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Level 4 Human Wizard, Unaligned | |||
'''Implement''': Orb of Imposition '''Background''': Monster Hunter '''Languages''': Common, Primordial '''Campaign:''' [[Vampire Winter]] | |||
---- | |||
'''Ability Scores''' | |||
Str 8, Con 14, Dex 10, Int 20, Wis 15, Cha 10. | |||
AC: 20 Fort: 16 Reflex: 19 Will: 18 | |||
HP: 40 Surges: 8 Surge Value: 10 | |||
INT Attack/Damage including Orb: +9/+6 | |||
---- | |||
'''TRAINED SKILLS''' | |||
Dungeoneering +9, Arcana +12, Nature +9, Insight +9, History +12, Religion +12 | |||
'''UNTRAINED SKILLS''' | |||
Acrobatics +2, Bluff +2, Diplomacy +2, Endurance +4, Heal +4, Intimidate +2, Perception +4, Stealth +2, Streetwise +2, Thievery +2, Athletics +1 | |||
'''FEATS''' | |||
Ritual Caster | |||
Action Surge | |||
Initiate of the Faith | |||
Armor Proficiency (Leather) | |||
Reaper's Touch | |||
BONUS: Orb Expertise | |||
'''POWERS''' | |||
At-Will: Thunderwave, Magic Missile, Scorching Burst | |||
Encounter: Icy Terrain, Color Spray | |||
Daily: L1. Flaming Sphere/Horrid Whispers* L5. Summon Abyssal Maw*/Glitterdust | |||
Utility: L2. Expeditious Retreat/Shield* | |||
*Prepared | |||
---- | |||
'''Items''' | |||
Spellbook, Adventurer's Kit, Dagger, Orb of Unlucky Exchanges +1, Bloodcut Leather Armor +1, Amulet of Physical Resolve +1, 50 GP, 120 GP Ritual Components | |||
'''Rituals''' | |||
Make Whole, Create Campsite, Explorer's Fire, Silence, Undead Ward, Endure Elements, Pyrotechnics, Enchant Magic Item, Transfer Enchantment, Magic Circle, Object Reading. | |||
---- | |||
'''Background''' | |||
Vadim was [[Tesov]]'s wise man, tinker, and hedge wizard until he finally snapped and helped start the party's nascent rebellion. He is obsessive, calculating, and likely the most amoral of the group. He has received a small amount of divine aid from The Raven Queen, and may be assumed to be serving her ends in some capacity. Whether or not he is genuinely devout is debatable. His function in the group is frequently that of strategist and logistics expert. As part of this role, he views it as his duty to obtain (by fair means or foul) anything and everything that could be useful or necessary to the party's efforts. He is often afraid that the group will be so caught up in the righteousness of their cause that they'll forget to feed and shelter themselves, and his voice is often the one of restraint, cynicism, pessimism, and conservative or guerrilla tactics. Vadim desires to keep the very existence of revolutionary efforts a secret as long as possible, placing him at odds with [[Katya, the Cleric|Katya]] and [[Piotr, the Sorcerer|Piotr]], who would like to directly inspire the populace. | |||
Current Plot Hooks: Vadim has hidden a package from [[Souleyman]], and not yet opened it. He is the only one who knows of its location. | |||
Magic Item Wish List: A mega-storage device such as a bag of holding or handy haversack. Orb of Unlucky Exchanges +2. Veteran's or Summoned Leather Armor +2. Cloak of Distortion, or +2 Magic or Physical Resolve amulet. |
Latest revision as of 15:33, 4 February 2010
Level 4 Human Wizard, Unaligned
Implement: Orb of Imposition Background: Monster Hunter Languages: Common, Primordial Campaign: Vampire Winter
Ability Scores
Str 8, Con 14, Dex 10, Int 20, Wis 15, Cha 10.
AC: 20 Fort: 16 Reflex: 19 Will: 18
HP: 40 Surges: 8 Surge Value: 10
INT Attack/Damage including Orb: +9/+6
TRAINED SKILLS
Dungeoneering +9, Arcana +12, Nature +9, Insight +9, History +12, Religion +12
UNTRAINED SKILLS Acrobatics +2, Bluff +2, Diplomacy +2, Endurance +4, Heal +4, Intimidate +2, Perception +4, Stealth +2, Streetwise +2, Thievery +2, Athletics +1
FEATS
Ritual Caster Action Surge Initiate of the Faith Armor Proficiency (Leather) Reaper's Touch BONUS: Orb Expertise
POWERS
At-Will: Thunderwave, Magic Missile, Scorching Burst
Encounter: Icy Terrain, Color Spray
Daily: L1. Flaming Sphere/Horrid Whispers* L5. Summon Abyssal Maw*/Glitterdust
Utility: L2. Expeditious Retreat/Shield*
- Prepared
Items
Spellbook, Adventurer's Kit, Dagger, Orb of Unlucky Exchanges +1, Bloodcut Leather Armor +1, Amulet of Physical Resolve +1, 50 GP, 120 GP Ritual Components
Rituals
Make Whole, Create Campsite, Explorer's Fire, Silence, Undead Ward, Endure Elements, Pyrotechnics, Enchant Magic Item, Transfer Enchantment, Magic Circle, Object Reading.
Background
Vadim was Tesov's wise man, tinker, and hedge wizard until he finally snapped and helped start the party's nascent rebellion. He is obsessive, calculating, and likely the most amoral of the group. He has received a small amount of divine aid from The Raven Queen, and may be assumed to be serving her ends in some capacity. Whether or not he is genuinely devout is debatable. His function in the group is frequently that of strategist and logistics expert. As part of this role, he views it as his duty to obtain (by fair means or foul) anything and everything that could be useful or necessary to the party's efforts. He is often afraid that the group will be so caught up in the righteousness of their cause that they'll forget to feed and shelter themselves, and his voice is often the one of restraint, cynicism, pessimism, and conservative or guerrilla tactics. Vadim desires to keep the very existence of revolutionary efforts a secret as long as possible, placing him at odds with Katya and Piotr, who would like to directly inspire the populace.
Current Plot Hooks: Vadim has hidden a package from Souleyman, and not yet opened it. He is the only one who knows of its location.
Magic Item Wish List: A mega-storage device such as a bag of holding or handy haversack. Orb of Unlucky Exchanges +2. Veteran's or Summoned Leather Armor +2. Cloak of Distortion, or +2 Magic or Physical Resolve amulet.