InAWickedToronto:Annotated Oracle: Difference between revisions

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Roll 1d10, 1d6, 1d6, and consult chart
=The Oracle, with annotations for the Indie RPG Group=
1, 2 - Items
 
1 - City Items
Back to [[InAWickedToronto:Main_Page|In a Wicked Toronto Main Page]]
1 A key on a broken chain, lost by the roadside.
 
2 The written deed to a certain house, affirmed and sealed.
Because Vincent Baker has published In a Wicked Age, I've removed all the elements from this page that didn't actually come up in play. Go buy the book here:
3 A note written in an elegant hand, sweetly perfumed.
 
4 A noble house's signatory ring,
http://www.lumpley.com/wicked.html
left behind in a street brawl.
 
5 A purse of coins, cursed by its
to see the full Oracle. [[User:Skalchemist|Skalchemist]] 11:35, 13 July 2009 (PDT)
stabbed and dying owner.
 
6 The fine silk wardrobe of one
This annotated version contains new elements generated in play by our group, and also links elements that have shown up with their matching masteries, characters, or other information. It also maintains the elements not included in the new four oracle system at the bottom for availability as choices to We Owe persons.
dead of some plague.
 
2 - Countryside Items
==Blood and Sex==
1 An altar overflowing with flowers
<font color=red>3 &diams;</font> A raving prophet, advocating self-mortification and deprivation of the appetites.
and bowls of honey.
* Selected by [[InAWickedToronto:Player_Steve|Steve]] for [[InAWickedToronto:Chapter_3|Chapter 3]]
2 A local warlord's ancestral sword,
* Created [[InAWickedToronto:Character_Althea|Althea the Pure]]
much honored.
 
3 A chest containing the tax monies
<font color=red>Q &diams;</font> A happy girl, promised in marriage to a gentleman, naive to the danger he represents.
of a rural province.
* Selected by [[InAWickedToronto:Player_Mark|Mark]] for  [[InAWickedToronto:Chapter_5|Chapter 5]]
4 The book of scripture of an order
* Created [[InAWickedToronto:Character_AyeshaofZorastria|Ayesha of Zorastria]]
of warrior-monks.
* Implied [[InAWickedToronto:Character_IskanderPasha|Iskander Pasha]]
5 A cask of honey wine, tribute to a
 
fierce bandit-queen.
3 &spades; A camp-wanton, pretty and pliant, prone to drink.
6 A farmer's good-luck piece, the
* Used in [[InAWickedToronto:Chapter_2|Chapter 2]]
author of his prosperity.
* Created [[InAWickedToronto:Character_BambiWoods|Bambi Woods]]
3 - Magical Items
 
1 Silk slippers which make their
==God Kings of War==
wearer invisible.
<font color=red>2 &diams;</font> A cask of honey wine, tribute to a fierce bandit-queen.
2 A copper basin, to which are enslaved
* Selected by [[InAWickedToronto:Player_Hans|Hans]] for  [[InAWickedToronto:Chapter_2|Chapter 2]]
spirits of the air.
* Created [[InAWickedToronto:Character_Artemis|Artemis]]
3 Bracelets which grant their
 
wearer improbable strength.
<font color=red>5 &diams;</font> The arrival of unexpected and improbable allies.
4 A glass jar of ferocious and
* Used in [[InAWickedToronto:Chapter_1|Chapter 1]]
deadly magical wasps.
* Created [[InAWickedToronto:Character_JackAmerigo|Captain "Half-cocked" Jack Amerigo]]
5 A staff of white-wood, summoner
* Created [[InAWickedToronto:Character_Dominic|Dominic]]
of lightnings.
 
6 A silk robe through which no
 
weapon may pass.
<font color=red>9 &hearts;</font> A terrible and devastating ambush.
4 - Military Items
* Used in [[InAWickedToronto:Chapter_6|Chapter 6]]
1 A great army's marching orders,
* Created [[InAWickedToronto:Character_Jackals|Jackals]]
passwords, and signals.
 
2 A token indicating that its bearer
10 &clubs; A youth or maiden, the reincarnation of a great hero, whose soul remembers glory.
speaks for the high general.
* Used in [[InAWickedToronto:Chapter_6|Chapter 6]]
3 A sword consecrated to a fearsome
* Created [[InAWickedToronto:Character_JennyDark|Jenny Dark]]
demon of war.
 
4 A captured war-horse with a taste
K &clubs; An outlying watchtower on a wooded hill.
for human meat.
* Used in [[InAWickedToronto:Chapter_1|Chapter 1]]
5 A great warship, set with trebuchet
 
and mangonel.
1 &spades; The very first time that a certain young soldier, impressed against his choice and wanting nothing more than to return to his home, has killed.
6 The head of a high war-captain, in
* Used in [[InAWickedToronto:Chapter_6|Chapter 6]]
a carved wooden cask.
* Created [[InAWickedToronto:Character_JennyDark|Jenny Dark]]
5 - Ruins Items
 
1 A helm in antique style, sound
==The Unquiet Past==
despite its tarnish.
<font color=red>4 &diams;</font> The soul of a dead wizard, seeking an advantageous rebirth.
2 Instruments of torture, haunted by
* Used in [[InAWickedToronto:Chapter_4|Chapter 4]]
their long-dead victims.
* Created [[InAWickedToronto:Character_Felthantis|Felthantis Fantastik]]
3 A book of engraved bronze, partly
 
obscured by wear.
<font color=red>K &diams;</font> The exposure by erosion of a long-buried door.
4 A gorgeous yellow gem, cursed
* Used in [[InAWickedToronto:Chapter_4|Chapter 4]]
with a terrible doom.
 
5 The guardian of a tomb, a statue
7 &spades; Instruments of torture, haunted by their long-dead victims.
cast in silver with ruby eyes.
* Used in [[InAWickedToronto:Chapter_4|Chapter 4]]
6 A golden armlet, still on the
 
skeletal arm of its owner.
8 &spades; A fearsome storm, with thunder and driving winds.
6 - Wilderness Items
* Used in [[InAWickedToronto:Chapter_2|Chapter 2]]
1 A woman's long blood-red hair,
 
incorporated into a bird's nest.
==The Nest of Vipers==
2 The corpse of a lord's hunting
<font color=red>7 &diams;</font> A public bathing house in a wealthy city, of very good quality, where only the most refined and modish vices are permitted.
hound, caught in a rose-briar.
* Used in [[InAWickedToronto:Chapter_3|Chapter 3]]
3 A bandit's treasure-trove, exposed
 
by erosive rain.
<font color=red>4 &hearts;</font> A fallen-in mansion, where by night ghosts and devils meet.
4 An ancient stone waymarker, indicating
* Used in [[InAWickedToronto:Chapter_3|Chapter 3]]
an overgrown road.
* Created [[InAWickedToronto:Character_Garrett|Garrett]]
5 An altar to devils of the waste,
 
stinking with gore.
<font color=red>5 &hearts;</font> The college of a small but prestigious magical order.
6 The remnants of a woodcutter's
* Used in [[InAWickedToronto:Chapter_5|Chapter 5]]
camp, abandoned in haste.
 
cut me
<font color=red>10 &hearts;</font> A wizard jealously guarding her magical territory.
3, 4 - Characters
* Used in [[InAWickedToronto:Chapter_5|Chapter 5]]
1 - City Characters
* Created [[InAWickedToronto:Character_SalishaBintYauma|Salisha Bint-Yauma]]
1 A wealthy merchant's son, refined
 
and crafty.
<font color=red>Q &hearts;</font> The return of a reclusive enchantress to her home.
2 The proprietress of a wantonhouse,
* Used in [[InAWickedToronto:Chapter_2|Chapter 2]]
with her manservant.
* Created [[InAWickedToronto:Character_CountessAshbet|Countess Ashbet]]
3 An underclerk of the temple of
 
some lesser cult.
4 &clubs; The unwitting husband of a serpent-demoness.
4 An apothecary, squint-eyed, with
* Used in [[InAWickedToronto:Chapter_5|Chapter 5]]
many uncanny potions.
* Created [[InAWickedToronto:Character_IskanderPasha|Iskander Pasha]]
5 A gentlewoman-burglar, stylish
* Implied [[InAWickedToronto:Character_SalishaBintYauma|Salisha Bint-Yauma]]
and daring.
 
6 A practitioner of law, with her several
5 &clubs; The young mother of a baby prince, whose husband the king has been overthrown and put to death.
secretaries.
* Used in [[InAWickedToronto:Chapter_3|Chapter 3]]
2 - Countryside Characters
* Selected by [[InAWickedToronto:Player_Steve|Steve]] for [[InAWickedToronto:Chapter_4|Chapter 4]]
1 An ambitious farmer, hungry for
* Created [[InAWickedToronto:Character_Zalmor|Zalmor the Proud/Absolom]]
gossip or silver.
 
2 The unscrupulous landlady of a
==Extra elements==
roadside wayhouse.
 
3 A village executioner, practicing
===Items===
his trade on a caught burglar.
 
4 An underofficer of the local lord's
A key on a broken chain, lost by the roadside.
home guard.
* Used in [[InAWickedToronto:Chapter_1|Chapter 1]]
5 The local lord's young daughter,
 
tramping after strawberries.
===Characters ===
6 The captain of a foreign troop,
 
sent to collect taxes.
An underofficer of the local lord's home guard.
3 - Magical Characters
* Used in [[InAWickedToronto:Chapter_1|Chapter 1]]
1 Some great wizard's magical
* Created [[InAWickedToronto:Character_SethDarkmantle|Lord Seth Darkmantle]]
messenger, brass-skinned.
* Created [[InAWickedToronto:Character_UlyssesAmerigo|Ulysses Amerigo]]
2 A necromancer who steals the
 
knowledge of the dying.
The captain of a shattered company, himself injured.
3 The human servant of a mighty
* Used in [[InAWickedToronto:Chapter_6|Chapter 6]]
and unspeakable demiurge.
* Implied [[InAWickedToronto:Character_JackAmerigo|Captain "Half-cocked" Jack Amerigo]]
4 A prodigy-mage, still a maid,
 
drunk with occult power.
===Locations===
5 A reader of omens and caster of
 
auguries, with grim news.
===Events===
6 A placid mystic, preaching calm
 
and demonstrating miracles.
===Threats ===
4 - Military Characters
 
1 The captain of a shattered company,
Back to [[InAWickedToronto:Main_Page|In a Wicked Toronto Main Page]]
himself injured.
2 A camp-wanton, pretty and pliant,
prone to drink.
3 A camp physician, her pockets full
of salves and drugs.
4 A war-sorceress, slender but
commanding, with golden hair.
5 A tender of war-bulls, shavedheaded
and fearless.
6 The self-important master of strategy
to a great general.
5 - Ruins Characters
1 An unsavory treasure-seeker,
with an honest map.
2 The warden ghost of the place,
generous to the good-willed.
3 A ghoulish eater of dead flesh,
driven by unusual lusts.
4 A scholar and antiquarian, unmindful
of danger.
5 A knowledge-mad sorceress,
delving into ancient secrets.
6 One mistakenly condemned, fled
into hiding.
6 - Wilderness Characters
1 A hermit priestess, practicing obscure
deprivations.
2 A rough wolf-hunter, surly, filthy
and crude.
3 A noble landholder, touring, with
court and attendants.
4 A conjurer possessed by spirits of
uncivil character.
5 A fur-trapper, simple but goodnatured,
and his daughter.
6 A bandit captain, in hiding, with
her trusted bodyguard.
5, 6 - Locations
1 - City Locations
1 A rich and mighty temple, full of
silver and fine goods.
2 A poor home shared by many
families of beggars.
3 A warehouse on the docks, full of
Elven silk.
4 The old city wall, long since outgrown.
5 The private garden of a noble
house.
6 A market on the crossroads, full
of sound and color.
2 - Countryside Locations
1 A farm manor, peaceful and prosperous.
2 A monastery and its associated
shrines, each to its own god.
3 A waystation on a broad road, with
a campsite and shrine.
4 A roofed bridge on a wide river,
with a toll-collector.
5 A fishing village with an inn of
good quality.
6 A slow-moving caravan, with
many wagons and travelers.
3 - Magical Locations
1 The secluded home of an exiled
court-wizard.
2 A standing stone, obscurely
carved, crackling with force.
3 A pool of mirror-still green water.
4 The college of a small but prestigious
magical order.
5 The secret central shrine of a
temple to forgotten gods.
6 An underground chamber, eerie
with blue-green lights.
4 - Military Locations
1 An old, proud fortress on an important
mountain pass.
2 The site of a pitched battle,
ground churned and stinking.
3 An outlying watchtower on a
wooded hill.
4 A high, many-towered wall on a
fierce border.
5 The country fort, mostly wood, of a
local war-lord.
6 The campsite of a travelling army,
not long deserted.
5 - Ruins Locations
1 A fallen temple, overgrown with
moss and ivies.
2 An old raised road, cracked and
crumbling.
3 A gutted tower, home to many
birds.
4 A ruined manor, its keep
smashed by a fallen tree.
5 An ancient monument, eroded
and overgrown but standing.
6 A new village, built on the ruins of
a forgotten people.
6 - Wilderness Locations
1 A high, wind-scoured crag, strewn
with rubble.
2 A clearing of mossy boulders by a
forest brook.
3 A boggy field, buzzing with stinging
insects.
4 A deer-path through towering
woods to a still pond.
5 A vast oak tree in a fallow field.
6 A high waterfall, riddled behind
with caves.
cut me
7, 8 - Events
1 - City Events
1 The celebration of a day sacred to
the city's chief cult.
2 The murder by strangling of an
officer of the city watch.
3 The burglary of the storehouse of
a powerful robber-merchant.
4 The secret alliance of two noble
families against a third.
5 The rehersal of the funeral of the
city's aged and beloved mayor.
6 The arrival of honored emissaries
from a wealthy, exotic land.
2 - Countryside Events
1 The much-contested wedding of
the province's great beauty.
2 An unseasonal and destructive
flood.
3 The death of the primary heir of a
local noblewoman.
4 The celebration of local fertility or
harvest rites.
5 The capture by soldiers of a popular
gentleman-bandit.
6 The arrival at a way-house of four
unusual travelers.
3 - Magical Events
1 A conjunction of uncanny forces.
+1 to all Magic Rolls.
2 A great convocation of mages,
with many orders attending.
3 The awakening of 3 powerful and
malignant genii.
4 The graduation of an apprentice
to mastery.
5 The burglary of a magical order's
innermost library.
6 The seizure of arcane powers by
an arrogant and brutal wizard.
4 - Military Events
1 The capture and interrogation of a
cunning spy.
2 The arrival of unexpected and improbable
allies.
3 The mutiny and revolt of a prestigious
cavalry company.
4 A terrible and devastating ambush.
5 The accidental death of a highly
regarded war-captain.
6 A hard-won victory, with many
dead on both sides.
5 - Ruins Events
1 The exposure by erosion of a
long-buried door.
2 The night each year that a certain
ghost is allowed her freedom.
3 The anniversary of the fall of a
mighty tower.
4 The convocation of a ruins'
ghouls, gaunts and wisps.
5 The discovery of an ancient tomb,
full of occult treasures.
6 The passage of a ghostly army,
dragging their slain and injured.
6 - Wilderness Events
1 A fearsome storm, with thunder
and driving winds.
2 A bitter and unseasonable cold,
caused by warring elementals.
3 The flight of a prince and his forbidden
lover into hiding.
4 The awakening of a merciless
and tyrranical pit-wyrm.
5 A mysterious star-lit revel on a
high bare hilltop.
6 The return of a reclusive enchantress
to her home.
9, 10 - Threats
1 - City Threats
1 A vicious gang of cut-throats and
alley-thieves.
2 A cruel and powerful young
lordling.
3 A civic-minded merchant with influence
in the watch.
4 An assassin hired by some
wealthy enemy.
5 A wealthy merchant-priest with
much political clout.
6 A jealous and vengeful rival, who
is an infamous dueler.
2 - Countryside Threats
1 A band of slavers both bold and
incorrigible.
2 An innkeeper who murders and
robs his wealthy guests.
3 A brutish and tyrranical war-lord
and his uncouth thugs.
4 Field-vipers, wild dogs, loose
bulls, and a variety of spiders.
5 An angry mob of peasants with
makeshift weapons.
6 A wayhouse in which plaguevictims
have recently stayed.
3 - Magical Threats
1 A conjurer who needs blood to
entice his uncouth spirits.
2 A night-wisp, who devours its victims'
magical potency.
3 A wandering intelligence, intent
on driving mortals mad.
4 A wizard jealously guarding her
magical territory.
5 An order of magician-monks who
punish blasphemers.
6 An ambitious petty-wizard, quick
to take offense.
4 - Military Threats
1 An enemy champion, fearless
and bellowing.
2 Six enemy scouts, with spyglasses
and longbows.
3 Ferocious war-hounds, driven
wild with blood and confusion.
4 A ruthless bully of an under-officer
with high ambitions.
5 An enemy scryer who commands
six sharp-fanged nightgaunts.
6 A much-decorated company of the
enemy's light cavalry.
5 - Ruins Threats
1 The bloodthirsty ghosts of those
drowned in an accursed water.
2 A genius of flame, imprisoned
within a brass mirror.
3 A long-dead queen, still trying to
defend her realm.
4 A jeweled dagger which excites
the greed of all who behold it.
5 A secret order of warrior-mystics,
defending their relics.
6 The cunning and deadly traps of
the ancient architects.
6 - Wilderness Threats
1 A wicked mountain-drake, cunning
and greedy.
2 A pack of winter-starved and desperate
wolves.
3 A siren-ghoul, who entices the
amorous into deadly peril.
4 The fey and unfriendly guardians
of an enchanted glade.
5 A flock of hunterbirds, sharpbeaked,
clever, and dreadful.
6 A devil of the lower air, malicious
and full of pranks.

Latest revision as of 18:35, 13 July 2009

The Oracle, with annotations for the Indie RPG Group[edit]

Back to In a Wicked Toronto Main Page

Because Vincent Baker has published In a Wicked Age, I've removed all the elements from this page that didn't actually come up in play. Go buy the book here:

http://www.lumpley.com/wicked.html

to see the full Oracle. Skalchemist 11:35, 13 July 2009 (PDT)

This annotated version contains new elements generated in play by our group, and also links elements that have shown up with their matching masteries, characters, or other information. It also maintains the elements not included in the new four oracle system at the bottom for availability as choices to We Owe persons.

Blood and Sex[edit]

3 ♦ A raving prophet, advocating self-mortification and deprivation of the appetites.

Q ♦ A happy girl, promised in marriage to a gentleman, naive to the danger he represents.

3 ♠ A camp-wanton, pretty and pliant, prone to drink.

God Kings of War[edit]

2 ♦ A cask of honey wine, tribute to a fierce bandit-queen.

5 ♦ The arrival of unexpected and improbable allies.


9 ♥ A terrible and devastating ambush.

10 ♣ A youth or maiden, the reincarnation of a great hero, whose soul remembers glory.

K ♣ An outlying watchtower on a wooded hill.

1 ♠ The very first time that a certain young soldier, impressed against his choice and wanting nothing more than to return to his home, has killed.

The Unquiet Past[edit]

4 ♦ The soul of a dead wizard, seeking an advantageous rebirth.

K ♦ The exposure by erosion of a long-buried door.

7 ♠ Instruments of torture, haunted by their long-dead victims.

8 ♠ A fearsome storm, with thunder and driving winds.

The Nest of Vipers[edit]

7 ♦ A public bathing house in a wealthy city, of very good quality, where only the most refined and modish vices are permitted.

4 ♥ A fallen-in mansion, where by night ghosts and devils meet.

5 ♥ The college of a small but prestigious magical order.

10 ♥ A wizard jealously guarding her magical territory.

Q ♥ The return of a reclusive enchantress to her home.

4 ♣ The unwitting husband of a serpent-demoness.

5 ♣ The young mother of a baby prince, whose husband the king has been overthrown and put to death.

Extra elements[edit]

Items[edit]

A key on a broken chain, lost by the roadside.

Characters[edit]

An underofficer of the local lord's home guard.

The captain of a shattered company, himself injured.

Locations[edit]

Events[edit]

Threats[edit]

Back to In a Wicked Toronto Main Page