Difference between revisions of "Gudmund Grimsson"

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m (added a Feat for making thrid level)
 
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Gudmund Grimsson   
+
Gudmund Grimsson  
 +
   
 
Human Fighter 3 age: 22
 
Human Fighter 3 age: 22
 +
 
Alignment: Neutral Good
 
Alignment: Neutral Good
  
 
'''Abilities'''
 
'''Abilities'''
Str: 15 (+3)
+
 
 +
Str: 15 (+2)
 +
 
 
Dex: 11 (+0)
 
Dex: 11 (+0)
 +
 
Con: 11 (+0)
 
Con: 11 (+0)
 +
 
Int: 15 (+3)
 
Int: 15 (+3)
 +
 
Wis: 12 (+1)
 
Wis: 12 (+1)
 +
 
Cha: 16 (+3)
 
Cha: 16 (+3)
  
  
 
'''Combat'''
 
'''Combat'''
 +
 
BAB: +3
 
BAB: +3
 +
 
Melee: +6
 
Melee: +6
 +
 
Ranged: +3
 
Ranged: +3
 +
 
AC: 10 + 5 + 1 = 16
 
AC: 10 + 5 + 1 = 16
 +
 
Initiative: +4 (feat)
 
Initiative: +4 (feat)
 +
 
HP: 20
 
HP: 20
  
 
'''Saves'''
 
'''Saves'''
 +
 
Fort: +4= 3 +1
 
Fort: +4= 3 +1
 +
 
Ref: +1
 
Ref: +1
 +
 
Will: +2= 1+1
 
Will: +2= 1+1
  
 
'''Languages'''
 
'''Languages'''
 +
 
Common(Danish?)
 
Common(Danish?)
 +
 
Latin
 
Latin
 +
 
Anglish
 
Anglish
 +
 
Dwarvish
 
Dwarvish
  
 
'''Feats'''
 
'''Feats'''
Improved Initiative: +4 to initiative roll
+
 
 +
Improved Initiative: +4 to initiative roll (first-level character)
 +
 
 
Power Attack: trade attack bonus for increased damage (fighter bonus feat)
 
Power Attack: trade attack bonus for increased damage (fighter bonus feat)
 +
 
Weapon Focus (sword) (fighter bonus feat)
 
Weapon Focus (sword) (fighter bonus feat)
 +
 
Negotiator: +2 to Diplomacy and Sense Motive checks (human bonus feat)
 
Negotiator: +2 to Diplomacy and Sense Motive checks (human bonus feat)
 +
 +
Alertness: +2 to Listen and Spot checks (third-level character)
 +
  
 
Skill points= 4 (2+3) + (2+3) + (2+3) = 30
 
Skill points= 4 (2+3) + (2+3) + (2+3) = 30
 +
 
'''Skills.................Mod Rank Abil Misc'''
 
'''Skills.................Mod Rank Abil Misc'''
 +
 
Appraise.............+2................2
 
Appraise.............+2................2
 +
 
Balance...............+0
 
Balance...............+0
 +
 
Bluff....................+8........5......3
 
Bluff....................+8........5......3
 +
 
Climb+2...............+3.......1......3
 
Climb+2...............+3.......1......3
 +
 
Concentration.....+0
 
Concentration.....+0
 +
 
Craft...................XXXXXXXXXXXXXXXX
 
Craft...................XXXXXXXXXXXXXXXX
 +
 
Decipher Script....+4........1.....3
 
Decipher Script....+4........1.....3
 +
 
Diplomacy............+6........1.....3......2
 
Diplomacy............+6........1.....3......2
 +
 
Disable Device....XXXXXXXXXXXXXXXX
 
Disable Device....XXXXXXXXXXXXXXXX
 +
 
Disguise..............+5...............3.......2
 
Disguise..............+5...............3.......2
 +
 
Escape Artist.......+0
 
Escape Artist.......+0
 +
 
Forgery................+2.......................2
 
Forgery................+2.......................2
 +
 
Gather Info..........+6........3.....3
 
Gather Info..........+6........3.....3
 +
 
Handle Animal.....+3................3
 
Handle Animal.....+3................3
 +
 
Heal.....................+1...............1
 
Heal.....................+1...............1
 +
 
Hide.....................+0
 
Hide.....................+0
 +
 
Intimidate............+8.........3.....3.......2
 
Intimidate............+8.........3.....3.......2
 +
 
Jump....................+3...............3
 
Jump....................+3...............3
 +
 
Knowledge geo....+5........2.....3
 
Knowledge geo....+5........2.....3
 +
 
Knowledge arc.....+5........2.....3
 
Knowledge arc.....+5........2.....3
Listen...................+1...............1
+
 
 +
Listen...................+3...............3
 +
 
 
Move Silently........+3........3
 
Move Silently........+3........3
 +
 
Open Lock...........XXXXXXXXXXXXXXXX
 
Open Lock...........XXXXXXXXXXXXXXXX
 +
 
Perform sing.........+4........1.....3
 
Perform sing.........+4........1.....3
 +
 
Perform oratory....+4........1.....3
 
Perform oratory....+4........1.....3
 +
 
Prof. seaman........+2........1.....1
 
Prof. seaman........+2........1.....1
 +
 
Ride......................+2........2
 
Ride......................+2........2
 +
 
Search..................+2...............2
 
Search..................+2...............2
 +
 
Sense Motive........+5........2.....1.....2
 
Sense Motive........+5........2.....1.....2
 +
 
Sleight of Hand.....+2......................2
 
Sleight of Hand.....+2......................2
 +
 
Spellcraft.............XXXXXXXXXXXXXXX
 
Spellcraft.............XXXXXXXXXXXXXXX
Spot......................+2........1.....1
+
 
 +
Spot......................+4........1.....3
 +
 
 
Survival.................+1...............1
 
Survival.................+1...............1
 +
 
Swim.....................+3...............3
 
Swim.....................+3...............3
 +
 
Tumble.................XXXXXXXXXXXXXXX
 
Tumble.................XXXXXXXXXXXXXXX
 +
 
Use Mag. Device..XXXXXXXXXXXXXXX
 
Use Mag. Device..XXXXXXXXXXXXXXX
 +
 
Use Rope..............+0
 
Use Rope..............+0
  
Line 80: Line 146:
  
 
'''Class Features'''
 
'''Class Features'''
 +
 
Weapon and Armor Proficiency
 
Weapon and Armor Proficiency
 +
 
Bonus feats
 
Bonus feats
  
 
'''Equipment'''
 
'''Equipment'''
 +
 
Mithral shirt 1,100
 
Mithral shirt 1,100
 +
 
long sword, masterwork 350
 
long sword, masterwork 350
 +
 
shield, light steel 159
 
shield, light steel 159
 +
 
everburning torch 110
 
everburning torch 110
 
horse, light 75
 
horse, light 75
 +
 
longspear x 3 15
 
longspear x 3 15
 +
 
cart 15
 
cart 15
 +
 
dog, guard 25
 
dog, guard 25
 +
 
explorer's outfit x2 20
 
explorer's outfit x2 20
 +
 
saddle, military (+2) 20
 
saddle, military (+2) 20
 +
 
ram, portable 10
 
ram, portable 10
 +
 
battleaxe 10
 
battleaxe 10
 +
 
tent 10
 
tent 10
 +
 
rope, silk 50' 10
 
rope, silk 50' 10
 +
 
lantern, hooded 7
 
lantern, hooded 7
 +
 
block & tackle 5
 
block & tackle 5
 +
 
water skin x2 2
 
water skin x2 2
 +
 
shovel 2
 
shovel 2
 +
 
bit & bridle 2
 
bit & bridle 2
 +
 
flint & steel 1
 
flint & steel 1
 +
 
grappling hook 1
 
grappling hook 1
 +
 
case, map/scroll 1
 
case, map/scroll 1
 +
 
caltrops 1
 
caltrops 1
 +
 
oil flask x 20 1
 
oil flask x 20 1
 +
 
pouch, belt 1
 
pouch, belt 1
 +
 
trail rations x 8 2
 
trail rations x 8 2
 +
 
***Total 1,955 gp
 
***Total 1,955 gp
 +
 
*** 745 gp remaining
 
*** 745 gp remaining
 
__________________
 
__________________

Latest revision as of 16:11, 17 November 2009

Gudmund Grimsson

Human Fighter 3 age: 22

Alignment: Neutral Good

Abilities

Str: 15 (+2)

Dex: 11 (+0)

Con: 11 (+0)

Int: 15 (+3)

Wis: 12 (+1)

Cha: 16 (+3)


Combat

BAB: +3

Melee: +6

Ranged: +3

AC: 10 + 5 + 1 = 16

Initiative: +4 (feat)

HP: 20

Saves

Fort: +4= 3 +1

Ref: +1

Will: +2= 1+1

Languages

Common(Danish?)

Latin

Anglish

Dwarvish

Feats

Improved Initiative: +4 to initiative roll (first-level character)

Power Attack: trade attack bonus for increased damage (fighter bonus feat)

Weapon Focus (sword) (fighter bonus feat)

Negotiator: +2 to Diplomacy and Sense Motive checks (human bonus feat)

Alertness: +2 to Listen and Spot checks (third-level character)


Skill points= 4 (2+3) + (2+3) + (2+3) = 30

Skills.................Mod Rank Abil Misc

Appraise.............+2................2

Balance...............+0

Bluff....................+8........5......3

Climb+2...............+3.......1......3

Concentration.....+0

Craft...................XXXXXXXXXXXXXXXX

Decipher Script....+4........1.....3

Diplomacy............+6........1.....3......2

Disable Device....XXXXXXXXXXXXXXXX

Disguise..............+5...............3.......2

Escape Artist.......+0

Forgery................+2.......................2

Gather Info..........+6........3.....3

Handle Animal.....+3................3

Heal.....................+1...............1

Hide.....................+0

Intimidate............+8.........3.....3.......2

Jump....................+3...............3

Knowledge geo....+5........2.....3

Knowledge arc.....+5........2.....3

Listen...................+3...............3

Move Silently........+3........3

Open Lock...........XXXXXXXXXXXXXXXX

Perform sing.........+4........1.....3

Perform oratory....+4........1.....3

Prof. seaman........+2........1.....1

Ride......................+2........2

Search..................+2...............2

Sense Motive........+5........2.....1.....2

Sleight of Hand.....+2......................2

Spellcraft.............XXXXXXXXXXXXXXX

Spot......................+4........1.....3

Survival.................+1...............1

Swim.....................+3...............3

Tumble.................XXXXXXXXXXXXXXX

Use Mag. Device..XXXXXXXXXXXXXXX

Use Rope..............+0

Skill synergy: 5 ranks in Bluff gets me a +2 to Disguise, Intimidate and Sleight of Hand checks.

Class Features

Weapon and Armor Proficiency

Bonus feats

Equipment

Mithral shirt 1,100

long sword, masterwork 350

shield, light steel 159

everburning torch 110 horse, light 75

longspear x 3 15

cart 15

dog, guard 25

explorer's outfit x2 20

saddle, military (+2) 20

ram, portable 10

battleaxe 10

tent 10

rope, silk 50' 10

lantern, hooded 7

block & tackle 5

water skin x2 2

shovel 2

bit & bridle 2

flint & steel 1

grappling hook 1

case, map/scroll 1

caltrops 1

oil flask x 20 1

pouch, belt 1

trail rations x 8 2

      • Total 1,955 gp
      • 745 gp remaining

__________________