Difference between revisions of "Lord Helmwars' Bible"
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− | < | + | <!--NOTE TO EDITORS, this is very badly done wiki text. Please see http://meta.wikimedia.org/wiki/Help:Table for proper formatting info --> |
− | + | {| border="5" | |
− | + | ! colspan="11" align="center" | <br />Hand-to-hand Weapons<br /><br /> | |
− | + | |- | |
− | + | | | |
− | + | ! colspan="2" | Range | |
− | + | ! colspan="2" | To hit | |
− | + | | | |
− | + | | | |
− | + | ! rowspan="2" | Save<br />Mod. | |
− | + | ! rowspan="2" | Ammo<br />roll | |
− | + | | | |
− | + | | | |
− | + | |- | |
− | + | ! Weapon | |
− | + | | Short | |
− | + | | Long | |
− | + | | Short | |
− | + | | Long | |
− | + | ! Str. | |
− | + | ! Dam. | |
− | + | ! Special | |
− | + | ! Cost | |
− | + | |- | |
− | + | | Clubs, Mauls, Bludgeons | |
− | + | | colspan="4" align="center" | Close Combat Only | |
− | + | | align="center" | User+1 | |
− | + | | align="center" | 1 | |
+ | | align="center" | - | ||
+ | | | ||
+ | | CC | ||
+ | | 10 | ||
+ | |- | ||
+ | | Chainsword | ||
+ | | colspan="4" align="center" | Close Combat Only | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 1 | ||
+ | | -1 | ||
+ | | | ||
+ | | CC, Parry | ||
+ | | 25 | ||
+ | |- | ||
+ | | Chains, Flails | ||
+ | | colspan="4" align="center" | Close Combat Only | ||
+ | | align="center" | User+1 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | - | ||
+ | | | ||
+ | | CC, Opponent may not parry, fumbles count double | ||
+ | | 10 | ||
+ | |- | ||
+ | | Knife | ||
+ | | colspan="4" align="center" | Close Combat Only | ||
+ | | align="center" | User | ||
+ | | align="center" | 1 | ||
+ | | align="center" | - | ||
+ | | | ||
+ | | CC | ||
+ | | 5* | ||
+ | |- | ||
+ | | Massive Axe, Sword, Club | ||
+ | | colspan="4" align="center" | Close Combat Only | ||
+ | | align="center" | User+2 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | - | ||
+ | | | ||
+ | | CC, Opponent wins draws | ||
+ | | 15 | ||
+ | |- | ||
+ | | Power Axe, 2-handed | ||
+ | | colspan="4" align="center" | Close Combat Only | ||
+ | | align="center" | 6 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -3 | ||
+ | | | ||
+ | | CC | ||
+ | | 35+3d6 | ||
+ | |- | ||
+ | | Power Axe, 1-handed | ||
+ | | colspan="4" align="center" | Close Combat Only | ||
+ | | align="center" | 5 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -2 | ||
+ | | | ||
+ | | CC | ||
+ | | 35+3d6 | ||
+ | |- | ||
+ | | Power Fist | ||
+ | | colspan="4" align="center" | Close Combat Only | ||
+ | | align="center" | 8 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -5 | ||
+ | | | ||
+ | | CC | ||
+ | | 85+3d6 | ||
+ | |- | ||
+ | | Power Maul | ||
+ | | colspan="4" align="center" | Close Combat Only | ||
+ | | align="center" | 5 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -3 | ||
+ | | | ||
+ | | CC, Enemy who go down are automatically out of action. No serious injuries. | ||
+ | | 35+3d6 | ||
+ | |- | ||
+ | | Power Sword | ||
+ | | colspan="4" align="center" | Close Combat Only | ||
+ | | align="center" | 5 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -3 | ||
+ | | | ||
+ | | CC, Parry | ||
+ | | 40+3d6 | ||
+ | |- | ||
+ | | Sword | ||
+ | | colspan="4" align="center" | Close Combat Only | ||
+ | | align="center" | User | ||
+ | | align="center" | 1 | ||
+ | | align="center" | - | ||
+ | | | ||
+ | | CC, Parry | ||
+ | | 10 | ||
+ | |- | ||
+ | ! colspan="11" align="center" | <br />Pistols<br /><br /> | ||
+ | |- | ||
+ | | | ||
+ | ! colspan="2" | Range | ||
+ | ! colspan="2" | To hit | ||
+ | | | ||
+ | | | ||
+ | ! rowspan="2" | Save<br />Mod. | ||
+ | ! rowspan="2" | Ammo<br />roll | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! Weapon | ||
+ | | Short | ||
+ | | Long | ||
+ | | Short | ||
+ | | Long | ||
+ | ! Str. | ||
+ | ! Dam. | ||
+ | ! Special | ||
+ | ! Cost | ||
+ | |- | ||
+ | | Autopistol | ||
+ | | 0-8 | ||
+ | | 8-16 | ||
+ | | +2 | ||
+ | | - | ||
+ | | align="center" | 3 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | - | ||
+ | | align="center" | 4+ | ||
+ | | CC | ||
+ | | 15 | ||
+ | |- | ||
+ | | Bolt Pistol | ||
+ | | 0-8 | ||
+ | | 8-16 | ||
+ | | +2 | ||
+ | | - | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -1 | ||
+ | | align="center" | 6+ | ||
+ | | CC | ||
+ | | 20 | ||
+ | |- | ||
+ | | Hand Flamer | ||
+ | | colspan="4" align="center" | special | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -2 | ||
+ | | align="center" | 4+ | ||
+ | | CC, template, one use only | ||
+ | | 20 | ||
+ | |- | ||
+ | | Laspistol | ||
+ | | 0-8 | ||
+ | | 8-16 | ||
+ | | +2 | ||
+ | | -1 | ||
+ | | align="center" | 3 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | - | ||
+ | | align="center" | 2+ | ||
+ | | CC | ||
+ | | 15 | ||
+ | |- | ||
+ | | Needle pistol | ||
+ | | 0-8 | ||
+ | | 8-16 | ||
+ | | +2 | ||
+ | | - | ||
+ | | align="center" | 3 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -1 | ||
+ | | align="center" | 6+ | ||
+ | | CC, toxin dart, Injuries | ||
+ | | 100+4d6 | ||
+ | |- | ||
+ | | Plasma Pistol, low energy | ||
+ | | 0-6 | ||
+ | | 6-12 | ||
+ | | +2 | ||
+ | | -1 | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | - | ||
+ | | align="center" | 4+ | ||
+ | | CC | ||
+ | | 25 | ||
+ | |- | ||
+ | | Plasma Pistol, maximum energy | ||
+ | | 0-6 | ||
+ | | 6-18 | ||
+ | | +2 | ||
+ | | -1 | ||
+ | | align="center" | 6 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -1 | ||
+ | | align="center" | 4+ | ||
+ | | CC, Sustained Fire 1 die, 1 turn to recharge | ||
+ | | 25 | ||
+ | |- | ||
+ | | Stub Gun | ||
+ | | 0-8 | ||
+ | | 8-16 | ||
+ | | - | ||
+ | | -1 | ||
+ | | align="center" | 3 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | - | ||
+ | | align="center" | 4+ | ||
+ | | CC, dum-dums | ||
+ | | 10 | ||
+ | |- | ||
+ | | Web Pistol | ||
+ | | 0-4 | ||
+ | | 4-8 | ||
+ | | - | ||
+ | | -1 | ||
+ | | | ||
+ | | align="center" | special | ||
+ | | align="center" | - | ||
+ | | align="center" | 6+ | ||
+ | | CC, fires web | ||
+ | | 120+4d6 | ||
+ | |- | ||
+ | ! colspan="11" align="center" | <br />Basic Weapons<br /><br /> | ||
+ | |- | ||
+ | | | ||
+ | ! colspan="2" | Range | ||
+ | ! colspan="2" | To hit | ||
+ | | | ||
+ | | | ||
+ | ! rowspan="2" | Save<br />Mod. | ||
+ | ! rowspan="2" | Ammo<br />roll | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! Weapon | ||
+ | | Short | ||
+ | | Long | ||
+ | | Short | ||
+ | | Long | ||
+ | ! Str. | ||
+ | ! Dam. | ||
+ | ! Special | ||
+ | ! Cost | ||
+ | |- | ||
+ | | Autogun | ||
+ | | 0-12 | ||
+ | | 12-24 | ||
+ | | +1 | ||
+ | | - | ||
+ | | align="center" | 3 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | - | ||
+ | | align="center" | 4+ | ||
+ | | | ||
+ | | 20 | ||
+ | |- | ||
+ | | Boltgun | ||
+ | | 0-12 | ||
+ | | 12-24 | ||
+ | | +1 | ||
+ | | - | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -1 | ||
+ | | align="center" | 6+ | ||
+ | | | ||
+ | | 35 | ||
+ | |- | ||
+ | | Lasgun | ||
+ | | 0-12 | ||
+ | | 12-24 | ||
+ | | +1 | ||
+ | | - | ||
+ | | align="center" | 3 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | - | ||
+ | | align="center" | 2+ | ||
+ | | | ||
+ | | 25 | ||
+ | |- | ||
+ | | Shotgun: | ||
+ | | 0-4 | ||
+ | | 4-18 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | 20 | ||
+ | |- | ||
+ | | Solid Slug | ||
+ | | | ||
+ | | | ||
+ | | - | ||
+ | | -1 | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | - | ||
+ | | align="center" | 4+ | ||
+ | | | ||
+ | | - | ||
+ | |- | ||
+ | | Scatter Shot | ||
+ | | | ||
+ | | | ||
+ | | +1 | ||
+ | | -1 | ||
+ | | align="center" | 3 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | - | ||
+ | | align="center" | 4+ | ||
+ | | ignores cover, may hit other models in base contact on 4+ | ||
+ | | - | ||
+ | |- | ||
+ | | Man-stopper | ||
+ | | | ||
+ | | | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -2 | ||
+ | | align="center" | 4+ | ||
+ | | | ||
+ | | 5 | ||
+ | |- | ||
+ | | Hot Shot | ||
+ | | | ||
+ | | | ||
+ | | - | ||
+ | | -1 | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | - | ||
+ | | align="center" | 6+ | ||
+ | | catch fire | ||
+ | | 5 | ||
+ | |- | ||
+ | | Bolt | ||
+ | | 0-4 | ||
+ | | 4-24 | ||
+ | | +1 | ||
+ | | - | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -1 | ||
+ | | align="center" | 6+ | ||
+ | | | ||
+ | | 15 | ||
+ | |- | ||
+ | ! colspan="11" align="center" | <br />Special Weapons<br /><br /> | ||
+ | |- | ||
+ | | | ||
+ | ! colspan="2" | Range | ||
+ | ! colspan="2" | To hit | ||
+ | | | ||
+ | | | ||
+ | ! rowspan="2" | Save<br />Mod. | ||
+ | ! rowspan="2" | Ammo<br />roll | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! Weapon | ||
+ | | Short | ||
+ | | Long | ||
+ | | Short | ||
+ | | Long | ||
+ | ! Str. | ||
+ | ! Dam. | ||
+ | ! Special | ||
+ | ! Cost | ||
+ | |- | ||
+ | | Flamer | ||
+ | | colspan="2" align="center" | special | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -2 | ||
+ | | align="center" | 4+ | ||
+ | | template | ||
+ | | 40 | ||
+ | |- | ||
+ | | Grenade Launcher | ||
+ | | 0-20 | ||
+ | | 20-60 | ||
+ | | - | ||
+ | | -1 | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | Auto | ||
+ | | as grenade, move or fire | ||
+ | | 130 | ||
+ | |- | ||
+ | | Melta gun | ||
+ | | 0-6 | ||
+ | | 6-12 | ||
+ | | +1 | ||
+ | | - | ||
+ | | align="center" | 8 | ||
+ | | align="center" | d6 | ||
+ | | align="center" | -4 | ||
+ | | align="center" | 4+ | ||
+ | | | ||
+ | | 95 | ||
+ | |- | ||
+ | | Needle Rifle | ||
+ | | 0-16 | ||
+ | | 16-32 | ||
+ | | +1 | ||
+ | | - | ||
+ | | align="center" | 3 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -1 | ||
+ | | align="center" | 6+ | ||
+ | | Special Injury Chart | ||
+ | | 230+4d6 | ||
+ | |- | ||
+ | | Plasma gun | ||
+ | | 0-6 | ||
+ | | 6-24 | ||
+ | | +1 | ||
+ | | - | ||
+ | | align="center" | 7 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -2 | ||
+ | | align="center" | 4+ | ||
+ | | maximal shot, 1 turn to recharge, Sustained Fire 1 die | ||
+ | | 70 | ||
+ | |- | ||
+ | | Plasma gun | ||
+ | | 0-6 | ||
+ | | 6-16 | ||
+ | | +1 | ||
+ | | - | ||
+ | | align="center" | 5 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -1 | ||
+ | | align="center" | 4+ | ||
+ | | low energy | ||
+ | | 70 | ||
+ | |- | ||
+ | ! colspan="11" align="center" | <br />Heavy Weapons<br /><br /> | ||
+ | |- | ||
+ | | | ||
+ | ! colspan="2" | Range | ||
+ | ! colspan="2" | To hit | ||
+ | | | ||
+ | | | ||
+ | ! rowspan="2" | Save<br />Mod. | ||
+ | ! rowspan="2" | Ammo<br />roll | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! Weapon | ||
+ | | Short | ||
+ | | Long | ||
+ | | Short | ||
+ | | Long | ||
+ | ! Str. | ||
+ | ! Dam. | ||
+ | ! Special | ||
+ | ! Cost | ||
+ | |- | ||
+ | | Auto-Cannon | ||
+ | | 0-20 | ||
+ | | 20-72 | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 8 | ||
+ | | align="center" | d6 | ||
+ | | align="center" | -3 | ||
+ | | align="center" | 4+ | ||
+ | | Sustained fire 1 die, move or fire | ||
+ | | 300 | ||
+ | |- | ||
+ | | Heavy Bolter | ||
+ | | 0-20 | ||
+ | | 20-40 | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 5 | ||
+ | | align="center" | d4 | ||
+ | | align="center" | -2 | ||
+ | | align="center" | 6+ | ||
+ | | Sustained fire 2 dice, move or fire | ||
+ | | 180 | ||
+ | |- | ||
+ | | Heavy Plasma Gun(low) | ||
+ | | 0-20 | ||
+ | | 20-40 | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 7 | ||
+ | | align="center" | d4 | ||
+ | | align="center" | -2 | ||
+ | | align="center" | 4+ | ||
+ | | 1 1/2" blast, move or fire | ||
+ | | 285 | ||
+ | |- | ||
+ | | Heavy Plasma Gun(maximal) | ||
+ | | 0-20 | ||
+ | | 20-72 | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 10 | ||
+ | | align="center" | d10 | ||
+ | | align="center" | -6 | ||
+ | | align="center" | 4+ | ||
+ | | 1 turn recharge, 1 1/2" blast, move or fire | ||
+ | | 285 | ||
+ | |- | ||
+ | | Heavy Stub Gun | ||
+ | | 0-20 | ||
+ | | 20-40 | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -1 | ||
+ | | align="center" | 4+ | ||
+ | | Sustained Fire 2 dice, move or fire | ||
+ | | 120 | ||
+ | |- | ||
+ | | Lascannon | ||
+ | | 0-20 | ||
+ | | 20-60 | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 9 | ||
+ | | align="center" | 2d6 | ||
+ | | align="center" | -6 | ||
+ | | align="center" | 4+ | ||
+ | | move or fire | ||
+ | | 400 | ||
+ | |- | ||
+ | | Missile Launcher: | ||
+ | | 0-20 | ||
+ | | 20-72 | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | Auto | ||
+ | | move or fire | ||
+ | | 185 | ||
+ | |- | ||
+ | | Super Krak | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 8 | ||
+ | | align="center" | d10 | ||
+ | | align="center" | -6 | ||
+ | | align="center" | - | ||
+ | | | ||
+ | | 115 | ||
+ | |- | ||
+ | | Frag | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 4 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -1 | ||
+ | | align="center" | - | ||
+ | | 2" blast | ||
+ | | 35 | ||
+ | |- | ||
+ | ! colspan="11" align="center" | <br />Grenades<br /><br /> | ||
+ | |- | ||
+ | | | ||
+ | ! colspan="2" | Range | ||
+ | ! colspan="2" | To hit | ||
+ | | | ||
+ | | | ||
+ | ! rowspan="2" | Save<br />Mod. | ||
+ | ! rowspan="2" | Ammo<br />roll | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | ! Weapon | ||
+ | | Short | ||
+ | | Long | ||
+ | | Short | ||
+ | | Long | ||
+ | ! Str. | ||
+ | ! Dam. | ||
+ | ! Special | ||
+ | ! Cost | ||
+ | |- | ||
+ | | Gas, Choke | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | Auto | ||
+ | | Area: 2" | ||
+ | | 15+2d6 | ||
+ | |- | ||
+ | | Frag | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 3 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -1 | ||
+ | | align="center" | Auto | ||
+ | | Area: 2" | ||
+ | | 30 | ||
+ | |- | ||
+ | | Hallucinogen | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | Auto | ||
+ | | Area: 2" | ||
+ | | 40+4d6 | ||
+ | |- | ||
+ | | Krak | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 6 | ||
+ | | align="center" | d6 | ||
+ | | align="center" | -3 | ||
+ | | align="center" | Auto | ||
+ | | Area: none | ||
+ | | 50 | ||
+ | |- | ||
+ | | Melta Bomb | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 8 | ||
+ | | align="center" | d6 | ||
+ | | align="center" | -4 | ||
+ | | align="center" | Auto | ||
+ | | Area: none | ||
+ | | 40+3d6 | ||
+ | |- | ||
+ | | Plasma | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | 5 | ||
+ | | align="center" | 1 | ||
+ | | align="center" | -2 | ||
+ | | align="center" | Auto | ||
+ | | Area: 1 1/2" | ||
+ | | 30+3d6 | ||
+ | |- | ||
+ | | Photon Flash Flare | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | Auto | ||
+ | | Area: 1 1/2" | ||
+ | | 20+2d6 | ||
+ | |- | ||
+ | | Gas, Scare | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | Auto | ||
+ | | Area: 2" | ||
+ | | 20+2d6 | ||
+ | |- | ||
+ | | Smoke | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | - | ||
+ | | align="center" | Auto | ||
+ | | Area: 2" | ||
+ | | 10+3d6 | ||
+ | |} | ||
− | + | ''Page originally designed by msde and last modified by msde on January 27 '' | |
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Latest revision as of 23:44, 29 July 2005
Hand-to-hand Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Clubs, Mauls, Bludgeons | Close Combat Only | User+1 | 1 | - | CC | 10 | ||||
Chainsword | Close Combat Only | 4 | 1 | -1 | CC, Parry | 25 | ||||
Chains, Flails | Close Combat Only | User+1 | 1 | - | CC, Opponent may not parry, fumbles count double | 10 | ||||
Knife | Close Combat Only | User | 1 | - | CC | 5* | ||||
Massive Axe, Sword, Club | Close Combat Only | User+2 | 1 | - | CC, Opponent wins draws | 15 | ||||
Power Axe, 2-handed | Close Combat Only | 6 | 1 | -3 | CC | 35+3d6 | ||||
Power Axe, 1-handed | Close Combat Only | 5 | 1 | -2 | CC | 35+3d6 | ||||
Power Fist | Close Combat Only | 8 | 1 | -5 | CC | 85+3d6 | ||||
Power Maul | Close Combat Only | 5 | 1 | -3 | CC, Enemy who go down are automatically out of action. No serious injuries. | 35+3d6 | ||||
Power Sword | Close Combat Only | 5 | 1 | -3 | CC, Parry | 40+3d6 | ||||
Sword | Close Combat Only | User | 1 | - | CC, Parry | 10 | ||||
Pistols | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Autopistol | 0-8 | 8-16 | +2 | - | 3 | 1 | - | 4+ | CC | 15 |
Bolt Pistol | 0-8 | 8-16 | +2 | - | 4 | 1 | -1 | 6+ | CC | 20 |
Hand Flamer | special | 4 | 1 | -2 | 4+ | CC, template, one use only | 20 | |||
Laspistol | 0-8 | 8-16 | +2 | -1 | 3 | 1 | - | 2+ | CC | 15 |
Needle pistol | 0-8 | 8-16 | +2 | - | 3 | 1 | -1 | 6+ | CC, toxin dart, Injuries | 100+4d6 |
Plasma Pistol, low energy | 0-6 | 6-12 | +2 | -1 | 4 | 1 | - | 4+ | CC | 25 |
Plasma Pistol, maximum energy | 0-6 | 6-18 | +2 | -1 | 6 | 1 | -1 | 4+ | CC, Sustained Fire 1 die, 1 turn to recharge | 25 |
Stub Gun | 0-8 | 8-16 | - | -1 | 3 | 1 | - | 4+ | CC, dum-dums | 10 |
Web Pistol | 0-4 | 4-8 | - | -1 | special | - | 6+ | CC, fires web | 120+4d6 | |
Basic Weapons | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Autogun | 0-12 | 12-24 | +1 | - | 3 | 1 | - | 4+ | 20 | |
Boltgun | 0-12 | 12-24 | +1 | - | 4 | 1 | -1 | 6+ | 35 | |
Lasgun | 0-12 | 12-24 | +1 | - | 3 | 1 | - | 2+ | 25 | |
Shotgun: | 0-4 | 4-18 | 20 | |||||||
Solid Slug | - | -1 | 4 | 1 | - | 4+ | - | |||
Scatter Shot | +1 | -1 | 3 | 1 | - | 4+ | ignores cover, may hit other models in base contact on 4+ | - | ||
Man-stopper | - | - | 4 | 1 | -2 | 4+ | 5 | |||
Hot Shot | - | -1 | 4 | 1 | - | 6+ | catch fire | 5 | ||
Bolt | 0-4 | 4-24 | +1 | - | 4 | 1 | -1 | 6+ | 15 | |
Special Weapons | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Flamer | special | - | - | 4 | 1 | -2 | 4+ | template | 40 | |
Grenade Launcher | 0-20 | 20-60 | - | -1 | - | - | - | Auto | as grenade, move or fire | 130 |
Melta gun | 0-6 | 6-12 | +1 | - | 8 | d6 | -4 | 4+ | 95 | |
Needle Rifle | 0-16 | 16-32 | +1 | - | 3 | 1 | -1 | 6+ | Special Injury Chart | 230+4d6 |
Plasma gun | 0-6 | 6-24 | +1 | - | 7 | 1 | -2 | 4+ | maximal shot, 1 turn to recharge, Sustained Fire 1 die | 70 |
Plasma gun | 0-6 | 6-16 | +1 | - | 5 | 1 | -1 | 4+ | low energy | 70 |
Heavy Weapons | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Auto-Cannon | 0-20 | 20-72 | - | - | 8 | d6 | -3 | 4+ | Sustained fire 1 die, move or fire | 300 |
Heavy Bolter | 0-20 | 20-40 | - | - | 5 | d4 | -2 | 6+ | Sustained fire 2 dice, move or fire | 180 |
Heavy Plasma Gun(low) | 0-20 | 20-40 | - | - | 7 | d4 | -2 | 4+ | 1 1/2" blast, move or fire | 285 |
Heavy Plasma Gun(maximal) | 0-20 | 20-72 | - | - | 10 | d10 | -6 | 4+ | 1 turn recharge, 1 1/2" blast, move or fire | 285 |
Heavy Stub Gun | 0-20 | 20-40 | - | - | 4 | 1 | -1 | 4+ | Sustained Fire 2 dice, move or fire | 120 |
Lascannon | 0-20 | 20-60 | - | - | 9 | 2d6 | -6 | 4+ | move or fire | 400 |
Missile Launcher: | 0-20 | 20-72 | - | - | - | - | - | Auto | move or fire | 185 |
Super Krak | - | - | - | - | 8 | d10 | -6 | - | 115 | |
Frag | - | - | - | - | 4 | 1 | -1 | - | 2" blast | 35 |
Grenades | ||||||||||
Range | To hit | Save Mod. |
Ammo roll |
|||||||
Weapon | Short | Long | Short | Long | Str. | Dam. | Special | Cost | ||
Gas, Choke | - | - | - | - | - | - | - | Auto | Area: 2" | 15+2d6 |
Frag | - | - | - | - | 3 | 1 | -1 | Auto | Area: 2" | 30 |
Hallucinogen | - | - | - | - | - | - | - | Auto | Area: 2" | 40+4d6 |
Krak | - | - | - | - | 6 | d6 | -3 | Auto | Area: none | 50 |
Melta Bomb | - | - | - | - | 8 | d6 | -4 | Auto | Area: none | 40+3d6 |
Plasma | - | - | - | - | 5 | 1 | -2 | Auto | Area: 1 1/2" | 30+3d6 |
Photon Flash Flare | - | - | - | - | - | - | - | Auto | Area: 1 1/2" | 20+2d6 |
Gas, Scare | - | - | - | - | - | - | - | Auto | Area: 2" | 20+2d6 |
Smoke | - | - | - | - | - | - | - | Auto | Area: 2" | 10+3d6 |
Page originally designed by msde and last modified by msde on January 27