Scarik's Simplified 40k Notes: Difference between revisions
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*Damage - | *Damage - | ||
*Crit - Explosive, Impact, Rending, Energy | *Crit - Explosive, Impact, Rending, Energy | ||
*Penetration - Pen > AP | *Penetration - Pen + DoS > AP, armor ignored | ||
*Weight of Fire: Modifier to Position rolls, max number of targets the weapon can engage. | *Weight of Fire: Modifier to Position rolls, max number of targets the weapon can engage. | ||
*Recoil - Minimum S bonus to use w/o penalty | *Recoil - Minimum S bonus to use w/o penalty |
Latest revision as of 21:13, 3 March 2011
Play-by-Post rules changes[edit]
Traits
Unnatural Stats become linear (+10 to rolls and +1 to stat bonus)
Size: Adds to Damage dealt and resistance, subtracts from defense. Adds to Weapon SB min and adds to armor AP worn.
Dice rolls
Succeed if roll under, fail if over
DoS = tens digit rolled DoF = tens rolled – tens needed Righteous Fury – on doubles, good if succeed, bad if not. Really bad.
Combat[edit]
Turn Sequence: Personal
- Roll for Position (environs, gear)
- Determine Range [CC, A, FF, SO(1-3)]
- Roll for Results (gear): Attack Skill vs Passive Defense
- Resolve Damage (gear): Damage vs Resilience, Compare DoS to Crit table (location determined normally, may spend DoS to change location according to multiple hit chart)
Weapons
Ranged Weapons stats
- Type - SP, Bolt, Las, Flamer, Plasma, Melta, Shuriken
- Class - Pistol/Assault/Rifle/Support/Heavy/Mounted
- Optimal Range - CC/A/FF/SO(1-3)
- Damage -
- Crit - Explosive, Impact, Rending, Energy
- Penetration - Pen + DoS > AP, armor ignored
- Weight of Fire: Modifier to Position rolls, max number of targets the weapon can engage.
- Recoil - Minimum S bonus to use w/o penalty
Melee Weapons stats
- Type - Blade, Heavy, Light, Flexible
- Class - Chain, Shock, Power, Traditional
- Damage -
- Crit -
- Penetration -
- Heft - Minimum S bonus to use in one hand
Armor
Armor stats
- Type - Rigid, Flexible, Heavy
- Class - Flak, Mesh, Carapace, Powered
- AP - Modifier to
- Encumbrance - Minimum T bonus to use w/o penalty
Skills
Make weapon talents into skills, use normal skill progression
Add +30 and +40 ranks (same cost as +20)
Only count highest bonus and highest penalty
Eldar PCs[edit]
Characteristics: +3BS, +3WS, +5Ag, -3 WP, -5Fel, choice of +3Int or Per
Skills: Common Lore (own Craftworld), Speak Language (Eldar), Psyniscience
-Treat Acrobatics, Literacy and Tech-Use as Basic skills
Talents: Heightened Senses (Sight, Sound), Jaded, Resistance (Psychic), Sprint
-Weapons replace Bolt with Shuriken and Plasma with Lance.
Traits: Unnatural Agility (x2) Doom of the Eldar*
Fate: 1d10, 1-7 = 1, 8-10 = 2
- Doom of the Eldar: The Age of the Eldar has passed, fate has removed its grace from this once mighty race. Eldar characters lose 2 Fate Points when they are forced to burn one. If the character only has a single FP left they may still burn it but may not use the Heroic Sacrifice rule.
Astartes[edit]
Tomb Brothers Solo Rank 1 - re-roll all Lore tests Rank 3 - may not Run, may re-roll a single Int or WP test per encounter, +1 to Cohesion if squad is all Codex Chapters Rank 5 - Treat all Common Lores and Scholastic Lores as basic Skills Rank 7 - +10 to all Lore and Fear tests. Immune to Pinning.
Advances Reduce all Characteristics to 25 base and use RT scale costs Halve cost of all other Advances.