Difference between revisions of "Gudmund Grimsson"

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Appraise.............+2................2
 
Appraise.............+2................2
 +
 
Balance...............+0
 
Balance...............+0
 +
 
Bluff....................+8........5......3
 
Bluff....................+8........5......3
 +
 
Climb+2...............+3.......1......3
 
Climb+2...............+3.......1......3
 +
 
Concentration.....+0
 
Concentration.....+0
 +
 
Craft...................XXXXXXXXXXXXXXXX
 
Craft...................XXXXXXXXXXXXXXXX
 +
 
Decipher Script....+4........1.....3
 
Decipher Script....+4........1.....3
 +
 
Diplomacy............+6........1.....3......2
 
Diplomacy............+6........1.....3......2
 +
 
Disable Device....XXXXXXXXXXXXXXXX
 
Disable Device....XXXXXXXXXXXXXXXX
 +
 
Disguise..............+5...............3.......2
 
Disguise..............+5...............3.......2
 +
 
Escape Artist.......+0
 
Escape Artist.......+0
 +
 
Forgery................+2.......................2
 
Forgery................+2.......................2
 +
 
Gather Info..........+6........3.....3
 
Gather Info..........+6........3.....3
 +
 
Handle Animal.....+3................3
 
Handle Animal.....+3................3
 +
 
Heal.....................+1...............1
 
Heal.....................+1...............1
 +
 
Hide.....................+0
 
Hide.....................+0
 +
 
Intimidate............+8.........3.....3.......2
 
Intimidate............+8.........3.....3.......2
 +
 
Jump....................+3...............3
 
Jump....................+3...............3
 +
 
Knowledge geo....+5........2.....3
 
Knowledge geo....+5........2.....3
 +
 
Knowledge arc.....+5........2.....3
 
Knowledge arc.....+5........2.....3
 +
 
Listen...................+1...............1
 
Listen...................+1...............1
 +
 
Move Silently........+3........3
 
Move Silently........+3........3
 +
 
Open Lock...........XXXXXXXXXXXXXXXX
 
Open Lock...........XXXXXXXXXXXXXXXX
 +
 
Perform sing.........+4........1.....3
 
Perform sing.........+4........1.....3
 +
 
Perform oratory....+4........1.....3
 
Perform oratory....+4........1.....3
 +
 
Prof. seaman........+2........1.....1
 
Prof. seaman........+2........1.....1
 +
 
Ride......................+2........2
 
Ride......................+2........2
 +
 
Search..................+2...............2
 
Search..................+2...............2
 +
 
Sense Motive........+5........2.....1.....2
 
Sense Motive........+5........2.....1.....2
 +
 
Sleight of Hand.....+2......................2
 
Sleight of Hand.....+2......................2
 +
 
Spellcraft.............XXXXXXXXXXXXXXX
 
Spellcraft.............XXXXXXXXXXXXXXX
 +
 
Spot......................+2........1.....1
 
Spot......................+2........1.....1
 +
 
Survival.................+1...............1
 
Survival.................+1...............1
 +
 
Swim.....................+3...............3
 
Swim.....................+3...............3
 +
 
Tumble.................XXXXXXXXXXXXXXX
 
Tumble.................XXXXXXXXXXXXXXX
 +
 
Use Mag. Device..XXXXXXXXXXXXXXX
 
Use Mag. Device..XXXXXXXXXXXXXXX
 +
 
Use Rope..............+0
 
Use Rope..............+0
  

Revision as of 09:19, 30 October 2009

Gudmund Grimsson Human Fighter 3 age: 22 Alignment: Neutral Good

Abilities Str: 15 (+3) Dex: 11 (+0) Con: 11 (+0) Int: 15 (+3) Wis: 12 (+1) Cha: 16 (+3)


Combat BAB: +3 Melee: +6 Ranged: +3 AC: 10 + 5 + 1 = 16 Initiative: +4 (feat) HP: 20

Saves Fort: +4= 3 +1 Ref: +1 Will: +2= 1+1

Languages Common(Danish?) Latin Anglish Dwarvish

Feats Improved Initiative: +4 to initiative roll Power Attack: trade attack bonus for increased damage (fighter bonus feat) Weapon Focus (sword) (fighter bonus feat) Negotiator: +2 to Diplomacy and Sense Motive checks (human bonus feat)

Skill points= 4 (2+3) + (2+3) + (2+3) = 30 Skills.................Mod Rank Abil Misc

Appraise.............+2................2

Balance...............+0

Bluff....................+8........5......3

Climb+2...............+3.......1......3

Concentration.....+0

Craft...................XXXXXXXXXXXXXXXX

Decipher Script....+4........1.....3

Diplomacy............+6........1.....3......2

Disable Device....XXXXXXXXXXXXXXXX

Disguise..............+5...............3.......2

Escape Artist.......+0

Forgery................+2.......................2

Gather Info..........+6........3.....3

Handle Animal.....+3................3

Heal.....................+1...............1

Hide.....................+0

Intimidate............+8.........3.....3.......2

Jump....................+3...............3

Knowledge geo....+5........2.....3

Knowledge arc.....+5........2.....3

Listen...................+1...............1

Move Silently........+3........3

Open Lock...........XXXXXXXXXXXXXXXX

Perform sing.........+4........1.....3

Perform oratory....+4........1.....3

Prof. seaman........+2........1.....1

Ride......................+2........2

Search..................+2...............2

Sense Motive........+5........2.....1.....2

Sleight of Hand.....+2......................2

Spellcraft.............XXXXXXXXXXXXXXX

Spot......................+2........1.....1

Survival.................+1...............1

Swim.....................+3...............3

Tumble.................XXXXXXXXXXXXXXX

Use Mag. Device..XXXXXXXXXXXXXXX

Use Rope..............+0

Skill synergy: 5 ranks in Bluff gets me a +2 to Disguise, Intimidate and Sleight of Hand checks.

Class Features Weapon and Armor Proficiency Bonus feats

Equipment Mithral shirt 1,100 long sword, masterwork 350 shield, light steel 159 everburning torch 110 horse, light 75 longspear x 3 15 cart 15 dog, guard 25 explorer's outfit x2 20 saddle, military (+2) 20 ram, portable 10 battleaxe 10 tent 10 rope, silk 50' 10 lantern, hooded 7 block & tackle 5 water skin x2 2 shovel 2 bit & bridle 2 flint & steel 1 grappling hook 1 case, map/scroll 1 caltrops 1 oil flask x 20 1 pouch, belt 1 trail rations x 8 2

      • Total 1,955 gp
      • 745 gp remaining

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