Difference between revisions of "NWoD Fantasy:Races"
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+ | [[NWoD_Fantasy:Main_Page|Back to Main Page.]] | ||
− | + | In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial attribute bonuses can be used to boost a character's dot rating from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5. | |
+ | '''Humans''' | ||
+ | * Size = 5 | ||
+ | * 3 extra merit points at creation | ||
+ | * 3 extra skill points in any category at creation (still costs extra for 5 dots in any skill) | ||
+ | * Bonus languages: Any | ||
− | + | '''Dwarves''' | |
+ | * Size = 5 | ||
+ | * +1 stamina | ||
+ | * Automatic language: Dwarven | ||
+ | * Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon | ||
− | + | '''Elves''' | |
− | + | * Size = 5 | |
− | + | * +1 dexterity | |
− | + | * Automatic language: Elven | |
− | + | * Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan | |
− | + | ||
− | + | '''Gnomes''' | |
− | + | * Size = 4 | |
− | + | * small traits (+1 defense) | |
− | + | * +1 intelligence | |
− | Elves | + | * Automatic language: Gnomish |
− | Size = 5 | + | * Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc |
− | +1 dexterity | + | |
− | Automatic language: Elven | + | '''Half-Elves''' |
− | Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan | + | * Size = 5 |
− | Gnomes | + | * +1 manipulation |
− | Size = 4 | + | * Automatic language: Elven |
− | small traits (+1 defense) | + | * Bonus languages: Any |
− | +1 intelligence | + | |
− | Automatic language: Gnomish | + | '''Half-Orcs''' |
− | Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc | + | * Size = 5 |
− | Half-Elves | + | * +1 strength |
− | Size = 5 | + | * Automatic language: Orcish |
− | +1 manipulation | + | * Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal |
− | Automatic language: Elven | + | |
− | Bonus languages: Any | + | '''Halflings''' |
− | Half-Orcs | + | * Size = 4 |
− | Size = 5 | + | * +1 dexterity or wits |
− | +1 strength | + | * Automatic language: Halfing |
− | Automatic language: Orcish | + | * Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc |
− | Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal | + | |
− | Halflings | + | |
− | Size = 4 | + | [[NWoD_Fantasy:Languages|Choosing Languages...]] |
− | +1 dexterity or wits | ||
− | Automatic language: Halfing | ||
− | Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc |
Latest revision as of 06:24, 14 October 2009
In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial attribute bonuses can be used to boost a character's dot rating from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5.
Humans
- Size = 5
- 3 extra merit points at creation
- 3 extra skill points in any category at creation (still costs extra for 5 dots in any skill)
- Bonus languages: Any
Dwarves
- Size = 5
- +1 stamina
- Automatic language: Dwarven
- Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon
Elves
- Size = 5
- +1 dexterity
- Automatic language: Elven
- Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan
Gnomes
- Size = 4
- small traits (+1 defense)
- +1 intelligence
- Automatic language: Gnomish
- Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc
Half-Elves
- Size = 5
- +1 manipulation
- Automatic language: Elven
- Bonus languages: Any
Half-Orcs
- Size = 5
- +1 strength
- Automatic language: Orcish
- Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal
Halflings
- Size = 4
- +1 dexterity or wits
- Automatic language: Halfing
- Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc