison / Light / Resistance / Create Water

Level 1 (5+1):
Command / Comprehend Languages / Divine Favour / Obscuring Mist / Sanctuary
D: Charm Person

Level 2 (4+1):
Enthrall / Hold Person / Resist Energy / Spiritual Weapon
D: Invisibility

Level 3 (4+1):
Daylight / Dispel magic / Searing Light / Speak with Dead
D: Suggestion

Level 4 (2+1):
Control Water / Tongues
D: Confusion

Domains: Trickery, Charm, Liberation

Goddess: Ghamzeh. Ghamzeh dwells in a grove in the mountains near to Zusha's birthplace. She is a nymph and a goddess of seduction and pleasure, charm and trickery. She lives out of time and offers to the few mortals who follow her the possibility to become a spirit such as she.

Background[edit]

Zusha's true name is Atoosah, which means princess. Her origins, however, could not have been more humble, last daughter of an aged crone, and no father to give her a name. In the hot, high mountains where she grew up, she guarded her mother's goats from wolves and worse, and grew wild. Her destiny changed one afternoon when she met, and was seduced by, a satyr. Having spent the night in the hills, and with his scent on her, she was cast out by her furious mother and driven off by her cousins. Left to bring her child into the world alone, she stole some of the goats and took herself away, fending for herself, growing ever wilder, until her child was born.

That night, the satyr returned to claim his son. Though weakened, Atoosah fought the creature tooth and nail to keep her son. Eventually, as the two lay exhausted among the rocks and scrub, the satyr made a proposition. They would, together, take the boy to be reared by the nymph Ghamzeh. This was more than the girl could have hoped for, to have her son raised by a goddess, so she immediately agreed and the trio made the two day journey to the nymph's grove.

For the next few years, Atoosah hunted near to the grove, or idled with Ghamzeh and the other nymphs, and each day her son grew stronger. With time, she grew to realize that, to become a nymph herself and live this life forever, she would have to leave and learn new mysteries, gain new powers and become an immortal. So she left, leaving the first of her children behind. She worshipped Ghamzeh from the many distant places she travelled. She had many adventures and many children by many fathers. These are all now grown, or dead. One stayed with her, her son Faseh. His father was a monstrosity, a vile and twisted, barely human creature whom Atoosah had deceived. But she loved the son dearly. Faseh grew to be a great warrior and taught her some of his art; but one day he challenged the strongest orc in the world, Orok Fangtearer and lost his life before battle even began.

Desolate, Atoosah followed Orok and his mercenary band, unable to think of anything better to do. She did not seek vengeance because her son spokoe to her from the afterlife and told her he was well. She followed the band for a month and saw their deeds. Seeing how they increased every day in power, she perceived this as one path to greatness and so joined them.