Lord Helmwars' Bible: Difference between revisions
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< | <!--NOTE TO EDITORS, this is very badly done wiki text. Please see http://meta.wikimedia.org/wiki/Help:Table for proper formatting info --> | ||
{| border="5" | |||
! colspan="11" align="center" | <br />Hand-to-hand Weapons<br /><br /> | |||
|- | |||
| | |||
! colspan="2" | Range | |||
! colspan="2" | To hit | |||
| | |||
| | |||
! rowspan="2" | Save<br />Mod. | |||
! rowspan="2" | Ammo<br />roll | |||
| | |||
| | |||
|- | |||
! Weapon | |||
| Short | |||
| Long | |||
| Short | |||
| Long | |||
! Str. | |||
! Dam. | |||
! Special | |||
! Cost | |||
|- | |||
| Clubs, Mauls, Bludgeons | |||
| colspan="4" align="center" | Close Combat Only | |||
| align="center" | User+1 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| | |||
| CC | |||
| 10 | |||
|- | |||
| Chainsword | |||
| colspan="4" align="center" | Close Combat Only | |||
| align="center" | 4 | |||
| align="center" | 1 | |||
| -1 | |||
| | |||
| CC, Parry | |||
| 25 | |||
|- | |||
| Chains, Flails | |||
| colspan="4" align="center" | Close Combat Only | |||
| align="center" | User+1 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| | |||
| CC, Opponent may not parry, fumbles count double | |||
| 10 | |||
|- | |||
| Knife | |||
| colspan="4" align="center" | Close Combat Only | |||
| align="center" | User | |||
| align="center" | 1 | |||
| align="center" | - | |||
| | |||
| CC | |||
| 5* | |||
|- | |||
| Massive Axe, Sword, Club | |||
| colspan="4" align="center" | Close Combat Only | |||
| align="center" | User+2 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| | |||
| CC, Opponent wins draws | |||
| 15 | |||
|- | |||
| Power Axe, 2-handed | |||
| colspan="4" align="center" | Close Combat Only | |||
| align="center" | 6 | |||
| align="center" | 1 | |||
| align="center" | -3 | |||
| | |||
| CC | |||
| 35+3d6 | |||
|- | |||
| Power Axe, 1-handed | |||
| colspan="4" align="center" | Close Combat Only | |||
| align="center" | 5 | |||
| align="center" | 1 | |||
| align="center" | -2 | |||
| | |||
| CC | |||
| 35+3d6 | |||
|- | |||
| Power Fist | |||
| colspan="4" align="center" | Close Combat Only | |||
| align="center" | 8 | |||
| align="center" | 1 | |||
| align="center" | -5 | |||
| | |||
| CC | |||
| 85+3d6 | |||
|- | |||
| Power Maul | |||
| colspan="4" align="center" | Close Combat Only | |||
| align="center" | 5 | |||
| align="center" | 1 | |||
| align="center" | -3 | |||
| | |||
| CC, Enemy who go down are automatically out of action. No serious injuries. | |||
| 35+3d6 | |||
|- | |||
| Power Sword | |||
| colspan="4" align="center" | Close Combat Only | |||
| align="center" | 5 | |||
| align="center" | 1 | |||
| align="center" | -3 | |||
| | |||
| CC, Parry | |||
| 40+3d6 | |||
|- | |||
| Sword | |||
| colspan="4" align="center" | Close Combat Only | |||
| align="center" | User | |||
| align="center" | 1 | |||
| align="center" | - | |||
| | |||
| CC, Parry | |||
| 10 | |||
|- | |||
! colspan="11" align="center" | <br />Pistols<br /><br /> | |||
|- | |||
| | |||
! colspan="2" | Range | |||
! colspan="2" | To hit | |||
| | |||
| | |||
! rowspan="2" | Save<br />Mod. | |||
! rowspan="2" | Ammo<br />roll | |||
| | |||
| | |||
|- | |||
! Weapon | |||
| Short | |||
| Long | |||
| Short | |||
| Long | |||
! Str. | |||
! Dam. | |||
! Special | |||
! Cost | |||
|- | |||
| Autopistol | |||
| 0-8 | |||
| 8-16 | |||
| +2 | |||
| - | |||
| align="center" | 3 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | 4+ | |||
| CC | |||
| 15 | |||
|- | |||
| Bolt Pistol | |||
| 0-8 | |||
| 8-16 | |||
| +2 | |||
| - | |||
| align="center" | 4 | |||
| align="center" | 1 | |||
| align="center" | -1 | |||
| align="center" | 6+ | |||
| CC | |||
| 20 | |||
|- | |||
| Hand Flamer | |||
| colspan="4" align="center" | special | |||
| align="center" | 4 | |||
| align="center" | 1 | |||
| align="center" | -2 | |||
| align="center" | 4+ | |||
| CC, template, one use only | |||
| 20 | |||
|- | |||
| Laspistol | |||
| 0-8 | |||
| 8-16 | |||
| +2 | |||
| -1 | |||
| align="center" | 3 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | 2+ | |||
| CC | |||
| 15 | |||
|- | |||
| Needle pistol | |||
| 0-8 | |||
| 8-16 | |||
| +2 | |||
| - | |||
| align="center" | 3 | |||
| align="center" | 1 | |||
| align="center" | -1 | |||
| align="center" | 6+ | |||
| CC, toxin dart, Injuries | |||
| 100+4d6 | |||
|- | |||
| Plasma Pistol, low energy | |||
| 0-6 | |||
| 6-12 | |||
| +2 | |||
| -1 | |||
| align="center" | 4 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | 4+ | |||
| CC | |||
| 25 | |||
|- | |||
| Plasma Pistol, maximum energy | |||
| 0-6 | |||
| 6-18 | |||
| +2 | |||
| -1 | |||
| align="center" | 6 | |||
| align="center" | 1 | |||
| align="center" | -1 | |||
| align="center" | 4+ | |||
| CC, Sustained Fire 1 die, 1 turn to recharge | |||
| 25 | |||
|- | |||
| Stub Gun | |||
| 0-8 | |||
| 8-16 | |||
| - | |||
| -1 | |||
| align="center" | 3 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | 4+ | |||
| CC, dum-dums | |||
| 10 | |||
|- | |||
| Web Pistol | |||
| 0-4 | |||
| 4-8 | |||
| - | |||
| -1 | |||
| | |||
| align="center" | special | |||
| align="center" | - | |||
| align="center" | 6+ | |||
| CC, fires web | |||
| 120+4d6 | |||
|- | |||
! colspan="11" align="center" | <br />Basic Weapons<br /><br /> | |||
|- | |||
| | |||
! colspan="2" | Range | |||
! colspan="2" | To hit | |||
| | |||
| | |||
! rowspan="2" | Save<br />Mod. | |||
! rowspan="2" | Ammo<br />roll | |||
| | |||
| | |||
|- | |||
! Weapon | |||
| Short | |||
| Long | |||
| Short | |||
| Long | |||
! Str. | |||
! Dam. | |||
! Special | |||
! Cost | |||
|- | |||
| Autogun | |||
| 0-12 | |||
| 12-24 | |||
| +1 | |||
| - | |||
| align="center" | 3 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | 4+ | |||
| | |||
| 20 | |||
|- | |||
| Boltgun | |||
| 0-12 | |||
| 12-24 | |||
| +1 | |||
| - | |||
| align="center" | 4 | |||
| align="center" | 1 | |||
| align="center" | -1 | |||
| align="center" | 6+ | |||
| | |||
| 35 | |||
|- | |||
| Lasgun | |||
| 0-12 | |||
| 12-24 | |||
| +1 | |||
| - | |||
| align="center" | 3 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | 2+ | |||
| | |||
| 25 | |||
|- | |||
| Shotgun: | |||
| 0-4 | |||
| 4-18 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| 20 | |||
|- | |||
| Solid Slug | |||
| | |||
| | |||
| - | |||
| -1 | |||
| align="center" | 4 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | 4+ | |||
| | |||
| - | |||
|- | |||
| Scatter Shot | |||
| | |||
| | |||
| +1 | |||
| -1 | |||
| align="center" | 3 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | 4+ | |||
| ignores cover, may hit other models in base contact on 4+ | |||
| - | |||
|- | |||
| Man-stopper | |||
| | |||
| | |||
| - | |||
| - | |||
| align="center" | 4 | |||
| align="center" | 1 | |||
| align="center" | -2 | |||
| align="center" | 4+ | |||
| | |||
| 5 | |||
|- | |||
| Hot Shot | |||
| | |||
| | |||
| - | |||
| -1 | |||
| align="center" | 4 | |||
| align="center" | 1 | |||
| align="center" | - | |||
| align="center" | 6+ | |||
| catch fire | |||
| 5 | |||
|- | |||
| Bolt | |||
| 0-4 | |||
| 4-24 | |||
| +1 | |||
| - | |||
| align="center" | 4 | |||
| align="center" | 1 | |||
| align="center" | -1 | |||
| align="center" | 6+ | |||
| | |||
| 15 | |||
|- | |||
! colspan="11" align="center" | <br />Special Weapons<br /><br /> | |||
|- | |||
| | |||
! colspan="2" | Range | |||
! colspan="2" | To hit | |||
| | |||
| | |||
! rowspan="2" | Save<br />Mod. | |||
! rowspan="2" | Ammo<br />roll | |||
| | |||
| | |||
|- | |||
! Weapon | |||
| Short | |||
| Long | |||
| Short | |||
| Long | |||
! Str. | |||
! Dam. | |||
! Special | |||
! Cost | |||
|- | |||
| Flamer | |||
| colspan="2" align="center" | special | |||
| - | |||
| - | |||
| align="center" | 4 | |||
| align="center" | 1 | |||
| align="center" | -2 | |||
| align="center" | 4+ | |||
| template | |||
| 40 | |||
|- | |||
| Grenade Launcher | |||
| 0-20 | |||
| 20-60 | |||
| - | |||
| -1 | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | Auto | |||
| as grenade, move or fire | |||
| 130 | |||
|- | |||
| Melta gun | |||
| 0-6 | |||
| 6-12 | |||
| +1 | |||
| - | |||
| align="center" | 8 | |||
| align="center" | d6 | |||
| align="center" | -4 | |||
| align="center" | 4+ | |||
| | |||
| 95 | |||
|- | |||
| Needle Rifle | |||
| 0-16 | |||
| 16-32 | |||
| +1 | |||
| - | |||
| align="center" | 3 | |||
| align="center" | 1 | |||
| align="center" | -1 | |||
| align="center" | 6+ | |||
| Special Injury Chart | |||
| 230+4d6 | |||
|- | |||
| Plasma gun | |||
| 0-6 | |||
| 6-24 | |||
| +1 | |||
| - | |||
| align="center" | 7 | |||
| align="center" | 1 | |||
| align="center" | -2 | |||
| align="center" | 4+ | |||
| maximal shot, 1 turn to recharge, Sustained Fire 1 die | |||
| 70 | |||
|- | |||
| Plasma gun | |||
| 0-6 | |||
| 6-16 | |||
| +1 | |||
| - | |||
| align="center" | 5 | |||
| align="center" | 1 | |||
| align="center" | -1 | |||
| align="center" | 4+ | |||
| low energy | |||
| 70 | |||
|- | |||
! colspan="11" align="center" | <br />Heavy Weapons<br /><br /> | |||
|- | |||
| | |||
! colspan="2" | Range | |||
! colspan="2" | To hit | |||
| | |||
| | |||
! rowspan="2" | Save<br />Mod. | |||
! rowspan="2" | Ammo<br />roll | |||
| | |||
| | |||
|- | |||
! Weapon | |||
| Short | |||
| Long | |||
| Short | |||
| Long | |||
! Str. | |||
! Dam. | |||
! Special | |||
! Cost | |||
|- | |||
| Auto-Cannon | |||
| 0-20 | |||
| 20-72 | |||
| - | |||
| - | |||
| align="center" | 8 | |||
| align="center" | d6 | |||
| align="center" | -3 | |||
| align="center" | 4+ | |||
| Sustained fire 1 die, move or fire | |||
| 300 | |||
|- | |||
| Heavy Bolter | |||
| 0-20 | |||
| 20-40 | |||
| - | |||
| - | |||
| align="center" | 5 | |||
| align="center" | d4 | |||
| align="center" | -2 | |||
| align="center" | 6+ | |||
| Sustained fire 2 dice, move or fire | |||
| 180 | |||
|- | |||
| Heavy Plasma Gun(low) | |||
| 0-20 | |||
| 20-40 | |||
| - | |||
| - | |||
| align="center" | 7 | |||
| align="center" | d4 | |||
| align="center" | -2 | |||
| align="center" | 4+ | |||
| 1 1/2" blast, move or fire | |||
| 285 | |||
|- | |||
| Heavy Plasma Gun(maximal) | |||
| 0-20 | |||
| 20-72 | |||
| - | |||
| - | |||
| align="center" | 10 | |||
| align="center" | d10 | |||
| align="center" | -6 | |||
| align="center" | 4+ | |||
| 1 turn recharge, 1 1/2" blast, move or fire | |||
| 285 | |||
|- | |||
| Heavy Stub Gun | |||
| 0-20 | |||
| 20-40 | |||
| - | |||
| - | |||
| align="center" | 4 | |||
| align="center" | 1 | |||
| align="center" | -1 | |||
| align="center" | 4+ | |||
| Sustained Fire 2 dice, move or fire | |||
| 120 | |||
|- | |||
| Lascannon | |||
| 0-20 | |||
| 20-60 | |||
| - | |||
| - | |||
| align="center" | 9 | |||
| align="center" | 2d6 | |||
| align="center" | -6 | |||
| align="center" | 4+ | |||
| move or fire | |||
| 400 | |||
|- | |||
| Missile Launcher: | |||
| 0-20 | |||
| 20-72 | |||
| - | |||
| - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | Auto | |||
| move or fire | |||
| 185 | |||
|- | |||
| Super Krak | |||
| - | |||
| - | |||
| - | |||
| - | |||
| align="center" | 8 | |||
| align="center" | d10 | |||
| align="center" | -6 | |||
| align="center" | - | |||
| | |||
| 115 | |||
|- | |||
| Frag | |||
| - | |||
| - | |||
| - | |||
| - | |||
| align="center" | 4 | |||
| align="center" | 1 | |||
| align="center" | -1 | |||
| align="center" | - | |||
| 2" blast | |||
| 35 | |||
|- | |||
! colspan="11" align="center" | <br />Grenades<br /><br /> | |||
|- | |||
| | |||
! colspan="2" | Range | |||
! colspan="2" | To hit | |||
| | |||
| | |||
! rowspan="2" | Save<br />Mod. | |||
! rowspan="2" | Ammo<br />roll | |||
| | |||
| | |||
|- | |||
! Weapon | |||
| Short | |||
| Long | |||
| Short | |||
| Long | |||
! Str. | |||
! Dam. | |||
! Special | |||
! Cost | |||
|- | |||
| Gas, Choke | |||
| - | |||
| - | |||
| - | |||
| - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | Auto | |||
| Area: 2" | |||
| 15+2d6 | |||
|- | |||
| Frag | |||
| - | |||
| - | |||
| - | |||
| - | |||
| align="center" | 3 | |||
| align="center" | 1 | |||
| align="center" | -1 | |||
| align="center" | Auto | |||
| Area: 2" | |||
| 30 | |||
|- | |||
| Hallucinogen | |||
| - | |||
| - | |||
| - | |||
| - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | Auto | |||
| Area: 2" | |||
| 40+4d6 | |||
|- | |||
| Krak | |||
| - | |||
| - | |||
| - | |||
| - | |||
| align="center" | 6 | |||
| align="center" | d6 | |||
| align="center" | -3 | |||
| align="center" | Auto | |||
| Area: none | |||
| 50 | |||
|- | |||
| Melta Bomb | |||
| - | |||
| - | |||
| - | |||
| - | |||
| align="center" | 8 | |||
| align="center" | d6 | |||
| align="center" | -4 | |||
| align="center" | Auto | |||
| Area: none | |||
| 40+3d6 | |||
|- | |||
| Plasma | |||
| - | |||
| - | |||
| - | |||
| - | |||
| align="center" | 5 | |||
| align="center" | 1 | |||
| align="center" | -2 | |||
| align="center" | Auto | |||
| Area: 1 1/2" | |||
| 30+3d6 | |||
|- | |||
| Photon Flash Flare | |||
| - | |||
| - | |||
| - | |||
| - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | Auto | |||
| Area: 1 1/2" | |||
| 20+2d6 | |||
|- | |||
| Gas, Scare | |||
| - | |||
| - | |||
| - | |||
| - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | Auto | |||
| Area: 2" | |||
| 20+2d6 | |||
|- | |||
| Smoke | |||
| - | |||
| - | |||
| - | |||
| - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | Auto | |||
| Area: 2" | |||
| 10+3d6 | |||
|} | |||
''Page originally designed by msde and last modified by msde on January 27 '' | |||
Latest revision as of 06:44, 30 July 2005
Hand-to-hand Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Clubs, Mauls, Bludgeons | Close Combat Only | User+1 | 1 | - | CC | 10 | ||||
Chainsword | Close Combat Only | 4 | 1 | -1 | CC, Parry | 25 | ||||
Chains, Flails | Close Combat Only | User+1 | 1 | - | CC, Opponent may not parry, fumbles count double | 10 | ||||
Knife | Close Combat Only | User | 1 | - | CC | 5* | ||||
Massive Axe, Sword, Club | Close Combat Only | User+2 | 1 | - | CC, Opponent wins draws | 15 | ||||
Power Axe, 2-handed | Close Combat Only | 6 | 1 | -3 | CC | 35+3d6 | ||||
Power Axe, 1-handed | Close Combat Only | 5 | 1 | -2 | CC | 35+3d6 | ||||
Power Fist | Close Combat Only | 8 | 1 | -5 | CC | 85+3d6 | ||||
Power Maul | Close Combat Only | 5 | 1 | -3 | CC, Enemy who go down are automatically out of action. No serious injuries. | 35+3d6 | ||||
Power Sword | Close Combat Only | 5 | 1 | -3 | CC, Parry | 40+3d6 | ||||
Sword | Close Combat Only | User | 1 | - | CC, Parry | 10 | ||||
Pistols | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Autopistol | 0-8 | 8-16 | +2 | - | 3 | 1 | - | 4+ | CC | 15 |
Bolt Pistol | 0-8 | 8-16 | +2 | - | 4 | 1 | -1 | 6+ | CC | 20 |
Hand Flamer | special | 4 | 1 | -2 | 4+ | CC, template, one use only | 20 | |||
Laspistol | 0-8 | 8-16 | +2 | -1 | 3 | 1 | - | 2+ | CC | 15 |
Needle pistol | 0-8 | 8-16 | +2 | - | 3 | 1 | -1 | 6+ | CC, toxin dart, Injuries | 100+4d6 |
Plasma Pistol, low energy | 0-6 | 6-12 | +2 | -1 | 4 | 1 | - | 4+ | CC | 25 |
Plasma Pistol, maximum energy | 0-6 | 6-18 | +2 | -1 | 6 | 1 | -1 | 4+ | CC, Sustained Fire 1 die, 1 turn to recharge | 25 |
Stub Gun | 0-8 | 8-16 | - | -1 | 3 | 1 | - | 4+ | CC, dum-dums | 10 |
Web Pistol | 0-4 | 4-8 | - | -1 | special | - | 6+ | CC, fires web | 120+4d6 | |
Basic Weapons | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Autogun | 0-12 | 12-24 | +1 | - | 3 | 1 | - | 4+ | 20 | |
Boltgun | 0-12 | 12-24 | +1 | - | 4 | 1 | -1 | 6+ | 35 | |
Lasgun | 0-12 | 12-24 | +1 | - | 3 | 1 | - | 2+ | 25 | |
Shotgun: | 0-4 | 4-18 | 20 | |||||||
Solid Slug | - | -1 | 4 | 1 | - | 4+ | - | |||
Scatter Shot | +1 | -1 | 3 | 1 | - | 4+ | ignores cover, may hit other models in base contact on 4+ | - | ||
Man-stopper | - | - | 4 | 1 | -2 | 4+ | 5 | |||
Hot Shot | - | -1 | 4 | 1 | - | 6+ | catch fire | 5 | ||
Bolt | 0-4 | 4-24 | +1 | - | 4 | 1 | -1 | 6+ | 15 | |
Special Weapons | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Flamer | special | - | - | 4 | 1 | -2 | 4+ | template | 40 | |
Grenade Launcher | 0-20 | 20-60 | - | -1 | - | - | - | Auto | as grenade, move or fire | 130 |
Melta gun | 0-6 | 6-12 | +1 | - | 8 | d6 | -4 | 4+ | 95 | |
Needle Rifle | 0-16 | 16-32 | +1 | - | 3 | 1 | -1 | 6+ | Special Injury Chart | 230+4d6 |
Plasma gun | 0-6 | 6-24 | +1 | - | 7 | 1 | -2 | 4+ | maximal shot, 1 turn to recharge, Sustained Fire 1 die | 70 |
Plasma gun | 0-6 | 6-16 | +1 | - | 5 | 1 | -1 | 4+ | low energy | 70 |
Heavy Weapons | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Auto-Cannon | 0-20 | 20-72 | - | - | 8 | d6 | -3 | 4+ | Sustained fire 1 die, move or fire | 300 |
Heavy Bolter | 0-20 | 20-40 | - | - | 5 | d4 | -2 | 6+ | Sustained fire 2 dice, move or fire | 180 |
Heavy Plasma Gun(low) | 0-20 | 20-40 | - | - | 7 | d4 | -2 | 4+ | 1 1/2" blast, move or fire | 285 |
Heavy Plasma Gun(maximal) | 0-20 | 20-72 | - | - | 10 | d10 | -6 | 4+ | 1 turn recharge, 1 1/2" blast, move or fire | 285 |
Heavy Stub Gun | 0-20 | 20-40 | - | - | 4 | 1 | -1 | 4+ | Sustained Fire 2 dice, move or fire | 120 |
Lascannon | 0-20 | 20-60 | - | - | 9 | 2d6 | -6 | 4+ | move or fire | 400 |
Missile Launcher: | 0-20 | 20-72 | - | - | - | - | - | Auto | move or fire | 185 |
Super Krak | - | - | - | - | 8 | d10 | -6 | - | 115 | |
Frag | - | - | - | - | 4 | 1 | -1 | - | 2" blast | 35 |
Grenades | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Gas, Choke | - | - | - | - | - | - | - | Auto | Area: 2" | 15+2d6 |
Frag | - | - | - | - | 3 | 1 | -1 | Auto | Area: 2" | 30 |
Hallucinogen | - | - | - | - | - | - | - | Auto | Area: 2" | 40+4d6 |
Krak | - | - | - | - | 6 | d6 | -3 | Auto | Area: none | 50 |
Melta Bomb | - | - | - | - | 8 | d6 | -4 | Auto | Area: none | 40+3d6 |
Plasma | - | - | - | - | 5 | 1 | -2 | Auto | Area: 1 1/2" | 30+3d6 |
Photon Flash Flare | - | - | - | - | - | - | - | Auto | Area: 1 1/2" | 20+2d6 |
Gas, Scare | - | - | - | - | - | - | - | Auto | Area: 2" | 20+2d6 |
Smoke | - | - | - | - | - | - | - | Auto | Area: 2" | 10+3d6 |
Page originally designed by msde and last modified by msde on January 27