NWoD Fantasy:Races: Difference between revisions
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[[NWoD_Fantasy:Main_Page|Back to Main Page.]] | |||
In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial | In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial attribute bonuses can be used to boost a character's dot rating from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5. | ||
Humans | '''Humans''' | ||
* Size = 5 | * Size = 5 | ||
* 3 extra merit points at creation | * 3 extra merit points at creation | ||
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* Bonus languages: Any | * Bonus languages: Any | ||
Dwarves | '''Dwarves''' | ||
* Size = 5 | * Size = 5 | ||
* +1 stamina | * +1 stamina | ||
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* Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon | * Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon | ||
Elves | '''Elves''' | ||
* Size = 5 | * Size = 5 | ||
* +1 dexterity | * +1 dexterity | ||
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* Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan | * Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan | ||
Gnomes | '''Gnomes''' | ||
* Size = 4 | * Size = 4 | ||
* small traits (+1 defense) | * small traits (+1 defense) | ||
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* Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc | * Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc | ||
Half-Elves | '''Half-Elves''' | ||
* Size = 5 | * Size = 5 | ||
* +1 manipulation | * +1 manipulation | ||
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* Bonus languages: Any | * Bonus languages: Any | ||
Half-Orcs | '''Half-Orcs''' | ||
* Size = 5 | * Size = 5 | ||
* +1 strength | * +1 strength | ||
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* Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal | * Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal | ||
Halflings | '''Halflings''' | ||
* Size = 4 | * Size = 4 | ||
* +1 dexterity or wits | * +1 dexterity or wits | ||
* Automatic language: Halfing | * Automatic language: Halfing | ||
* Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc | * Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc | ||
[[NWoD_Fantasy:Languages|Choosing Languages...]] |
Latest revision as of 13:24, 14 October 2009
In nwod fantasy, being a member of a race other than human has separate benefits and drawbacks. At creation all players must choose their race. All races know the base language of common, some also know a automatic racial bonus language. Additionally, Smaller races have the benefit of being harder to hit than the larger races giving them a +1 defense bonus. Racial attribute bonuses can be used to boost a character's dot rating from 4 to 5 at character creation without paying extra, but you still pay extra if when buying attributes/skills normally. All attributes/skills are still capped at 5.
Humans
- Size = 5
- 3 extra merit points at creation
- 3 extra skill points in any category at creation (still costs extra for 5 dots in any skill)
- Bonus languages: Any
Dwarves
- Size = 5
- +1 stamina
- Automatic language: Dwarven
- Bonus languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon
Elves
- Size = 5
- +1 dexterity
- Automatic language: Elven
- Bonus languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan
Gnomes
- Size = 4
- small traits (+1 defense)
- +1 intelligence
- Automatic language: Gnomish
- Bonus languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc
Half-Elves
- Size = 5
- +1 manipulation
- Automatic language: Elven
- Bonus languages: Any
Half-Orcs
- Size = 5
- +1 strength
- Automatic language: Orcish
- Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal
Halflings
- Size = 4
- +1 dexterity or wits
- Automatic language: Halfing
- Bonus languages: Dwarven, Elven, Gnome, Goblin, and Orc