Difference between revisions of "Terasi Herlindha"

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- Main Page; [[The Valley of Cradles]]
+
- Back to [[The_Valley_of_Cradles]]
 +
==Background==
 +
Young daughter of a lesser noble family.  Left to seek her fortune as a player, rather than be married off.  Some rumour indicates that she was asked to leave, but none involved speak of it.
  
Background -- Young daughter of a lesser noble family.  Left to seek her fortune as a player, rather than be married off.  Some rumour indicates that she was asked to leave, but none involved speak of it.
+
==Character Details==
  
[edit]
+
* Name: '''Terasi Herlindha'''
Character Details
+
* Race: '''Human'''
 +
* Cults:-
 +
** Rune Level:
 +
** Initiate: '''Erlin the Harper'''
 +
** Lay Member:
 +
* Social Condition: '''Poor noble, not well considered'''
 +
* Sex: '''Female'''
 +
* Previous Experience: '''Player's Guild'''
  
    * Name: Terasi Herlindha
+
==Characteristics==
    * Race: Human
+
Str: '''13''', Con: '''15''', Siz: '''10''', Int: '''16''', Pow: '''17''', Dex: '''12''':, Cha: '''18'''.
    * Cults:-
+
*Damage Bonus/Minus: '''Nil'''
          o Rune Level:  
+
*Hit Point Bonus/minus: '''+1 HPs'''
          o Initiate: Erlin
+
*Experience bonus: '''+12%'''
          o Lay Member:
+
*Encumbrance limit: 11 Enc.
    * Social Condition: Poor noble, not well considered.
 
    * Sex: Female
 
    * Previous Experience: Player's Guild
 
  
[edit]
+
==Skill Groups==
Characteristics
+
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 +
*'''Agility: +10%'''
 +
**Dance (30%/5%):-
 +
***Folk: 65%
 +
***Courtly: 25%
 +
**Dodge (15%): 40%
 +
**Climb (25%): 35%
 +
**Jump (25%): 40%
 +
**<u>Tumbling</u> (25%): 45%
  
Str: 13, Con: 15, Siz: 10, Int: 16, Pow: 17, Dex: 12:, Cha: 18.
 
  
    * Damage Bonus/Minus: nil
+
*'''Aim: +10%'''
    * Hit Point Bonus/minus: ??
+
**Catch (25%): 35%
    * Experience bonus: ??%
+
**Throw (25%): 45%
    * Encumbrance limit: ??
 
  
[edit]
 
Skill Groups
 
  
    * Agility: +15%
+
*'''Knowledge: +10%'''
          o Dance (30%/5%): 70% / 30
+
**Evaluate (10%): (-20 on evaluations)
                + Style:- Folk / Courtly
+
***Treasure: 00%
          o Dodge (15%): 30%
+
***Trade Goods: 00%
          o Climb (25%): 40%
+
***Art: 10%
          o Jump (25%): 40%
+
**Read/Write Language (10/0%):-
          o Tumbling (25%): 50%  
+
***Orlanthi (own): 50%
 +
**Animal Lore (5%):-
 +
***Find cattle food: 15%
 +
***Hunting: 15%
 +
***Tending/Herding: 15%
 +
***Training: 15%
 +
**Folk Lore (30%)By culture/race:-
 +
***Homelands: 60%
 +
***Human Lore: 55%
 +
**Mineral Lore (5%):-
 +
***Mining: 15%
 +
***Caving: 15%
 +
***Assess Mineral: 15%
 +
**Plant Lore (5%):-
 +
***Find healing plants: 15%
 +
***Identify plants: 15%
 +
***Farming: 15%
 +
**World lore (5%):-
 +
***Find Water: 15%
 +
***Survival: 15%
 +
***Weatherlore: 15%
 +
**<u>Healing lore</u>: (10%):-
 +
***Identify disease: n%
 +
***Indentify poison: n%
 +
***Doctoring: n%
 +
**<u>Martial arts </u>(0%): n%
 +
**<u>River Lore</u> (20%): n%
 +
**<u>Spirit Lore</u> (5%): n%
 +
**<u>Star lore </u>(Navigation)(10%):-
 +
***Trailblazing: n%
 +
***Seaborne: n%
  
  
    * Aim: +15%
+
*'''Manipulation[Body]: +15%'''
          o Catch (25%): 40%
+
**Boating (10%): 25%
          o Throw (25%): 50%  
+
**<u>Sailing</u> (5%): 20%
          o Bow (10%): 70%  
+
**Craft, Physical (30%/10%) Sp:-
 +
***Woodworking: 55%
 +
***Luthier (Craft Lyre): 60%
 +
***Armour/weapon/shield making: n%
 +
***Masonry/architect: n%
 +
***Peaceful Cut/butchery: n%
 +
***Shiphandling: n%
 +
***Teamster/packhandler: n%
 +
**Swimming (15%): 30%
 +
**Riding (5%): 20%
 +
**<u>Running (25%)</u>: 20%
 +
**<u>Drive Cart/wagon (15%)</u>: 30%
  
  
    * Knowledge: +15%
+
*'''Manipulation[Fine]: +10%'''
          o Evaluate (10%):- (-20% on Evaluates)
+
**First aid (10%): 20%
                + Treasure: 5%
+
**Treat disease/poison (5): 15%
                + Trade Goods: 5%
+
**Sleight of hand (15%):-
                + Art: 15%
+
***Hide item: 35%
          o Read/Write Language (10/0%):-
+
***Pick pockets: 35%
                + Own Language: 55%  
+
***Palm object: 35%
          o Animal Lore (5%):-
+
**Craft, Fine (30%/10)% Sp:-
                + Find cattle food: 20%
+
***Map making: 20%
                + Hunting: 20%
+
***Netmaking: 20%
                + Tending/Herding: 20%
+
***Gemsmith/Jewelcraft: 20%
                + Training: 20%
+
***Brewing: 20%
          o Folk Lore (30%)  
+
***Trapsmith: 20%
                + Homelands.: 65%
+
***Locksmith: 20%
                + Human Lore.: 60%
+
**Devices (5):-
          o Mineral Lore (5%):-
+
***Puzzles: 25%
                + Mining: 20%
+
***Trap set/disarm: 15%
                + Caving: 20%
+
**<u>Feign Death </u>(10): n%
                + Assess Mineral: 20%  
+
**<u>Foil Restraints</u> (0): n%
          o Plant Lore (5%):-
+
**<u>Play Instrument</u> (Var):-
                + Find healing plants: 20%
+
*** Lyre: 75%
                + Identify plants: 20%
 
                + Farming: 20%  
 
          o World lore (5%):- 20%
 
                + Find Water: n%
 
                + Survival: n%
 
                + Weatherlore: n%
 
          o Healing lore: (10%):-
 
                + Identify disease: n%
 
                + Indentify poison: n%
 
                + Doctoring: n%
 
          o Martial arts (0%): n%
 
          o River Lore (20%): n%
 
          o Spirit Lore (5%): n%
 
          o Star lore (Navigation)(10%):-
 
                + Trailblazing: n%
 
                + Seaborne: n%  
 
  
  
    * Manipulation[Body]: +20%
+
*'''Perception: +15%'''
          o Boating (10%): 30%
+
**Listen (25)%: 40%
          o Sailing (5%): 25%
+
**Scan (25)%: 45%
          o Craft, Physical (30%/10%) Sp:-
+
**<u>Sense</u> (5%):-
                + Woodworking: 60%
+
***Ambush: n%
                + Luthier (Craft Lyre): 65%
+
***Chaos: n%
                + Peaceful Cut/butchery: n%
+
***Assassin: n%
                + Shiphandling: n%  
+
**Spot (5):-
          o Swimming (15%): 35%
+
***Hidden items: 25%
          o Teamster/packhandler: n%
+
***Trap: 20%
          o Riding (5%): 25%
+
**<u>Taste analysis</u> (5%): n%
          o Running (25%): 45%
+
**<u>Tracking</u> (10%): n%
          o Drive Cart/wagon (15%): 40%  
 
  
  
    * Manipulation[Fine]: +15%
+
*'''Stealth: 0%'''
          o First aid (10%): 25%
+
**Camouflage (10%): 15%
          o Treat disease/poison (5): 20%
+
**Hide (15%): 15%
          o Sleight of hand (15%):- 40%
+
**Move quietly (15%): 15%
                + Hide item: n%
+
**Ambush (5)%: 00%
                + Pick pockets: n%
+
**<u>Shadowing</u> (10%): n%
                + Palm object: n%
+
**<u>Swim Quietly</u> (Sp.): n%
          o Craft, Fine (30%/10)% Sp:-
 
                + Map making: n%
 
                + Netmaking: n%
 
                + Gemsmith/Jewelcraft: n%
 
                + Brewing: n%
 
                + Trapsmith: n%
 
                + Locksmith: n%
 
          o Devices (5):-
 
                + Puzzles: 30%
 
                + Trap set/disarm: n%
 
          o Feign Death (10)%
 
          o Foil Restraints (0): n%
 
          o Play Lyre (Var): 65%  
 
  
  
    * Perception: +20%
+
*'''Communication: +20%'''
          o Listen (25)%: 45%
+
**Bargain (10%): 35%
          o Scan (25)%: 45%
+
**Orate (10%): 65%
          o Sense (5%):-
+
**Sing (5%): 75%
                + Ambush: n%
+
**Speak Lang. (Int x 5 [Home langs, 00% other.):-
                + Chaos: n%
+
*** Orlanthi (own): 100%
                + Assassin: n%  
+
***Tradetongue: 40%
          o Spot (5):-
+
***Other: 35%
                + Hidden items: n%
+
**<u>Understand beast speech</u> (10%): n%
                + Trap: n%  
+
**<u>Voice Mimicry</u> (5%): n%
          o Taste analysis (5%): n%
+
**<u>Peacemaking</u> (10%): 40%
          o Tracking (10%): n%  
+
**<u>Streetwise (Pavis)</u> (5%): 25%
  
 +
*'''Social: +20%'''
 +
**<u>Acting </u>(10%): 60%
 +
**<u>Bribery</u> (20%): 45%
 +
**Fast talk (20%): 60%
 +
**<u>Disguise</u> (10%): 35%
 +
**Wise (30%/10%/5%):-
 +
***Streetwise: 35%
 +
***Courtliness: 70%
 +
***Nomad ways: 30%
 +
</div>
  
    * Stealth: -5%
+
==Hit Points and Armour==
          o Camouflage (10%): 5%
+
{| border="1" cellpadding="2"
          o Hide (15%): 10%
+
!width="200"|Location Name
          o Move quietly (15%): 10%
+
!width="300"|Armour types
          o Ambush (5)%: n%
+
!width="50"|H.P.
          o Shadowing (10%): n%
+
!width="50"|A.P.
          o Swim Quietly (Sp.): n%
+
!width="50"|Enc.
 +
!width="100"|Location
 +
|-
 +
|Head || None || 6 || 0 || 0 || 19-20
 +
|-
 +
|Left Arm || None || 5 || 0 || 0 || 16-18
 +
|-
 +
|Right Arm || None || 5 || 0 || 0 || 13-15
 +
|-
 +
|Chest || Light Leather || 7 || 1 || 0 || 12
 +
|-
 +
|Abdomen || Light Leather || 6 || 1 || 0 || 09-11
 +
|-
 +
|Left Leg || None || 6 || 0 || 0 || 05-08
 +
|-
 +
|Right Leg || None || 6 || 0 || 0 || 01-04
 +
|}
  
 +
*Total Hit Points: 16 HP
  
    * Communication: +25%
+
==Weapons and Shields==
          o Bargain (10%): 35%
+
* Attack Bonus/Minus: +20%
          o Orate (10%): 70%
+
* Parry Bonus/Minus: +15%
          o Sing (5%): 70%
+
* Aim Bonus/Minus: +15%
          o Speak Lang. (Int x 5 [Home langs, 80% other.): 105%
+
*Strike Ranks: Siz:(2)+Dex:(3)='''5'''
            + Tradetongue 40%
 
            + Other 40%
 
          o Understand beast speech (10%): n%
 
          o Voice Mimicry (5%): n%
 
  
 +
{| border="1" cellpadding="2"
 +
!width="200"|Weapon/Shield Name
 +
!width="150"|Damage
 +
!width="50"|S.R.
 +
!width="50"|A.P.
 +
!width="50"|Attack %
 +
!width="50"|Parry %
 +
!width="100"|Range
 +
!width="50"|Enc.
 +
|-
 +
|2H Composite Bow || 1d8+1 || 3/11 || 10 || 70% || 20% || 100m || 2
 +
|-
 +
|RH Dagger || 1d4+2 || 9 || 12 || 50% || 40% || melee || 0
 +
|-
 +
|Fist || 1d3 || 9 || arm || 45% || 40% || 0 || 0
 +
|-
 +
|Kick || 1d6 || 9 || leg || 45% || -- || 0 || 0
 +
|-
 +
|Head Butt || 1d4 || 9 || head || 30% || -- || 0 || 0
 +
|-
 +
|Grapple || Special || 9 || special || 50% || 40% || 0 || 0
 +
|}
  
    * Social: +25%
+
==Magic==
          o Acting (10%): 45%
+
*'''Power:-'''
          o Bribery (20%): 45%
+
** Current Characteristic POW: '''17'''
          o Fast talk (20%): 60%
+
** Current Available POW: '''17'''
          o Disguise (10%): 35%
+
** Current Stored POW: '''8''' Pow Crystal
          o Wise (30%/10%/5%):-
 
                + Streetwise: 35%
 
                + Courtliness: 70%
 
                + Nomad ways: n%
 
  
[edit]
 
Hit Points and Armour
 
Location Name Armour types H.P. A.P. Enc. Location
 
Head Armour Type number number number 19-20
 
Left Arm Armour Type number number number 16-18
 
Right Arm Armour Type number number number 13-15
 
Chest Armour Type number number number 12
 
Abdomen Armour Type number number number 09-11
 
Left Leg Armour Type number number number 05-08
 
Right Leg Armour Type number number number 01-04
 
  
    * Total Hit Points: nHP
+
'''Spirits:'''
 +
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 +
*Spirit One
 +
** INT:
 +
** POW:
 +
** Where Bound:
  
[edit]
+
*Spirit Two
Weapons and Shields
+
** INT:
 +
** POW:
 +
** Where Bound:
  
    * Attack Bonus/Minus: +/-%
+
*Spirit Three
    * Parry Bonus/Minus: +/-%
+
** INT:
    * Aim Bonus/Minus: +/-%
+
** POW:
    * Strike Ranks: Siz:(n)+Dex:(n)=(n)
+
** Where Bound:
 +
</div>
  
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
 
weapon/shield damage sr ap atk% pry% range enc
 
weapon/shield damage sr ap atk% pry% range enc
 
weapon/shield damage sr ap atk% pry% range enc
 
weapon/shield damage sr ap atk% pry% range enc
 
weapon/shield damage sr ap atk% pry% range enc
 
RH Dagger 1d4+2 sr 12 atk% pry% melee 0
 
Fist 1d3 sr arm atk% pry% melee 0
 
Kick 1d6 sr leg atk% pry% melee 0
 
Head Butt 1d4 sr head atk% pry% melee 0
 
Grapple Special sr special atk% pry% melee 0
 
[edit]
 
Magic
 
  
    * Power:-
+
*'''Battle Magic:'''
          o Current Characteristic POW:
+
** Coordination
          o Current Available POW:
+
** Mindspeech
          o Current Stored POW:
+
** Repair
 +
** Healing I
 +
** Glamour II
 +
** Speedart I
 +
** Befuddle
 +
** Fanaticism
  
 +
* '''Rune Magic:'''
 +
** List your Rune Magic Spells here.
  
Spirits:
+
==Mounts==
 +
* Name: ''Pick a name''
 +
* Breed: Horse, riding
  
    * Spirit One
+
Str: '''28''', Con: '''14''', Siz: '''26''',  Pow: '''10''', Dex: '''10'''.
          o INT:
+
*Damage Bonus/Minus: '''+2d6'''
          o POW:
+
* Hit Point Bonus: +4hp
          o Where Bound:
+
*Move Rate: 12
 +
{| border="1" cellpadding="2"
 +
!width="200"|Location Name
 +
!width="225"|Armour types
 +
!width="50"|H.P.
 +
!width="50"|A.P.
 +
!width="50"|Enc.
 +
!width="100"|Location
 +
|-
 +
|Head || None || '''5''' || 1 || None || 17-20
 +
|-
 +
|Left Foreleg || None || '''4''' || 1 || None || 14-16
 +
|-
 +
|Right foreleg || None || '''4''' || 1 || None || 11-13
 +
|-
 +
|Forequarters || None || '''6''' || 1 || None || 08-10
 +
|-
 +
|Hindquarters || None || '''6''' || 1 || None || 05-07
 +
|-
 +
|Left Hindleg || None || '''4''' || 1 || None || 03-04
 +
|-
 +
|Right Hindleg || None || '''4''' || 1 || None || 01-02
 +
|}
  
    * Spirit Two
+
*Total Hit Points: 18HP
          o INT:
 
          o POW:
 
          o Where Bound:  
 
  
    * Spirit Three
+
* Attack Bonus/Minus: +25%
          o INT:
 
          o POW:
 
          o Where Bound:  
 
  
 +
{| border="1" cellpadding="2"
 +
!width="200"|Attack
 +
!width="150"|Damage
 +
!width="50"|S.R.
 +
!width="75"|Attack %
  
    * Battle Magic:
+
|-
          o List your Battle Magic Spells here.
+
|Bite || 1d10 || 7 || 25%
 +
|-
 +
|Kick || 1d8+2d6 || 7 || 25%
 +
|-
 +
|Rear and plunge || 2d8+2d6 || 7 || 25%
 +
|-
 +
|Trample || 4d6 || 7 || 45%
 +
|}
  
    * Rune Magic:
+
==Equipment==
          o List your Rune Magic Spells here.
+
*Weapons:
 
+
** Long Composite Bow
[edit]
+
** Dagger
Mounts
+
*Armour:  
 
+
** Leather Byrnie
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
+
** Leather Skirts
 
+
*Other:
    * Damage Bonus/Minus: +/- Damage Dice
+
** Lyre
    * Hit Point Bonus/minus: +/-HPs
+
** Bagpipes
    * Move Rate:
+
** Adventurer's Pack
 
+
** 1 month's clothing (Noble)
Location Name Armour types H.P. A.P. Enc. Location
+
*Money:
Head Armour Type number number number 17-20
+
** 131L, 81C, 29B
Left Foreleg Armour Type number number number 14-16
 
Right foreleg Armour Type number number number 11-13
 
Forequarters Armour Type number number number 08-10
 
Hindquarters Armour Type number number number 05-07
 
Left Hindleg Armour Type number number number 03-04
 
Right Hindleg Armour Type number number number 01-02
 
 
 
    * Total Hit Points: nHP
 
 
 
    * Attack Bonus/Minus: +/-%
 
    * Parry Bonus/Minus: +/-%
 
    * Aim Bonus/Minus: +/-%
 
 
 
Attack Damage S.R. Attack %
 
Bite damage sr atk%
 
Kick damage sr atk%
 
Rear and plunge damage sr atk%
 
[edit]
 
Equipment
 
 
 
    * Weapons:
 
          o List your weapons and shields here
 
    * Armour:
 
          o List you armour and clothing here
 
    * Other:
 
          o List everything else here.
 

Latest revision as of 11:03, 5 September 2009

- Back to The_Valley_of_Cradles

Background[edit]

Young daughter of a lesser noble family. Left to seek her fortune as a player, rather than be married off. Some rumour indicates that she was asked to leave, but none involved speak of it.

Character Details[edit]

  • Name: Terasi Herlindha
  • Race: Human
  • Cults:-
    • Rune Level:
    • Initiate: Erlin the Harper
    • Lay Member:
  • Social Condition: Poor noble, not well considered
  • Sex: Female
  • Previous Experience: Player's Guild

Characteristics[edit]

Str: 13, Con: 15, Siz: 10, Int: 16, Pow: 17, Dex: 12:, Cha: 18.

  • Damage Bonus/Minus: Nil
  • Hit Point Bonus/minus: +1 HPs
  • Experience bonus: +12%
  • Encumbrance limit: 11 Enc.

Skill Groups[edit]

  • Agility: +10%
    • Dance (30%/5%):-
      • Folk: 65%
      • Courtly: 25%
    • Dodge (15%): 40%
    • Climb (25%): 35%
    • Jump (25%): 40%
    • Tumbling (25%): 45%


  • Aim: +10%
    • Catch (25%): 35%
    • Throw (25%): 45%


  • Knowledge: +10%
    • Evaluate (10%): (-20 on evaluations)
      • Treasure: 00%
      • Trade Goods: 00%
      • Art: 10%
    • Read/Write Language (10/0%):-
      • Orlanthi (own): 50%
    • Animal Lore (5%):-
      • Find cattle food: 15%
      • Hunting: 15%
      • Tending/Herding: 15%
      • Training: 15%
    • Folk Lore (30%)By culture/race:-
      • Homelands: 60%
      • Human Lore: 55%
    • Mineral Lore (5%):-
      • Mining: 15%
      • Caving: 15%
      • Assess Mineral: 15%
    • Plant Lore (5%):-
      • Find healing plants: 15%
      • Identify plants: 15%
      • Farming: 15%
    • World lore (5%):-
      • Find Water: 15%
      • Survival: 15%
      • Weatherlore: 15%
    • Healing lore: (10%):-
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: n%
      • Seaborne: n%


  • Manipulation[Body]: +15%
    • Boating (10%): 25%
    • Sailing (5%): 20%
    • Craft, Physical (30%/10%) Sp:-
      • Woodworking: 55%
      • Luthier (Craft Lyre): 60%
      • Armour/weapon/shield making: n%
      • Masonry/architect: n%
      • Peaceful Cut/butchery: n%
      • Shiphandling: n%
      • Teamster/packhandler: n%
    • Swimming (15%): 30%
    • Riding (5%): 20%
    • Running (25%): 20%
    • Drive Cart/wagon (15%): 30%


  • Manipulation[Fine]: +10%
    • First aid (10%): 20%
    • Treat disease/poison (5): 15%
    • Sleight of hand (15%):-
      • Hide item: 35%
      • Pick pockets: 35%
      • Palm object: 35%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: 20%
      • Netmaking: 20%
      • Gemsmith/Jewelcraft: 20%
      • Brewing: 20%
      • Trapsmith: 20%
      • Locksmith: 20%
    • Devices (5):-
      • Puzzles: 25%
      • Trap set/disarm: 15%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var):-
      • Lyre: 75%


  • Perception: +15%
    • Listen (25)%: 40%
    • Scan (25)%: 45%
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin: n%
    • Spot (5):-
      • Hidden items: 25%
      • Trap: 20%
    • Taste analysis (5%): n%
    • Tracking (10%): n%


  • Stealth: 0%
    • Camouflage (10%): 15%
    • Hide (15%): 15%
    • Move quietly (15%): 15%
    • Ambush (5)%: 00%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +20%
    • Bargain (10%): 35%
    • Orate (10%): 65%
    • Sing (5%): 75%
    • Speak Lang. (Int x 5 [Home langs, 00% other.):-
      • Orlanthi (own): 100%
      • Tradetongue: 40%
      • Other: 35%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%
    • Peacemaking (10%): 40%
    • Streetwise (Pavis) (5%): 25%
  • Social: +20%
    • Acting (10%): 60%
    • Bribery (20%): 45%
    • Fast talk (20%): 60%
    • Disguise (10%): 35%
    • Wise (30%/10%/5%):-
      • Streetwise: 35%
      • Courtliness: 70%
      • Nomad ways: 30%

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head None 6 0 0 19-20
Left Arm None 5 0 0 16-18
Right Arm None 5 0 0 13-15
Chest Light Leather 7 1 0 12
Abdomen Light Leather 6 1 0 09-11
Left Leg None 6 0 0 05-08
Right Leg None 6 0 0 01-04
  • Total Hit Points: 16 HP

Weapons and Shields[edit]

  • Attack Bonus/Minus: +20%
  • Parry Bonus/Minus: +15%
  • Aim Bonus/Minus: +15%
  • Strike Ranks: Siz:(2)+Dex:(3)=5
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
2H Composite Bow 1d8+1 3/11 10 70% 20% 100m 2
RH Dagger 1d4+2 9 12 50% 40% melee 0
Fist 1d3 9 arm 45% 40% 0 0
Kick 1d6 9 leg 45% -- 0 0
Head Butt 1d4 9 head 30% -- 0 0
Grapple Special 9 special 50% 40% 0 0

Magic[edit]

  • Power:-
    • Current Characteristic POW: 17
    • Current Available POW: 17
    • Current Stored POW: 8 Pow Crystal


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Coordination
    • Mindspeech
    • Repair
    • Healing I
    • Glamour II
    • Speedart I
    • Befuddle
    • Fanaticism
  • Rune Magic:
    • List your Rune Magic Spells here.

Mounts[edit]

  • Name: Pick a name
  • Breed: Horse, riding

Str: 28, Con: 14, Siz: 26, Pow: 10, Dex: 10.

  • Damage Bonus/Minus: +2d6
  • Hit Point Bonus: +4hp
  • Move Rate: 12
Location Name Armour types H.P. A.P. Enc. Location
Head None 5 1 None 17-20
Left Foreleg None 4 1 None 14-16
Right foreleg None 4 1 None 11-13
Forequarters None 6 1 None 08-10
Hindquarters None 6 1 None 05-07
Left Hindleg None 4 1 None 03-04
Right Hindleg None 4 1 None 01-02
  • Total Hit Points: 18HP
  • Attack Bonus/Minus: +25%
Attack Damage S.R. Attack %
Bite 1d10 7 25%
Kick 1d8+2d6 7 25%
Rear and plunge 2d8+2d6 7 25%
Trample 4d6 7 45%

Equipment[edit]

  • Weapons:
    • Long Composite Bow
    • Dagger
  • Armour:
    • Leather Byrnie
    • Leather Skirts
  • Other:
    • Lyre
    • Bagpipes
    • Adventurer's Pack
    • 1 month's clothing (Noble)
  • Money:
    • 131L, 81C, 29B